texlive[64827] Master: jeuxcartes (26oct22)

commits+karl at tug.org commits+karl at tug.org
Wed Oct 26 22:06:21 CEST 2022


Revision: 64827
          http://tug.org/svn/texlive?view=revision&revision=64827
Author:   karl
Date:     2022-10-26 22:06:21 +0200 (Wed, 26 Oct 2022)
Log Message:
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jeuxcartes (26oct22)

Modified Paths:
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    trunk/Master/tlpkg/bin/tlpkg-ctan-check
    trunk/Master/tlpkg/libexec/ctan2tds
    trunk/Master/tlpkg/tlpsrc/collection-games.tlpsrc

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    trunk/Master/texmf-dist/doc/latex/jeuxcartes/
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    trunk/Master/texmf-dist/doc/latex/jeuxcartes/README.md
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--- trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.pdf	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.pdf	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex	                        (rev 0)
+++ trunk/Master/texmf-dist/doc/latex/jeuxcartes/JeuxCartes-doc.tex	2022-10-26 20:06:21 UTC (rev 64827)
@@ -0,0 +1,713 @@
+% !TeX TXS-program:compile = txs:///arara
+% arara: pdflatex: {shell: yes, synctex: no, interaction: batchmode}
+% arara: pdflatex: {shell: yes, synctex: no, interaction: batchmode} if found('log', '(undefined references|Please rerun|Rerun to get)')
+
+\documentclass{article}
+\usepackage[french]{babel}
+\usepackage{iftex,ifpdf,ifxetex,ifluatex}
+\ifpdftex
+	\usepackage[utf8]{inputenc}
+	\usepackage[T1]{fontenc}
+	\usepackage[upright]{fourier}
+	\usepackage[scaled=0.875]{helvet}
+	\renewcommand\ttdefault{lmtt}
+	\usepackage[scaled=0.875]{cabin}
+	\usepackage{amsmath,amssymb}
+\fi
+\ifluatex
+	\RequirePackage[math-style=french,bold-style=ISO]{fourier-otf}
+\fi
+\ifxetex
+	\RequirePackage[math-style=french,bold-style=ISO]{fourier-otf}
+\fi
+\usepackage{fontawesome5}
+\usepackage{enumitem}
+\usepackage{JeuxCartes}
+\usepackage{tabularray}
+\usepackage{fancyvrb}
+\usepackage{fancyhdr}
+\fancyhf{}
+\renewcommand{\headrulewidth}{0pt}
+\lfoot{\sffamily \small [JeuxCartes]}
+\cfoot{\sffamily \small - \thepage{} -}
+\rfoot{\hyperlink{matoc}{\small\faArrowAltCircleUp[regular]}}
+
+\usepackage{hvlogos}
+\usepackage{menukeys}
+\let\tab\relax
+\usepackage{tabto}
+\usepackage{codehigh}
+\usepackage{scontents}
+\usepackage{hyperref}
+\urlstyle{same}
+\hypersetup{pdfborder=0 0 0}
+\usepackage[margin=1.5cm]{geometry}
+\usepackage{newverbs}
+\newverbcommand{\pverb}{\color{purple}}{}
+\newverbcommand{\rverb}{\color{red}}{}
+\newverbcommand{\vverb}{\color{ForestGreen}}{}
+\newverbcommand{\averb}{\color{CadetBlue}}{}
+\newverbcommand{\overb}{\color{orange}}{}
+\newverbcommand{\bverb}{\color{blue}}{}
+\setlength{\parindent}{0pt}
+\definecolor{LightGray}{gray}{0.9}
+
+\def\TPversion{0.1.2}
+\def\TPdate{26 Octobre 2022}
+
+\usepackage[most]{tcolorbox}
+\usepackage[outputdir=build]{minted}
+\tcbuselibrary{minted}
+
+\tcbset{vignettes/.style={%
+		nobeforeafter,box align=base,boxsep=0pt,enhanced,sharp corners=all,rounded corners=southeast,%
+		boxrule=0.75pt,left=7pt,right=1pt,top=0pt,bottom=0.25pt,%
+	}
+}
+\tcbset{vignettelatex/.style={%
+		fontupper={\vphantom{pf}\footnotesize\ttfamily},
+		vignettes,%
+		colframe=CadetBlue,coltitle=white,colback=CadetBlue!5,%
+		overlay={\begin{tcbclipinterior}%
+				\fill[fill=lightgray!50]($(interior.south west)$) rectangle node[rotate=90]{\tiny \sffamily{\textcolor{CadetBlue}{\scalebox{0.6}[0.75]{\textbf{\LaTeX}}}}} ($(interior.north west)+(5pt,0pt)$);%
+		\end{tcbclipinterior}}
+	}
+}
+
+\newtcblisting{codetex}[1][]{%
+	colback=white,colframe=red!75!black,title={\small \faCode} Code \LaTeX,fonttitle=\sffamily\bfseries,left=3pt,right=3pt,top=2pt,bottom=2pt,#1}
+
+\newtcolorbox{codeattention}[1][]{%
+	colback=Yellow!50,colframe=Yellow!50!Black,title={\small \faBomb} Attention,fonttitle=\sffamily\bfseries,left=3pt,right=3pt,top=2pt,bottom=2pt,#1}
+
+\newtcolorbox{codesortie}[1][]{%
+	colback=white,colframe=red!75!black,title={\small \faArrowAltCircleRight[regular]} Sortie \LaTeX,fonttitle=\sffamily\bfseries,left=3pt,right=3pt,top=2pt,bottom=2pt,#1}
+
+\newtcolorbox{codeidee}[1][]{%
+	colback=white,colframe=PeachPuff!75!black,title={\small \faLightbulb[regular]} Idée(s),fonttitle=\sffamily\bfseries,left=3pt,right=3pt,top=2pt,bottom=2pt,#1}
+
+\newtcolorbox{codeinfo}[1][]{%
+	colback=white,colframe=SteelBlue,title={\small \faPuzzlePiece} Information(s),fonttitle=\sffamily\bfseries,left=3pt,right=3pt,top=2pt,bottom=2pt,#1}
+
+\newtcolorbox{codecles}[1][]{%
+	colback=white,colframe=ForestGreen!75,title={\small \faPaperclip} Clés et options,fonttitle=\sffamily\bfseries,left=3pt,right=3pt,top=2pt,bottom=2pt,#1}
+
+%petite vignette tex
+\newcommand\ctex[1]{\tcbox[vignettelatex]{#1}}
+
+\title{%
+\begin{minipage}{0.85\linewidth}
+	\begin{tcolorbox}[colframe=yellow,colback=yellow!15]
+		\begin{center}
+			\begin{tabular}{c}
+				\lstinline!JeuxCartes!\\
+				\\
+				Des cartes de poker ou de tarot, \\
+				simples ou en \textit{mains}, \\
+				avec possibilité de tirage aléatoire.
+			\end{tabular}
+		\end{center}
+	\end{tcolorbox}
+\end{minipage}
+}
+\author{
+	\begin{tabular}{c}
+		Cédric Pierquet\\
+		{\ttfamily c pierquet -- at -- outlook . fr}
+	\end{tabular}
+}
+\date{Version \TPversion{} -- \TPdate}
+
+\newcommand\Cle[1]{{\bfseries\sffamily\textlangle #1\textrangle}}
+
+\begin{document}
+
+\pagestyle{fancy}
+
+\maketitle
+
+\thispagestyle{empty}
+
+{\Large {\bfseries Résumé} : Quelques commandes pour afficher des cartes à jouer, de type Poker ou Tarot}
+
+\medskip
+
+\noindent Une commande pour créer une carte individuelle (insertion autonome ou via \TikZ).
+
+Une commande pour créer une main de cartes, avec possibilité d'affichage en éventail.
+
+Une commande pour créer une main aléatoire de cartes, avec possibilité d'affichage en éventail.
+
+Une commande pour des cartes en version \og miniatures \fg{} (individuelle, main ou aléatoire).
+
+\vspace{0.5cm}
+
+\begin{center}
+	\CartesJeu[Eventail,EspH=0,EspV=0.1]{7K § 8P § DT § AP § 10C § AC § 8T § 2K § VC}\hspace{0.5cm}\CartesJeu[TypeJeu=Tarot,EspH=0.85,EspV=0.2]{Exc § 1AT § CC § 8T § 2K § 5AT § 2AT § DP § 7T § 10C § 19AT § VP}
+\end{center}
+
+\hfill{}\textit{Merci aux membres du groupe \faFacebook{} du \og Coin \LaTeX{} \fg{} pour leur aide et leurs idées !}
+
+\vfill
+
+\hrule
+
+\medskip
+
+\begin{tblr}{width=\linewidth,colspec={X[c]X[c]X[c]X[c]X[c]X[c]},cells={font=\sffamily}}
+	{\huge \LaTeX} & & & & &\\
+	& {\huge \pdfLaTeX} & & & & \\
+	& & {\huge \LuaLaTeX} & & & \\
+	& & & {\huge \TikZ} & & \\
+	& & & & {\huge \TeXLive} & \\
+	& & & & & {\huge \MiKTeX} \\
+\end{tblr}
+
+\medskip
+
+\hrule
+
+\vfill
+
+~
+
+\newpage
+
+\phantomsection
+\hypertarget{matoc}{}
+
+\tableofcontents
+
+\vfill~
+
+\part{Historique}
+{\small \bverb|v0.1.2|~:~~~~Modification du nom (et de la source) des images de Tarot (CC0)
+
+{\small \bverb|v0.1.1|~:~~~~Ajout de commandes pour des mini-cartes
+
+{\small \bverb|v0.1  |~:~~~~Version initiale
+
+\vfill~
+
+\newpage
+
+\part*{Introduction}
+
+\section{Le package JeuxCartes}
+
+\subsection{\og Philosophie \fg{} du package}
+
+\begin{codeidee}
+L'idée de ce package est de proposer, comme le fait \ctex{pst-poker}, des commandes pour intégrer des cartes de poker dans un document \LaTeX.
+
+Les cartes sont des images :
+%
+\begin{itemize}
+	\item les cartes type \textsf{Poker} sont sous licence LGPL, \copyright{}2005, de David Bellot, via \url{https://github.com/htdebeer/SVG-cards} ;
+	\item les cartes type \textsf{Tarot} sous licence CC0, du site \url{https://freesvg.org}.
+\end{itemize}
+\end{codeidee}
+
+\begin{codeinfo}
+Le {package} \ctex{JeuxCartes} charge les {packages} :
+
+\begin{itemize}
+	\item \ctex{tikz}, \ctex{pifont}, \ctex{xfp}, \ctex{pgffor}, \ctex{xinttools} ;
+	\item \ctex{listofitems}, \ctex{xstring}, \ctex{xparse} et \ctex{simplekv} ;
+	\item \ctex{randomlist}, \ctex{xcolor} avec les options \ctex{[table,svgnames]}.
+\end{itemize}
+\end{codeinfo}
+
+\begin{codeinfo}
+Des packages ou solutions existent déjà pour des cartes en \LaTeX, le lecteur choirira donc la solution qui lui semblera être la meilleure pour son utilisation !
+
+On peut citer par exemple :
+
+\begin{itemize}
+	\item le packages \ctex{pst-poker} en language \texttt{pstricks} ;
+	\item les fichiers \texttt{postscript} disponibles sur \url{https://melusine.eu.org/syracuse/postscript/cartes01/}
+\end{itemize}
+\end{codeinfo}
+
+\begin{codeattention}
+Les images utiles sont proposés en format \texttt{png}, donc une solution de compilation adaptée au format \textsf{png} est nécessaire.
+\end{codeattention}
+
+\subsection{Chargement du package}
+
+\begin{codetex}[listing only]
+%exemple de chargement pour une compilation en (pdf)latex
+\documentclass{article}
+\usepackage[french]{babel}
+\usepackage[utf8]{inputenc}
+\usepackage[T1]{fontenc}
+\usepackage{JeuxCartes}
+...
+\end{codetex}
+
+\begin{codetex}[listing only]
+%exemple de chargement pour une compilation en (xe/lua)latex
+\documentclass{article}
+\usepackage[french]{babel}
+\usepackage{mathtools}
+\usepackage{fontspec}
+\usepackage{JeuxCartes}
+...
+\end{codetex}
+
+\section{Compléments}
+
+\subsection{Le système de \og clés/options \fg}
+
+\begin{codeidee}
+L'idée est de conserver -- autant que faire se peut -- l'idée de \Cle{Clés} qui sont modifiables et relativement explicites. À noter que :
+%
+\begin{itemize}[leftmargin=*]
