texlive[52473] Build/source/utils: asy 2.59 sources

commits+karl at tug.org commits+karl at tug.org
Mon Oct 21 19:29:28 CEST 2019


Revision: 52473
          http://tug.org/svn/texlive?view=revision&revision=52473
Author:   karl
Date:     2019-10-21 19:29:28 +0200 (Mon, 21 Oct 2019)
Log Message:
-----------
asy 2.59 sources

Modified Paths:
--------------
    trunk/Build/source/utils/README
    trunk/Build/source/utils/asymptote/ChangeLog
    trunk/Build/source/utils/asymptote/GUI/icons_rc.py
    trunk/Build/source/utils/asymptote/Makefile.in
    trunk/Build/source/utils/asymptote/ReleaseNotes
    trunk/Build/source/utils/asymptote/aspy.py
    trunk/Build/source/utils/asymptote/asy-keywords.el
    trunk/Build/source/utils/asymptote/asymptote.spec
    trunk/Build/source/utils/asymptote/base/asymptote.py
    trunk/Build/source/utils/asymptote/base/shaders/fragment.glsl
    trunk/Build/source/utils/asymptote/base/three_arrows.asy
    trunk/Build/source/utils/asymptote/base/webgl/asygl.js
    trunk/Build/source/utils/asymptote/beziercurve.h
    trunk/Build/source/utils/asymptote/bezierpatch.cc
    trunk/Build/source/utils/asymptote/bezierpatch.h
    trunk/Build/source/utils/asymptote/build-scripts/build-asygl
    trunk/Build/source/utils/asymptote/configure
    trunk/Build/source/utils/asymptote/configure.ac
    trunk/Build/source/utils/asymptote/doc/CAD.pdf
    trunk/Build/source/utils/asymptote/doc/FAQ/asy-faq.info
    trunk/Build/source/utils/asymptote/doc/TeXShopAndAsymptote.pdf
    trunk/Build/source/utils/asymptote/doc/asy-latex.pdf
    trunk/Build/source/utils/asymptote/doc/asy.1
    trunk/Build/source/utils/asymptote/doc/asyRefCard.pdf
    trunk/Build/source/utils/asymptote/doc/asymptote.pdf
    trunk/Build/source/utils/asymptote/doc/asymptote.texi
    trunk/Build/source/utils/asymptote/doc/png/asymptote.info
    trunk/Build/source/utils/asymptote/drawelement.h
    trunk/Build/source/utils/asymptote/drawpath3.cc
    trunk/Build/source/utils/asymptote/drawsurface.cc
    trunk/Build/source/utils/asymptote/examples/arrows3.asy
    trunk/Build/source/utils/asymptote/examples/extrudedcontour.asy
    trunk/Build/source/utils/asymptote/examples/pathintersectsurface.asy
    trunk/Build/source/utils/asymptote/glrender.cc
    trunk/Build/source/utils/asymptote/glrender.h
    trunk/Build/source/utils/asymptote/jsfile.cc
    trunk/Build/source/utils/asymptote/profile.py
    trunk/Build/source/utils/asymptote/revision.cc
    trunk/Build/source/utils/asymptote/settings.cc
    trunk/Build/source/utils/asymptote/triple.h
    trunk/Build/source/utils/asymptote/webgl/gl.js

Added Paths:
-----------
    trunk/Build/source/utils/asymptote/examples/tiling.asy
    trunk/Build/source/utils/asymptote/webgl/fragment.glsl
    trunk/Build/source/utils/asymptote/webgl/license
    trunk/Build/source/utils/asymptote/webgl/vertex.glsl

Removed Paths:
-------------
    trunk/Build/source/utils/asymptote/base/webgl/WebGLfooter.html
    trunk/Build/source/utils/asymptote/base/webgl/WebGLheader.html

Modified: trunk/Build/source/utils/README
===================================================================
--- trunk/Build/source/utils/README	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/README	2019-10-21 17:29:28 UTC (rev 52473)
@@ -4,7 +4,7 @@
 Extra utilities we (optionally) compile for TeX Live.
 See comments in ../texk/README.
 
-asymptote 2.58 - checked 11oct19
+asymptote 2.59 - checked 21oct19
   update to TL from CTAN, to include prebuilt doc.
   see http://tug.org/texlive/build.html#asymptote
   and tlpkg/bin/tl-update-asy

