texlive[66195] branches/branch2022.final/Master/texmf-dist:

commits+karl at tug.org commits+karl at tug.org
Sun Feb 26 22:10:59 CET 2023


Revision: 66195
          http://tug.org/svn/texlive?view=revision&revision=66195
Author:   karl
Date:     2023-02-26 22:10:59 +0100 (Sun, 26 Feb 2023)
Log Message:
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jeuxcartes (26feb23) (branch)

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    branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.pdf
    branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex
    branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/README.md
    branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv4-AP.pdf
    branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty

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Modified: branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.pdf
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Modified: branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex
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--- branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex	2023-02-26 21:10:59 UTC (rev 66195)
@@ -69,8 +69,8 @@
 \setlength{\parindent}{0pt}
 \definecolor{LightGray}{gray}{0.9}
 
-\def\TPversion{0.2.2a}
-\def\TPdate{22 Février 2023}
+\def\TPversion{0.2.3}
+\def\TPdate{25 Février 2023}
 
 \usepackage[most]{tcolorbox}
 \usepackage[outputdir=build]{minted}
@@ -195,21 +195,23 @@
 
 \part{Historique}
 
+{\small \bverb|v0.2.3 |~:~~~~Ajout d'une clé \textsf{inverse} + dos Uno + style v5 pour le Poker
+
 {\small \bverb|v0.2.2a|~:~~~~Ajout d'un style v4 pour le Poker
 
-{\small \bverb|v0.2.1|~:~~~~Correction du nom d'une carte pokerv1...
+{\small \bverb|v0.2.1 |~:~~~~Correction du nom d'une carte Poker (v1)...
 
-{\small \bverb|v0.2.0|~:~~~~Modification du design des cartes (pdf pour Poker/Uno + png pour Tarot) + alternatives pour le Poker
+{\small \bverb|v0.2.0 |~:~~~~Modification du design des cartes (pdf pour Poker/Uno + png pour Tarot) + alternatives pour le Poker
 
-{\small \bverb|v0.1.4|~:~~~~Réduction de la taille des images \texttt{png}
+{\small \bverb|v0.1.4 |~:~~~~Réduction de la taille des images \texttt{png}
 
-{\small \bverb|v0.1.3|~:~~~~Ajout de cartes Uno (CC1.0 par AlexDer) + modification des commandes + rami
+{\small \bverb|v0.1.3 |~:~~~~Ajout de cartes Uno (CC1.0 par AlexDer) + modification des commandes + rami
 
-{\small \bverb|v0.1.2|~:~~~~Modification du nom (et de la source) des images de Tarot (CC0)
+{\small \bverb|v0.1.2 |~:~~~~Modification du nom (et de la source) des images de Tarot (CC0)
 
-{\small \bverb|v0.1.1|~:~~~~Ajout de commandes pour des mini-cartes
+{\small \bverb|v0.1.1 |~:~~~~Ajout de commandes pour des mini-cartes
 
-{\small \bverb|v0.1  |~:~~~~Version initiale
+{\small \bverb|v0.1   |~:~~~~Version initiale
 
 \vfill~
 
@@ -222,21 +224,18 @@
 \subsection{\og Philosophie \fg{} du package}
 
 \begin{codeidee}
-L'idée de ce package est de proposer, comme le fait \ctex{pst-poker}, des commandes pour intégrer des cartes de poker dans un document \LaTeX.
+L'idée de ce package est de proposer, comme le fait \ctex{pst-poker}, des commandes pour intégrer des cartes à jouer dans un document \LaTeX.
 
