[latex3-commits] [git/LaTeX3-latex3-luaotfload] dev: corrected labels (5dd6354)
Ulrike Fischer
fischer at troubleshooting-tex.de
Thu Jan 23 23:41:44 CET 2020
Repository : https://github.com/latex3/luaotfload
On branch : dev
Link : https://github.com/latex3/luaotfload/commit/5dd6354431e6832f933b799e51e35994c3bd4d9e
>---------------------------------------------------------------
commit 5dd6354431e6832f933b799e51e35994c3bd4d9e
Author: Ulrike Fischer <fischer at troubleshooting-tex.de>
Date: Thu Jan 23 23:41:44 2020 +0100
corrected labels
>---------------------------------------------------------------
5dd6354431e6832f933b799e51e35994c3bd4d9e
doc/luaotfload-main.tex | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/doc/luaotfload-main.tex b/doc/luaotfload-main.tex
index f00f37a..0bd39d9 100644
--- a/doc/luaotfload-main.tex
+++ b/doc/luaotfload-main.tex
@@ -797,7 +797,7 @@ obviously, \inlinecode{random}.
It is possible to call other font renderers with the mode key. A simple example with a plain reader can be found at \url{https://github.com/latex3/luaotfload/pull/26#issuecomment-437716326}.
\endaltitem
- \beginaltitem {shaper} \label{shaper-tag}
+ \beginaltitem {shaper} \phantomsection\label{shaper-tag}
If \identifier{luahbtex} and \identifier{harf} mode are used it is possible to specify a shaper, like \identifier{graphite2} or \identifier{ot} (open type).
\beginlisting
@@ -815,7 +815,7 @@ obviously, \inlinecode{random}.
\includegraphics{shaper-demo-graphite}
\endaltitem
- \beginaltitem {script} \label{script-tag}
+ \beginaltitem {script} \phantomsection\label{script-tag}
An \OpenType script tag;\footnote{%
See \hyperlink {http://www.microsoft.com/typography/otspec/scripttags.htm}
for a list of valid values.
@@ -850,7 +850,7 @@ obviously, \inlinecode{random}.
\font \test = "Latin Modern Roman:color=FF0000BB"
\endlisting
- Experimental!\marginpar{\mbox{}\hfill NEW in v3.12!}\label{color-glyphs} The \identifier{color} key has been
+ Experimental!\marginpar{\mbox{}\hfill NEW in v3.12!}\phantomsection\label{color-glyphs} The \identifier{color} key has been
extended to accept a table with color declarations of (output) glyphs. For example
\beginlisting
@@ -902,7 +902,7 @@ obviously, \inlinecode{random}.
\endaltitem
- \beginaltitem {kernfactor \& letterspace}\label{p:letterspace}
+ \beginaltitem {kernfactor \& letterspace}\phantomsection\label{p:letterspace}
Define a font with letterspacing (tracking) enabled.
%
In \identifier{luaotfload}, letterspacing is implemented by
@@ -1072,7 +1072,7 @@ obviously, \inlinecode{random}.
\endaltitem
- \beginaltitem {multiscript}\label{multiscript}
+ \beginaltitem {multiscript}\phantomsection\label{multiscript}
In\marginpar{New in 3.12 -- experimental} open type fonts many shaping rules are implemented only for specific scripts and so you get correct typesetting only if the \identifier{script} feature is correctly set. This means that to write a text which uses more than one script you have to declare a font for each script and switch fonts even if the font contains glyphs for all scripts.
\identifier{multiscript} tries to help here. The feature is experimental and bound to change. Feedback is welcome but you use it at your risk.
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