Modified: trunk/Build/source/utils/asymptote/ChangeLog
===================================================================
--- trunk/Build/source/utils/asymptote/ChangeLog	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/ChangeLog	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,3 +1,301 @@
+commit e47b19bb47079c8def40e5f4b5eb7946fec6a0c2
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 22:36:58 2019 -0600
+
+    Remove obsolete MSDOS Intel GPU workaround.
+
+commit 64ad659eed5015f568fbfc08a4bf65ee66e429a8
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 20:29:42 2019 -0600
+
+    Port to MacOSX.
+
+commit 1abf16a851f36541dad9fe29f4ea03701dfd426b
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 18:10:47 2019 -0600
+
+    Fix warning message.
+
+commit e3103ae3464da73a0af4e9e193139b68a4758333
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 17:04:00 2019 -0600
+
+    Update asygl.
+
+commit c05b1d7fab525a7d7f1a153a0af157fa16f99721
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 16:17:31 2019 -0600
+
+    Remove unused code.
+
+commit 1af6f8a4adda6fd175b72265fe1a3ddd6d0e95db
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 16:12:01 2019 -0600
+
+    Fix transparency bug introduced in a05450337791d59966d12fedecb19e73bebc2415.
+
+commit f634dfe0a8ddedbc1d575cbbe92dcab1f44c3666
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 15:16:22 2019 -0600
+
+    Remove maxvertices setting, which is no longer required;
+    fix materialTable resizing.
+
+commit 24feb014dd4bc563d52c8fa6b14c3e097ec3d03a
+Merge: ea84254a 8d8031f7
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 12:53:50 2019 -0600
+
+    Merge branch 'prune'.
+
+commit 8d8031f70536399553293b76b5893f10c3e0354d
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 12:27:32 2019 -0600
+
+    Don't reserve space for vertexBuffer data.
+
+commit eed0d85771f12724655450b2a07bcc3a2de3c8e6
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 02:47:25 2019 -0600
+
+    Port WebGl material changes to OpenGL.
+
+commit ea84254a34b02cbfb70fb4c312beb1fb57720f68
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 02:05:16 2019 -0600
+
+    Make glm happy again.
+
+commit 3f7ebd06a25b02aae4491b063744205414fcbcdd
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 19 01:13:50 2019 -0600
+
+    Fix nontransparent material index for WebGL indexed triangles.
+
+commit 6f74aa05e584c31361db32218d55fb7a99fcf40b
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 18 15:55:28 2019 -0600
+
+    Update asygl.
+
+commit 8a741d665941592d420eb212005ad0d9b6700a67
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 18 15:52:51 2019 -0600
+
+    Pass only required material uniforms to each shader; simplify code.
+
+commit a1ea5e709290fe4055cc81f2673ac4310f4f500f
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 18 02:15:11 2019 -0600
+
+    Update asygl.
+
+commit c67276f0c8149efb848cf2f6584d861b0659ae55
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 18 02:13:55 2019 -0600
+
+    If needed, use separate material array for transparent elements.
+
+commit 984de25753a7d7c337036fa7b4a1f6525422b2e4
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 18 01:40:30 2019 -0600
+
+    Reindex materials only when needed.
+
+commit d80ab0d128061ce19651a0bb52923cb07ae81b5f
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 18 01:28:08 2019 -0600
+
+    Fix revision 82f7f09542dbe478f173efe64b52e24091ab7144.
+
+commit 595397655afd3e6603ead89b57fc923f45bfb44c
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 18 00:34:53 2019 -0600
+
+    Revert "Reduce number of materials in elevation.asy."
+    
+    This reverts commit 38a4badac82efbb0632ade0ee2ebaf486b8153dc.
+
+commit 82f7f09542dbe478f173efe64b52e24091ab7144
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 18 00:32:54 2019 -0600
+
+    Respect maximum number of uniforms.
+
+commit 256a4a88b5d9e5680c15bebbd7594d67bba858a4
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Thu Oct 17 00:59:43 2019 -0600
+
+    Compress WebGL Material parameters into a single vec4.
+
+commit bb9232f14a9f672b65cfd9a709b1345580dd3f6a
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Wed Oct 16 22:32:28 2019 -0600
+
+    Illustrate Arrow3(position).
+
+commit ca863003b8dd6f18cb94feaeaf64eab639d88671
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Wed Oct 16 22:04:17 2019 -0600
+
+    Fix splitpath settings of arrowhead3.
+
+commit 292b048048a42b75fe686c98bf550efafea730c0
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Wed Oct 16 10:50:23 2019 -0600
+
+    Upload asygl.js; make minor updates to documentation and formatting.
+
+commit 192a328e5b899cc12ad813faf39b096ca3505606
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 23:58:59 2019 -0600
+
+    Fix materialAttrib check in OpenGL.
+
+commit 1b357c7161606554d394c3dd05d0971edda82993
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 23:56:25 2019 -0600
+
+    Update asygl.
+
+commit 1a07e8e4f74732c5a7302706df5ec658b30e62cf
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 23:43:54 2019 -0600
+
+    Fix attributeMaterialIndex check; simplify code.
+
+commit 3903d300105d0822208588e144b4f1ad4b822dd8
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 11:55:41 2019 -0600
+
+    Revert "Update asygl."
+    
+    This reverts commit 1e14e51305ae550ac4afeb1b259365cf69070783.
+
+commit 1e14e51305ae550ac4afeb1b259365cf69070783
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 11:34:56 2019 -0600
+
+    Update asygl.
+
+commit 22139a4951f8b568354cac72e61f613782799c68
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 11:32:19 2019 -0600
+
+    Fix shader sharing; use separate buffers for each canvas.
+
+commit 63eabdd7d504be58b4400d999c800c5fc4a444ae
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 03:46:41 2019 -0600
+
+    Revert "Update asygl."
+    
+    This reverts commit fc5e4423912f59b77a80a656869ded97a47edf60.
+
+commit fc5e4423912f59b77a80a656869ded97a47edf60
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 03:39:37 2019 -0600
+
+    Update asygl.
+
+commit 88a383380d6f340524d0b58f8ce0b32ebe3ca383
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 03:28:18 2019 -0600
+
+    Move shaders to asygl library; share shaders and buffers among embedded images.
+    Check for unused WebGL attributes.
+
+commit c6db33e7e18c45b52daaed33e10b10e08dabd371
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 02:01:19 2019 -0600
+
+    Optimize OpenGL renderer.
+
+commit ce57dbdb9a105320888ac9230b10665185febc7e
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Tue Oct 15 00:53:37 2019 -0600
+
+    Check for unused GLSL attributes; restrict glFlush workaround to MSDOS.
+    Remove unnecessary code.
+
+commit 229f9ca69f9a59e4f393e7f92db027f9bc570325
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Mon Oct 14 12:15:43 2019 -0600
+
+    Update documentation.
+
+commit 38a4badac82efbb0632ade0ee2ebaf486b8153dc
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Mon Oct 14 12:01:43 2019 -0600
+
+    Reduce number of materials in elevation.asy.
+
+commit e0e8e60a15b158c831f5ea1e300ad86486a35481
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Mon Oct 14 09:00:58 2019 -0600
+
+    Simplify example.
+
+commit 089e57508c96518c48b9bb3f21cb922710675f37
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sun Oct 13 21:52:55 2019 -0600
+
+    Update asygl.
+
+commit 2642e40cc6b1623ea3998a1274540913d9bae824
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sun Oct 13 21:52:28 2019 -0600
+
+    Apply WebGL scissors.
+
+commit c0a589e08d0078b26443effef18a68da8c53879e
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sun Oct 13 21:32:43 2019 -0600
+
+    Update asygl.
+
+commit 4498544f5f53dd9ea21f96485a30cb5d3b6a4656
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sun Oct 13 21:30:20 2019 -0600
+
+    Fix offscreen viewport.
+
+commit 1af5c5ef00aceebb565710e1899f382826db9f8e
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sun Oct 13 17:25:57 2019 -0600
+
+    Update asygl.
+
+commit 324d09b31ac582d2b1cd0b9f905b7ac0089ae5dc
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sun Oct 13 17:20:45 2019 -0600
+
+    Organize asygl variables.
+
+commit 2508e0574a5fef5074bf5f6a0037d5190d47b0d7
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sun Oct 13 15:15:43 2019 -0600
+
+    Use a single WebGL rendering context for embedded images.
+
+commit 9cc2fdaee9d2efcca12b587f0902b7a89daea0f9
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sun Oct 13 15:15:11 2019 -0600
+
+    Update asygl.
+
+commit 14c00ed4351d108338a24af8dc8c35e3099a987c
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Sat Oct 12 11:15:02 2019 -0600
+
+    Port miscellaneous Python support files and example to Python3.
+
+commit f80e63cfe85b233560ab9627731ef3fc16701067
+Author: John Bowman <bowman at ualberta.ca>
+Date:   Fri Oct 11 03:12:52 2019 -0600
+
+    Increment version to 2.59.
+
 commit bc7fe4b5126184c965fff4d0daaf592b89ef8d01
 Author: John Bowman <bowman at ualberta.ca>
 Date:   Fri Oct 11 00:27:09 2019 -0600

Modified: trunk/Build/source/utils/asymptote/GUI/icons_rc.py
===================================================================
--- trunk/Build/source/utils/asymptote/GUI/icons_rc.py	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/GUI/icons_rc.py	2019-10-21 17:29:28 UTC (rev 52473)
@@ -9,7 +9,7 @@
 from PyQt5 import QtCore
 
 qt_resource_data = b"\
-\x00\x00\x04\xbd\
+\x00\x00\x04\x8d\
 \x3c\
 \x3f\x78\x6d\x6c\x20\x76\x65\x72\x73\x69\x6f\x6e\x3d\x27\x31\x2e\
 \x30\x27\x20\x65\x6e\x63\x6f\x64\x69\x6e\x67\x3d\x27\x55\x54\x46\
@@ -30,116 +30,60 @@
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 "
 
 qt_resource_struct_v1 = b"\
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 "
 
 qt_resource_struct_v2 = b"\
@@ -2579,88 +2579,88 @@
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+\x00\x00\x01\x6d\xe7\x76\xbf\xdb\
 "
 
 qt_version = [int(v) for v in QtCore.qVersion().split('.')]

Modified: trunk/Build/source/utils/asymptote/Makefile.in
===================================================================
--- trunk/Build/source/utils/asymptote/Makefile.in	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/Makefile.in	2019-10-21 17:29:28 UTC (rev 52473)
@@ -260,7 +260,7 @@
 		asy-keywords.el $(asydir)
 	${INSTALL} -p -m 755 GUI/*.py $(GUIdir)
 	${INSTALL} -p -m 755 base/shaders/*.glsl $(shaderdir)
-	${INSTALL} -p -m 644 base/webgl/WebGL*.html base/webgl/asygl.js \
+	${INSTALL} -p -m 644 base/webgl/asygl.js \
 		$(webgldir)
 	-${INSTALL} -p -m 644 GUI/pyUIClass/*.py $(GUIdir)/pyUIClass
 	${INSTALL} -p -m 644 GUI/configs/*.cson $(GUIdir)/configs

Modified: trunk/Build/source/utils/asymptote/ReleaseNotes
===================================================================
--- trunk/Build/source/utils/asymptote/ReleaseNotes	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/ReleaseNotes	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,3 +1,14 @@
+Release Notes for Version 2.59
+
+OpenGL memory allocation and transparency bugs introduced in version 2.54 were
+fixed. Rendering efficiency was improved. In view of limited GPU resources,
+only the required material uniforms are passed to each shader.
+The WebGL vertex and fragment shaders have been moved to the asygl library.
+Multiple embedded images now share a single WebGL context and shaders,
+to work around browser limitations. A bug in 3D arrows was fixed.
+Unavailable material attributes are now ignored. Miscellaneous Python support
+files were ported to Python3. The obsolete maxvertices setting was removed.
+
 Release Notes for Version 2.58
 
