texlive[66600] Master/texmf-dist: jeuxcartes (19mar23)

commits+karl at tug.org commits+karl at tug.org
Mon Mar 20 19:41:46 CET 2023


Revision: 66600
          http://tug.org/svn/texlive?view=revision&revision=66600
Author:   karl
Date:     2023-03-20 19:41:45 +0100 (Mon, 20 Mar 2023)
Log Message:
-----------
jeuxcartes (19mar23)

Modified Paths:
--------------
    trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.pdf
    trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex
    trunk/Master/texmf-dist/doc/latex/jeuxcartes/README.md
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty

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    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-2C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-2K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-2P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-2T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-3C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-3K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-3P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-3T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-4C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-4K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-4P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-4T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-5C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-5K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-5P.pdf
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    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AC.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AK.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AP.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AT.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DC.pdf
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    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DP.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DT.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DosBleu.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DosRouge.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-JN.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-JR.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RC.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RK.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RP.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RT.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VC.pdf
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    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VP.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VT.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10C.pdf
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    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9C.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9K.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9P.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9T.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AC.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AK.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AP.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AT.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DC.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DK.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DP.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DT.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DosBleu.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DosRouge.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-JN.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-JR.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RC.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RK.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RP.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RT.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VC.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VK.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VP.pdf
    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VT.pdf

Removed Paths:
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    trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRv3-JS.pdf

Modified: trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.pdf
===================================================================
(Binary files differ)

Modified: trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex
===================================================================
--- trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex	2023-03-20 18:41:45 UTC (rev 66600)
@@ -2,8 +2,8 @@
 % arara: pdflatex: {shell: yes, synctex: no, interaction: batchmode}
 % arara: pdflatex: {shell: yes, synctex: no, interaction: batchmode} if found('log', '(undefined references|Please rerun|Rerun to get)')
 
-\documentclass{article}
-\usepackage[french]{babel}
+\documentclass[a4paper]{article}
+\usepackage[svgnames]{xcolor}
 \usepackage{iftex,ifpdf,ifxetex,ifluatex}
 \ifpdftex
 	\usepackage[utf8]{inputenc}
@@ -15,17 +15,17 @@
 	\usepackage{amsmath,amssymb}
 \fi
 \ifluatex
-	\RequirePackage[math-style=french,bold-style=ISO]{fourier-otf}
+	\usepackage[bold-style=ISO,math-style=french]{fourier-otf}
+	\setsansfont{Fira Sans}[Scale=MatchLowercase]
 \fi
-\ifxetex
-	\RequirePackage[math-style=french,bold-style=ISO]{fourier-otf}
-\fi
 \usepackage{fontawesome5}
 \usepackage{enumitem}
 \usepackage{JeuxCartes}
 \usepackage{tabularray}
+\usepackage{textcomp}
 \usepackage{fancyvrb}
 \usepackage{fancyhdr}
+\usepackage{multicol}
 \fancyhf{}
 \renewcommand{\headrulewidth}{0pt}
 \lfoot{\sffamily \small [JeuxCartes]}
@@ -69,13 +69,15 @@
 \setlength{\parindent}{0pt}
 \definecolor{LightGray}{gray}{0.9}
 
-\def\TPversion{0.2.3}
-\def\TPdate{25 Février 2023}
+\def\TPversion{0.2.4}
+\def\TPdate{18 Mars 2023}
 
 \usepackage[most]{tcolorbox}
 \usepackage[outputdir=build]{minted}
 \tcbuselibrary{minted}
 
+\usepackage[french]{babel}
+
 \tcbset{vignettes/.style={%
 		nobeforeafter,box align=base,boxsep=0pt,enhanced,sharp corners=all,rounded corners=southeast,%
 		boxrule=0.75pt,left=7pt,right=1pt,top=0pt,bottom=0.25pt,%
@@ -86,10 +88,19 @@
 		vignettes,%
 		colframe=CadetBlue,coltitle=white,colback=CadetBlue!5,%
 		overlay={\begin{tcbclipinterior}%
-				\fill[fill=lightgray!50]($(interior.south west)$) rectangle node[rotate=90]{\tiny \sffamily{\textcolor{CadetBlue}{\scalebox{0.6}[0.75]{\textbf{\LaTeX}}}}} ($(interior.north west)+(5pt,0pt)$);%
+				\fill[fill=lightgray!50]($(interior.south west)$) rectangle node[rotate=90]{\tiny \sffamily{\textcolor{CadetBlue}{\scalebox{0.75}[0.75]{\textbf{\LaTeX}}}}} ($(interior.north west)+(5pt,0pt)$);%
 		\end{tcbclipinterior}}
 	}
 }
+\tcbset{vignetteMaJ/.style={%
+		fontupper={\vphantom{pf}\footnotesize\ttfamily},
+		vignettes,%
+		colframe=ForestGreen!50!black,coltitle=white,colback=ForestGreen!25,%
+		overlay={\begin{tcbclipinterior}%
+				\fill[fill=ForestGreen!75]($(interior.south west)$) rectangle node[rotate=90]{\tiny \sffamily{\textcolor{Black}{\scalebox{0.85}[0.75]{\textbf{MàJ}}}}} ($(interior.north west)+(5pt,0pt)$);%
+		\end{tcbclipinterior}}
+	}
+}
 
 \newtcblisting{codetex}[1][]{%
 	colback=white,colframe=red!75!black,title={\small \faCode} Code \LaTeX,fonttitle=\sffamily\bfseries,left=3pt,right=3pt,top=2pt,bottom=2pt,#1}
@@ -110,8 +121,11 @@
 	colback=white,colframe=ForestGreen!75,title={\small \faPaperclip} Clés et options,fonttitle=\sffamily\bfseries,left=3pt,right=3pt,top=2pt,bottom=2pt,#1}
 
 %petite vignette tex
-\newcommand\ctex[1]{\tcbox[vignettelatex]{#1}}
+\newcommand\ctex[1]{\tcbox[vignettelatex]{#1}\xspace}
 
+%petite vignette màj
+\newcommand\cmaj[1]{\tcbox[vignetteMaJ]{#1}\xspace}
+
 \title{%
 \begin{minipage}{0.85\linewidth}
 	\begin{tcolorbox}[colframe=yellow,colback=yellow!15]
@@ -163,7 +177,7 @@
 \vspace{0.5cm}
 
 \begin{center}
-	\MainCartesJeu[Eventail,EspH=0,EspV=0.1]{7K § 8P § DT § AP § 10C § AC § 8T § 2K § VC}\hspace{0.5cm}\MainCartesJeu[TypeJeu=Tarot,EspH=0.85,EspV=0.2]{Exc § 1AT § CC § 8T § 2K § 5AT § 2AT § DP § 7T § 10C § 19AT § VP}
+	\MainCartesJeu[StyleJeu=bicycl,Eventail,EspH=0,EspV=0.1]{7K § 8P § DT § AP § 10C § AC § 8T § 2K § VC}\hspace{0.5cm}\MainCartesJeu[TypeJeu=Tarot,EspH=0.85,EspV=0.2]{Exc § 1AT § CC § 8T § 2K § 5AT § 2AT § DP § 7T § 10C § 19AT § VP}
 \end{center}
 
 \hfill{}\textit{Merci aux membres du groupe \faFacebook{} du \og Coin \LaTeX{} \fg{} pour leur aide et leurs idées !}
@@ -195,24 +209,26 @@
 
 \part{Historique}
 
-{\small \bverb|v0.2.3 |~:~~~~Ajout d'une clé \textsf{inverse} + dos Uno + style v5 pour le Poker
+{\small \bverb|v0.2.4|~:~~~~Ajout du style carte Poker \textsf{fr} + style Bicycle \textsf{bicycl} + ajout d'une clé \textsf{<StyleJeu>}
 
-{\small \bverb|v0.2.2a|~:~~~~Ajout d'un style v4 pour le Poker
+{\small \bverb|v0.2.3|~:~~~~Ajout d'une clé \textsf{<inverse>} + dos Uno + style \textsf{v5} pour le Poker
 
