[luatex] Luatex primitive names
taco at elvenkind.com
Tue Mar 10 09:16:21 CET 2009
Manuel Pégourié-Gonnard wrote:
> Taco Hoekwater a écrit :
>> First, there will be a new lua function tex.primitives(),
>> Second, there will be a new lua function called tex.enableprimitives(),
>> which takes two arguments. The first argument is a prefix string, and
>> the second an array of names.
> I like this solution very much, I only have a few remarks about the name. I
> think it would be best to either rename tex.primitives() as tex.newprimitives()
Ok, tex.newprimitives() it is.
I will keep the function tex.primitives() though, and make it return
every primitive the internals know about along with its command and
character code. That was what I originally intended anyway.
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