+	\item les \Cle{Clés} peuvent être mises dans n'importe quel ordre, et être omises lorsque la valeur par défaut est conservée ;
+	\item les \textsf{arguments} doivent, eux, être positionnés dans le \textit{bon ordre}.
+\end{itemize}
+\end{codeidee}
+
+\begin{codeinfo}
+Les \textsf{commandes} présentés seront explicités via leur \textsf{syntaxe} avec les \textsf{options} ou \textsf{arguments}.
+
+Autant que faire se peut, des exemples/illustrations/remarques seront proposés à chaque fois.
+
+\smallskip
+
+Les \textsf{codes} seront présentés dans des \textsf{boîtes} \textcolor{red!75!black}{{\small \faCode} Code \LaTeX}, si possible avec la \textsf{sortie} dans la même boîte, et sinon la \textsf{sortie} sera visible dans des \textsf{boîtes} \textcolor{red!75!black}{{\small \faArrowAltCircleRight[regular]} Sortie \LaTeX}. Les \textsf{clés} ou \textsf{options} seront présentées dans des \textsf{boîtes} \textcolor{ForestGreen}{{\small \faPaperclip} Clés}.
+\end{codeinfo}
+
+\part{Les commandes}
+
+\section{La commande simple \og CarteJeu \fg}
+
+\subsection{Introduction}
+
+\begin{codeinfo}
+La commande \ctex{AffCarteJeu} affiche une carte, avec un système de clés/options
+\end{codeinfo}
+
+\begin{codetex}[]
+\AffCarteJeu{VP}\AffCarteJeu{10K}\AffCarteJeu{AC}\AffCarteJeu{DosBleu}\AffCarteJeu{DT}\\ \\
+\AffCarteJeu[TypeJeu=Tarot]{VP}\AffCarteJeu[TypeJeu=Tarot]{Dos}
+\AffCarteJeu[TypeJeu=Tarot]{Exc}\AffCarteJeu[TypeJeu=Tarot]{1AT}
+\AffCarteJeu[TypeJeu=Tarot]{10K}\AffCarteJeu[TypeJeu=Tarot]{18AT}
+\end{codetex}
+
+\subsection{Noms de cartes}
+
+\begin{codeinfo}
+Les cartes étant des \textbf{images}, leur nom 
+est fixé suivant le modèle suivant (typiquement \texttt{<hauteur>.<couleur>} ) avec quelques spécificités :
+
+\begin{itemize}
+	\item cartes classiques pour Belote/Bataille/Poker :
+	\begin{itemize}
+		\item \texttt{2C}, \texttt{3C}, \ldots, \texttt{DC}, \texttt{RC}, \texttt{AC}\dotfill\Cle{Cœur}
+		\item \texttt{2P}, \texttt{3P}, \ldots, \texttt{DP}, \texttt{RP}, \texttt{AP}\dotfill\Cle{Pique}
+		\item \texttt{2K}, \texttt{3K}, \ldots, \texttt{DK}, \texttt{RK}, \texttt{AK}\dotfill\Cle{Carreau}
+		\item \texttt{2T}, \texttt{3T}, \ldots, \texttt{DT}, \texttt{RT}, \texttt{AT}\dotfill\Cle{Trèfle}
+		\item \texttt{JN}, \texttt{JR}\dotfill\Cle{Joker}
+		\item \texttt{DosRouge}, \texttt{DosBleu}, \ldots\dotfill\Cle{Dos}
+	\end{itemize}
+	\item cartes de Tarot  :
+	\begin{itemize}
+		\item \texttt{2C}, \texttt{3C}, \ldots, \texttt{CC}, \ldots, \texttt{AC}\dotfill\Cle{Cœur}
+		\item \texttt{2P}, \texttt{3P}, \ldots, \texttt{CP}, \ldots, \texttt{AP}\dotfill\Cle{Pique}
+		\item \texttt{2K}, \texttt{3K}, \ldots, \texttt{CK}, \ldots, \texttt{AK}\dotfill\Cle{Carreau}
+		\item \texttt{2T}, \texttt{3T}, \ldots, \texttt{CT}, \ldots, \texttt{AT}\dotfill\Cle{Trèfle}
+		\item \texttt{Exc}, \texttt{1AT}, \texttt{2AT}, \ldots, \texttt{20T}, \texttt{21AT}\dotfill\Cle{Atouts}
+		\item \texttt{Dos}\dotfill\Cle{Dos}
+	\end{itemize}
+\end{itemize}
+\end{codeinfo}
+
+\subsection{Clés et options}
+
+\begin{codetex}[listing only]
+\AffCarteJeu[options]{<carte>}
+\end{codetex}
+
+\begin{codecles}
+Concernant les \Cle{options} :
+
+\begin{itemize}
+	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, de la carte ; \hfill{}défaut \Cle{4.25}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker} ou \Cle{Tarot}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{Rotation} pour une éventuelle rotation de la carte ; \hfill{}défaut \Cle{0}
+	\item la clé \Cle{AlignementV} pour l'alignement vertical (lié à \ctex{raisebox} ou à \TikZ) ; \hfill{}défaut \Cle{0.5}
+	\item le booléen \Cle{Tikz} pour préciser que la carte est \textit{autonome}, dans un environnement \ctex{tikzpicture} ; \hfill{}défaut \Cle{false}
+	\item la clé \Cle{DecalageX} pour le décalage horizontal par rapport à l'origine (si \Cle{Tikz=false}) ; \hfill{}défaut \Cle{0}
+	\item la clé \Cle{DecalageY} pour le décalage vertical par rapport à l'origine (si \Cle{Tikz=false}) ; \hfill{}défaut \Cle{0}
+	\item le booléen \Cle{TikzAutonome} pour basculer d'un environnement \TikZ{} à une commande \TikZ. \hfill{}défaut \Cle{true}
+\end{itemize}
+\end{codecles}
+
+\begin{codeinfo}
+Concernant la clé \Cle{AlignementV}, elle peut être  :
+
+\begin{itemize}
+	\item donnée sous forme décimale entre 0 et 1 pour l'utilisation standard ;
+	\item choisie parmi 0, 0.5 et 1 pour l'utilisation via le mode \Cle{Tikz}.
+\end{itemize}
+\end{codeinfo}
+
+\begin{codeinfo}
+Concernant la clé \Cle{TikzAutonome} est plutôt une clé utilisée \textit{interne}, elle peut être utilisée pour intégrer une carte dans un environnement \TikZ{} déjà créé, pour une utilisation complètement personnalisé des cartes !
+
+\smallskip
+
+Il est à noter que la commande (en \textit{interne}) est liée à un \textit{sous}-environnement \ctex{scope}.
+\end{codeinfo}
+
+
+\begin{codetex}[]
+En mode normal, \AffCarteJeu{VP} ou \AffCarteJeu[AlignementV=0]{DosRouge} ou
+\AffCarteJeu[AlignementV=1]{10K} ou \AffCarteJeu[TypeJeu=Tarot,AlignementV=0.33,Rotation=25]{10AT}.
+
+\smallskip
+
+En mode \TikZ, \AffCarteJeu[Hauteur=2.75,Tikz]{VP}
+ou \AffCarteJeu[Hauteur=2.75,AlignementV=0,Tikz]{DosVert}
+ou \AffCarteJeu[Hauteur=2.75,AlignementV=1,Tikz]{10K}
+ou \AffCarteJeu[Hauteur=2.75,TypeJeu=Tarot,AlignementV=0.33,Rotation=-25]{10AT}.
+
+\smallskip
+
+On obtient la main \AffCarteJeu[Hauteur=2]{VP}\AffCarteJeu[Hauteur=2]{10K}
+\AffCarteJeu[Hauteur=2]{AK}\AffCarteJeu[Hauteur=2]{JN}\AffCarteJeu[Hauteur=2]{7P}.
+\end{codetex}
+
+\section{Main de cartes}
+
+\subsection{Introduction}
+
+\begin{codeidee}
+La commande précédente, relativement simple, ne fait \textit{que} placer une image dans un le document, il sera peut-être plus intéressant d'utiliser les commandes qui suivent, afin de créer des \textit{mains} de cartes, aléatoires ou non !
+\end{codeidee}
+
+\begin{codeattention}
+Les commandes pour créer des \textit{mains} sont obligatoirement liées à des environnement \ctex{tikzpicture} autonomes !
+\end{codeattention}
+
+\begin{codetex}[listing only]
+\CartesJeu[options]{<liste de cartes>}
+\end{codetex}
+
+\subsection{Clés et options}
+
+\begin{codecles}
+L'argument \textit{mandataire} correspond à la liste des cartes à afficher, sous la forme 
+
+\begin{itemize}
+	\item \texttt{<carte1> § <carte2> § ... § <carten>}.
+\end{itemize}
+
+Les \Cle{options} sont les suivantes :
+
+\begin{itemize}
+	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, des cartes ; \hfill{}défaut \Cle{4.25}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker} ou \Cle{Tarot}) pour spécifier les cartes à utiliser ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{EspH} correspond à coefficient d'espacement horizontal (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{1}
+	\item la clé \Cle{EspH} correspond à coefficient d'espacement vertical (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{0}
+	\item le booléen \Cle{Eventail} pour une présentation en éventail ; \hfill{}défaut \Cle{false}
+	\item la clé \Cle{Rotation} pour l'angle entre les cartes en mode \Cle{Eventail}  ; \hfill{}défaut \Cle{10}
+	\item la clé \Cle{AlignementV} pour l'alignement vertical lié à \TikZ{}\hfill{}défaut \Cle{0.5}
+\end{itemize}
+\end{codecles}
+
+\begin{codetex}[]
+\CartesJeu{7K § 8P § DT § AC}
+~ou \CartesJeu[Eventail,EspH=0,EspV=0.1]{7K § 8P § DT § AC}
+~ou \CartesJeu[Eventail,EspH=0.5]{7K § 8P § DT § AC}
+\end{codetex}
+
+\begin{codeinfo}
+Pour une main \textit{horizontale}, seule la clé \Cle{EspH} est importante, et une valeur proche de 1 donne des résultats intéressants.
+
+\smallskip
+
+Pour une main \textit{éventail}, les deux espacements peuvent être modifiés, afin d'avoir un rendu satisfaisant pour l'utilisateur.
+
+\smallskip
+
+Les exemples proposés dans cette documentation permettent de se rendre compte de valeurs possibles pour un rendu satisfaisant.
+\end{codeinfo}
+
+\begin{codetex}[]
+\CartesJeu[TypeJeu=Tarot]%
+	{Exc § 1AT § CC § 8T § 2K § 5AT § 2AT § DP § 7T § 10C § 19AT § VP}
+
+\smallskip
+
+\CartesJeu[TypeJeu=Tarot,EspH=1,EspV=-0.15,Hauteur=2.25]%
+	{Exc § 1AT § CC § 8T § 2K § 5AT § 2AT § DP § 7T § 10C § 19AT § VP}
+
+\smallskip
+
+Ça c'est une belle poignée ! \CartesJeu[Eventail,Hauteur=3,TypeJeu=Tarot,EspH=0,EspV=0.1]%
+	{Exc § 1AT § 2AT § 3AT § 4AT § 5AT § 6AT § %
+	10AT § 11AT § 15AT § 16AT § 19AT § 20AT § 21AT}
+
+\smallskip
+
+Et un chien qui en a  : \CartesJeu[Eventail,Hauteur=2,TypeJeu=Tarot,EspH=0.5,EspV=0.15,Rotation=20]%
+	{DK § 10AT § 16AT § VP § 1AT}
+\end{codetex}
+
+\pagebreak
+
+\section{Mains aléatoires}
+
+\subsection{Introduction}
+
+\begin{codeidee}
+L'idée est ici de proposer une commande, similaire à la précédente, mais qui permet de \textbf{tirer au hasard} un certain nombre de cartes pour créer une main.
+\end{codeidee}
+
+\begin{codetex}[listing only]
+\CartesJeuAleatoire[<options>]{<nombre de cartes>}
+\end{codetex}
+
+\begin{codetex}[]
+Voilà de quoi d'obtenir une main aléatoire de Poker :
+
+\CartesJeuAleatoire{5}
+\end{codetex}
+
+\subsection{Clés et options}
+
+\begin{codecles}
+Les \Cle{options} sont les suivantes :
+
+\begin{itemize}
+	\item la clé \Cle{Hauteur} correspond à la hauteur voulue, en cm, des cartes ; \hfill{}défaut \Cle{4.25}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker} ou \Cle{Tarot} ou \Cle{Belote} ou \Cle{Bataille}) ; \hfill{}défaut \Cle{Poker}
+	\item la clé \Cle{EspH} correspond à coefficient d'espacement horizontal (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{1}