-{\small \bverb|v0.2.1 |~:~~~~Correction du nom d'une carte Poker (v1)...
+{\small \bverb|v0.2.2|~:~~~~Ajout d'un style \textsf{v4} pour le Poker
 
-{\small \bverb|v0.2.0 |~:~~~~Modification du design des cartes (pdf pour Poker/Uno + png pour Tarot) + alternatives pour le Poker
+{\small \bverb|v0.2.1|~:~~~~Correction du nom d'une carte Poker \textsf{v1}
 
-{\small \bverb|v0.1.4 |~:~~~~Réduction de la taille des images \texttt{png}
+{\small \bverb|v0.2.0|~:~~~~Modification du design des cartes (pdf pour Poker/Uno + png pour Tarot) + alternatives pour le Poker
 
-{\small \bverb|v0.1.3 |~:~~~~Ajout de cartes Uno (CC1.0 par AlexDer) + modification des commandes + rami
+{\small \bverb|v0.1.4|~:~~~~Réduction de la taille des images \texttt{png}
 
-{\small \bverb|v0.1.2 |~:~~~~Modification du nom (et de la source) des images de Tarot (CC0)
+{\small \bverb|v0.1.3|~:~~~~Ajout de cartes Uno (CC1.0 par AlexDer) + modification des commandes + rami
 
-{\small \bverb|v0.1.1 |~:~~~~Ajout de commandes pour des mini-cartes
+{\small \bverb|v0.1.2|~:~~~~Modification du nom (et de la source) des images de Tarot (CC0)
 
-{\small \bverb|v0.1   |~:~~~~Version initiale
+{\small \bverb|v0.1.1|~:~~~~Ajout de commandes pour des mini-cartes
 
+{\small \bverb|v0.1  |~:~~~~Version initiale
+
 \vfill~
 
 \newpage
@@ -229,13 +245,15 @@
 Les cartes disponibles sont : :
 %
 \begin{itemize}
-	\item les cartes type \textsf{Poker v1} (Licence : LGPL-2.1 license)  \url{https://github.com/htdebeer/SVG-cards}
-	\item les cartes type \textsf{Poker v2} (Licence : Public Domain)  \url{https://tekeye.uk/playing_cards/svg-playing-cards}
-	\item les cartes type \textsf{Poker v3} (Licence : Public Domain) \url{https://www.me.uk/cards/}
-	\item les cartes type \textsf{Poker v4} (Licence : CC BY-SA 4.0) \url{https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg}
-	\item les cartes type \textsf{Poker v5} (Licence : Public Domain) \url{https://www.me.uk/cards/}
-	\item les cartes type \textsf{Tarot} (Licence : Public Domain) \url{https://freesvg.org/deck-of-french-tarot-playing-cards}
-	\item les cartes type \textsf{Uno} (Licence : MIT License) \url{https://eperezcosano.github.io/uno-part1/}
+	\item les cartes type \textsf{Poker v1} (LGPL-2.1 license)  \url{https://github.com/htdebeer/SVG-cards}
+	\item les cartes type \textsf{Poker v2} (Public Domain)  \url{https://tekeye.uk/playing_cards/svg-playing-cards}
+	\item les cartes type \textsf{Poker v3} (Public Domain) \url{https://www.me.uk/cards/}
+	\item les cartes type \textsf{Poker v4} (CC BY-SA 4.0) \url{https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg}
+	\item les cartes type \textsf{Poker v5} (Public Domain) \url{https://www.me.uk/cards/}
+	\item \cmaj{0.2.4} les cartes type \textsf{Poker fr} (LGPL-2.1 license) \url{https://svg-cards.sourceforge.net/}
+	\item \cmaj{0.2.4} les cartes type \textsf{bicycle} (LGPL-3.0 license) \url{https://github.com/tfbkny/blackjack}
+	\item les cartes type \textsf{Tarot} (Public Domain) \url{https://freesvg.org/deck-of-french-tarot-playing-cards}
+	\item les cartes type \textsf{Uno} (MIT License) \url{https://eperezcosano.github.io/uno-part1/}
 \end{itemize}
 \end{codeidee}
 
@@ -243,9 +261,8 @@
 Le {package} \ctex{JeuxCartes} charge les {packages} :
 
 \begin{itemize}
-	\item \ctex{tikz}, \ctex{pifont}, \ctex{xfp}, \ctex{pgffor}, \ctex{xinttools} ;
-	\item \ctex{listofitems}, \ctex{xstring} et \ctex{simplekv} ;
-	\item \ctex{randomlist}, \ctex{xcolor} avec les options \ctex{[table,svgnames]}.
+	\item \ctex{tikz}, \ctex{pifont}, \ctex{pgffor}, \ctex{xinttools} ;
+	\item \ctex{listofitems}, \ctex{xstring}, \ctex{simplekv} et \ctex{randomlist}.
 \end{itemize}
 \end{codeinfo}
 
@@ -323,8 +340,8 @@
 Les \textit{Jeux} disponibles sont :
 
 \begin{itemize}
-	\item \Cle{Poker(vX)}, \Cle{Tarot} et \Cle{Uno} pour l'affichage des cartes ;
-	\item \Cle{Poker(vX)}, \Cle{Bataille(vX)}, \Cle{Rami(vX)}, \Cle{Belote(vX)}, \Cle{Tarot}  et \Cle{Uno} pour les mains aléatoires ;
+	\item \Cle{Poker}, \Cle{Tarot} et \Cle{Uno} pour l'affichage des cartes ;
+	\item \Cle{Poker}, \Cle{Bataille}, \Cle{Rami}, \Cle{Belote}, \Cle{Tarot}  et \Cle{Uno} pour les mains aléatoires ;
 	\item \Cle{Poker} et \Cle{Tarot} pour les \textit{mini-}cartes.
 \end{itemize}
 \end{codeinfo}
@@ -361,9 +378,9 @@
 \subsection{Introduction}
 
 \begin{codeinfo}
-La commande \ctex{AffCarteJeu} affiche une carte, avec un système de clés/options.
+La commande \ctex{\textbackslash AffCarteJeu} affiche une carte, avec un système de \textsf{clés/options}.
 
-La commande \ctex{AffCartesJeu} affiche une liste de cartes en mode \textit{côte à côte}, avec un système de clés/options.
+La commande \ctex{\textbackslash AffCartesJeu} affiche une liste de cartes en mode \textit{côte à côte}, avec un système de \textsf{clés/options}.
 \end{codeinfo}
 
 \begin{codetex}[]
@@ -427,7 +444,8 @@
 
 \begin{itemize}
 	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, de la carte ; \hfill{}défaut \Cle{4.25}
-	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker(vX)} ou \Cle{Tarot} ou \Cle{Uno}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker} ou \Cle{Tarot} ou \Cle{Uno}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
+	\item \cmaj{0.2.4} la clé \Cle{Stylejeu} (parmi \Cle{v1}, \ldots, \Cle{v5}, \Cle{fr} ou \Cle{bicycl}) pour spécifier le style des cartes \textsf{Poker} ; \hfill{}défaut \Cle{v1}
 	\item la clé \Cle{Rotation} pour une éventuelle rotation de la carte ; \hfill{}défaut \Cle{0}
 	\item la clé \Cle{AlignementV} pour l'alignement vertical (lié à \ctex{raisebox} ou à \TikZ) ; \hfill{}défaut \Cle{0.5}
 	\item le booléen \Cle{Tikz} pour préciser que la carte est \textit{autonome}, dans un environnement \ctex{tikzpicture} ; \hfill{}défaut \Cle{false}
@@ -469,28 +487,29 @@
 \subsection{Designs disponibles pour les cartes classiques (Poker)}
 