 Intersection points in geometry.asy are now returned in currentcoordsys;

Modified: trunk/Build/source/utils/asymptote/aspy.py
===================================================================
--- trunk/Build/source/utils/asymptote/aspy.py	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/aspy.py	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,3 +1,4 @@
+#!/usr/bin/env python3
 #####
 # 
 # aspy.py
@@ -339,7 +340,7 @@
 
     return DatumFromHandle(h)
 
-print "version", policy.contents.version
+print ("version", policy.contents.version)
 
 state = State(baseState)
 

Modified: trunk/Build/source/utils/asymptote/asy-keywords.el
===================================================================
--- trunk/Build/source/utils/asymptote/asy-keywords.el	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/asy-keywords.el	2019-10-21 17:29:28 UTC (rev 52473)
@@ -2,7 +2,7 @@
 ;; This file is automatically generated by asy-list.pl.
 ;; Changes will be overwritten.
 ;;
-(defvar asy-keywords-version "2.58")
+(defvar asy-keywords-version "2.59")
 
 (defvar asy-keyword-name '(
 and controls tension atleast curl if else while for do return break continue struct typedef new access import unravel from include quote static public private restricted this explicit true false null cycle newframe operator ))

Modified: trunk/Build/source/utils/asymptote/asymptote.spec
===================================================================
--- trunk/Build/source/utils/asymptote/asymptote.spec	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/asymptote.spec	2019-10-21 17:29:28 UTC (rev 52473)
@@ -3,7 +3,7 @@
 %global __python %{__python3}
 
 Name:           asymptote
-Version:        2.58
+Version:        2.59
 Release:        1%{?dist}
 Summary:        Descriptive vector graphics language
 

Modified: trunk/Build/source/utils/asymptote/base/asymptote.py
===================================================================
--- trunk/Build/source/utils/asymptote/base/asymptote.py	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/base/asymptote.py	2019-10-21 17:29:28 UTC (rev 52473)
@@ -32,19 +32,15 @@
 		self.send('quit');
 		self.session.stdin.close();
 		self.session.wait()
-		
 
-
-
-
 if __name__=="__main__":
-	g = asy()
+	g=asy()
 	g.size(200)
-	g.draw("unitcircle")
-	g.send("draw(unitsquare)")
-	g.fill("unitsquare, blue")
-	g.clip("unitcircle")
-	g.label("\"$O$\", (0,0), SW")
-	raw_input("press ENTER to continue")
+	g.draw('unitcircle')
+	g.send('draw(unitsquare)')
+	g.fill('unitsquare,blue')
+	g.clip('unitcircle')
+	g.label('"$O$",(0,0),SW')
+	input('press ENTER to continue')
 	g.erase()
 	del g

Modified: trunk/Build/source/utils/asymptote/base/shaders/fragment.glsl
===================================================================
--- trunk/Build/source/utils/asymptote/base/shaders/fragment.glsl	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/base/shaders/fragment.glsl	2019-10-21 17:29:28 UTC (rev 52473)
@@ -131,7 +131,6 @@
 {
   vec4 diffuse;
   vec4 emissive;
-  vec4 parameters;
 
   Material m;
 #ifdef TRANSPARENT
@@ -162,9 +161,9 @@
 #endif
 #endif
   
-#ifdef NORMAL
+#if defined(NORMAL) && Nlights > 0
   Specular=m.specular.rgb;
-  parameters=m.parameters;
+  vec4 parameters=m.parameters;
   Roughness2=1.0-parameters[0];
   Roughness2=Roughness2*Roughness2;
   Metallic=parameters[1];

Modified: trunk/Build/source/utils/asymptote/base/three_arrows.asy
===================================================================
--- trunk/Build/source/utils/asymptote/base/three_arrows.asy	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/base/three_arrows.asy	2019-10-21 17:29:28 UTC (rev 52473)
@@ -71,7 +71,7 @@
   real arcsize(pen p)=arcarrowsize;
   real gap=1;
   real size;
-  bool splitpath=true;
+  bool splitpath=false;
 
   surface head(path3 g, position position=EndPoint,
                pen p=currentpen, real size=0, real angle=arrowangle,
@@ -286,6 +286,7 @@
   };
   a.arrowhead2=HookHead;
   a.gap=1.005;
+  a.splitpath=true;
   return a;
 }
 arrowhead3 HookHead2=HookHead2();
@@ -308,7 +309,6 @@
   };
   a.arrowhead2=TeXHead;
   a.size=TeXHead.size;
-  a.splitpath=false;
   a.gap=1.005;
   return a;
 }

Deleted: trunk/Build/source/utils/asymptote/base/webgl/WebGLfooter.html
===================================================================
--- trunk/Build/source/utils/asymptote/base/webgl/WebGLfooter.html	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/base/webgl/WebGLfooter.html	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,10 +0,0 @@
-</script>
-
-</head>
-
-
-<body style="overflow: hidden;" onload="webGLStart();">
-<canvas id="Asymptote" style="border: none;" width="0" height="0" />
-</body>
-
-</html>

Deleted: trunk/Build/source/utils/asymptote/base/webgl/WebGLheader.html
===================================================================
--- trunk/Build/source/utils/asymptote/base/webgl/WebGLheader.html	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/base/webgl/WebGLheader.html	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,188 +0,0 @@
-<html>
-
-<head>
-<meta http-equiv="content-type" content="text/html; charset=ISO-8859-1">
-<meta name="viewport" content="user-scalable=no"/>
-
-<script id="vertex" type="x-shader/x-vertex">
-attribute vec3 position;
-#ifdef WIDTH
-attribute float width;
-#endif
-#ifdef NORMAL
-attribute vec3 normal;
-#endif
-attribute float materialIndex;
-#ifdef COLOR
-attribute vec4 color;
-#endif
-
-uniform mat3 normMat;
-uniform mat4 viewMat;
-uniform mat4 projViewMat;
-
-#ifdef NORMAL
-#ifndef ORTHOGRAPHIC
-varying vec3 ViewPosition;
-#endif
-varying vec3 Normal;
-#endif
-varying vec4 diffuse;
-varying vec3 specular;
-varying float roughness,metallic,fresnel0;
-varying vec4 emissive;
-
-struct Material {
-  vec4 diffuse,emissive,specular;
-  float shininess,metallic,fresnel0;
-};
-
-uniform Material Materials[nMaterials];
-
-void main(void)
-{
-  vec4 v=vec4(position,1.0);
-  gl_Position=projViewMat*v;
-#ifdef NORMAL
-#ifndef ORTHOGRAPHIC
-  ViewPosition=(viewMat*v).xyz;
-#endif      
-  Normal=normal*normMat;
-        
-  Material m;
-#ifdef TRANSPARENT
-  m=Materials[int(abs(materialIndex))-1];
-  if(materialIndex >= 0.0) {
-    diffuse=m.diffuse;
-    emissive=m.emissive;
-  } else {
-    diffuse=color;
-#if nlights > 0
-    emissive=vec4(0.0);
-#else
-    emissive=color;
-#endif
-  }
-#else
-  m=Materials[int(materialIndex)];
-#ifdef COLOR
-  diffuse=color;
-#if nlights > 0
-  emissive=vec4(0.0);
-#else
-  emissive=color;
-#endif
-#else
-  diffuse=m.diffuse;
-  emissive=m.emissive;
-#endif
-#endif
-  specular=m.specular.rgb;
-  roughness=1.0-m.shininess;
-  metallic=m.metallic;
-  fresnel0=m.fresnel0;
-#else
-  emissive=Materials[int(materialIndex)].emissive;
-#endif
-#ifdef WIDTH
-  gl_PointSize=width;
-#endif
-}
-</script>
-
-<script id="fragment" type="x-shader/x-fragment">
-#ifdef NORMAL
-#ifndef ORTHOGRAPHIC
-varying vec3 ViewPosition;
-#endif
-varying vec3 Normal;
-varying vec4 diffuse;
-varying vec3 specular;
-varying float roughness,metallic,fresnel0;
-
-float Roughness2;
-vec3 normal;
-
-struct Light {
-  vec3 direction;
-  vec3 color;
-};
-uniform Light Lights[nLights];
-
-float NDF_TRG(vec3 h)
-{
-  float ndoth=max(dot(normal,h),0.0);
-  float alpha2=Roughness2*Roughness2;
-  float denom=ndoth*ndoth*(alpha2-1.0)+1.0;
-  return denom != 0.0 ? alpha2/(denom*denom) : 0.0;
-}
-    
-float GGX_Geom(vec3 v)
-{
-  float ndotv=max(dot(v,normal),0.0);
-  float ap=1.0+Roughness2;
-  float k=0.125*ap*ap;
-  return ndotv/((ndotv*(1.0-k))+k);
-}
-    
-float Geom(vec3 v, vec3 l)
-{
-  return GGX_Geom(v)*GGX_Geom(l);
-}
-    
-float Fresnel(vec3 h, vec3 v, float fresnel0)
-{
-  float a=1.0-max(dot(h,v),0.0);
-  float b=a*a;
-  return fresnel0+(1.0-fresnel0)*b*b*a;
-}
-    
-// physical based shading using UE4 model.
-vec3 BRDF(vec3 viewDirection, vec3 lightDirection)
-{
-  vec3 lambertian=diffuse.rgb;
-  vec3 h=normalize(lightDirection+viewDirection);
-      
-  float omegain=max(dot(viewDirection,normal),0.0);
-  float omegali=max(dot(lightDirection,normal),0.0);
-      
-  float D=NDF_TRG(h);
-  float G=Geom(viewDirection,lightDirection);
-  float F=Fresnel(h,viewDirection,fresnel0);
-      
-  float denom=4.0*omegain*omegali;
-  float rawReflectance=denom > 0.0 ? (D*G)/denom : 0.0;
-      
-  vec3 dielectric=mix(lambertian,rawReflectance*specular,F);
-  vec3 metal=rawReflectance*diffuse.rgb;
-      
-  return mix(dielectric,metal,metallic);
-}
-#endif
-varying vec4 emissive;
-    
-void main(void)
-{
-#if defined(NORMAL) && nlights > 0
-  normal=normalize(Normal);
-  normal=gl_FrontFacing ? normal : -normal;
-#ifdef ORTHOGRAPHIC
-  vec3 viewDir=vec3(0.0,0.0,1.0);
-#else
-  vec3 viewDir=-normalize(ViewPosition);
-#endif
-  Roughness2=roughness*roughness;
-  vec3 color=emissive.rgb;
-  for(int i=0; i < nlights; ++i) {
-    Light Li=Lights[i];
-    vec3 L=Li.direction;
-    float cosTheta=max(dot(normal,L),0.0);
-    vec3 radiance=cosTheta*Li.color;
-    color += BRDF(viewDir,L)*radiance;
-  }
-  gl_FragColor=vec4(color,diffuse.a);
-#else
-  gl_FragColor=emissive;
-#endif
-}
-</script>