+	\item la clé \Cle{EspH} correspond à coefficient d'espacement vertical (\textit{proche} du cm en taille réelle) entre les cartes ; \hfill{}défaut \Cle{0}
+	\item le booléen \Cle{Eventail} pour une présentation en éventail ; \hfill{}défaut \Cle{false}
+	\item la clé \Cle{Rotation} pour l'angle entre les cartes en mode \Cle{Eventail}  ; \hfill{}défaut \Cle{10}
+	\item la clé \Cle{AlignementV} pour l'alignement vertical lié à \TikZ{}\hfill{}défaut \Cle{0.5}
+\end{itemize}
+\end{codecles}
+
+\begin{codeinfo}
+En ce qui concerne les \textit{jeux} disponibles (non modifiables) :
+
+\begin{itemize}
+	\item \Cle{Poker} : 52 cartes (sans Joker) ;
+	\item \Cle{Belote} : 32 cartes (sans Joker) ;
+	\item \Cle{Bataille} : 54 cartes (avec Jokers) ;
+	\item \Cle{Tarot} : 78 cartes.
+\end{itemize}
+\end{codeinfo}
+
+\pagebreak
+
+\begin{codetex}[]
+\textbf{\large Belote :} \\
+
+\CartesJeuAleatoire[Hauteur=2,TypeJeu=Belote]{8} ou \CartesJeuAleatoire[Hauteur=2,TypeJeu=Belote]{8}.\\
+
+\textbf{\large Poker :} \\
+
+\CartesJeuAleatoire[Hauteur=3,Eventail,EspH=0,EspV=0.1]{5} ou  \CartesJeuAleatoire[Hauteur=3,Eventail,EspH=0,EspV=0.1]{5}.\\
+
+\textbf{\large Bataille :} \\
+
+\CartesJeuAleatoire[Hauteur=2.25,TypeJeu=Bataille]{27}\\
+
+\textbf{\large Tarot :} \\
+
+\CartesJeuAleatoire[Hauteur=3.25,TypeJeu=Tarot]{10} ou~
+\CartesJeuAleatoire[Hauteur=3.25,Eventail,TypeJeu=Tarot,EspH=0,EspV=0.1]{10}
+\end{codetex}
+
+\pagebreak
+
+\section{\textit{Mini}-Cartes}
+
+\subsection{Introduction}
+
+\begin{codeidee}
+L'idée est ici de proposer des commandes pour afficher des \textit{mini-}cartes, utilisables en mode ligne, sans utiliser les images précédentes.
+
+\smallskip
+
+Ces \textit{mini-}cartes sont des figures \TikZ, alignées verticalement sur leur \textit{baseline}.
+\end{codeidee}
+
+\begin{codetex}[listing only]
+\MiniCarteJeu[<options>]{<carte>}
+\end{codetex}
+
+\begin{codetex}[]
+Si on met du texte sur la ligne du dessus, on peut voir le résultat.\\
+Voilà des exemples de mini-cartes, \MiniCarteJeu{7.K}\MiniCarteJeu{1.AT}\MiniCarteJeu{V.K}\MiniCarteJeu{10.C}, intégrables dans un paragraphe.\\
+Si on met du texte sur la ligne du dessous, on peut voir le résultat.
+\end{codetex}
+
+\subsection{Noms des \textit{mini-}cartes}
+
+\begin{codeinfo}
+Pour des raisons internes au code, les cartes doivent être saisies suivant la nomenclature (noter l'utilisation du \ctex{.} pour séparer la hauteur de la couleur !)  :
+
+\begin{itemize}
+	\item \texttt{2.C}, \texttt{3.C}, \ldots, \texttt{C.C}, \texttt{D.C}, \texttt{R.C}, \texttt{A.C}\dotfill\Cle{Cœur}
+	\item \texttt{2.P}, \texttt{3.P}, \ldots, \texttt{C.P}, \texttt{D.P}, \texttt{R.P}, \texttt{A.P}\dotfill\Cle{Pique}
+	\item \texttt{2.K}, \texttt{3.K}, \ldots, \texttt{C.K}, \texttt{D.K}, \texttt{R.K}, \texttt{A.K}\dotfill\Cle{Carreau}
+	\item \texttt{2.T}, \texttt{3.T}, \ldots, \texttt{K.T}, \texttt{D.T}, \texttt{R.T}, \texttt{A.T}\dotfill\Cle{Trèfle}
+	\item \texttt{J.N}, \texttt{J.R}\dotfill\Cle{Joker}
+	\item \texttt{Exc}, \texttt{1.AT}, \texttt{2.AT}, \ldots, \texttt{20.T}, \texttt{21.AT}\dotfill\Cle{Atouts}
+\end{itemize}
+\end{codeinfo}
+
+\begin{codeinfo}
+Les \textit{mini-}cartes d'atout pour le Tarot sont présentées avec un fond coloré, et avec un symbole en étoile.
+\end{codeinfo}
+
+\subsection{Clés et options}
+
+\begin{codecles}
+Quelques \Cle{options} pour les \textit{mini-}cartes :
+
+\begin{itemize}
+	\item la clé \Cle{Largeur} pour gérer la largeur des miniatures ; \hfill{}défaut \Cle{0.55cm}
+	\item la clé \Cle{FondAtout} pour gérer la couleur de fond pour les atouts. \hfill{}défaut \Cle{PeachPuff}
+\end{itemize}
+\end{codecles}
+
+\begin{codetex}[]
+\foreach \EECARTE in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}{\MiniCarteJeu[Largeur=0.75cm]{\EECARTE.K}}\\
+\MiniCarteJeu[FondAtout=LightSkyBlue,Largeur=0.75cm]{Exc}%
+\foreach \EECARTE in {1,2,...,21}{\MiniCarteJeu[FondAtout=LightSkyBlue,Largeur=0.75cm]{\EECARTE.AT}}
+\end{codetex}
+
+\subsection{\textit{Mini}-Mains et \textit{mini}-mains aléatoires}
+
+\begin{codeidee}
+Comme pour les cartes \textit{classiques}, il existe deux commandes pour des \textit{mains} de \textit{mini-}cartes, mais uniquement en présentation horizontale/côte-à-côte.
+\end{codeidee}
+
+\begin{codetex}[listing only]
+\MiniCartesJeu[<options>]{<liste de cartes>}
+
+\MiniCartesJeuAleatoire[<options>]{<liste de cartes>}
+\end{codetex}
+
+\begin{codecles}
+Les \Cle{Clés} sont les mêmes que pour la commande individuelle, avec en plus :
+
+\begin{itemize}
+	\item la clé \Cle{TypeJeu} (parmi \Cle{Poker} ou \Cle{Tarot} ou \Cle{Belote} ou \Cle{Bataille}). \hfill{}défaut \Cle{Poker}
+\end{itemize}
+\end{codecles}
+
+\begin{codetex}[]
+\textbf{\large Saisie de mains : }\\
+\MiniCartesJeu{7.K § A.P § D.T § V.K § 10.C § C.T} et~
+\MiniCartesJeu{Exc § 1.AT § C.C § 8.T § 2.K § 5.AT § 2.AT § D.P § 7.T § 10.C § 19.AT § V.P}\\
+
+\textbf{\large Poker : }\\
+\MiniCartesJeuAleatoire{5} ou \MiniCartesJeuAleatoire{5} ou \MiniCartesJeuAleatoire{5} ou \MiniCartesJeuAleatoire{5}.\\
+
+\textbf{\large Belote :}\\
+\MiniCartesJeuAleatoire[TypeJeu=Belote]{8} ou \MiniCartesJeuAleatoire[TypeJeu=Belote]{8} ou \MiniCartesJeuAleatoire[TypeJeu=Belote]{8}.\\
+
+\textbf{\large Bataille : }\\
+\MiniCartesJeuAleatoire[TypeJeu=Bataille]{12} ou \MiniCartesJeuAleatoire[TypeJeu=Bataille]{12}.\\
+
+\textbf{\large Tarot : }\\
+\MiniCartesJeuAleatoire[TypeJeu=Tarot]{10} ou \MiniCartesJeuAleatoire[TypeJeu=Tarot]{10}.
+\end{codetex}
+
+\pagebreak
+
+\part{Compléments}
+
+\section{Cartes disponibles}
+
+\subsection{Poker/Bataille/Belote}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.75]{#1P}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.75]{#1C}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.75]{#1K}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,D,R,A}\do{\AffCarteJeu[Hauteur=1.75]{#1T}}
+
+\AffCarteJeu[Hauteur=1.75]{JN}\AffCarteJeu[Hauteur=1.75]{JR}%
+\xintFor #1 in {Bleu,BleuVert,Fuchsia,Gris,Jaune,Marron,Navy,Noir,Olive,Vert,Violet}\do{\AffCarteJeu[Hauteur=1.75]{Dos#1}}
+
+\subsection{Cartes Tarot}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.75]{#1P}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.75]{#1C}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.75]{#1K}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.75]{#1T}}
+
+\AffCarteJeu[TypeJeu=Tarot,Hauteur=2]{Exc}%
+\xintFor #1 in {1,2,3,4,5,6,7,8,9,10}\do{\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.75]{#1AT}}%
+\AffCarteJeu[TypeJeu=Tarot,Hauteur=2]{Dos}
+
+\xintFor #1 in {11,12,13,14,15,16,17,18,19,20,21}\do{\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.75]{#1AT}}%
+\AffCarteJeu[TypeJeu=Tarot,Hauteur=1.75]{Dos}
+
+\pagebreak
+
+\subsection{MiniCartes}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\MiniCarteJeu{#1.P}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\MiniCarteJeu{#1.C}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\MiniCarteJeu{#1.K}}
+
+\xintFor #1 in {2,3,4,5,6,7,8,9,10,V,C,D,R,A}\do{\MiniCarteJeu{#1.T}}
+
+\MiniCarteJeu{J.N}\MiniCarteJeu{J.R}
+
+\medskip
+
+\MiniCarteJeu{Exc}%
+\xintFor #1 in {1,2,3,4,5,6,7,8,9,10}\do{\MiniCarteJeu{#1.AT}}
+
+\xintFor #1 in {11,12,13,14,15,16,17,18,19,20,21}\do{\MiniCarteJeu{#1.AT}}%
+
+\section{Carte simple dans un environnement \TikZ}
+
+\begin{codeidee}
+La commande simple, avec l'option \Cle{TikzAutonome=false} permet à l'utilisateur de gérer les cartes dans un environnement \ctex{tikzpicture} \textit{indépendant}.
+
+\smallskip
+
+L'\textit{origine} des cartes est fixée, au coin bas-gauche, et la \Cle{Rotation} éventuelle est appliquée après la translation gérée par les \Cle{DecalageXY}.
+\end{codeidee}
+
+\begin{codetex}[]
+\begin{tikzpicture}
+	\draw[thin,lightgray] (-5,-5) grid (5,3) ; %grille rajoutée pour la lisibilité du code
+	\foreach \ptsupport in {(0,0),(3,-4),(-3,-1),(-2,-3.5),(2,2.75)}%
+		{\filldraw[Gray] \ptsupport circle[radius=2pt] ;}  %poits rajouté pour la lisibilité du code
+	\foreach \x in {-5,-4,...,5} \draw[lightgray] (\x,-5) node[below,font=\small] {\x} ;
+	\foreach \y in {-5,-4,...,3} \draw[lightgray] (-5,\y) node[left,font=\small] {\y} ;
+	\AffCarteJeu[Hauteur=2,Tikz=true,TikzAutonome=false]%
+		{10C}
+	\AffCarteJeu[Hauteur=2.5,Tikz=true,TikzAutonome=false,DecalageX=3,DecalageY=-4]%
+		{JN}
+	\AffCarteJeu[Hauteur=3,Tikz=true,TikzAutonome=false,DecalageX=-3,DecalageY=-1,Rotation=20]%
+		{JR}
+	\AffCarteJeu[Hauteur=1.75,Tikz=true,TikzAutonome=false,DecalageX=-2,DecalageY=-3.5,Rotation=-50]%
+		{DosBleu}
+	\AffCarteJeu%
+		[TypeJeu=Tarot,Hauteur=2.75,Tikz=true,TikzAutonome=false,DecalageX=2,DecalageY=2.75,Rotation=-90]%
+		{18AT}
+\end{tikzpicture}
+\end{codetex}
+
+\end{document}
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--- trunk/Master/texmf-dist/doc/latex/jeuxcartes/README.md	                        (rev 0)
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@@ -0,0 +1,9 @@
+JeuxCartes is a package with playing cards.
+--------------------------------------------------
+JeuxCartes est un package avec des cartes à jouer.
+--------------------------------------------------
+Author : Cédric Pierquet
+email : cpierquet at outlook.fr
+Licence : Released under the LaTeX Project Public License v1.3c or later, see http://www.latex-project.org/lppl.txt
+Poker cards Image's Licence : LGPL-2.1 license https://github.com/htdebeer/SVG-cards
+Tarot cards Image's Licence : Public Domain https://freesvg.org/
\ No newline at end of file