 \begin{codeinfo}
-Il existe 5 versions de design des cartes \textit{classiques}, accessibles via les clés :
-
+Il existe 7 versions de design des cartes \textit{classiques}, accessibles via les clés :
+\vspace*{-0.75\baselineskip}
+\begin{multicols}{4}
 \begin{itemize}
-	\item \Cle{Poker} ;
-	\item \Cle{Pokerv2} ;
-	\item \Cle{Pokerv3} ;
-	\item \Cle{Pokerv4} ;
-	\item \Cle{Pokerv5}.
+	\item \Cle{v1} ;
+	\item \Cle{v2} ;
+	\item \Cle{v3} ;
+	\item \Cle{v4} ;
+	\item \Cle{v5} ;
+	\item \Cle{fr} \cmaj{0.2.4} ;
+	\item \Cle{bicycl} \cmaj{0.2.4}.
 \end{itemize}
+\end{multicols}
 \end{codeinfo}
 
 \begin{codetex}[]
-\textbf{Design v1} :\\
-\AffCartesJeu[Hauteur=2]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
-\textbf{Design v2} :\\
-\AffCartesJeu[Hauteur=2,TypeJeu=Pokerv2]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
-\textbf{Design v3} :\\
-\AffCartesJeu[Hauteur=2,TypeJeu=Pokerv3]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
-\textbf{Design v4} :\\
-\AffCartesJeu[Hauteur=2,TypeJeu=Pokerv4]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
-\textbf{Design v5} :\\
-\AffCartesJeu[Hauteur=2,TypeJeu=Pokerv5]{DK § AP § 10T § VP § 8T § RT § 9C} \\
+\textbf{Design v1} :\\ \AffCartesJeu[Hauteur=2,StyleJeu=v1]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
+\textbf{Design v2} :\\ \AffCartesJeu[Hauteur=2,StyleJeu=v2]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
+\textbf{Design v3} :\\ \AffCartesJeu[Hauteur=2,StyleJeu=v3]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
+\textbf{Design v4} :\\ \AffCartesJeu[Hauteur=2,StyleJeu=v4]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
+\textbf{Design v5} :\\ \AffCartesJeu[Hauteur=2,StyleJeu=v5]{DK § AP § 10T § VP § 8T § RT § 9C} \\ \\
+\textbf{Design fr} :\\ \AffCartesJeu[Hauteur=2,StyleJeu=fr]{DK § AP § 10T § VP § 8T § RT § 9C} \hfill\cmaj{0.2.4}\\ \\
+\textbf{Design bi} :\\ \AffCartesJeu[Hauteur=2,StyleJeu=bicycl]{DK § AP § 10T § VP § 8T § RT § 9C}\hfill\cmaj{0.2.4} \\
 \end{codetex}
 
 \pagebreak
@@ -524,7 +543,8 @@
 
 \begin{itemize}
 	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, des cartes ; \hfill{}défaut \Cle{4.25}
-	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker(vX)} ou \Cle{Tarot} ou \Cle{Uno}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker} ou \Cle{Tarot} ou \Cle{Uno}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
+	\item \cmaj{0.2.4} la clé \Cle{Stylejeu} (parmi \Cle{v1}, \ldots, \Cle{v5}, \Cle{fr} ou \Cle{bicycl}) pour spécifier le style des cartes \textsf{Poker} ; \hfill{}défaut \Cle{v1}
 	\item la clé \Cle{EspH} correspond à coefficient d'espacement horizontal (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{1}
 	\item la clé \Cle{EspH} correspond à coefficient d'espacement vertical (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{0}
 	\item le booléen \Cle{Eventail} pour une présentation en éventail ; \hfill{}défaut \Cle{false}
@@ -600,7 +620,8 @@
 
 \begin{itemize}
 	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, des cartes ; \hfill{}défaut \Cle{4.25}
-	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker(vX)} ou \Cle{Belote(vX)} ou \Cle{Bataille(vX)} ou \Cle{Rami(vX)} ou \Cle{Uno} ou \Cle{Tarot}) ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker} ou \Cle{Belote} ou \Cle{Bataille} ou \Cle{Rami} ou \Cle{Uno} ou \Cle{Tarot}) ; \hfill{}défaut \Cle{Poker}
+	\item \cmaj{0.2.4} la clé \Cle{Stylejeu} (parmi \Cle{v1}, \ldots, \Cle{v5}, \Cle{fr} ou \Cle{bicycl}) pour spécifier le style des cartes type \textsf{Poker/Belote/Rami/Bataille} ; \hfill{}défaut \Cle{v1}
 	\item la clé \Cle{EspH} correspond à coefficient d'espacement horizontal (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{1}
 	\item la clé \Cle{EspH} correspond à coefficient d'espacement vertical (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{0}
 	\item le booléen \Cle{Eventail} pour une présentation en éventail ; \hfill{}défaut \Cle{false}
@@ -614,10 +635,10 @@
 En ce qui concerne les \textit{jeux} disponibles (non modifiables) :
 
 \begin{itemize}
-	\item \Cle{Poker(vX)} : 52 cartes (sans Joker) ;
-	\item \Cle{Belote(vX)} : 32 cartes (sans Joker) ;
-	\item \Cle{Bataille(vX)} : 54 cartes (avec Jokers) ;
-	\item \Cle{Rami(vX)} : 108 cartes (avec Jokers) ;
+	\item \Cle{Poker} : 52 cartes (sans Joker) ;
+	\item \Cle{Belote} : 32 cartes (sans Joker) ;
+	\item \Cle{Bataille} : 54 cartes (avec Jokers) ;
+	\item \Cle{Rami} : 108 cartes (avec Jokers) ;
 	\item \Cle{Tarot} : 78 cartes ;
 	\item \Cle{Uno}.
 \end{itemize}
@@ -627,11 +648,11 @@
 
 \begin{codetex}[]
 \textbf{\large Belote v1 \& Belote v4 \& Belote v5 :} \\ \\
-\MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belote]{8} ou \MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belotev4]{8} ou \MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belotev5]{8}.\\ \\
-\textbf{\large Poker v1 \& Poker v3 :} \\ \\
-\MainCartesJeuAleatoire[Hauteur=2.5,Eventail,EspH=0,EspV=0.1]{5} ou  \MainCartesJeuAleatoire[Hauteur=2.5,Eventail,EspH=0,EspV=0.1,TypeJeu=Pokerv3]{5}.\\ \\
+\MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belote]{8} ou \MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belote,StyleJeu=v4]{8} ou \MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Belote,StyleJeu=v5]{8}.\\ \\
+\textbf{\large Poker fr \& Poker v3 :} \\ \\
+\MainCartesJeuAleatoire[Hauteur=2.5,Eventail,EspH=0,EspV=0.1]{5} ou  \MainCartesJeuAleatoire[Hauteur=2.5,Eventail,EspH=0,EspV=0.1,StyleJeu=v3]{5}.\\ \\
 \textbf{\large Bataille v2 :} \\ \\
-\MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Bataillev2]{27}\\ \\
+\MainCartesJeuAleatoire[Hauteur=2.5,TypeJeu=Bataille,StyleJeu=v2]{27}\\ \\
 \textbf{\large Tarot :} \\
 \MainCartesJeuAleatoire[Hauteur=3.25,TypeJeu=Tarot]{10} ou~
 \MainCartesJeuAleatoire[Hauteur=3.25,Eventail,TypeJeu=Tarot,EspH=0,EspV=0.1]{10}.
@@ -638,8 +659,8 @@
 \end{codetex}
 
 \begin{codetex}[]
-\textbf{\large Rami v2 :} \\ \\
-\MainCartesJeuAleatoire[Hauteur=3.75,TypeJeu=Ramiv2]{15}\\ \\
+\textbf{\large Rami bicycl :} \\ \\
+\MainCartesJeuAleatoire[Hauteur=3.75,TypeJeu=Rami,StyleJeu=bicycl]{15}\\ \\
 \textbf{\large Uno :} \\ \\
 \MainCartesJeuAleatoire[Hauteur=4,TypeJeu=Uno,Eventail,EspH=-0.1,Rotation=15,EspV=0.1]{7}
 \end{codetex}
@@ -694,14 +715,14 @@
 
 \begin{itemize}
 	\item la clé \Cle{Largeur} pour gérer la largeur des miniatures ; \hfill{}défaut \Cle{0.55cm}
-	\item la clé \Cle{FondAtout} pour gérer la couleur de fond pour les atouts. \hfill{}défaut \Cle{PeachPuff}
+	\item la clé \Cle{FondAtout} pour gérer la couleur de fond pour les atouts. \hfill{}défaut \Cle{yellow}
 \end{itemize}
 \end{codecles}
 
 \begin{codetex}[]
 \foreach \EECARTE in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}{\AffMiniCarteJeu[Largeur=0.75cm]{\EECARTE.K}}\\
-\AffMiniCarteJeu[FondAtout=LightSkyBlue,Largeur=0.75cm]{Exc}%
-\foreach \EECARTE in {1,2,...,21}{\AffMiniCarteJeu[FondAtout=LightSkyBlue,Largeur=0.75cm]{\EECARTE.AT}}
+\AffMiniCarteJeu[FondAtout=cyan,Largeur=0.75cm]{Exc}%
+\foreach \EECARTE in {1,2,...,21}{\AffMiniCarteJeu[FondAtout=cyan,Largeur=0.75cm]{\EECARTE.AT}}
 \end{codetex}
 