Modified: trunk/Build/source/utils/asymptote/base/webgl/asygl.js
===================================================================
--- trunk/Build/source/utils/asymptote/base/webgl/asygl.js	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/base/webgl/asygl.js	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,5 +1,5 @@
 /*@license
- gl.js: Render Bezier patches via subdivision with WebGL.
+ AsyGL: Render Bezier patches and triangles via subdivision with WebGL.
   Copyright 2019: John C. Bowman and Supakorn "Jamie" Rassameemasmuang
   University of Alberta
 
@@ -16,7 +16,6 @@
 You should have received a copy of the GNU Lesser General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
-let gl,canvas,canvasWidth,canvasHeight,halfCanvasWidth,halfCanvasHeight;!function(t,e){if("object"==typeof exports&&"object"==typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var i=e();for(var r in i)("object"==typeof exports?exports:t)[r]=i[r]}}("undefined"!=typeof self?self:this,function(){return function(t){var e={};function i(r){if(e[r])return e[r].exports;var a=e[r]={i:r,l:!1,exports:{}};return t[r].call(a.exports,a,a.exports,i),a.l=!0,a.exports}return i.m=t,i.c=e,i.d=function(t,e,r){i.o(t,e)||Object.defineProperty(t,e,{configurable:!1,enumerable:!0,get:r})},i.n=function(t){var e=t&&t.__esModule?function(){return t.default}:function(){return t};return i.d(e,"a",e),e},i.o=function(t,e){return Object.prototype.hasOwnProperty.call(t,e)},i.p="",i(i.s=1)}([function(t,e,i){"use strict";Object.defineProperty(e,"__esModule",{value:!0}),e.setMatrixArrayType=function(t){e.ARRAY_TYPE=t},e.toRadian=function(t){return t*a},e.equals=function(t,e){return Math.abs(t-e)<=r*Math.max(1,Math.abs(t),Math.abs(e))};var r=e.EPSILON=1e-6;e.ARRAY_TYPE="undefined"!=typeof Float32Array?Float32Array:Array,e.RANDOM=Math.random;var a=Math.PI/180},function(t,e,i){"use strict";Object.defineProperty(e,"__esModule",{value:!0}),e.mat4=e.mat3=void 0;var r=s(i(2)),a=s(i(3));function s(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var i in t)Object.prototype.hasOwnProperty.call(t,i)&&(e[i]=t[i]);return e.default=t,e}e.mat3=r,e.mat4=a},function(t,e,i){"use strict";Object.defineProperty(e,"__esModule",{value:!0}),e.create=function(){var t=new r.ARRAY_TYPE(9);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=1,t[5]=0,t[6]=0,t[7]=0,t[8]=1,t},e.fromMat4=function(t,e){return t[0]=e[0],t[1]=e[1],t[2]=e[2],t[3]=e[4],t[4]=e[5],t[5]=e[6],t[6]=e[8],t[7]=e[9],t[8]=e[10],t},e.invert=function(t,e){var i=e[0],r=e[1],a=e[2],s=e[3],n=e[4],o=e[5],h=e[6],l=e[7],c=e[8],d=c*n-o*l,m=-c*s+o*h,u=l*s-n*h,f=i*d+r*m+a*u;if(!f)return null;return f=1/f,t[0]=d*f,t[1]=(-c*r+a*l)*f,t[2]=(o*r-a*n)*f,t[3]=m*f,t[4]=(c*i-a*h)!
 *f,t[5]=(-o*i+a*s)*f,t[6]=u*f,t[7]=(-l*i+r*h)*f,t[8]=(n*i-r*s)*f,t};var r=function(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var i in t)Object.prototype.hasOwnProperty.call(t,i)&&(e[i]=t[i]);return e.default=t,e}(i(0))},function(t,e,i){"use strict";Object.defineProperty(e,"__esModule",{value:!0}),e.create=function(){var t=new r.ARRAY_TYPE(16);return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},e.identity=function(t){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},e.invert=function(t,e){var i=e[0],r=e[1],a=e[2],s=e[3],n=e[4],o=e[5],h=e[6],l=e[7],c=e[8],d=e[9],m=e[10],u=e[11],f=e[12],v=e[13],p=e[14],g=e[15],x=i*o-r*n,M=i*h-a*n,w=i*l-s*n,A=r*h-a*o,S=r*l-s*o,b=a*l-s*h,P=c*v-d*f,z=c*p-m*f,R=c*g-u*f,y=d*p-m*v,D=d*g-u*v,T=m*g-u*p,E=x*T-M*D+w*y+A*R-S*z+b*P;if(!E)return null;return E=1/E,t[0]=(o*T-h*D+l*y)*E,t[1]=(a*D-r*T-s*y)*E,t[2]=(v*b-p*S+g*A)*E,t[3]=(m*S-d*b-u*A)*E,t[4]=(h*R-n*T-l*z)*E,t[5]=(i*T-a*R+s*z)*E,t[6]=(p*w-f*b-g*M)*E,t[7]=(c*b-m*w+u*M)*E,t[8]=(n*D-o*R+l*P)*E,t[9]=(r*R-i*D-s*P)*E,t[10]=(f*S-v*w+g*x)*E,t[11]=(d*w-c*S-u*x)*E,t[12]=(o*z-n*y-h*P)*E,t[13]=(i*y-r*z+a*P)*E,t[14]=(v*M-f*A-p*x)*E,t[15]=(c*A-d*M+m*x)*E,t},e.multiply=a,e.translate=function(t,e,i){var r=i[0],a=i[1],s=i[2],n=void 0,o=void 0,h=void 0,l=void 0,c=void 0,d=void 0,m=void 0,u=void 0,f=void 0,v=void 0,p=void 0,g=void 0;e===t?(t[12]=e[0]*r+e[4]*a+e[8]*s+e[12],t[13]=e[1]*r+e[5]*a+e[9]*s+e[13],t[14]=e[2]*r+e[6]*a+e[10]*s+e[14],t[15]=e[3]*r+e[7]*a+e[11]*s+e[15]):(n=e[0],o=e[1],h=e[2],l=e[3],c=e[4],d=e[5],m=e[6],u=e[7],f=e[8],v=e[9],p=e[10],g=e[11],t[0]=n,t[1]=o,t[2]=h,t[3]=l,t[4]=c,t[5]=d,t[6]=m,t[7]=u,t[8]=f,t[9]=v,t[10]=p,t[11]=g,t[12]=n*r+c*a+f*s+e[12],t[13]=o*r+d*a+v*s+e[13],t[14]=h*r+m*a+p*s+e[14],t[15]=l*r+u*a+g*s+e[15]);return t},e.rotate=function(t,e,i,a){var s=a[0],n=a[1],o=a[2],h=Math.sqrt(s*s+n*n+o*o),l=void 0,c=void 0,d=void 0,m=void 0,u=void 0,f=void 0,v=void 0,p=void !