 Les cartes disponibles sont : :
 %
 \begin{itemize}
-%	\item les cartes type \textsf{Poker} sont sous licence LGPL, \copyright{}2005, de David Bellot, via \url{https://github.com/htdebeer/SVG-cards} ;
-%	\item les cartes type \textsf{Tarot} sous licence CC0, du site \url{https://freesvg.org} ;
-%	\item les cartes type \textsf{Uno} (édité par Mattel\texttrademark) sous licence CC0, du site \url{https://alexder.itch.io/uno-card-game-asset-pack}.
 	\item les cartes type \textsf{Poker v1} (Licence : LGPL-2.1 license)  \url{https://github.com/htdebeer/SVG-cards}
 	\item les cartes type \textsf{Poker v2} (Licence : Public Domain)  \url{https://tekeye.uk/playing_cards/svg-playing-cards}
 	\item les cartes type \textsf{Poker v3} (Licence : Public Domain) \url{https://www.me.uk/cards/}
 	\item les cartes type \textsf{Poker v4} (Licence : CC BY-SA 4.0) \url{https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg}
+	\item les cartes type \textsf{Poker v5} (Licence : Public Domain) \url{https://www.me.uk/cards/}
 	\item les cartes type \textsf{Tarot} (Licence : Public Domain) \url{https://freesvg.org/deck-of-french-tarot-playing-cards}
 	\item les cartes type \textsf{Uno} (Licence : MIT License) \url{https://eperezcosano.github.io/uno-part1/}
-	% Uno v2 cards Image's Licence   : CC1.0 https://alexder.itch.io/uno-card-game-asset-pack
 \end{itemize}
 \end{codeidee}
 
@@ -266,7 +265,7 @@
 
 \smallskip
 
-Les fichiers \textsf{eps} ne sont pas intégrées dans le package, mais elles sont disponible sur le dépôt \textsf{github} \url{https://github.com/cpierquet/JeuxCartes}.
+Les fichiers \textsf{eps} ne sont pas intégrés dans le package, mais elles sont disponibles sur le dépôt \textsf{github} \url{https://github.com/cpierquet/JeuxCartes}.
 
 \smallskip
 
@@ -324,8 +323,8 @@
 Les \textit{Jeux} disponibles sont :
 
 \begin{itemize}
-	\item \Cle{Poker}, \Cle{Pokerv2}, \Cle{Pokerv3}, \Cle{Pokerv4}, \Cle{Tarot} et \Cle{Uno} pour l'affichage des cartes ;
-	\item \Cle{Poker}, \Cle{Pokerv2}, \Cle{Pokerv3}, \Cle{Pokerv4}, \Cle{Tarot}, \Cle{Bataille}, \Cle{Rami}, \Cle{Belote} et \Cle{Uno} pour les mains aléatoires ;
+	\item \Cle{Poker(vX)}, \Cle{Tarot} et \Cle{Uno} pour l'affichage des cartes ;
+	\item \Cle{Poker(vX)}, \Cle{Bataille(vX)}, \Cle{Rami(vX)}, \Cle{Belote(vX)}, \Cle{Tarot}  et \Cle{Uno} pour les mains aléatoires ;
 	\item \Cle{Poker} et \Cle{Tarot} pour les \textit{mini-}cartes.
 \end{itemize}
 \end{codeinfo}
@@ -364,7 +363,7 @@
 \begin{codeinfo}
 La commande \ctex{AffCarteJeu} affiche une carte, avec un système de clés/options.
 
-La commande \ctex{AffCartesJeu} affiche une liste de cartes ne mode \textit{côte à côte}, avec un système de clés/options.
+La commande \ctex{AffCartesJeu} affiche une liste de cartes en mode \textit{côte à côte}, avec un système de clés/options.
 \end{codeinfo}
 
 \begin{codetex}[]
@@ -372,7 +371,7 @@
 \AffCarteJeu[TypeJeu=Tarot]{VP}\AffCarteJeu[TypeJeu=Tarot]{Dos}%
 \AffCarteJeu[TypeJeu=Tarot]{Exc}\AffCarteJeu[TypeJeu=Tarot]{1AT}%
 \AffCarteJeu[TypeJeu=Tarot]{10K}\AffCarteJeu[TypeJeu=Tarot]{18AT}\\ \\
-\AffCartesJeu[TypeJeu=Uno]{P4 § PTR § Coul § 7B § 8V}
+\AffCartesJeu[TypeJeu=Uno]{P4 § PTR § Dos § Coul § 7B § 8V}
 \end{codetex}
 
