[texworks] Help please with Integer constants and use in messageboxes
Paul A Norman
paul.a.norman at gmail.com
Sun Apr 25 05:23:54 CEST 2010
P.S. I was thinking if ...
"If such constants or even functions could be loaded in like this, I
was thinking that I would be prepared bit by bit to try and make up
the constants lists as things came a long (dialogues etc) so that
there could be a library perhaps of useful scripts that could be
called for QTScript, and if any one else wanted to adapt them for .py
and .lua there would be a starting point hopefully easily altered."
... were possible - we could settle on some nomenculture and perhaps
look at Json and named objects to avoid unnecessary conflicts?
Paul
On 25 April 2010 15:12, Paul A Norman <paul.a.norman at gmail.com> wrote:
> Dear Jonathan and Stefan,
>
> Thanks to you both for answering these things it is truely really appreciated.
>
> I was thinking of changing all my scripts to explicitily do what is
> intended rather than relying on any "current behaviour" in case you
> did just what you are saying Jonathan.
>
> I can already see that some of my earlier scripts may not work under
> recent improvements like \n working now where I was previously looking
> for the unicode usage. This happend ot my itemList.js script that
> produces a list environmentm using the drop down box dialogue to
> choose the environment type.
>
> I am in the middle of a writing project and simply make scripts when I
> need something and share any of the generic ones on Stefan's Script
> 261 Issue http://code.google.com/p/texworks/issues/detail?id=261&can=5
> in case they are useful to any one else, or a base for imporvements on
> what I have done.
>
> On the constants, are we able to run another QTScript from QTScript? I
> noticed a command that looked promising but was not sure what to pass
> to it as it was looking for an object not a string filepath?
>
> TW.target.runScript(QObject*)
>
> If so would variables in a header script run first be available to the
> calling script, or would they pass from scope/memory when the script
> called script finished?
>
> If such constants or even functions could be loaded in like this, I
> was thinking that I would be prepared bit by bit to try and make up
> the constants lists as things came a long (dialogues etc) so that
> there could be a library perhaps of useful scripts that could be
> called for QTScript, and if any one else wanted to adapt them for .py
> and .lua there would be a starting point hopefully easily altered.
>
> Paul
>
> On 24 April 2010 23:49, Jonathan Kew <jfkthame at googlemail.com> wrote:
>> On 24 Apr 2010, at 12:36, Paul A Norman wrote:
>>
>>> I have found that the messagebox with 1024 can be suppressed by
>>> setting its result to null as below.
>>>
>>> Should I be setting the result of the script to null?
>>>
>>
>> Currently, the return value of the script (if not null) gets displayed by texworks in a dialog; and an assignment statement returns the value being assigned, hence the behavior you see.
>>
>> (This was originally the simplest/only way for a script to display something to the user - e.g. imagine a word-count script that wants to display its result.)
>>
>> To suppress this, I usually just use the line
>>
>> undefined;
>>
>> at the end of the script; this (obviously) evaluates to a null value and so no message is displayed.
>>
>> Now that we have various ways for scripts to present messages, though, I'm thinking that using the script result as a way to display something to the user isn't really needed, and it is often a nuisance. So perhaps this will change (which would mean that existing scripts that INTEND to display a result by returning it will have to be changed to use TW.information or similar).
>>
>> Any thoughts on this would be welcome....
>>
>> JK
>>
>>
>>
>>
>
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