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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-6P.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-6T.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-7C.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-7K.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-7P.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-7T.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-8C.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-8K.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-8P.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-8T.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-9C.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-9K.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-9P.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-9T.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-AC.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-AK.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-AP.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-AT.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DC.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DK.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DP.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DT.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosArgent.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosBase.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosBleu.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosBleuFonce.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosBleuVert.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosCyan.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosFuchsia.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosGris.png	2022-10-26 20:03:59 UTC (rev 64826)
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Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosGris.png
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosJaune.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosMarron.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosNavy.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosNoir.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosNoir.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosOlive.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosRouge.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosVert.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosVertCitron.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosVertCitron.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosViolet.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-DosViolet.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-JN.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-JR.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-RC.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-RK.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-RP.png	2022-10-26 20:03:59 UTC (rev 64826)
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___________________________________________________________________
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-RT.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-VC.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-VK.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-VP.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Poker-VT.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-10AT.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-10K.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-10P.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-10T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-10T.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-11AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-11AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-12AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-12AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-13AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-13AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-14AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-14AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-15AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-15AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-16AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-16AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-17AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-17AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-18AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-18AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-19AT.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-1AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-1AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-20AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-20AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-21AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-21AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2C.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2C.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2K.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2K.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2P.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-2T.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3C.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3C.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3K.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3K.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3P.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3P.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-3T.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4C.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4C.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4K.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4K.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4P.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4P.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-4T.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5C.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5C.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5K.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5K.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5P.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5P.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-5T.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6C.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6C.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6K.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6K.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6P.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6P.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-6T.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7AT.png	2022-10-26 20:03:59 UTC (rev 64826)
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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7C.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7C.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7K.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7K.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7P.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7P.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-7T.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8C.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8C.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8K.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8K.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8P.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8P.png	2022-10-26 20:06:21 UTC (rev 64827)