 \subsection{\textit{Mini}-Mains et \textit{mini}-mains aléatoires}
@@ -757,15 +778,15 @@
 
 \medskip
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.85]{#1P}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.85,StyleJeu=v1]{#1P}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.85]{#1C}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.85,StyleJeu=v1]{#1C}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.85]{#1K}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.85,StyleJeu=v1]{#1K}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.85]{#1T}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.85,StyleJeu=v1]{#1T}}
 
-\AffCarteJeu[Hauteur=1.85]{JN}\AffCarteJeu[Hauteur=1.85]{JR}\AffCarteJeu[Hauteur=1.85]{Dos}%
+\AffCarteJeu[Hauteur=1.85,StyleJeu=v1]{JN}\AffCarteJeu[Hauteur=1.85,StyleJeu=v1]{JR}\AffCarteJeu[Hauteur=1.85,StyleJeu=v1]{Dos}%
 %\xintFor #1 in {Bleu,BleuVert,Fuchsia,Gris,Jaune,Marron,Navy,Noir,Olive,Vert,Violet}\do{\AffCarteJeu[Hauteur=1.75]{Dos#1}}
 
 \subsection{Poker/Bataille/Belote/Rami (v2)}
@@ -774,15 +795,15 @@
 
 \medskip
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{#1P}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{#1P}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{#1C}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{#1C}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{#1K}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{#1K}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{#1T}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{#1T}}
 
-\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{JN}\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{JR}\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{DosBleu}\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{DosRouge}\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{DosBleu2}\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=1.85]{DosRouge2}%
+\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{JN}\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{JR}\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{DosBleu}\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{DosRouge}\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{DosBleu2}\AffCarteJeu[StyleJeu=v2,Hauteur=1.85]{DosRouge2}%
 %\xintFor #1 in {Bleu,BleuVert,Fuchsia,Gris,Jaune,Marron,Navy,Noir,Olive,Vert,Violet}\do{\AffCarteJeu[Hauteur=1.75]{Dos#1}}
 
 \pagebreak
@@ -793,15 +814,15 @@
 
 \medskip
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{#1P}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v3,Hauteur=1.85]{#1P}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{#1C}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v3,Hauteur=1.85]{#1C}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{#1K}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v3,Hauteur=1.85]{#1K}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{#1T}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v3,Hauteur=1.85]{#1T}}
 
-\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{JN}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{JR}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{DosNoir}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{DosRouge}%
+\AffCarteJeu[StyleJeu=v3,Hauteur=1.85]{JN}\AffCarteJeu[StyleJeu=v3,Hauteur=1.85]{JR}\AffCarteJeu[StyleJeu=v3,Hauteur=1.85]{DosNoir}\AffCarteJeu[StyleJeu=v3,Hauteur=1.85]{DosRouge}%
 
 \subsection{Poker/Bataille/Belote/Rami (v4)}
 
@@ -809,15 +830,15 @@
 
 \medskip
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{#1P}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v4,Hauteur=1.85]{#1P}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{#1C}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v4,Hauteur=1.85]{#1C}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{#1K}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v4,Hauteur=1.85]{#1K}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{#1T}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v4,Hauteur=1.85]{#1T}}
 
-\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{JN}\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{JR}\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{DosRouge}\AffCarteJeu[TypeJeu=Pokerv4,Hauteur=1.85]{DosBleu}%
+\AffCarteJeu[StyleJeu=v4,Hauteur=1.85]{JN}\AffCarteJeu[StyleJeu=v4,Hauteur=1.85]{JR}\AffCarteJeu[StyleJeu=v4,Hauteur=1.85]{DosRouge}\AffCarteJeu[StyleJeu=v4,Hauteur=1.85]{DosBleu}%
 
 \pagebreak
 
@@ -827,16 +848,50 @@
 
 \medskip
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{#1P}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v5,Hauteur=1.85]{#1P}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{#1C}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v5,Hauteur=1.85]{#1C}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{#1K}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v5,Hauteur=1.85]{#1K}}
 
-\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{#1T}}
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=v5,Hauteur=1.85]{#1T}}
 
-\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{JN}\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{JR}\AffCarteJeu[TypeJeu=Pokerv3,Hauteur=1.85]{DosRouge}\AffCarteJeu[TypeJeu=Pokerv5,Hauteur=1.85]{DosNoir}%
+\AffCarteJeu[StyleJeu=v5,Hauteur=1.85]{JN}\AffCarteJeu[StyleJeu=v5,Hauteur=1.85]{JR}\AffCarteJeu[StyleJeu=v5,Hauteur=1.85]{DosRouge}\AffCarteJeu[StyleJeu=v5,Hauteur=1.85]{DosNoir}%
 
+\subsection{Poker/Bataille/Belote/Rami (fr)}
+
+Dos disponibles : \texttt{DosBleu} ou \texttt{DosRouge}
+
+\medskip
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=fr,Hauteur=1.85]{#1P}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=fr,Hauteur=1.85]{#1C}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=fr,Hauteur=1.85]{#1K}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=fr,Hauteur=1.85]{#1T}}
+
+\AffCarteJeu[StyleJeu=fr,Hauteur=1.85]{JN}\AffCarteJeu[StyleJeu=fr,Hauteur=1.85]{JR}\AffCarteJeu[StyleJeu=fr,Hauteur=1.85]{DosRouge}\AffCarteJeu[StyleJeu=fr,Hauteur=1.85]{DosBleu}%
+
+\pagebreak
+
+\subsection{Poker/Bataille/Belote/Rami (bic)}
+
+Dos disponibles : \texttt{DosBleu} ou \texttt{DosRouge}
+
+\medskip
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=bicycl,Hauteur=1.85]{#1P}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=bicycl,Hauteur=1.85]{#1C}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=bicycl,Hauteur=1.85]{#1K}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[StyleJeu=bicycl,Hauteur=1.85]{#1T}}
+
+\AffCarteJeu[StyleJeu=bicycl,Hauteur=1.85]{JN}\AffCarteJeu[StyleJeu=bicycl,Hauteur=1.85]{JR}\AffCarteJeu[StyleJeu=bicycl,Hauteur=1.85]{DosRouge}\AffCarteJeu[StyleJeu=bicycl,Hauteur=1.85]{DosBleu}%
+
 \subsection{Cartes Tarot}
 