 \subsection{Noms de cartes}
@@ -411,7 +410,7 @@
 		\item \texttt{CSB}, \texttt{CSR}, \texttt{CSB}, \texttt{CSJ}, \texttt{CSV}\dotfill\Cle{ChangeSens}
 		\item \texttt{P4}\dotfill\Cle{+4}
 		\item \texttt{Coul}\dotfill\Cle{JokerCouleur}
-		%\item \texttt{Dos}\dotfill\Cle{Dos}
+		\item \texttt{Dos}\dotfill\Cle{Dos}
 	\end{itemize}
 \end{itemize}
 \end{codeinfo}
@@ -428,7 +427,7 @@
 
 \begin{itemize}
 	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, de la carte ; \hfill{}défaut \Cle{4.25}
-	\item la clé \Cle{TypeJeu} (parmi \Cle{PokerXXX} ou \Cle{Tarot} ou \Cle{Uno}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker(vX)} ou \Cle{Tarot} ou \Cle{Uno}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
 	\item la clé \Cle{Rotation} pour une éventuelle rotation de la carte ; \hfill{}défaut \Cle{0}
 	\item la clé \Cle{AlignementV} pour l'alignement vertical (lié à \ctex{raisebox} ou à \TikZ) ; \hfill{}défaut \Cle{0.5}
 	\item le booléen \Cle{Tikz} pour préciser que la carte est \textit{autonome}, dans un environnement \ctex{tikzpicture} ; \hfill{}défaut \Cle{false}
@@ -467,16 +466,17 @@
 
 \pagebreak
 
-\subsection{Designs disponibles pour les cartes classiques}
+\subsection{Designs disponibles pour les cartes classiques (Poker)}
 
 \begin{codeinfo}
-Il existe 4 versions de designs des cartes \textit{classiques}, accessibles via les clés :
+Il existe 5 versions de design des cartes \textit{classiques}, accessibles via les clés :
 
 \begin{itemize}
 	\item \Cle{Poker} ;
 	\item \Cle{Pokerv2} ;
 	\item \Cle{Pokerv3} ;
-	\item \Cle{Pokerv4}.
+	\item \Cle{Pokerv4} ;
+	\item \Cle{Pokerv5}.
 \end{itemize}
 \end{codeinfo}
 
@@ -489,6 +489,8 @@
 \AffCartesJeu[Hauteur=2,TypeJeu=Pokerv3]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
 \textbf{Design v4} :\\
 \AffCartesJeu[Hauteur=2,TypeJeu=Pokerv4]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
+\textbf{Design v5} :\\
+\AffCartesJeu[Hauteur=2,TypeJeu=Pokerv5]{DK § AP § 10T § VP § 8T § RT § 9C} \\
 \end{codetex}
 
 \pagebreak
@@ -522,12 +524,13 @@
 
 \begin{itemize}
 	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, des cartes ; \hfill{}défaut \Cle{4.25}
-	\item la clé \Cle{TypeJeu} (parmi \Cle{PokerXXX} ou \Cle{Tarot} ou \Cle{Uno}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker(vX)} ou \Cle{Tarot} ou \Cle{Uno}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
 	\item la clé \Cle{EspH} correspond à coefficient d'espacement horizontal (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{1}
 	\item la clé \Cle{EspH} correspond à coefficient d'espacement vertical (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{0}
 	\item le booléen \Cle{Eventail} pour une présentation en éventail ; \hfill{}défaut \Cle{false}
 	\item la clé \Cle{Rotation} pour l'angle entre les cartes en mode \Cle{Eventail}  ; \hfill{}défaut \Cle{10}
-	\item la clé \Cle{AlignementV} pour l'alignement vertical lié à \TikZ{}\hfill{}défaut \Cle{0.5}
+	\item la clé \Cle{AlignementV} pour l'alignement vertical lié à \TikZ{} ;\hfill{}défaut \Cle{0.5}
+	\item le booléen \Cle{Inverse} pour une présentation de \frquote{droite à gauche}.\hfill{}défaut \Cle{false}
 \end{itemize}
 \end{codecles}
 
@@ -560,7 +563,7 @@
 
 \smallskip
 
-Ça c'est une belle poignée ! \MainCartesJeu[Eventail,Hauteur=3,TypeJeu=Tarot,EspH=0,EspV=0.1]%
+Ça c'est une belle poignée ! \MainCartesJeu[Inverse,Eventail,Hauteur=3,TypeJeu=Tarot,EspH=0,EspV=0.1]%
 	{Exc § 1AT § 2AT § 3AT § 4AT § 5AT § 6AT § %
 	10AT § 11AT § 15AT § 16AT § 19AT § 20AT § 21AT}
 
