[texworks] About the Icon Design (was: Icon Update)
Mojca Miklavec
mojca.miklavec.lists at gmail.com
Sun Jul 12 04:01:19 CEST 2009
On Sun, Jul 12, 2009 at 03:48, Reinhard Kotucha wrote:
> On 11 July 2009 Jonathan Kew wrote:
>
> > On 11 Jul 2009, at 19:31, Stefan Löffler wrote:
> >
> > > Hi,
> > >
> > > I just wanted to give you a short overview over what I think an
> > > icon should and should not be. From this, it hopefully becomes
> > > clear why I did what I did and you can persuade me to the
> > > contrary ;).
> >
> > Haha :) ..... well, maybe I can try, but I'd be glad to hear some
> > other people's opinions too. Thanks for your comments, it's really
> > helpful to discuss and think about this stuff.
>
> Jonathan, I dislike the strong outline too. But this can be changed
> easily.
>
> The advantage of Stefan's second approach is that it's vector
> graphics. If you only need the icon for buttons, bitmaps are fine.
> But if you want to use it anywhere else (documentation, conference
> papers,...), scalable graphics are a must. Inkscape is a nice tool
> because it uses the cairo library which supports many output formats.
> In addition to SVG, it can create other vector formats like EPS and
> PDF, which are supported by (pdf)tex natively. Cairo can also create
> bitmaps if needed.
>
> The most interesting point is that once you have created an SVG file,
> you can regard it as "the master source". It doesn't even matter
> which program produced it.
>
> Yes, it's definitely worthwhile to have the master sources in a
> standard, scalable, and portable format, and SVG is probably the best
> choice. I don't know how difficult it is to achieve the "inky"
> surface in Inkscape, but I'm sure that it's worthwhile to investigate.
I prefer the first version too. However:
- I don't use Blender; I know that if figure was created with povray,
one could create an image of arbitrary size at any given moment and I
assume the same is true for Blender.
- In case that agreement is set to use the vector format: then I would
expect at least a purism to the point of creating the image in TikZ
for example :) :) :)
Mojca
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