 \xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.85]{#1P}}
@@ -903,12 +958,12 @@
 \begin{tikzpicture}
 	\draw[thin,lightgray] (-5,-5) grid (5,3) ; %grille rajoutée pour la lisibilité du code
 	\foreach \ptsupport in {(0,0),(3,-4),(-3,-1),(-2,-3.5),(2,2.75),(-4.5,-4.5),,(1,-2.5)}%
-		{\filldraw[Gray] \ptsupport circle[radius=2pt] ;}  %poits rajouté pour la lisibilité du code
+		{\filldraw[gray] \ptsupport circle[radius=2pt] ;}  %points rajouté pour la lisibilité du code
 	\foreach \x in {-5,-4,...,5} \draw[lightgray] (\x,-5) node[below,font=\small] {$\x$} ;
 	\foreach \y in {-5,-4,...,3} \draw[lightgray] (-5,\y) node[left,font=\small] {$\y$} ;
 	\AffCarteJeu[Hauteur=2,Tikz=true,TikzAutonome=false]%
 		{10C}
-	\AffCarteJeu[TypeJeu=Pokerv2,Hauteur=2.5,Tikz=true,TikzAutonome=false,DecalageX=3,DecalageY=-4]%
+	\AffCarteJeu[StyleJeu=v2,Hauteur=2.5,Tikz=true,TikzAutonome=false,DecalageX=3,DecalageY=-4]%
 		{JN}
 	\AffCarteJeu[Hauteur=3,Tikz=true,TikzAutonome=false,DecalageX=-3,DecalageY=-1,Rotation=20]%
 		{JR}
@@ -920,7 +975,7 @@
 	\AffCarteJeu[TypeJeu=Uno,Hauteur=2,Tikz=true,TikzAutonome=false,DecalageX=-4.5,DecalageY=-4.5]%
 		{P4}
 	\AffCarteJeu%
-		[TypeJeu=Pokerv4,Hauteur=1.75,Tikz=true,TikzAutonome=false,Rotation=-10,DecalageX=1,DecalageY=-2.5]%
+		[StyleJeu=v4,Hauteur=1.75,Tikz=true,TikzAutonome=false,Rotation=-10,DecalageX=1,DecalageY=-2.5]%
 		{RP}
 \end{tikzpicture}
 \end{codetex}

Modified: trunk/Master/texmf-dist/doc/latex/jeuxcartes/README.md
===================================================================
--- trunk/Master/texmf-dist/doc/latex/jeuxcartes/README.md	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/doc/latex/jeuxcartes/README.md	2023-03-20 18:41:45 UTC (rev 66600)
@@ -10,5 +10,7 @@
 Poker v3 cards Image's Licence : Public Domain    https://www.me.uk/cards/
 Poker v4 cards Image's Licence : CC BY-SA 4.0     https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg
 Poker v5 cards Image's Licence : Public Domain    https://www.me.uk/cards/
+Poker fr cards Image's Licence.: LGPL-2.1 license https://svg-cards.sourceforge.net/
+Poker bi cards Image's Licence.: LGPL-3 license   https://github.com/tfbkny/blackjack
 Tarot v1 cards Image's Licence : Public Domain    https://freesvg.org/deck-of-french-tarot-playing-cards
 Uno v1 cards Image's Licence   : MIT License      https://eperezcosano.github.io/uno-part1/
\ No newline at end of file

Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10C.pdf
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(Binary files differ)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10C.pdf
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/pdf
\ No newline at end of property
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10K.pdf
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Added: svn:mime-type
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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___________________________________________________________________
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-10T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-6T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-6T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-7T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-8T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9K.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9P.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-9T.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AC.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AC.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AC.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AC.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AK.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AK.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AK.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AP.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AP.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AP.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AT.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AT.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-AT.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DC.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DC.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DC.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DK.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DK.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DK.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DK.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DP.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DP.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DT.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DT.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DosBleu.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DosBleu.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DosRouge.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DosRouge.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-DosRouge.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-JN.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-JN.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-JR.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-JR.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-JR.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-JR.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RC.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RC.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RC.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RC.pdf
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RK.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RK.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RK.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RP.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RP.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RP.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RP.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RT.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-RT.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VC.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VC.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VC.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VC.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VK.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VK.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VK.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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___________________________________________________________________
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===================================================================
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VP.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VP.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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___________________________________________________________________
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+application/pdf
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VT.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VT.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VT.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRbic-VT.pdf
___________________________________________________________________
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10K.pdf
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10P.pdf
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-10T.pdf
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2C.pdf
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2K.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2P.pdf
===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2P.pdf
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-2T.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3C.pdf
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3K.pdf
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Added: svn:mime-type
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===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3P.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3T.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-3T.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4C.pdf
===================================================================
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4C.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4K.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4P.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4P.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4T.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-4T.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5C.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5C.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5K.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5K.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5P.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5P.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5T.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-5T.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6C.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6C.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6K.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6K.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6P.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6P.pdf
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Added: svn:mime-type
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6T.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-6T.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7C.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7C.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7C.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7K.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7K.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7K.pdf
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7P.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7P.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7P.pdf
___________________________________________________________________
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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7T.pdf
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7T.pdf
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-7T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-8T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9C.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9C.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9K.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9K.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9P.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9P.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9T.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9T.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-9T.pdf
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AC.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AC.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AK.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AK.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AP.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AP.pdf	2023-03-20 18:41:45 UTC (rev 66600)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-AT.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DC.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DC.pdf
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DK.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DK.pdf
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DP.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DP.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DT.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DosBleu.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DosBleu.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DosBleu.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DosRouge.pdf	2023-03-20 00:51:49 UTC (rev 66599)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DosRouge.pdf	2023-03-20 18:41:45 UTC (rev 66600)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-DosRouge.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-JN.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-JR.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-JR.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RC.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RC.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RK.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RK.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RP.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RP.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RT.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-RT.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VC.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VC.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VK.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VK.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VP.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VP.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VT.pdf	2023-03-20 00:51:49 UTC (rev 66599)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-PokeRfr-VT.pdf
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty	2023-03-20 00:51:49 UTC (rev 66599)
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+% Author.........................: C. Pierquet
+% licence........................: Released under the LaTeX Project Public License v1.3c or later, see http://www.latex-project.org/lppl.txtf
+% Poker v1 cards Image's Licence.: LGPL-2.1 license https://github.com/htdebeer/SVG-cards
+% Poker v2 cards Image's Licence.: Public Domain https://tekeye.uk/playing_cards/svg-playing-cards
+% Poker v3 cards Image's Licence.: Public Domain https://www.me.uk/cards/
+% Poker v4 cards Image's Licence.: CC BY-SA 4.0 https://commons.wikimedia.org/wiki/File:Computer_screen_playing_cards_deck.svg
+% Poker v5 cards Image's Licence.: Public Domain https://www.me.uk/cards/
+% Poker fr cards Image's Licence.: LGPL-2.1 license https://svg-cards.sourceforge.net/
+% Poker bi cards Image's Licence.: LGPL-3 license https://github.com/tfbkny/blackjack
+% Tarot v1 cards Image's Licence.: Public Domain https://freesvg.org/deck-of-french-tarot-playing-cards
+% Uno   v1 cards Image's Licence.: MIT License https://eperezcosano.github.io/uno-part1/
 
 \NeedsTeXFormat{LaTeX2e}
-\ProvidesPackage{JeuxCartes}[2023/02/25 v0.2.3 Jeux de cartes]
-% 0.2.3		Ajout d'une option pour présenter une main "inversée" + style v5
-% 0.2.2a	Correction de 2 cartes de pokerv4
-% 0.2.2		Ajout d'un style v4 pour le poker
-% 0.2.1a	Correction d'un bug avec une carte de poker...
-% 0.2.0		Modification des images (en mode pdf !) + v3 Poker + réduction taille Tarot
-% 0.1.7		Correction d'un bug avec les noms de Uno
-% 0.1.5		Ajout v2 pour le Poker
-% 0.1.4		Réduction de la taille des images
-% 0.1.3		Ajout de cartes Uno (CC1.0 par AlexDer) + modification des commandes + rami
-%			Amélioration de la qualité des cartes de Tarot (sans augmenter la taille)
-% 0.1.2		Modification du nom (et de la source) des images de Tarot (CC0)
-% 0.1.1		Ajout de commandes pour des mini-cartes
-% 0.1		Version initiale
+\ProvidesPackage{JeuxCartes}[2023/03/18 v0.2.4 Jeux de cartes]
+% 0.2.4	Style <fr> avec carte française + <bicycl> + modification des clés avec l'ajout de <StyleJeu> + Suppression xcolor
+% 0.2.3	Ajout d'une option pour présenter une main "inversée" + style <v5>
+% 0.2.2	Correction de 2 cartes de pokerv4
+% 0.2.2	Ajout d'un style <v4> pour le poker
+% 0.2.1	Correction d'un bug avec une carte de poker...
+% 0.2.0	Modification des images (en mode pdf !) + <v3> Poker + réduction taille Tarot
+% 0.1.7	Correction d'un bug avec les noms de Uno
+% 0.1.5	Ajout <v2> pour le Poker
+% 0.1.4	Réduction de la taille des images
+% 0.1.3	Ajout de cartes Uno (CC1.0 par AlexDer) + modification des commandes + rami
+%		Amélioration de la qualité des cartes de Tarot (sans augmenter la taille)
+% 0.1.2	Modification du nom (et de la source) des images de Tarot (CC0)
+% 0.1.1	Ajout de commandes pour des mini-cartes
+% 0.1	Version initiale
 