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===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-8T.png	2022-10-26 20:06:21 UTC (rev 64827)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9AT.png
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9C.png
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9C.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9C.png	2022-10-26 20:06:21 UTC (rev 64827)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9K.png
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9K.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9K.png	2022-10-26 20:06:21 UTC (rev 64827)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9P.png
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9P.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9P.png	2022-10-26 20:06:21 UTC (rev 64827)

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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9T.png
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9T.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-9T.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AC.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AC.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AK.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AK.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AP.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AP.png	2022-10-26 20:06:21 UTC (rev 64827)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AP.png
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Index: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AT.png
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-AT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CC.png	2022-10-26 20:03:59 UTC (rev 64826)
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CK.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CK.png	2022-10-26 20:06:21 UTC (rev 64827)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CK.png
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CP.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CP.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CT.png	2022-10-26 20:06:21 UTC (rev 64827)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-CT.png
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DC.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DC.png	2022-10-26 20:06:21 UTC (rev 64827)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DC.png
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DK.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DK.png	2022-10-26 20:06:21 UTC (rev 64827)

Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DK.png
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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DP.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DP.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DT.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-DT.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-Dos.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-Dos.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-Exc.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-Exc.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-RC.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-RC.png	2022-10-26 20:06:21 UTC (rev 64827)

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--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-RK.png	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/CaJ-Tarot-RK.png	2022-10-26 20:06:21 UTC (rev 64827)

