[luatex] Loading fonts from within LuaTeX
destiny6 at mac.com
Tue Feb 23 18:21:43 CET 2021
Thanks for the confirmation that something like:
xxx = fonts.definers.read("drm10.otf:mode=base;liga=false;kern=false;", tex.sp("10pt"))
x = font.define(xxx)
is a reasonable approach. I should have been more clear, (and I do want to stay exclusively on the Lua side) but the failure of
and the success of
led me to think I might be missing something. This behaviour still seems odd to me. Why the difference?
I suppose as long as I have a working system, it is not that important though.
On February 23, 2021 at 1:08 AM, Patrick Gundlach <patrick at gundla.ch> wrote:
I am unsure what you want to do, stay on the Lua side or use the TeX side to define fonts?
I define the fonts on the Lua side by creating a font table then use
local num = font.define(newfont)
where newfont is the font table (6.1 in the manual)
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