 0,g=void 0,x=void 0,M=void 0,w=void 0,A=void 0,S=void 0,b=void 0,P=void 0,z=void 0,R=void 0,y=void 0,D=void 0,T=void 0,E=void 0,I=void 0,O=void 0;if(Math.abs(h)<r.EPSILON)return null;s*=h=1/h,n*=h,o*=h,l=Math.sin(i),c=Math.cos(i),d=1-c,m=e[0],u=e[1],f=e[2],v=e[3],p=e[4],g=e[5],x=e[6],M=e[7],w=e[8],A=e[9],S=e[10],b=e[11],P=s*s*d+c,z=n*s*d+o*l,R=o*s*d-n*l,y=s*n*d-o*l,D=n*n*d+c,T=o*n*d+s*l,E=s*o*d+n*l,I=n*o*d-s*l,O=o*o*d+c,t[0]=m*P+p*z+w*R,t[1]=u*P+g*z+A*R,t[2]=f*P+x*z+S*R,t[3]=v*P+M*z+b*R,t[4]=m*y+p*D+w*T,t[5]=u*y+g*D+A*T,t[6]=f*y+x*D+S*T,t[7]=v*y+M*D+b*T,t[8]=m*E+p*I+w*O,t[9]=u*E+g*I+A*O,t[10]=f*E+x*I+S*O,t[11]=v*E+M*I+b*O,e!==t&&(t[12]=e[12],t[13]=e[13],t[14]=e[14],t[15]=e[15]);return t},e.fromTranslation=function(t,e){return t[0]=1,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=1,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=1,t[11]=0,t[12]=e[0],t[13]=e[1],t[14]=e[2],t[15]=1,t},e.fromRotation=function(t,e,i){var a=i[0],s=i[1],n=i[2],o=Math.sqrt(a*a+s*s+n*n),h=void 0,l=void 0,c=void 0;if(Math.abs(o)<r.EPSILON)return null;return a*=o=1/o,s*=o,n*=o,h=Math.sin(e),l=Math.cos(e),c=1-l,t[0]=a*a*c+l,t[1]=s*a*c+n*h,t[2]=n*a*c-s*h,t[3]=0,t[4]=a*s*c-n*h,t[5]=s*s*c+l,t[6]=n*s*c+a*h,t[7]=0,t[8]=a*n*c+s*h,t[9]=s*n*c-a*h,t[10]=n*n*c+l,t[11]=0,t[12]=0,t[13]=0,t[14]=0,t[15]=1,t},e.frustum=function(t,e,i,r,a,s,n){var o=1/(i-e),h=1/(a-r),l=1/(s-n);return t[0]=2*s*o,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=2*s*h,t[6]=0,t[7]=0,t[8]=(i+e)*o,t[9]=(a+r)*h,t[10]=(n+s)*l,t[11]=-1,t[12]=0,t[13]=0,t[14]=n*s*2*l,t[15]=0,t},e.ortho=function(t,e,i,r,a,s,n){var o=1/(e-i),h=1/(r-a),l=1/(s-n);return t[0]=-2*o,t[1]=0,t[2]=0,t[3]=0,t[4]=0,t[5]=-2*h,t[6]=0,t[7]=0,t[8]=0,t[9]=0,t[10]=2*l,t[11]=0,t[12]=(e+i)*o,t[13]=(a+r)*h,t[14]=(n+s)*l,t[15]=1,t};var r=function(t){if(t&&t.__esModule)return t;var e={};if(null!=t)for(var i in t)Object.prototype.hasOwnProperty.call(t,i)&&(e[i]=t[i]);return e.default=t,e}(i(0));function a(t,e,i){var r=e[0],a=e[1],s=e[2],n=e[3],o=e[4],h=e[5],l=e[6],c=e[7],d=e[8],m=e[9],u=e[10],f=e[11],v=e[12],p=e[13],g=e[14],x=e[15],M=i[0],w=i[1],A=i[2],S=i[3];return t!
 [0]=M*r+w*o+A*d+S*v,t[1]=M*a+w*h+A*m+S*p,t[2]=M*s+w*l+A*u+S*g,t[3]=M*n+w*c+A*f+S*x,M=i[4],w=i[5],A=i[6],S=i[7],t[4]=M*r+w*o+A*d+S*v,t[5]=M*a+w*h+A*m+S*p,t[6]=M*s+w*l+A*u+S*g,t[7]=M*n+w*c+A*f+S*x,M=i[8],w=i[9],A=i[10],S=i[11],t[8]=M*r+w*o+A*d+S*v,t[9]=M*a+w*h+A*m+S*p,t[10]=M*s+w*l+A*u+S*g,t[11]=M*n+w*c+A*f+S*x,M=i[12],w=i[13],A=i[14],S=i[15],t[12]=M*r+w*o+A*d+S*v,t[13]=M*a+w*h+A*m+S*p,t[14]=M*s+w*l+A*u+S*g,t[15]=M*n+w*c+A*f+S*x,t}}])});let Zoom,Zoom0,pixel=.75,BezierFactor=.4,FillFactor=.1,maxViewportWidth=window.innerWidth,maxViewportHeight=window.innerHeight,viewportmargin=0,viewportshift=[0,0];const windowTrim=10;let zoomFactor,zoomPinchFactor,zoomPinchCap,zoomStep,shiftHoldDistance,shiftWaitTime,vibrateTime,lastzoom,H,zmin,zmax,size2,ArcballFactor,b,B,positionBuffer,materialBuffer,colorBuffer,indexBuffer,resizeStep=1.2,Fuzz2=1e3*Number.EPSILON,Fuzz4=Fuzz2*Fuzz2,third=1/3,P=[],Materials=[],Lights=[],Centers=[],Background=[1,1,1,1],absolute=!1,rotMat=mat4.create(),projMat=mat4.create(),viewMat=mat4.create(),projViewMat=mat4.create(),normMat=mat3.create(),viewMat3=mat3.create(),rotMats=mat4.create(),cjMatInv=mat4.create(),translMat=mat4.create(),center={x:0,y:0,z:0},shift={x:0,y:0},viewParam={xmin:0,xmax:0,ymin:0,ymax:0,zmin:0,zmax:0},redraw=!0,remesh=!0,mouseDownOrTouchActive=!1,lastMouseX=null,lastMouseY=null,touchID=null,Positions=[],Normals=[],Colors=[],Indices=[];class Material{constructor(t,e,i,r,a,s){this.diffuse=t,this.emissive=e,this.specular=i,this.shininess=r,this.metallic=a,this.fresnel0=s}setUniform(t,e,i=null){let r;r=null===i?i=>gl.getUniformLocation(t,e+"."+i):r=>gl.getUniformLocation(t,e+"["+i+"]."+r),gl.uniform4fv(r("diffuse"),new Float32Array(this.diffuse)),gl.uniform4fv(r("emissive"),new Float32Array(this.emissive)),gl.uniform4fv(r("specular"),new Float32Array(this.specular)),gl.uniform1f(r("shininess"),this.shininess),gl.uniform1f(r("metallic"),this.metallic),gl.uniform1f(r("fresnel0"),this.fresnel0)}}let enumPointLight=1,enumDirectionalLight=2;class Light{constructor(t,e){this.direction=t,t!