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Added: trunk/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
===================================================================
--- trunk/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty	                        (rev 0)
+++ trunk/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty	2022-10-26 20:06:21 UTC (rev 64827)
@@ -0,0 +1,368 @@
+% Author     : C. Pierquet
+% licence    : Released under the LaTeX Project Public License v1.3c
+% or later, see http://www.latex-project.org/lppl.txtf
+% Poker cards Image's Licence : LGPL-2.1 license https://github.com/htdebeer/SVG-cards
+% Tarot cards Image's Licence : Public Domain https://freesvg.org/deck-of-french-tarot-playing-cards
+
+\NeedsTeXFormat{LaTeX2e}
+\ProvidesPackage{JeuxCartes}[2022/10/26 v0.1.2 Jeux de cartes]
+% 0.1.2	Modification du nom (et de la source) des images de Tarot (CC0)
+% 0.1.1	Ajout de commandes pour des mini-cartes
+% 0.1	Version initiale
+
+%------Packages utiles
+\RequirePackage{graphicx}
+\RequirePackage[table,svgnames]{xcolor}
+\RequirePackage{tikz}
+\RequirePackage{pgf,pgffor}
+\RequirePackage{xfp}
+\RequirePackage{listofitems}
+\RequirePackage{xstring}
+\RequirePackage{xparse}
+\RequirePackage{simplekv}
+\RequirePackage{xinttools}
+\RequirePackage{randomlist}
+\RequirePackage{pifont}
+%librairies tikz
+\usetikzlibrary{calc,scopes}
+%images venant de https://github.com/htdebeer/SVG-cards
+%images venant de https://freesvg.org/deck-of-french-tarot-playing-cards
+
+%------Commande en ligne (includegraphics) via raisebox/rotatebox ou tikz
+\defKV[AffCarteJeu]{%
+	Hauteur=\def\AffCarteJeuHauteur{#1},%
+	DecalageX=\def\AffCarteJeuDecalageX{#1},%
+	DecalageY=\def\AffCarteJeuDecalageY{#1},%
+	Rotation=\def\AffCarteJeuRotation{#1},%
+	AlignementV=\def\AffCarteJeuAlignementV{#1},%
+	TypeJeu=\def\AffCarteJeuType{#1}
+}
+\setKVdefault[AffCarteJeu]{%
+	Hauteur=4.25,%
+	Tikz=false,%pour placer la commande dans un environnement tikz ou en raisebox,
+	TikzAutonome=true,%pour déjà mettre l'image dans du tikz
+	DecalageX=0,%
+	DecalageY=0,%
+	Rotation=0,%
+	AlignementV=0.5,%
+	TypeJeu=Poker
+}
+
+\NewDocumentCommand\AffCarteJeu{ O{} m }{%1=options,2=cartenommée
+	\useKVdefault[AffCarteJeu]%
+	\setKV[AffCarteJeu]{#1}%
+	%cas poker
+	\IfStrEq{\AffCarteJeuType}{Poker}%poker
+		{\def\CartePrefixe{CaJ-Poker-}}{}%
+	\IfStrEq{\AffCarteJeuType}{Tarot}%tarot
+		{\def\CartePrefixe{CaJ-Tarot-}}{}%
+	%transformation valign en tikz
+	\def\OptionTikzCBB{current bounding box.center}%
+	\IfStrEq{\AffCarteJeuAlignementV}{0}%
+		{\def\OptionTikzCBB{current bounding box.south}}{}%
+	\IfStrEq{\AffCarteJeuAlignementV}{1}%
+		{\def\OptionTikzCBB{current bounding box.north}}{}%
+	%affichage
+	\ifboolKV[AffCarteJeu]{Tikz}%
+		{%
+			\ifboolKV[AffCarteJeu]{TikzAutonome}%
+				{%
+					{\tikz[baseline=(\OptionTikzCBB)] \draw (\AffCarteJeuDecalageX,\AffCarteJeuDecalageY) node[above right=0pt,inner sep=0pt,outer sep=0pt,rotate=\AffCarteJeuRotation] {\includegraphics[height=\AffCarteJeuHauteur cm]{\CartePrefixe#2}} ;}%
+				}%
+				{%
+					\begin{scope}[shift={(\AffCarteJeuDecalageX,\AffCarteJeuDecalageY)}]%
+						\draw (0,0) node[above right=0pt,inner sep=0pt,outer sep=0pt,rotate=\AffCarteJeuRotation] {\includegraphics[height=\AffCarteJeuHauteur cm]{\CartePrefixe#2}} ;%
+					\end{scope}%
+				}%
+		}%
+		{%
+			\rotatebox[origin=c]{\AffCarteJeuRotation}{\raisebox{-\AffCarteJeuAlignementV\height}{\includegraphics[height=\AffCarteJeuHauteur cm]{\CartePrefixe#2}}}%
+		}%
+}
+
+%------commande main cartes
+\defKV[AffMainCartes]{%
+	Hauteur=\def\MainHauteur{#1},%
+	EspH=\def\MainDecalH{#1},%
+	EspV=\def\MainDecalV{#1},%
+	Rotation=\def\MainRotation{#1},%
+	TypeJeu=\def\MainJeuType{#1},%
+	AlignementV=\def\MainAlignementV{#1}
+}
+\setKVdefault[AffMainCartes]{%
+	Hauteur=4.25,%
+	EspH=1,%
+	EspV=0,%
+	Rotation=10,%
+	Eventail=false,%
+	TypeJeu=Poker,%
+	AlignementV=0.5
+}
+
+\NewDocumentCommand\CartesJeu{ O{} m }{%1=options,2=listecartes
+	\useKVdefault[AffMainCartes]%
+	\setKV[AffMainCartes]{#1}%
+	%calculs et traitement des variables
+	\ignoreemptyitems%
+	\setsepchar{§}%
+	\readlist*\ListeCartesMain{#2}%
+	\def\NbCartesMain{\ListeCartesMainlen}%nbcartes
+	\IfStrEq{\MainJeuType}{Poker}%poker
+		{\def\HauteurGenerique{8.5}\def\CarteMainPrefixe{CaJ-Poker-}}{}%
+	\IfStrEq{\MainJeuType}{Tarot}%tarot
+		{\def\HauteurGenerique{5.5}\def\CarteMainPrefixe{CaJ-Tarot-}}{}%
+	\def\EchelleCarteDecalage{\fpeval{\MainHauteur/\HauteurGenerique}}%
+	%transformation valign en tikz
+	\def\OptionTikzCBB{current bounding box.center}%
+	\IfStrEq{\MainAlignementV}{0}%
+		{\def\OptionTikzCBB{current bounding box.south}}{}%
+	\IfStrEq{\MainAlignementV}{1}%
+		{\def\OptionTikzCBB{current bounding box.north}}{}%
+	%environnement tikzpicture
+	\begin{tikzpicture}[baseline=(\OptionTikzCBB)]%
+		\foreach \i in {1,2,...,\ListeCartesMainlen}{%
+		\itemtomacro\ListeCartesMain[\i]\CarteMain%
+		\ifboolKV[AffMainCartes]{Eventail}%
+			{%
+				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
+				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
+				\def\DecAngleMain{\fpeval{0.5*\NbCartesMain*\MainRotation}}%
+				\AffCarteJeu[TypeJeu=\MainJeuType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainRotation}]{\CarteMain}%
+			}%
+			{%
+				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
+				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
+				\AffCarteJeu[TypeJeu=\MainJeuType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMain}%
+			}%
+		}%finpour
+	\end{tikzpicture}%
+}
+
+%------commande main aléatoire
+\defKV[AffMainAleaCartes]{%
+	Hauteur=\def\MainHauteur{#1},%
+	EspH=\def\MainDecalH{#1},%
+	EspV=\def\MainDecalV{#1},%
+	Rotation=\def\MainRotation{#1},%
+	TypeJeu=\def\MainJeuType{#1},%
+	AlignementV=\def\MainAlignementV{#1}
+}
+\setKVdefault[AffMainAleaCartes]{%
+	Hauteur=4.25,%
+	EspH=1,%
+	EspV=0,%
+	Rotation=10,%
+	Eventail=false,%
+	TypeJeu=Poker,%
+	AlignementV=0.5
+}
+
+\xdef\CartesJeuPoker{2P,3P,4P,5P,6P,7P,8P,9P,10P,VP,DP,RP,AP,2T,3T,4T,5T,6T,7T,8T,9T,10T,VT,DT,RT,AT,2C,3C,4C,5C,6C,7C,8C,9C,10C,VC,DC,RC,AC,2K,3K,4K,5K,6K,7K,8K,9K,10K,VK,DK,RK,AK}%
+\xdef\CartesJeuBelote{7P,8P,9P,10P,VP,DP,RP,AP,7T,8T,9T,10T,VT,DT,RT,AT,7C,8C,9C,10C,VC,DC,RC,AC,7K,8K,9K,10K,VK,DK,RK,AK}%
+\xdef\CartesJeuBataille{2P,3P,4P,5P,6P,7P,8P,9P,10P,VP,DP,RP,AP,2T,3T,4T,5T,6T,7T,8T,9T,10T,VT,DT,RT,AT,2C,3C,4C,5C,6C,7C,8C,9C,10C,VC,DC,RC,AC,2K,3K,4K,5K,6K,7K,8K,9K,10K,VK,DK,RK,AK,JN,JR}%
+\xdef\CartesJeuTarot{2P,3P,4P,5P,6P,7P,8P,9P,10P,VP,CP,DP,RP,AP,2T,3T,4T,5T,6T,7T,8T,9T,10T,VT,CT,DT,RT,AT,2C,3C,4C,5C,6C,7C,8C,9C,10C,VC,CC,DC,RC,AC,2K,3K,4K,5K,6K,7K,8K,9K,10K,VK,CK,DK,RK,AK,1AT,2AT,3AT,4AT,5AT,6AT,7AT,8AT,9AT,10AT,11AT,12AT,13AT,14AT,15AT,16AT,17AT,18AT,19AT,20AT,21AT,Exc}%
+\NewList{CartesJeuMelange}
+
+\NewDocumentCommand\CartesJeuAleatoire{ O{} m }{%1=options,2=nbcartes
+	\useKVdefault[AffMainAleaCartes]%
+	\setKV[AffMainAleaCartes]{#1}%
+	%calculs et traitement des variables
+	\IfStrEq{\MainJeuType}{Poker}%poker
+		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,52-#2)}}}{}%
+	\IfStrEq{\MainJeuType}{Bataille}%bataille
+		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,54-#2)}}}{}%
+	\IfStrEq{\MainJeuType}{Belote}%poker
+		{\def\HauteurGenerique{8.5}\def\CarteMainType{Poker}\xdef\CarteDebutRand{\fpeval{randint(0,32-#2)}}}{}%
+	\IfStrEq{\MainJeuType}{Tarot}%tarot
+		{\def\HauteurGenerique{6.375}\def\CarteMainType{Tarot}\xdef\CarteDebutRand{\fpeval{randint(0,78-#2)}}}{}%
+	%échelle relative des cartes