 %------Packages utiles
 \RequirePackage{graphicx}
-\RequirePackage[table,svgnames]{xcolor}
 \RequirePackage{tikz}
 \RequirePackage{pgffor}
-\RequirePackage{xfp}
 \RequirePackage{listofitems}
 \RequirePackage{xstring}
-\RequirePackage{xparse}
 \RequirePackage{simplekv}
 \RequirePackage{xinttools}
 \RequirePackage{randomlist}
@@ -47,7 +47,8 @@
 	DecalageY=\def\AffCarteJeuDecalageY{#1},%
 	Rotation=\def\AffCarteJeuRotation{#1},%
 	AlignementV=\def\AffCarteJeuAlignementV{#1},%
-	TypeJeu=\def\AffCarteJeuType{#1}
+	TypeJeu=\def\AffCarteJeuType{#1},%
+	StyleJeu=\def\AffCarteJeuStyle{#1}
 }
 \setKVdefault[AffCarteJeu]{%
 	Hauteur=4.25,%
@@ -57,32 +58,44 @@
 	DecalageY=0,%
 	Rotation=0,%
 	AlignementV=0.5,%
-	TypeJeu=Poker
+	TypeJeu=Poker,%
+	StyleJeu=v1
 }
 
-\NewDocumentCommand\AffCarteJeu{ O{} m }{%1=options,2=cartenommée
+\NewDocumentCommand\AffCarteJeu{ O{} m }{%1=options,2=cartenommée (OK)
 	\useKVdefault[AffCarteJeu]%
 	\setKV[AffCarteJeu]{#1}%
 	%cas poker
-	\IfStrEq{\AffCarteJeuType}{Poker}%poker
-		{\def\CartePrefixe{CaJ-PokeRv1-}}{}%
-	%cas pokerv2
-	\IfStrEq{\AffCarteJeuType}{Pokerv2}%poker2
-		{\def\CartePrefixe{CaJ-PokeRv2-}}{}%
-	%cas pokerv3
-	\IfStrEq{\AffCarteJeuType}{Pokerv3}%poker3
-		{\def\CartePrefixe{CaJ-PokeRv3-}}{}%
-	%cas pokerv4
-	\IfStrEq{\AffCarteJeuType}{Pokerv4}%poker4
-		{\def\CartePrefixe{CaJ-PokeRv4-}}{}%
-	%cas pokerv5
-	\IfStrEq{\AffCarteJeuType}{Pokerv5}%poker5
-		{\def\CartePrefixe{CaJ-PokeRv5-}}{}%
+	\IfStrEq{\AffCarteJeuType}{Poker}%poker et ensuite style
+		{%
+			%cas pokerv1
+			\IfStrEq{\AffCarteJeuStyle}{v1}%pokerv1
+				{\def\CartePrefixe{CaJ-PokeRv1-}}{}%
+			%cas pokerv2
+			\IfStrEq{\AffCarteJeuStyle}{v2}%pokerv2
+				{\def\CartePrefixe{CaJ-PokeRv2-}}{}%
+			%cas pokerv3
+			\IfStrEq{\AffCarteJeuStyle}{v3}%pokerv3
+				{\def\CartePrefixe{CaJ-PokeRv3-}}{}%
+			%cas pokerv4
+			\IfStrEq{\AffCarteJeuStyle}{v4}%pokerv4
+				{\def\CartePrefixe{CaJ-PokeRv4-}}{}%
+			%cas pokerv5
+			\IfStrEq{\AffCarteJeuStyle}{v5}%pokerv5
+				{\def\CartePrefixe{CaJ-PokeRv5-}}{}%
+			%cas pokerfr
+			\IfStrEq{\AffCarteJeuStyle}{fr}%pokerfr
+				{\def\CartePrefixe{CaJ-PokeRfr-}}{}%
+			%cas pokerbicycle
+			\IfStrEq{\AffCarteJeuStyle}{bicycl}%pokerbic
+				{\def\CartePrefixe{CaJ-PokeRbic-}}{}%
+		}%
+		{}%
 	%cas tarot
-	\IfStrEq{\AffCarteJeuType}{Tarot}%tarot
+	\IfStrEq{\AffCarteJeuType}{Tarot}%tarot (un seul style)
 		{\def\CartePrefixe{CaJ-TaroTv1-}}{}%
 	%cas uno
-	\IfStrEq{\AffCarteJeuType}{Uno}%uno
+	\IfStrEq{\AffCarteJeuType}{Uno}%uno (un seul style)
 		{\def\CartePrefixe{CaJ-UnOv1-}}{}%
 	%transformation valign en tikz
 	\def\OptionTikzCBB{current bounding box.center}%
@@ -111,14 +124,16 @@
 %------commande main simple (cartes côte à côte)
 \defKV[AffMainSimpleCartes]{%
 	Hauteur=\def\MainSimpleHauteur{#1},%
-	TypeJeu=\def\MainSimpleJeuType{#1}
+	TypeJeu=\def\MainSimpleJeuType{#1},%
+	StyleJeu=\def\MainSimpleJeuStyle{#1}
 }
 \setKVdefault[AffMainSimpleCartes]{%
 	Hauteur=4.25,%
-	TypeJeu=Poker
+	TypeJeu=Poker,%
+	StyleJeu=v1
 }
 
-\NewDocumentCommand\AffCartesJeu{ O{} m }{%1=options,2=listecartes
+\NewDocumentCommand\AffCartesJeu{ O{} m }{%1=options,2=listecartes (OK)
 	\useKVdefault[AffMainSimpleCartes]%
 	\setKV[AffMainSimpleCartes]{#1}%
 	%calculs et traitement des variables
@@ -128,7 +143,7 @@
 	%main côte à côte
 	\foreach \i in {1,2,...,\ListeCartesMainlen}{%
 		\itemtomacro\ListeCartesMain[\i]\CarteMain%
-		\AffCarteJeu[TypeJeu=\MainSimpleJeuType,Hauteur=\MainSimpleHauteur]{\CarteMain}%
+		\AffCarteJeu[TypeJeu=\MainSimpleJeuType,StyleJeu=\MainSimpleJeuStyle,Hauteur=\MainSimpleHauteur]{\CarteMain}%
 	}%
 }
 
@@ -139,6 +154,7 @@
 	EspV=\def\MainDecalV{#1},%
 	Rotation=\def\MainRotation{#1},%
 	TypeJeu=\def\MainJeuType{#1},%
+	StyleJeu=\def\MainJeuStyle{#1},%
 	AlignementV=\def\MainAlignementV{#1}
 }
 
@@ -149,11 +165,12 @@
 	Rotation=10,%
 	Eventail=false,%
 	TypeJeu=Poker,%
+	StyleJeu=v1,%
 	AlignementV=0.5,%
 	Inverse=false
 }
 