 his.color=e}setUniform(t,e,i){let r=r=>gl.getUniformLocation(t,e+"["+i+"]."+r);gl.uniform3fv(r("direction"),new Float32Array(this.direction)),gl.uniform3fv(r("color"),new Float32Array(this.color))}}function initGL(){try{gl=canvas.getContext("webgl",{alpha:Background[3]<1})}catch(t){}gl||alert("Could not initialize WebGL")}function getShader(t,e,i=[]){let r=document.getElementById(e);if(!r)return null;let a=`#version 100\n#ifdef GL_FRAGMENT_PRECISION_HIGH\n  precision highp float;\n#else\n  precision mediump float;\n#endif\n  #define nlights ${Lights.length}\n\n  const int nLights=${Math.max(Lights.length,1)};\n\n  const int nMaterials=${Math.max(Materials.length,1)};\n`;orthographic&&(a+="#define ORTHOGRAPHIC\n"),i.forEach(t=>a+="#define "+t+"\n");let s,n=r.firstChild;for(;n;)3==n.nodeType&&(a+=n.textContent),n=n.nextSibling;if("x-shader/x-fragment"==r.type)s=t.createShader(t.FRAGMENT_SHADER);else{if("x-shader/x-vertex"!=r.type)return null;s=t.createShader(t.VERTEX_SHADER)}return t.shaderSource(s,a),t.compileShader(s),t.getShaderParameter(s,t.COMPILE_STATUS)?s:(alert(t.getShaderInfoLog(s)),null)}function drawBuffer(t,e,i=t.indices){if(0==t.indices.length)return;let r=e==pixelShader,a=!r&&e!=noNormalShader;setUniforms(e),gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(t.vertices),gl.STATIC_DRAW),gl.vertexAttribPointer(e.vertexPositionAttribute,3,gl.FLOAT,!1,a?24:r?16:12,0),a?gl.vertexAttribPointer(e.vertexNormalAttribute,3,gl.FLOAT,!1,24,12):r&&gl.vertexAttribPointer(e.vertexWidthAttribute,1,gl.FLOAT,!1,16,12),gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(t.materials),gl.STATIC_DRAW),gl.vertexAttribPointer(e.vertexMaterialAttribute,1,gl.SHORT,!1,2,0),e!=colorShader&&e!=transparentShader||(gl.bindBuffer(gl.ARRAY_BUFFER,colorBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Uint8Array(t.colors),gl.STATIC_DRAW),gl.vertexAttribPointer(e.vertexColorAttribute,4,gl.UNSIGNED_BYTE,!0,0,0)),gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,indexBuffer),g!
 l.bufferData(gl.ELEMENT_ARRAY_BUFFER,indexExt?new Uint32Array(i):new Uint16Array(i),gl.STATIC_DRAW),gl.drawElements(a?gl.TRIANGLES:r?gl.POINTS:gl.LINES,i.length,indexExt?gl.UNSIGNED_INT:gl.UNSIGNED_SHORT,0)}class vertexBuffer{constructor(){this.clear()}clear(){this.vertices=[],this.materials=[],this.colors=[],this.indices=[],this.nvertices=0}vertex(t,e){return this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.materials.push(materialIndex),this.nvertices++}Vertex(t,e,i=[0,0,0,0]){return this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.materials.push(materialIndex),this.colors.push(i[0]),this.colors.push(i[1]),this.colors.push(i[2]),this.colors.push(i[3]),this.nvertices++}vertex1(t){return this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.materials.push(materialIndex),this.nvertices++}vertex0(t,e){return this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.vertices.push(e),this.materials.push(materialIndex),this.nvertices++}iVertex(t,e,i,r=[0,0,0,0]){let a=6*t;this.vertices[a]=e[0],this.vertices[a+1]=e[1],this.vertices[a+2]=e[2],this.vertices[a+3]=i[0],this.vertices[a+4]=i[1],this.vertices[a+5]=i[2],this.materials[t]=materialIndex;let s=4*t;this.colors[s]=r[0],this.colors[s+1]=r[1],this.colors[s+2]=r[2],this.colors[s+3]=r[3],this.indices.push(t)}append(t){append(this.vertices,t.vertices),append(this.materials,t.materials),append(this.colors,t.colors),appendOffset(this.indices,t.indices,this.nvertices),this.nvertices+=t.nvertices}}let materialIndex,material0Data=new vertexBuffer,material1Data=new vertexBuffer,materialData=new vertexBuffer,colorData=new vertexBuffer,transparentData=new vertexBuffer,triangleData=new vertexBuffer;function append(t,e){let i=t.length,r=e.length;t.length+=r;for(let a=0;a<r;++a)t[i+a]=e[a]}function appendOffset(t,e,i){let r=t!
 .length,a=e.length;t.length+=e.length;for(let s=0;s<a;++s)t[r+s]=e[s]+i}class Geometry{constructor(){this.data=new vertexBuffer,this.Onscreen=!1,this.m=[]}offscreen(t){let e=projViewMat,i=t[0],r=i[0],a=i[1],s=i[2],n=1/(e[3]*r+e[7]*a+e[11]*s+e[15]);this.x=this.X=(e[0]*r+e[4]*a+e[8]*s+e[12])*n,this.y=this.Y=(e[1]*r+e[5]*a+e[9]*s+e[13])*n;for(let i=1,r=t.length;i<r;++i){let r=t[i],a=r[0],s=r[1],n=r[2],o=1/(e[3]*a+e[7]*s+e[11]*n+e[15]),h=(e[0]*a+e[4]*s+e[8]*n+e[12])*o,l=(e[1]*a+e[5]*s+e[9]*n+e[13])*o;h<this.x?this.x=h:h>this.X&&(this.X=h),l<this.y?this.y=l:l>this.Y&&(this.Y=l)}return(this.X<-1.01||this.x>1.01||this.Y<-1.01||this.y>1.01)&&(this.Onscreen=!1,!0)}T(t){let e=this.c[0],i=this.c[1],r=this.c[2],a=t[0]-e,s=t[1]-i,n=t[2]-r;return[a*normMat[0]+s*normMat[3]+n*normMat[6]+e,a*normMat[1]+s*normMat[4]+n*normMat[7]+i,a*normMat[2]+s*normMat[5]+n*normMat[8]+r]}Tcorners(t,e){return[this.T(t),this.T([t[0],t[1],e[2]]),this.T([t[0],e[1],t[2]]),this.T([t[0],e[1],e[2]]),this.T([e[0],t[1],t[2]]),this.T([e[0],t[1],e[2]]),this.T([e[0],e[1],t[2]]),this.T(e)]}render(){let t;if(0==this.CenterIndex?t=corners(this.Min,this.Max):(this.c=Centers[this.CenterIndex-1],t=this.Tcorners(this.Min,this.Max)),this.offscreen(t))return void this.data.clear();let e,i=this.controlpoints;if(0==this.CenterIndex){if(!remesh&&this.Onscreen)return void this.append();e=i}else{let t=i.length;e=Array(t);for(let r=0;r<t;++r)e[r]=this.T(i[r])}materialIndex=this.MaterialIndex;let r=orthographic?1:this.Min[2]/B[2],a=pixel*Math.hypot(r*(viewParam.xmax-viewParam.xmin),r*(viewParam.ymax-viewParam.ymin))/size2;this.res2=a*a,this.Epsilon=FillFactor*a,this.data.clear(),this.Onscreen=!0,this.process(e)}}class BezierPatch extends Geometry{constructor(t,e,i,r,a,s){super(),this.controlpoints=t,this.Min=r,this.Max=a,this.color=s,this.CenterIndex=e;let n=t.length;if(s){let t=s[0][3]+s[1][3]+s[2][3];this.transparent=16==n||4==n?t+s[3][3]<1020:t<765}else this.transparent=Materials[i].diffuse[3]<1;this.transparent?(this.MaterialIndex=s?-1-i:1+i,this.vertex=this.data.Vertex!