+	\def\EchelleCarteDecalage{\fpeval{\MainHauteur/\HauteurGenerique}}%
+	%transformation valign en tikz
+	\def\OptionTikzCBB{current bounding box.center}%
+	\IfStrEq{\MainAlignementV}{0}%
+		{\def\OptionTikzCBB{current bounding box.south}}{}%
+	\IfStrEq{\MainAlignementV}{1}%
+		{\def\OptionTikzCBB{current bounding box.north}}{}%
+	%melange du jeu
+	\ClearList{CartesJeuMelange}%
+	\IfStrEq{\MainJeuType}{Poker}%si c'est le poker
+		{%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuPoker}}%
+			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+		}%
+		{}%
+	\IfStrEq{\MainJeuType}{Bataille}%si c'est la bataille
+		{%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBataille}}%
+			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+		}%
+		{}%
+	\IfStrEq{\MainJeuType}{Belote}%si c'est le poker
+		{%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuBelote}}%
+			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+		}%
+		{}%
+	\IfStrEq{\MainJeuType}{Tarot}%si c'est le tarot
+		{%
+			\xintFor* ##1 in {\xintCSVtoList{\CartesJeuTarot}}%
+			\do{\InsertRandomItem{CartesJeuMelange}{##1}}%
+		}%
+		{}%
+	%environnement tikzpicture
+	\begin{tikzpicture}[baseline=(\OptionTikzCBB)]%
+		\foreach \i in {1,2,...,#2}{%
+			\GetItem{CartesJeuMelange}{\inteval{\CarteDebutRand+\i-1}}{CarteMainChoisie}%
+			%\itemtomacro\ListeCartesMain[\i]\CarteMain%
+			\ifboolKV[AffMainAleaCartes]{Eventail}%
+			{%
+				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
+				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
+				\def\DecAngleMain{\fpeval{0.5*#2*\MainRotation}}%
+				\AffCarteJeu[TypeJeu=\CarteMainType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageY=\MainOffset,DecalageX=\SecondOffset,Rotation={\DecAngleMain-(\i-1)*\MainRotation}]{\CarteMainChoisie}%
+			}%
+			{%
+				\def\MainOffset{\fpeval{\EchelleCarteDecalage*\MainDecalH*(\i-1)}}%
+				\def\SecondOffset{\fpeval{\EchelleCarteDecalage*\MainDecalV*(\i-1)}}%
+				\AffCarteJeu[TypeJeu=\CarteMainType,Tikz,TikzAutonome=false,Hauteur=\MainHauteur,DecalageX=\MainOffset,DecalageY=\SecondOffset]{\CarteMainChoisie}%
+			}%
+		}%finpour
+	\end{tikzpicture}%
+}
+
+%------commande mini-cartes
+\defKV[AffMiniCartes]{%
+	Largeur=\def\MiniCarteLargeur{#1},
+	FondAtout=\def\MiniCarteFondAtout{#1}
+}
+\setKVdefault[AffMiniCartes]{%
+	Largeur=0.55cm,%
+	FondAtout=PeachPuff
+}
+
+\NewDocumentCommand\MiniCarteJeu{ O{} m }{%1=options,2=nbcartes
+	\useKVdefault[AffMiniCartes]%
+	\setKV[AffMiniCartes]{#1}%
+	%découpage de l'argument
+	\StrCut{#2}{.}\csVal\csCplt%
+	%couleur de fond
+	\def\csFond{White}%
+	\def\csCoul{black}%
+	%le cas du 10.11...21
+	\IfStrEq{\csVal}{10}{\def\csVal{\scalebox{0.5}[1]{10}}}{}%
+	\IfStrEq{\csVal}{11}{\def\csVal{\scalebox{0.5}[1]{11}}}{}%
+	\IfStrEq{\csVal}{12}{\def\csVal{\scalebox{0.5}[1]{12}}}{}%
+	\IfStrEq{\csVal}{13}{\def\csVal{\scalebox{0.5}[1]{13}}}{}%
+	\IfStrEq{\csVal}{14}{\def\csVal{\scalebox{0.5}[1]{14}}}{}%
+	\IfStrEq{\csVal}{15}{\def\csVal{\scalebox{0.5}[1]{15}}}{}%
+	\IfStrEq{\csVal}{16}{\def\csVal{\scalebox{0.5}[1]{16}}}{}%
+	\IfStrEq{\csVal}{17}{\def\csVal{\scalebox{0.5}[1]{17}}}{}%
+	\IfStrEq{\csVal}{18}{\def\csVal{\scalebox{0.5}[1]{18}}}{}%
+	\IfStrEq{\csVal}{19}{\def\csVal{\scalebox{0.5}[1]{19}}}{}%
+	\IfStrEq{\csVal}{20}{\def\csVal{\scalebox{0.5}[1]{20}}}{}%
+	\IfStrEq{\csVal}{21}{\def\csVal{\scalebox{0.5}[1]{21}}}{}%
+	%le cas du Excuse
+	\IfStrEq{#2}{Exc}%
+	{\def\csSymb{\ding{168}}\def\csCoul{blue}%
+		\def\csVal{\scalebox{0.33}[1]{EXC}}}{}%
+	%le cas du Joker
+	\IfStrEq{\csVal}{J}%
+		{\def\csSymb{\ding{166}}\def\csVal{\scalebox{0.5}[1]{JO}}}{}%
+	%si c'est un coeur
+	\IfStrEq{\csCplt}{C}%
+		{\def\csSymb{\ding{170}}\def\csCoul{red}}{}%
+	%si c'est un carreau
+	\IfStrEq{\csCplt}{K}%
+		{\def\csSymb{\ding{169}}\def\csCoul{red}}{}%
+	%si c'est un coeur
+	\IfStrEq{\csCplt}{P}%
+		{\def\csSymb{\ding{171}}}{}%
+	%si c'est un trèfle
+	\IfStrEq{\csCplt}{T}%
+		{\def\csSymb{\ding{168}}}{}%
+	%si c'est un atout 68 
+	\IfStrEq{\csCplt}{AT}%
+		{\def\csFond{\MiniCarteFondAtout}\def\csSymb{\ding{88}}}{}%
+	%si c'est un rouge
+	\IfStrEq{\csCplt}{R}%
+		{\def\csCoul{red}}{}%
+	%minicarte
+	\tikz[baseline=(char.base)]\node[anchor=north west,line width=0.7pt,draw=Gray,rectangle,rounded corners,inner sep=1.6pt,fill=\csFond,text=\csCoul,font=\ttfamily,minimum width=\MiniCarteLargeur](char){\csVal\scalebox{0.75}[0.75]{\csSymb}};%
+}
+
+%------commande mini-main-cartes
+\defKV[AffMiniMainCartes]{%
+	Largeur=\def\MiniMainLargeur{#1},%
+	FondAtout=\def\MiniMainFondAtout{#1}
+}
+\setKVdefault[AffMiniMainCartes]{%
+	Largeur=0.55cm,%
+	FondAtout=PeachPuff
+}
+
+\NewDocumentCommand\MiniCartesJeu{ O{} m }{%1=options,2=liste
+	\useKVdefault[AffMiniMainCartes]%
+	\setKV[AffMiniMainCartes]{#1}%
+	\ignoreemptyitems%
+	\setsepchar{§}%
+	\readlist*\MiniCartesMain{#2}%
+	\foreachitem\MiniCarteAffich\in\MiniCartesMain{%
+		\MiniCarteJeu[FondAtout=\MiniMainFondAtout,Largeur=\MiniMainLargeur]{\MiniCarteAffich}%
+	}%
+}
+
+%------commande mini-main aléatoire
+\defKV[MiniMainAleaCartes]{%
+	Largeur=\def\MiniMainAleaLargeur{#1},%
+	TypeJeu=\def\MiniMainAleaType{#1},%
+	FondAtout=\def\MiniMainAleaFondAtout{#1}
+}
+\setKVdefault[MiniMainAleaCartes]{%
+	Largeur=0.55cm,%
+	TypeJeu=Poker,%
+	FondAtout=PeachPuff
+}
+
+\xdef\MiniCartesJeuPoker{2.P,3.P,4.P,5.P,6.P,7.P,8.P,9.P,10.P,V.P,D.P,R.P,A.P,2.T,3.T,4.T,5.T,6.T,7.T,8.T,9.T,10.T,V.T,D.T,R.T,A.T,2.C,3.C,4.C,5.C,6.C,7.C,8.C,9.C,10.C,V.C,D.C,R.C,A.C,2.K,3.K,4.K,5.K,6.K,7.K,8.K,9.K,10.K,V.K,D.K,R.K,A.K}%
+\xdef\MiniCartesJeuBelote{7.P,8.P,9.P,10.P,V.P,D.P,R.P,A.P,7.T,8.T,9.T,10.T,V.T,D.T,R.T,A.T,7.C,8.C,9.C,10.C,V.C,D.C,R.C,A.C,7.K,8.K,9.K,10.K,V.K,D.K,R.K,A.K}%
+\xdef\MiniCartesJeuBataille{2.P,3.P,4.P,5.P,6.P,7.P,8.P,9.P,10.P,V.P,D.P,R.P,A.P,2.T,3.T,4.T,5.T,6.T,7.T,8.T,9.T,10.T,V.T,D.T,R.T,A.T,2.C,3.C,4.C,5.C,6.C,7.C,8.C,9.C,10.C,V.C,D.C,R.C,A.C,2.K,3.K,4.K,5.K,6.K,7.K,8.K,9.K,10.K,V.K,D.K,R.K,A.K,J.N,J.R}%
+\xdef\MiniCartesJeuTarot{2.P,3.P,4.P,5.P,6.P,7.P,8.P,9.P,10.P,V.P,C.P,D.P,R.P,A.P,2.T,3.T,4.T,5.T,6.T,7.T,8.T,9.T,10.T,V.T,C.T,D.T,R.T,A.T,2.C,3.C,4.C,5.C,6.C,7.C,8.C,9.C,10.C,V.C,C.C,D.C,R.C,A.C,2.K,3.K,4.K,5.K,6.K,7.K,8.K,9.K,10.K,V.K,C.K,D.K,R.K,A.K,1.AT,2.AT,3.AT,4.AT,5.AT,6.AT,7.AT,8.AT,9.AT,10.AT,11.AT,12.AT,13.AT,14.AT,15.AT,16.AT,17.AT,18.AT,19.AT,20.AT,21.AT,Exc}%
+\NewList{MiniCartesJeuMelange}
+
+\NewDocumentCommand\MiniCartesJeuAleatoire{ O{} m }{%1=options,2=nbcartes
+	\useKVdefault[MiniMainAleaCartes]%
+	\setKV[MiniMainAleaCartes]{#1}%
+	%melange du jeu
+	\ClearList{MiniCartesJeuMelange}%
+	\IfStrEq{\MiniMainAleaType}{Poker}%si c'est le poker
+	{%
+		\xintFor* ##1 in {\xintCSVtoList{\MiniCartesJeuPoker}}%
+		\do{\InsertRandomItem{MiniCartesJeuMelange}{##1}}%
+	}%
+	{}%
+	\IfStrEq{\MiniMainAleaType}{Bataille}%si c'est la bataille
+	{%
+		\xintFor* ##1 in {\xintCSVtoList{\MiniCartesJeuBataille}}%
+		\do{\InsertRandomItem{MiniCartesJeuMelange}{##1}}%
+	}%
+	{}%
+	\IfStrEq{\MiniMainAleaType}{Belote}%si c'est le poker
+	{%
+		\xintFor* ##1 in {\xintCSVtoList{\MiniCartesJeuBelote}}%
+		\do{\InsertRandomItem{MiniCartesJeuMelange}{##1}}%
+	}%
+	{}%
+	\IfStrEq{\MiniMainAleaType}{Tarot}%si c'est le tarot
+	{%
+		\xintFor* ##1 in {\xintCSVtoList{\MiniCartesJeuTarot}}%
+		\do{\InsertRandomItem{MiniCartesJeuMelange}{##1}}%
+	}%
+	{}%
+	%création de la main
+	\foreach \i in {1,2,...,#2}{%
+		\GetItem{MiniCartesJeuMelange}{\inteval{\i-1}}{MiniCarteMainChoisie}%
+		\MiniCarteJeu[FondAtout=\MiniMainAleaFondAtout,Largeur=\MiniMainAleaLargeur]{\MiniCarteMainChoisie}%
+		}%finpour
+}
+
+\endinput
\ No newline at end of file