@@ -597,12 +600,13 @@
 
 \begin{itemize}
 	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, des cartes ; \hfill{}défaut \Cle{4.25}
-	\item la clé \Cle{TypeJeu} (parmi \Cle{PokerXXX} ou \Cle{Tarot} ou \Cle{Belote} ou \Cle{Bataille} ou \Cle{Rami} ou \Cle{Uno}) ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker(vX)} ou \Cle{Belote(vX)} ou \Cle{Bataille(vX)} ou \Cle{Rami(vX)} ou \Cle{Uno} ou \Cle{Tarot}) ; \hfill{}défaut \Cle{Poker}
 	\item la clé \Cle{EspH} correspond à coefficient d'espacement horizontal (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{1}
 	\item la clé \Cle{EspH} correspond à coefficient d'espacement vertical (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{0}
 	\item le booléen \Cle{Eventail} pour une présentation en éventail ; \hfill{}défaut \Cle{false}
 	\item la clé \Cle{Rotation} pour l'angle entre les cartes en mode \Cle{Eventail}  ; \hfill{}défaut \Cle{10}
-	\item la clé \Cle{AlignementV} pour l'alignement vertical lié à \TikZ{}\hfill{}défaut \Cle{0.5}
+	\item la clé \Cle{AlignementV} pour l'alignement vertical lié à \TikZ{} ;\hfill{}défaut \Cle{0.5}
+	\item le booléen \Cle{Inverse} pour une présentation de \frquote{droite à gauche}.\hfill{}défaut \Cle{false}
 \end{itemize}
 \end{codecles}
 
@@ -610,10 +614,10 @@
 En ce qui concerne les \textit{jeux} disponibles (non modifiables) :
 
 \begin{itemize}
-	\item \Cle{Poker} ou \Cle{Pokerv2} ou \Cle{Pokerv3} ou \Cle{Pokerv4} : 52 cartes (sans Joker) ;
-	\item \Cle{Belote} ou \Cle{Belotev2} ou \Cle{Belotev3} ou \Cle{Belotev4} : 32 cartes (sans Joker) ;
-	\item \Cle{Bataille} ou \Cle{Bataillev2} ou \Cle{Bataillev3} ou \Cle{Bataillev4} : 54 cartes (avec Jokers) ;
-	\item \Cle{Rami} ou \Cle{Ramiv2} ou \Cle{Ramiv3} ou \Cle{Ramiv4} : 108 cartes (avec Jokers) ;
+	\item \Cle{Poker(vX)} : 52 cartes (sans Joker) ;
+	\item \Cle{Belote(vX)} : 32 cartes (sans Joker) ;
+	\item \Cle{Bataille(vX)} : 54 cartes (avec Jokers) ;
+	\item \Cle{Rami(vX)} : 108 cartes (avec Jokers) ;
 	\item \Cle{Tarot} : 78 cartes ;
 	\item \Cle{Uno}.
 \end{itemize}
@@ -622,12 +626,12 @@
 \pagebreak
 
 \begin{codetex}[]
-\textbf{\large Belote v1 \& Belote v2 :} \\ \\
-\MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belote]{8} ou \MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belotev2]{8}.\\ \\
+\textbf{\large Belote v1 \& Belote v4 \& Belote v5 :} \\ \\
+\MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belote]{8} ou \MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belotev4]{8} ou \MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belotev5]{8}.\\ \\
 \textbf{\large Poker v1 \& Poker v3 :} \\ \\
 \MainCartesJeuAleatoire[Hauteur=2.5,Eventail,EspH=0,EspV=0.1]{5} ou  \MainCartesJeuAleatoire[Hauteur=2.5,Eventail,EspH=0,EspV=0.1,TypeJeu=Pokerv3]{5}.\\ \\
-\textbf{\large Bataille v1 :} \\ \\
-\MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Bataille]{27}\\ \\
+\textbf{\large Bataille v2 :} \\ \\
+\MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Bataillev2]{27}\\ \\
 \textbf{\large Tarot :} \\
 \MainCartesJeuAleatoire[Hauteur=3.25,TypeJeu=Tarot]{10} ou~
 \MainCartesJeuAleatoire[Hauteur=3.25,Eventail,TypeJeu=Tarot,EspH=0,EspV=0.1]{10}.
@@ -747,7 +751,7 @@
 