 .bind(this.data)):(this.MaterialIndex=i,this.vertex=this.data.vertex.bind(this.data)),this.L2norm(this.controlpoints)}L2norm(t){let e=t[0];this.epsilon=0;let i=t.length;for(let r=1;r<i;++r)this.epsilon=Math.max(this.epsilon,abs2([t[r][0]-e[0],t[r][1]-e[1],t[r][2]-e[2]]));this.epsilon*=Fuzz4}processTriangle(t){let e=t[0],i=t[1],r=t[2],a=unit(cross([i[0]-e[0],i[1]-e[1],i[2]-e[2]],[r[0]-e[0],r[1]-e[1],r[2]-e[2]]));this.offscreen([e,i,r])||(this.color?(this.data.indices.push(this.data.Vertex(e,a,this.color[0])),this.data.indices.push(this.data.Vertex(i,a,this.color[1])),this.data.indices.push(this.data.Vertex(r,a,this.color[2]))):(this.data.indices.push(this.vertex(e,a)),this.data.indices.push(this.vertex(i,a)),this.data.indices.push(this.vertex(r,a))),this.append())}processQuad(t){let e=t[0],i=t[1],r=t[2],a=t[3],s=cross([i[0]-e[0],i[1]-e[1],i[2]-e[2]],[r[0]-i[0],r[1]-i[1],r[2]-i[2]]),n=cross([r[0]-a[0],r[1]-a[1],r[2]-a[2]],[a[0]-e[0],a[1]-e[1],a[2]-e[2]]),o=unit([s[0]+n[0],s[1]+n[1],s[2]+n[2]]);if(!this.offscreen([e,i,r,a])){let t,s,n,h;this.color?(t=this.data.Vertex(e,o,this.color[0]),s=this.data.Vertex(i,o,this.color[1]),n=this.data.Vertex(r,o,this.color[2]),h=this.data.Vertex(a,o,this.color[3])):(t=this.vertex(e,o),s=this.vertex(i,o),n=this.vertex(r,o),h=this.vertex(a,o)),this.data.indices.push(t),this.data.indices.push(s),this.data.indices.push(n),this.data.indices.push(t),this.data.indices.push(n),this.data.indices.push(h),this.append()}}process(t){if(10==t.length)return this.process3(t);if(3==t.length)return this.processTriangle(t);if(4==t.length)return this.processQuad(t);let e=t[0],i=t[3],r=t[12],a=t[15],s=this.normal(i,t[2],t[1],e,t[4],t[8],r);iszero(s)&&iszero(s=this.normal(i,t[2],t[1],e,t[13],t[14],a))&&(s=this.normal(a,t[11],t[7],i,t[4],t[8],r));let n=this.normal(e,t[4],t[8],r,t[13],t[14],a);iszero(n)&&iszero(n=this.normal(e,t[4],t[8],r,t[11],t[7],i))&&(n=this.normal(i,t[2],t[1],e,t[13],t[14],a));let o=this.normal(r,t[13],t[14],a,t[11],t[7],i);iszero(o)&&iszero(o=this.normal(r,t[13],t[14],a,t[2],t[1],e)!
 )&&(o=this.normal(e,t[4],t[8],r,t[11],t[7],i));let h=this.normal(a,t[11],t[7],i,t[2],t[1],e);if(iszero(h)&&iszero(h=this.normal(a,t[11],t[7],i,t[4],t[8],r))&&(h=this.normal(r,t[13],t[14],a,t[2],t[1],e)),this.color){let l=this.color[0],c=this.color[1],d=this.color[2],m=this.color[3],u=this.data.Vertex(e,s,l),f=this.data.Vertex(r,n,c),v=this.data.Vertex(a,o,d),p=this.data.Vertex(i,h,m);this.Render(t,u,f,v,p,e,r,a,i,!1,!1,!1,!1,l,c,d,m)}else{let l=this.vertex(e,s),c=this.vertex(r,n),d=this.vertex(a,o),m=this.vertex(i,h);this.Render(t,l,c,d,m,e,r,a,i,!1,!1,!1,!1)}this.data.indices.length>0&&this.append()}append(){this.transparent?transparentData.append(this.data):this.color?colorData.append(this.data):materialData.append(this.data)}Render(t,e,i,r,a,s,n,o,h,l,c,d,m,u,f,v,p){if(this.Distance(t)<this.res2)this.offscreen([s,n,o])||(this.data.indices.push(e),this.data.indices.push(i),this.data.indices.push(r)),this.offscreen([s,o,h])||(this.data.indices.push(e),this.data.indices.push(r),this.data.indices.push(a));else{if(this.offscreen(t))return;let g=t[0],x=t[3],M=t[12],w=t[15],A=new Split3(g,t[1],t[2],x),S=new Split3(t[4],t[5],t[6],t[7]),b=new Split3(t[8],t[9],t[10],t[11]),P=new Split3(M,t[13],t[14],w),z=new Split3(g,t[4],t[8],M),R=new Split3(A.m0,S.m0,b.m0,P.m0),y=new Split3(A.m3,S.m3,b.m3,P.m3),D=new Split3(A.m5,S.m5,b.m5,P.m5),T=new Split3(A.m4,S.m4,b.m4,P.m4),E=new Split3(A.m2,S.m2,b.m2,P.m2),I=new Split3(x,t[7],t[11],w),O=[g,A.m0,A.m3,A.m5,z.m0,R.m0,y.m0,D.m0,z.m3,R.m3,y.m3,D.m3,z.m5,R.m5,y.m5,D.m5],B=[z.m5,R.m5,y.m5,D.m5,z.m4,R.m4,y.m4,D.m4,z.m2,R.m2,y.m2,D.m2,M,P.m0,P.m3,P.m5],_=[D.m5,T.m5,E.m5,I.m5,D.m4,T.m4,E.m4,I.m4,D.m2,T.m2,E.m2,I.m2,P.m5,P.m4,P.m2,w],C=[A.m5,A.m4,A.m2,x,D.m0,T.m0,E.m0,I.m0,D.m3,T.m3,E.m3,I.m3,D.m5,T.m5,E.m5,I.m5],L=O[15],F=this.normal(O[0],O[4],O[8],O[12],O[13],O[14],O[15]);iszero(F)&&iszero(F=this.normal(O[0],O[4],O[8],O[12],O[11],O[7],O[3]))&&(F=this.normal(O[3],O[2],O[1],O[0],O[13],O[14],O[15]));let V=this.normal(B[12],B[13],B[14],B[15],B[11],B[7],B[3]);iszero(V)&&iszero(V=this.normal(B!