-\NewDocumentCommand\MainCartesJeu{ O{} m }{%1=options,2=listecartes
+\NewDocumentCommand\MainCartesJeu{ O{} m }{%1=options,2=listecartes (OK)
 	\useKVdefault[AffMainCartes]%
 	\setKV[AffMainCartes]{#1}%
 	%calculs et traitement des variables
@@ -161,16 +178,26 @@
 	\setsepchar{§}%
 	\readlist*\ListeCartesMain{#2}%
 	\def\NbCartesMain{\ListeCartesMainlen}%nbcartes
+	%le cas du poker
 	\IfStrEq{\MainJeuType}{Poker}%poker
-		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv1-}}{}%
-	\IfStrEq{\MainJeuType}{Pokerv2}%poker2
-		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv2-}}{}%
-	\IfStrEq{\MainJeuType}{Pokerv3}%poker3
-		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv3-}}{}%
-	\IfStrEq{\MainJeuType}{Pokerv4}%poker4
-		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv4-}}{}%
-	\IfStrEq{\MainJeuType}{Pokerv5}%poker5
-		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-PokeRv5-}}{}%
+		{%
+			\def\HauteurGenerique{8.5}%
+			\IfStrEq{\MainJeuStyle}{v1}%pokerv1
+				{\def\CarteMainPrefixe{CaJ-PokeRv1-}}{}%
+			\IfStrEq{\MainJeuStyle}{v2}%poker2
+				{\def\CarteMainPrefixe{CaJ-PokeRv2-}}{}%
+			\IfStrEq{\MainJeuStyle}{v3}%poker3
+				{\def\CarteMainPrefixe{CaJ-PokeRv3-}}{}%
+			\IfStrEq{\MainJeuStyle}{v4}%poker4
+				{\def\CarteMainPrefixe{CaJ-PokeRv4-}}{}%
+			\IfStrEq{\MainJeuStyle}{v5}%poker5
+				{\def\CarteMainPrefixe{CaJ-PokeRv5-}}{}%
+			\IfStrEq{\MainJeuStyle}{fr}%pokerfr
+				{\def\CarteMainPrefixe{CaJ-PokeRfr-}}{}%
+			\IfStrEq{\MainJeuStyle}{bicycl}%pokerbic
+				{\def\CarteMainPrefixe{CaJ-PokeRbic-}}{}%
+		}%
+		{}%
 	\IfStrEq{\MainJeuType}{Tarot}%tarot
 		{\def\HauteurGenerique{5.5}\def\CarteMainPrefixe{CaJ-TaroTv1-}}{}%
 	\IfStrEq{\MainJeuType}{Uno}%uno
@@ -199,12 +226,12 @@
 				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
 				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
 				\def\DecAngleMain{\fpeval{0.5*\NbCartesMain*\MainRotation}}%
-				\AffCarteJeu[TypeJeu=\MainJeuType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainRotation}]{\CarteMain}%
+				\AffCarteJeu[TypeJeu=\MainJeuType,StyleJeu=\MainJeuStyle,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainRotation}]{\CarteMain}%
 			}%
 			{%
 				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
 				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
-				\AffCarteJeu[TypeJeu=\MainJeuType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMain}%
+				\AffCarteJeu[TypeJeu=\MainJeuType,StyleJeu=\MainJeuStyle,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMain}%
 			}%
 		}%finpour
 	\end{tikzpicture}%
@@ -212,12 +239,13 @@
 
 %------commande main aléatoire
 \defKV[AffMainAleaCartes]{%
-	Hauteur=\def\MainHauteur{#1},%
-	EspH=\def\MainDecalH{#1},%
-	EspV=\def\MainDecalV{#1},%
-	Rotation=\def\MainRotation{#1},%
-	TypeJeu=\def\MainJeuType{#1},%
-	AlignementV=\def\MainAlignementV{#1}
+	Hauteur=\def\MainAleaHauteur{#1},%
+	EspH=\def\MainAleaDecalH{#1},%
+	EspV=\def\MainAleaDecalV{#1},%
+	Rotation=\def\MainAleaRotation{#1},%
+	TypeJeu=\def\MainAleaJeuType{#1},%
+	StyleJeu=\def\MainAleaJeuStyle{#1},%
+	AlignementV=\def\MainAleaAlignementV{#1}
 }
 \setKVdefault[AffMainAleaCartes]{%
 	Hauteur=4.25,%
@@ -226,6 +254,7 @@
 	Rotation=10,%
 	Eventail=false,%
 	TypeJeu=Poker,%
+	StyleJeu=v1,%
 	AlignementV=0.5,%
 	Inverse=false
 }
@@ -238,196 +267,88 @@
 \xdef\CartesJeuUno{0B,1B,1B,2B,2B,3B,3B,4B,4B,5B,5B,6B,6B,7B,7B,8B,8B,9B,9B,PTB,PTB,CSB,CSB,P2B,P2B,0V,1V,1V,2V,2V,3V,3V,4V,4V,5V,5V,6V,6V,7V,7V,8V,8V,9V,9V,PTV,PTV,CSV,CSV,P2V,P2V,0J,1J,1J,2J,2J,3J,3J,4J,4J,5J,5J,6J,6J,7J,7J,8J,8J,9J,9J,PTJ,PTJ,CSJ,CSJ,P2J,P2J,0R,1R,1R,2R,2R,3R,3R,4R,4R,5R,5R,6R,6R,7R,7R,8R,8R,9R,9R,PTR,PTR,CSR,CSR,P2R,P2R,P4,P4,P4,P4,Coul,Coul,Coul,Coul}%
 \NewList{CartesJeuMelange}
 
