[texworks] Updated builds of TeXworks for OS X

Stefan Löffler st.loeffler at gmail.com
Sun May 15 14:22:51 CEST 2011

On 2011-05-15 03:01, Charlie Sharpsteen wrote:
> I just rolled up two new TeXworks binaries for Mac OS X:
> The first binary is for OS X 10.6.x and is x86_64 only. The second
> binary is for OS X 10.5.x -- 10.6.x and contains both ppc and i386
> architectures.  I don't actually have a PPC-based machine to test on,
> so if someone who does could try out the Leopard build and let me know
> if it works that would be awesome!

Wow, this is awesome, thanks! How did you manage universal builds (I'm
asking primarily out of curiosity, as this has been a topic of some
discussion in the past, and not being a Mac user myself I couldn't make
heads or tails of (some of) the posts.

> Compared to the first build I did, there are three improvements:
>   - The first build does not contain a proper Info.plist file which
> means OS X will not recognize it as an editor for `.tex` files.

Can you (or someone else) check if this also resolved the problem
reported in comment #3 at
http://code.google.com/p/texworks/issues/detail?id=494#c3, please (i.e.,
the menu entry "About TeXworks..." in the Apple menu read only
"About...")? I think it might, but it would be nice to have some

> Current issues with the builds:
>   - If anyone is feeling artistic, it would be nice to come up with a
> snazzy background image for the Drag N' Drop installer.

I'm not feeling particularly artistic, but what kind of image are we
talking about? Is there a webpage with some screenshots, maybe?

>   - I noticed that the last official Mac build includes the following
> Qt plugins:
>     * accessible
>     * codecs
>     * graphicssystems
>     * imageformats
>     * script
>     Currently, my builds don't contain any of these plugins and seem
> to run fine (given extremely limited testing). Are any of these
> plugins necessary?

This may have been related to the Qt version, the flags used to build
it, and/or deployment system used. From the looks of it, I would suggest
the following methods of testing:
1) Do scripts (in particular QtScript scripts, e.g. the normal .js
files) work? If so, the "script" plugin is probably included already.
2) Do you have an exhaustive list of codecs when you click on the second
status bar widget from the right in the editor window? If so, "codecs"
are probably taken care of.
2) Do pdfs with embedded .png or .jpg files display correctly?
3) Can you drag&drop image files (e.g., .png or .jpg) into the editor
and they get converted to \includegraphics{...} commands automatically?

If 2 and 3 work, then "imageformats" (and perhaps "graphicssystems") are
taken care of.


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