 \section{Cartes disponibles}
 
-\subsection{Poker/Bataille/Belote (v1)}
+\subsection{Poker/Bataille/Belote/Rami (v1)}
 
 Dos disponibles : \texttt{Dos}
 
@@ -764,7 +768,7 @@
 \AffCarteJeu[Hauteur=1.85]{JN}\AffCarteJeu[Hauteur=1.85]{JR}\AffCarteJeu[Hauteur=1.85]{Dos}%
 %\xintFor #1 in {Bleu,BleuVert,Fuchsia,Gris,Jaune,Marron,Navy,Noir,Olive,Vert,Violet}\do{\AffCarteJeu[Hauteur=1.75]{Dos#1}}
 
-\subsection{Poker/Bataille/Belote (v2)}
+\subsection{Poker/Bataille/Belote/Rami (v2)}
 
 Dos disponibles : \texttt{DosBleu} ou \texttt{DosRouge} ou \texttt{DosBleu2} ou \texttt{DosRouge2}
 
@@ -783,7 +787,7 @@
 
 \pagebreak
 
-\subsection{Poker/Bataille/Belote (v3)}
+\subsection{Poker/Bataille/Belote/Rami (v3)}
 
 Dos disponibles : \texttt{DosNoir} ou \texttt{DosRouge}
 
@@ -799,7 +803,7 @@
 
 \AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{JN}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{JR}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{DosNoir}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{DosRouge}%
 
-\subsection{Poker/Bataille/Belote (v4)}
+\subsection{Poker/Bataille/Belote/Rami (v4)}
 
 Dos disponibles : \texttt{DosBleu} ou \texttt{DosRouge}
 
@@ -813,10 +817,26 @@
 
 \xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{#1T}}
 
-\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{JN}\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{JR}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{DosRouge}\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{DosBleu}%
+\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{JN}\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{JR}\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{DosRouge}\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{DosBleu}%
 
 \pagebreak
 
+\subsection{Poker/Bataille/Belote/Rami (v5)}
+
+Dos disponibles : \texttt{DosNoir} ou \texttt{DosRouge}
+
+\medskip
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{#1P}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{#1C}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{#1K}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{#1T}}
+
+\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{JN}\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{JR}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{DosRouge}\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{DosNoir}%
+
 \subsection{Cartes Tarot}
 
 \xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.85]{#1P}}
@@ -846,7 +866,7 @@
 
 \AffCartesJeu[TypeJeu=Uno,Hauteur=1.85]{0V § 1V § 2V § 3V § 4V § 5V § 6V § 7V § 8V § 9V § P2V § PTV § CSV}
 
-\AffCartesJeu[TypeJeu=Uno,Hauteur=1.85]{P4 § Coul}
+\AffCartesJeu[TypeJeu=Uno,Hauteur=1.85]{P4 § Coul § Dos}
 
 \subsection{MiniCartes}
 

Modified: branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/README.md
===================================================================
--- branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/README.md	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/doc/latex/jeuxcartes/README.md	2023-02-26 21:10:59 UTC (rev 66195)
@@ -6,8 +6,9 @@
 email : cpierquet at outlook.fr
 Licence : Released under the LaTeX Project Public License v1.3c or later, see http://www.latex-project.org/lppl.txt
 Poker v1 cards Image's Licence : LGPL-2.1 license https://github.com/htdebeer/SVG-cards
-Poker v2 cards Image's Licence : Public Domain https://tekeye.uk/playing_cards/svg-playing-cards
-Poker v3 cards Image's Licence : Public Domain https://www.me.uk/cards/
-Poker v4 cards Image's Licence : CC BY-SA 4.0 https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg
-Tarot v1 cards Image's Licence : Public Domain https://freesvg.org/deck-of-french-tarot-playing-cards
-Uno v1 cards Image's Licence   : MIT License https://eperezcosano.github.io/uno-part1/
\ No newline at end of file
+Poker v2 cards Image's Licence : Public Domain    https://tekeye.uk/playing_cards/svg-playing-cards
+Poker v3 cards Image's Licence : Public Domain    https://www.me.uk/cards/
+Poker v4 cards Image's Licence : CC BY-SA 4.0     https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg
+Poker v5 cards Image's Licence : Public Domain    https://www.me.uk/cards/
+Tarot v1 cards Image's Licence : Public Domain    https://freesvg.org/deck-of-french-tarot-playing-cards
+Uno v1 cards Image's Licence   : MIT License      https://eperezcosano.github.io/uno-part1/
\ No newline at end of file