-\NewDocumentCommand\MainCartesJeuAleatoire{ O{} m }{%1=options,2=nbcartes
+\NewDocumentCommand\MainCartesJeuAleatoire{ O{} m }{%1=options,2=nbcartes (OK)
 	\useKVdefault[AffMainAleaCartes]%
 	\setKV[AffMainAleaCartes]{#1}%
 	%calculs et traitement des variables
-	\IfStrEq{\MainJeuType}{Poker}%poker
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Pokerv2}%pokerv2
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv2}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Pokerv3}%pokerv3
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Pokerv4}%pokerv4
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Pokerv5}%pokerv5
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Uno}%uno
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Uno}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Bataille}%bataille
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Bataillev2}%bataillev2
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv2}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Bataillev3}%bataillev3
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Bataillev4}%bataillev4
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Bataillev5}%bataillev5
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Belote}%belote
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Belotev2}%belotev2
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv2}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Belotev3}%belotev3
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Belotev4}%belotev4
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Belotev5}%belotev5
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Rami}%rami
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Ramiv2}%ramiv2
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv2}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Ramiv3}%ramiv3
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv3}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Ramiv4}%ramiv4
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv4}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Ramiv5}%ramiv5
-		{\def\HauteurGenerique{8.5}\def\CarteMainType{Pokerv5}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
-	\IfStrEq{\MainJeuType}{Tarot}%tarot
-		{\def\HauteurGenerique{6.375}\def\CarteMainType{Tarot}\xdef\CarteDebutRand{\fpeval{randint(0,78-#2)}}}{}%
-	%échelle relative des cartes
-	\def\EchelleCarteDecalage{\fpeval{\MainHauteur/\HauteurGenerique}}%
-	%transformation valign en tikz
-	\def\OptionTikzCBB{current bounding box.center}%
-	\IfStrEq{\MainAlignementV}{0}%
-		{\def\OptionTikzCBB{current bounding box.south}}{}%
-	\IfStrEq{\MainAlignementV}{1}%
-		{\def\OptionTikzCBB{current bounding box.north}}{}%
-	%melange du jeu
-	\ClearList{CartesJeuMelange}%
-	\IfStrEq{\MainJeuType}{Poker}%si c'est le poker
+	\IfStrEq{\MainAleaJeuType}{Poker}%poker
 		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+			\def\HauteurGenerique{8.5}%hauteur générique
+			\def\CarteMainType{Poker}%on stocke le typejeu poker
+			\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Pokerv2}%si c'est le pokerv2
+	\IfStrEq{\MainAleaJeuType}{Bataille}%bataille
 		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+			\def\HauteurGenerique{8.5}%hauteur générique
+			\def\CarteMainType{Poker}%on stocke le typejeu Bataille
+			\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Pokerv3}%si c'est le pokerv3
+	\IfStrEq{\MainAleaJeuType}{Belote}%belote
 		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+			\def\HauteurGenerique{8.5}%hauteur générique
+			\def\CarteMainType{Poker}%on stocke le typejeu poker
+			\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Pokerv4}%si c'est le pokerv4
+	\IfStrEq{\MainAleaJeuType}{Rami}%rami
 		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+			\def\HauteurGenerique{8.5}%hauteur générique
+			\def\CarteMainType{Poker}%on stocke le typejeu poker
+			\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Pokerv5}%si c'est le pokerv5
+	\IfStrEq{\MainAleaJeuType}{Uno}%uno
+		{\def\HauteurGenerique{8.5}\def\CarteMainType{Uno}\xdef\CarteDebutRand{\fpeval{randint(0,108-#2)}}}{}%
+	\IfStrEq{\MainAleaJeuType}{Tarot}%tarot
+		{\def\HauteurGenerique{6.375}\def\CarteMainType{Tarot}\xdef\CarteDebutRand{\fpeval{randint(0,78-#2)}}}{}%
+	%échelle relative des cartes
+	\def\EchelleCarteDecalage{\fpeval{\MainAleaHauteur/\HauteurGenerique}}%
+	%transformation valign en tikz
+	\def\OptionTikzCBB{current bounding box.center}%
+	\IfStrEq{\MainAleaAlignementV}{0}%
+		{\def\OptionTikzCBB{current bounding box.south}}{}%
+	\IfStrEq{\MainAleaAlignementV}{1}%
+		{\def\OptionTikzCBB{current bounding box.north}}{}%
+	%melange du jeu
+	\ClearList{CartesJeuMelange}%
+	\IfStrEq{\MainAleaJeuType}{Poker}%si c'est le poker
 		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Bataille}%si c'est la bataille
+	\IfStrEq{\MainAleaJeuType}{Bataille}%si c'est la bataille
 		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Bataillev2}%si c'est la bataillev2
+	\IfStrEq{\MainAleaJeuType}{Rami}%si c'est le rami
 		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Bataillev3}%si c'est la bataillev3
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Bataillev4}%si c'est la bataillev4
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Bataillev5}%si c'est la bataillev5
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Rami}%si c'est le rami
-		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Ramiv2}%si c'est le ramiv2
+	\IfStrEq{\MainAleaJeuType}{Belote}%si c'est la belote
 		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Ramiv3}%si c'est le ramiv3
+	\IfStrEq{\MainAleaJeuType}{Tarot}%si c'est le tarot
 		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuTarot}}%
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Ramiv4}%si c'est le ramiv4
+		\IfStrEq{\MainAleaJeuType}{Uno}%si c'est le uno
 		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Ramiv5}%si c'est le ramiv5
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuRami}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Uno}%si c'est le uno
-		{%
 			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuUno}}%
 			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
 		}%
 		{}%
-	\IfStrEq{\MainJeuType}{Belote}%si c'est la belote
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Belotev2}%si c'est la belotev2
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Belotev3}%si c'est la belotev3
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Belotev4}%si c'est la belotev4
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Belotev5}%si c'est la belotev5
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
-	\IfStrEq{\MainJeuType}{Tarot}%si c'est le tarot
-		{%
-			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuTarot}}%
-			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
-		}%
-		{}%
 	%environnement tikzpicture
 	\begin{tikzpicture}[baseline=(\OptionTikzCBB)]%
 		\ifboolKV[AffMainAleaCartes]{Inverse}%
@@ -437,22 +358,21 @@
 			{%
 				\foreach \i in {1,2,...,#2}
 			}%
-		{%
-		%\foreach \i in {1,2,...,#2}{%
+		{%début du foreach
 			\GetItem{CartesJeuMelange}{\inteval{\CarteDebutRand+\i-1}}{CarteMainChoisie}%
 			\ifboolKV[AffMainAleaCartes]{Eventail}%
 			{%
-				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
-				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
-				\def\DecAngleMain{\fpeval{0.5*#2*\MainRotation}}%
-				\AffCarteJeu[TypeJeu=\CarteMainType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainRotation}]{\CarteMainChoisie}%
+				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainAleaDecalV*(\i-1)}}%
+				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainAleaDecalH*(\i-1)}}%
+				\def\DecAngleMain{\fpeval{0.5*#2*\MainAleaRotation}}%
+				\AffCarteJeu[TypeJeu=\CarteMainType,StyleJeu=\MainAleaJeuStyle,Tikz,TikzAutonome=false,Hauteur=\MainAleaHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainAleaRotation}]{\CarteMainChoisie}%
 			}%
 			{%
-				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
-				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
-				\AffCarteJeu[TypeJeu=\CarteMainType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMainChoisie}%
+				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainAleaDecalH*(\i-1)}}%
+				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainAleaDecalV*(\i-1)}}%
+				\AffCarteJeu[TypeJeu=\CarteMainType,StyleJeu=\MainAleaJeuStyle,Tikz,TikzAutonome=false,Hauteur=\MainAleaHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMainChoisie}%
 			}%
-		}%finpour
+		}%finforeach
 	\end{tikzpicture}%
 }
 
@@ -463,7 +383,7 @@
 }
 \setKVdefault[AffMiniCartes]{%
 	Largeur=0.55cm,%
-	FondAtout=PeachPuff
+	FondAtout=yellow
 }
 
 \NewDocumentCommand\AffMiniCarteJeu{ O{} m }{%1=options,2=nbcartes
@@ -472,7 +392,7 @@
 	%découpage de l'argument
 	\StrCut{#2}{.}\csVal\csCplt%
 	%couleur de fond
-	\def\csFond{White}%
+	\def\csFond{white}%
 	\def\csCoul{black}%
 	%le cas du 10.11...21
 	\IfStrEq{\csVal}{10}{\def\csVal{\scalebox{0.5}[1]{10}}}{}%
@@ -513,7 +433,7 @@
 	\IfStrEq{\csCplt}{R}%
 		{\def\csCoul{red}}{}%
 	%minicarte
-	\tikz[baseline=(char.base)]\node[anchor=north west,line width=0.7pt,draw=Gray,rectangle,rounded corners,inner sep=1.6pt,fill=\csFond,text=\csCoul,font=\ttfamily,minimum width=\MiniCarteLargeur](char){\csVal\scalebox{0.75}[0.75]{\csSymb}};%
+	\tikz[baseline=(char.base)]\node[anchor=north west,line width=0.7pt,draw=gray,rectangle,rounded corners,inner sep=1.6pt,fill=\csFond,text=\csCoul,font=\ttfamily,minimum width=\MiniCarteLargeur](char){\csVal\scalebox{0.75}[0.75]{\csSymb}};%
 }
 
 %------commande mini-main-cartes
@@ -523,7 +443,7 @@
 }
 \setKVdefault[AffMiniMainCartes]{%
 	Largeur=0.55cm,%
-	FondAtout=PeachPuff
+	FondAtout=yellow
 }
 
 \NewDocumentCommand\MainMiniCartesJeu{ O{} m }{%1=options,2=liste
@@ -546,7 +466,7 @@
 \setKVdefault[MiniMainAleaCartes]{%
 	Largeur=0.55cm,%
 	TypeJeu=Poker,%
-	FondAtout=PeachPuff
+	FondAtout=yellow
 }
 
 \xdef\MiniCartesJeuPoker{2.P,3.P,4.P,5.P,6.P,7.P,8.P,9.P,10.P,V.P,D.P,R.P,A.P,2.T,3.T,4.T,5.T,6.T,7.T,8.T,9.T,10.T,V.T,D.T,R.T,A.T,2.C,3.C,4.C,5.C,6.C,7.C,8.C,9.C,10.C,V.C,D.C,R.C,A.C,2.K,3.K,4.K,5.K,6.K,7.K,8.K,9.K,10.K,V.K,D.K,R.K,A.K}%



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