Property changes on: trunk/Master/texmf-dist/tex/latex/jeuxcartes/JeuxCartes.sty
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Modified: trunk/Master/tlpkg/bin/tlpkg-ctan-check
===================================================================
--- trunk/Master/tlpkg/bin/tlpkg-ctan-check	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/tlpkg/bin/tlpkg-ctan-check	2022-10-26 20:06:21 UTC (rev 64827)
@@ -430,7 +430,7 @@
     issuulinks istgame itnumpar
     iwhdp iwona
   jablantile jacow jamtimes japanese-mathformulas japanese-otf
-    jbact jfmutil jieeetran jigsaw
+    jbact jeuxcartes jfmutil jieeetran jigsaw
     jknapltx jkmath jlabels jlreq jlreq-deluxe
     jmb jmlr jmsdelim jneurosci jnuexam jobname-suffix josefin
     jpneduenumerate jpnedumathsymbols jpsj jsclasses

Modified: trunk/Master/tlpkg/libexec/ctan2tds
===================================================================
--- trunk/Master/tlpkg/libexec/ctan2tds	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/tlpkg/libexec/ctan2tds	2022-10-26 20:06:21 UTC (rev 64827)
@@ -703,6 +703,7 @@
  'javadoc',     "die 'skipping, requires java and no source'",
  'javatex',     "die 'skipping, ca.1998, not integrated'",
  'jeopardy',    "die 'skipping, requires dpstory packages'",
+ 'jeuxcartes',	"&MAKEflatten",
  'jflap2tikz',  "die 'skipping, requires java'",
  'jfontmaps',   "die 'skipping, use ptex-fontmaps'",
  'jhep',        "die 'skipping, probably nonfree license'",
@@ -2102,6 +2103,7 @@
  'isodate',     '\.idf|\.sty',
  'isodoc',      '\.cls|iso.*\.ldf',       # not *.sty
  'jadetex',     '\.ltx|\.def|\.tex|\.ini|\.sty|\.fd',
+ 'jeuxcartes',	'\.png|' . $standardtex,
  'js-misc',     '(cassette|idverb|js-misc|schild|sperr|xfig)\.tex',
  'jslectureplanner', '\.lps|' . $standardtex,
  'jupynotex',	'\.py|' . $standardtex,

Modified: trunk/Master/tlpkg/tlpsrc/collection-games.tlpsrc
===================================================================
--- trunk/Master/tlpkg/tlpsrc/collection-games.tlpsrc	2022-10-26 20:03:59 UTC (rev 64826)
+++ trunk/Master/tlpkg/tlpsrc/collection-games.tlpsrc	2022-10-26 20:06:21 UTC (rev 64827)
@@ -23,6 +23,7 @@
 depend hexgame
 depend hmtrump
 depend horoscop
+depend jeuxcartes
 depend jigsaw
 depend labyrinth
 depend logicpuzzle

Added: trunk/Master/tlpkg/tlpsrc/jeuxcartes.tlpsrc
===================================================================


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