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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-5T.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-5T.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-5T.pdf
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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6C.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6C.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6C.pdf
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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6K.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6K.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6K.pdf
___________________________________________________________________
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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6P.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6P.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6P.pdf
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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6T.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-6T.pdf	2023-02-26 21:10:59 UTC (rev 66195)

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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-7C.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-7C.pdf	2023-02-26 21:10:59 UTC (rev 66195)

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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-7K.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-7K.pdf	2023-02-26 21:10:59 UTC (rev 66195)

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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-7P.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-7P.pdf	2023-02-26 21:10:59 UTC (rev 66195)

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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-7T.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-7T.pdf	2023-02-26 21:10:59 UTC (rev 66195)

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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8C.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8C.pdf	2023-02-26 21:10:59 UTC (rev 66195)

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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8K.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8K.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8K.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8P.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8P.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8P.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8P.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8T.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8T.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8T.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-8T.pdf
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Added: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9C.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9C.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9C.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9C.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9C.pdf
___________________________________________________________________
Added: svn:mime-type
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9K.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9K.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9K.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9K.pdf
___________________________________________________________________
Added: svn:mime-type
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9P.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9P.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9P.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9P.pdf
___________________________________________________________________
Added: svn:mime-type
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Added: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9T.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9T.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9T.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9T.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-9T.pdf
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Added: svn:mime-type
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Added: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AC.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AC.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AC.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AC.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AC.pdf
___________________________________________________________________
Added: svn:mime-type
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AK.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AK.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AK.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AK.pdf
___________________________________________________________________
Added: svn:mime-type
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AP.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AP.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AP.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AP.pdf
___________________________________________________________________
Added: svn:mime-type
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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AT.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AT.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-AT.pdf
___________________________________________________________________
Added: svn:mime-type
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Added: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DC.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DC.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DC.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DC.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DC.pdf
___________________________________________________________________
Added: svn:mime-type
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DK.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DK.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DK.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DK.pdf
___________________________________________________________________
Added: svn:mime-type
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DP.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DP.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DP.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DP.pdf
___________________________________________________________________
Added: svn:mime-type
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Added: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DT.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DT.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DT.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DT.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DT.pdf
___________________________________________________________________
Added: svn:mime-type
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===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DosNoir.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DosNoir.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DosNoir.pdf
___________________________________________________________________
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DosRouge.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DosRouge.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DosRouge.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-DosRouge.pdf
___________________________________________________________________
Added: svn:mime-type
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-JN.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-JN.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-JN.pdf	2023-02-26 21:10:59 UTC (rev 66195)

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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-JR.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-JR.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-JR.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-JR.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RC.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RC.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RC.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RC.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RK.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RK.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RK.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RK.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RP.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RP.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RP.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RP.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RT.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RT.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RT.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-RT.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VC.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VC.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VC.pdf	2023-02-26 21:10:59 UTC (rev 66195)

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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VK.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VK.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VK.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VK.pdf
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Added: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VP.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VP.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VP.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VP.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VP.pdf
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Added: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VT.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VT.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VT.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VT.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv5-VT.pdf
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Added: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf
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Index: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf	2023-02-26 21:10:59 UTC (rev 66195)

Property changes on: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-UnOv1-Dos.pdf
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/pdf
\ No newline at end of property
Modified: branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
===================================================================
--- branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty	2023-02-26 21:10:13 UTC (rev 66194)
+++ branches/branch2022.final/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty	2023-02-26 21:10:59 UTC (rev 66195)
@@ -4,11 +4,13 @@
 % Poker v2 cards Image's Licence : Public Domain https://tekeye.uk/playing_cards/svg-playing-cards
 % Poker v3 cards Image's Licence : Public Domain https://www.me.uk/cards/
 % Poker v4 cards Image's Licence : CC BY-SA 4.0) https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg
+% Poker v5 cards Image's Licence : Public Domain https://www.me.uk/cards/
 % Tarot v1 cards Image's Licence : Public Domain https://freesvg.org/deck-of-french-tarot-playing-cards
 % Uno v1 cards Image's Licence   : MIT License https://eperezcosano.github.io/uno-part1/
 
 \NeedsTeXFormat{LaTeX2e}
-\ProvidesPackage{JeuxCartes}[2023/02/22 v0.2.2a Jeux de cartes]
+\ProvidesPackage{JeuxCartes}[2023/02/25 v0.2.3 Jeux de cartes]
+% 0.2.3		Ajout d'une option pour présenter une main "inversée" + style v5
 % 0.2.2a	Correction de 2 cartes de pokerv4
 % 0.2.2		Ajout d'un style v4 pour le poker
 % 0.2.1a	Correction d'un bug avec une carte de poker...
@@ -73,6 +75,9 @@
 	%cas pokerv4
 	\IfStrEq{\AffCarteJeuType}{Pokerv4}%poker4
 		{\def\CartePrefixe{CaJ-PokeRv4-}}{}%
+	%cas pokerv5
+	\IfStrEq{\AffCarteJeuType}{Pokerv5}%poker5
+		{\def\CartePrefixe{CaJ-PokeRv5-}}{}%
 	%cas tarot
 	\IfStrEq{\AffCarteJeuType}{Tarot}%tarot
 		{\def\CartePrefixe{CaJ-TaroTv1-}}{}%
@@ -79,9 +84,6 @@
 	%cas uno
 	\IfStrEq{\AffCarteJeuType}{Uno}%uno
 		{\def\CartePrefixe{CaJ-UnOv1-}}{}%
-	%cas unov2
-%	\IfStrEq{\AffCarteJeuType}{Unov2}%uno
-%		{\def\CartePrefixe{CaJ-Unov2-}}{}%
 	%transformation valign en tikz
 	\def\OptionTikzCBB{current bounding box.center}%
 	\IfStrEq{\AffCarteJeuAlignementV}{0}%
@@ -139,6 +141,7 @@
 	TypeJeu=\def\MainJeuType{#1},%
 	AlignementV=\def\MainAlignementV{#1}
 }
+
 \setKVdefault[AffMainCartes]{%
 	Hauteur=4.25,%
 	EspH=1,%
@@ -146,7 +149,8 @@
 	Rotation=10,%
 	Eventail=false,%
 	TypeJeu=Poker,%
-	AlignementV=0.5
+	AlignementV=0.5,%
+	Inverse=false
 }
 
 \NewDocumentCommand\MainCartesJeu{ O{} m }{%1=options,2=listecartes
@@ -165,12 +169,12 @@
 		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv3-}}{}%
 	\IfStrEq{\MainJeuType}{Pokerv4}%poker4
 		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv4-}}{}%
+	\IfStrEq{\MainJeuType}{Pokerv5}%poker5
+		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv5-}}{}%
 	\IfStrEq{\MainJeuType}{Tarot}%tarot
 		{\def\HauteurGenerique{5.5}\def\CarteMainPrefixe{CaJ-TaroTv1-}}{}%
 	\IfStrEq{\MainJeuType}{Uno}%uno
 		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-UnOv1-}}{}%
-%	\IfStrEq{\MainJeuType}{Unov2}%unov2
-%		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-Unov2-}}{}%
 	%echelle globale
 	\def\EchelleCarteDecalage{\fpeval{\MainHauteur/\HauteurGenerique}}%
 	%transformation valign en tikz
@@ -181,7 +185,14 @@
 		{\def\OptionTikzCBB{current bounding box.north}}{}%
 	%environnement tikzpicture
 	\begin{tikzpicture}[baseline=(\OptionTikzCBB)]%
-		\foreach \i in {1,2,...,\ListeCartesMainlen}{%
+		\ifboolKV[AffMainCartes]{Inverse}%
+			{%
+				\foreach \i in {\ListeCartesMainlen,\inteval{\ListeCartesMainlen-1},...,1}
+			}%
+			{%
+				\foreach \i in {1,2,...,\ListeCartesMainlen}
+			}%
+		{%
 		\itemtomacro\ListeCartesMain[\i]\CarteMain%
 		\ifboolKV[AffMainCartes]{Eventail}%
 			{%
@@ -215,7 +226,8 @@
 	Rotation=10,%
 	Eventail=false,%
 	TypeJeu=Poker,%
-	AlignementV=0.5
+	AlignementV=0.5,%
+	Inverse=false
 }
 
 \xdef\CartesJeuPoker{2P,3P,4P,5P,6P,7P,8P,9P,10P,VP,DP,RP,AP,2T,3T,4T,5T,6T,7T,8T,9T,10T,VT,DT,RT,AT,2C,3C,4C,5C,6C,7C,8C,9C,10C,VC,DC,RC,AC,2K,3K,4K,5K,6K,7K,8K,9K,10K,VK,DK,RK,AK}%
@@ -238,10 +250,10 @@
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Pokerv4}%pokerv4
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
+	\IfStrEq{\MainJeuType}{Pokerv5}%pokerv5
+		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Uno}%uno
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Uno}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
-%	\IfStrEq{\MainJeuType}{Unov2}%unov2
-%		{\def\HauteurGenerique{8.5}\def\CarteMainType{Unov2}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Bataille}%bataille
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Bataillev2}%bataillev2
@@ -250,6 +262,8 @@
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Bataillev4}%bataillev4
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
+	\IfStrEq{\MainJeuType}{Bataillev5}%bataillev5
+		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Belote}%belote
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Belotev2}%belotev2
@@ -258,6 +272,8 @@
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Belotev4}%belotev4
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
+	\IfStrEq{\MainJeuType}{Belotev5}%belotev5
+		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Rami}%rami
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Ramiv2}%ramiv2
@@ -266,6 +282,8 @@
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Ramiv4}%ramiv4
 		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
+	\IfStrEq{\MainJeuType}{Ramiv5}%ramiv5
+		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
 	\IfStrEq{\MainJeuType}{Tarot}%tarot
 		{\def\HauteurGenerique{6.375}\def\CarteMainType{Tarot}\xdef\CarteDebutRand{\fpeval{randint(0,78-#2)}}}{}%
 	%échelle relative des cartes
@@ -302,6 +320,12 @@
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
+	\IfStrEq{\MainJeuType}{Pokerv5}%si c'est le pokerv5
+		{%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
+			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+		}%
+		{}%
 	\IfStrEq{\MainJeuType}{Bataille}%si c'est la bataille
 		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
@@ -326,6 +350,12 @@
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
+	\IfStrEq{\MainJeuType}{Bataillev5}%si c'est la bataillev5
+		{%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
+			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+		}%
+		{}%
 	\IfStrEq{\MainJeuType}{Rami}%si c'est le rami
 		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
@@ -350,6 +380,12 @@
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
+	\IfStrEq{\MainJeuType}{Ramiv5}%si c'est le ramiv5
+		{%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
+			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+		}%
+		{}%
 	\IfStrEq{\MainJeuType}{Uno}%si c'est le uno
 		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}%
@@ -356,12 +392,6 @@
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
-%	\IfStrEq{\MainJeuType}{Unov2}%si c'est le unov2
-%		{%
-%			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}%
-%			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-%		}%
-%		{}%
 	\IfStrEq{\MainJeuType}{Belote}%si c'est la belote
 		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
@@ -386,6 +416,12 @@
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
+	\IfStrEq{\MainJeuType}{Belotev5}%si c'est la belotev5
+		{%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
+			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+		}%
+		{}%
 	\IfStrEq{\MainJeuType}{Tarot}%si c'est le tarot
 		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuTarot}}%
@@ -394,9 +430,16 @@
 		{}%
 	%environnement tikzpicture
 	\begin{tikzpicture}[baseline=(\OptionTikzCBB)]%
-		\foreach \i in {1,2,...,#2}{%
+		\ifboolKV[AffMainAleaCartes]{Inverse}%
+			{%
+				\foreach \i in {#2,\inteval{#2-1},...,1}
+			}%
+			{%
+				\foreach \i in {1,2,...,#2}
+			}%
+		{%
+		%\foreach \i in {1,2,...,#2}{%
 			\GetItem{CartesJeuMelange}{\inteval{\CarteDebutRand+\i-1}}{CarteMainChoisie}%
-			%\itemtomacro\ListeCartesMain[\i]\CarteMain%
 			\ifboolKV[AffMainAleaCartes]{Eventail}%
 			{%
 				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%



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