 [12],B[13],B[14],B[15],B[2],B[1],B[0]))&&(V=this.normal(B[0],B[4],B[8],B[12],B[11],B[7],B[3]));let N=this.normal(_[15],_[11],_[7],_[3],_[2],_[1],_[0]);iszero(N)&&iszero(N=this.normal(_[15],_[11],_[7],_[3],_[4],_[8],_[12]))&&(N=this.normal(_[12],_[13],_[14],_[15],_[2],_[1],_[0]));let H=this.normal(C[3],C[2],C[1],C[0],C[4],C[8],C[12]);iszero(H)&&iszero(H=this.normal(C[3],C[2],C[1],C[0],C[13],C[14],C[15]))&&(H=this.normal(C[15],C[11],C[7],C[3],C[4],C[8],C[12]));let U=this.normal(_[3],_[2],_[1],L,_[4],_[8],_[12]),W=this.Epsilon,Y=[.5*(s[0]+n[0]),.5*(s[1]+n[1]),.5*(s[2]+n[2])];if(!l)if(l=Straightness(g,t[4],t[8],M)<this.res2){let t=unit(this.derivative(B[0],B[1],B[2],B[3]));Y=[Y[0]-W*t[0],Y[1]-W*t[1],Y[2]-W*t[2]]}else Y=O[12];let j=[.5*(n[0]+o[0]),.5*(n[1]+o[1]),.5*(n[2]+o[2])];if(!c)if(c=Straightness(M,t[13],t[14],w)<this.res2){let t=unit(this.derivative(_[12],_[8],_[4],_[0]));j=[j[0]-W*t[0],j[1]-W*t[1],j[2]-W*t[2]]}else j=B[15];let G=[.5*(o[0]+h[0]),.5*(o[1]+h[1]),.5*(o[2]+h[2])];if(!d)if(d=Straightness(w,t[11],t[7],x)<this.res2){let t=unit(this.derivative(C[15],_[14],_[13],B[12]));G=[G[0]-W*t[0],G[1]-W*t[1],G[2]-W*t[2]]}else G=_[3];let k=[.5*(h[0]+s[0]),.5*(h[1]+s[1]),.5*(h[2]+s[2])];if(!m)if(m=Straightness(g,t[1],t[2],x)<this.res2){let t=unit(this.derivative(O[3],O[7],O[11],O[15]));k=[k[0]-W*t[0],k[1]-W*t[1],k[2]-W*t[2]]}else k=C[0];if(u){let t=Array(4),g=Array(4),x=Array(4),M=Array(4),w=Array(4);for(let e=0;e<4;++e)t[e]=.5*(u[e]+f[e]),g[e]=.5*(f[e]+v[e]),x[e]=.5*(v[e]+p[e]),M[e]=.5*(p[e]+u[e]),w[e]=.5*(t[e]+x[e]);let A=this.data.Vertex(Y,F,t),S=this.data.Vertex(j,V,g),b=this.data.Vertex(G,N,x),P=this.data.Vertex(k,H,M),z=this.data.Vertex(L,U,w);this.Render(O,e,A,z,P,s,Y,L,k,l,!1,!1,m,u,t,w,M),this.Render(B,A,i,S,z,Y,n,j,L,l,c,!1,!1,t,f,g,w),this.Render(_,z,S,r,b,L,j,o,G,!1,c,d,!1,w,g,v,x),this.Render(C,P,z,b,a,k,L,G,h,!1,!1,d,m,M,w,x,p)}else{let t=this.vertex(Y,F),u=this.vertex(j,V),f=this.vertex(G,N),v=this.vertex(k,H),p=this.vertex(L,U);this.Render(O,e,t,p,v,s,Y,L,k,l,!1,!1,m),this.Render(B,t,i,u,p,Y,n,j,L,l,c!
 ,!1,!1),this.Render(_,p,u,r,f,L,j,o,G,!1,c,d,!1),this.Render(C,v,p,f,a,k,L,G,h,!1,!1,d,m)}}}process3(t){this.Res2=BezierFactor*BezierFactor*this.res2;let e=t[0],i=t[6],r=t[9],a=this.normal(r,t[5],t[2],e,t[1],t[3],i),s=this.normal(e,t[1],t[3],i,t[7],t[8],r),n=this.normal(i,t[7],t[8],r,t[5],t[2],e);if(this.color){let o=this.color[0],h=this.color[1],l=this.color[2],c=this.data.Vertex(e,a,o),d=this.data.Vertex(i,s,h),m=this.data.Vertex(r,n,l);this.Render3(t,c,d,m,e,i,r,!1,!1,!1,o,h,l)}else{let o=this.vertex(e,a),h=this.vertex(i,s),l=this.vertex(r,n);this.Render3(t,o,h,l,e,i,r,!1,!1,!1)}this.data.indices.length>0&&this.append()}Render3(t,e,i,r,a,s,n,o,h,l,c,d,m){if(this.Distance3(t)<this.Res2)this.offscreen([a,s,n])||(this.data.indices.push(e),this.data.indices.push(i),this.data.indices.push(r));else{if(this.offscreen(t))return;let u=t[0],f=t[1],v=t[2],p=t[3],g=t[4],x=t[5],M=t[6],w=t[7],A=t[8],S=t[9],b=[.5*(S[0]+x[0]),.5*(S[1]+x[1]),.5*(S[2]+x[2])],P=[.5*(S[0]+A[0]),.5*(S[1]+A[1]),.5*(S[2]+A[2])],z=[.5*(x[0]+v[0]),.5*(x[1]+v[1]),.5*(x[2]+v[2])],R=[.5*(A[0]+g[0]),.5*(A[1]+g[1]),.5*(A[2]+g[2])],y=[.5*(A[0]+w[0]),.5*(A[1]+w[1]),.5*(A[2]+w[2])],D=[.5*(v[0]+g[0]),.5*(v[1]+g[1]),.5*(v[2]+g[2])],T=[.5*(v[0]+u[0]),.5*(v[1]+u[1]),.5*(v[2]+u[2])],E=[.5*(g[0]+p[0]),.5*(g[1]+p[1]),.5*(g[2]+p[2])],I=[.5*(w[0]+M[0]),.5*(w[1]+M[1]),.5*(w[2]+M[2])],O=[.5*(u[0]+f[0]),.5*(u[1]+f[1]),.5*(u[2]+f[2])],B=[.5*(f[0]+p[0]),.5*(f[1]+p[1]),.5*(f[2]+p[2])],_=[.5*(p[0]+M[0]),.5*(p[1]+M[1]),.5*(p[2]+M[2])],C=[.5*(b[0]+z[0]),.5*(b[1]+z[1]),.5*(b[2]+z[2])],L=[.5*(P[0]+y[0]),.5*(P[1]+y[1]),.5*(P[2]+y[2])],F=[.5*(z[0]+T[0]),.5*(z[1]+T[1]),.5*(z[2]+T[2])],V=[.5*R[0]+.25*(g[0]+f[0]),.5*R[1]+.25*(g[1]+f[1]),.5*R[2]+.25*(g[2]+f[2])],N=[.5*(y[0]+I[0]),.5*(y[1]+I[1]),.5*(y[2]+I[2])],H=[.5*D[0]+.25*(g[0]+w[0]),.5*D[1]+.25*(g[1]+w[1]),.5*D[2]+.25*(g[2]+w[2])],U=[.25*(x[0]+g[0])+.5*E[0],.25*(x[1]+g[1])+.5*E[1],.25*(x[2]+g[2])+.5*E[2]],W=[.5*(O[0]+B[0]),.5*(O[1]+B[1]),.5*(O[2]+B[2])],Y=[.5*(B[0]+_[0]),.5*(B[1]+_[1]),.5*(B[2]+_[2])],j=[.5*(H[0]+W[0]),.5*(H[1]+W!
 [1]),.5*(H[2]+W[2])],G=[.5*(H[0]+Y[0]),.5*(H[1]+Y[1]),.5*(H[2]+Y[2])],k=[.5*(W[0]+Y[0]),.5*(W[1]+Y[1]),.5*(W[2]+Y[2])],X=[.5*(U[0]+N[0]),.5*(U[1]+N[1]),.5*(U[2]+N[2])],Z=[.5*(L[0]+U[0]),.5*(L[1]+U[1]),.5*(L[2]+U[2])],q=[.5*(L[0]+N[0]),.5*(L[1]+N[1]),.5*(L[2]+N[2])],K=[.5*(C[0]+V[0]),.5*(C[1]+V[1]),.5*(C[2]+V[2])],$=[.5*(F[0]+V[0]),.5*(F[1]+V[1]),.5*(F[2]+V[2])],Q=[.5*(C[0]+F[0]),.5*(C[1]+F[1]),.5*(C[2]+F[2])],J=[u,O,T,W,[.5*(D[0]+O[0]),.5*(D[1]+O[1]),.5*(D[2]+O[2])],F,k,j,$,Q],tt=[k,Y,G,_,[.5*(E[0]+I[0]),.5*(E[1]+I[1]),.5*(E[2]+I[2])],X,M,I,N,q],et=[Q,K,C,Z,[.5*(b[0]+R[0]),.5*(b[1]+R[1]),.5*(b[2]+R[2])],b,q,L,P,S],it=[q,Z,X,K,[.25*(z[0]+y[0]+B[0]+g[0]),.25*(z[1]+y[1]+B[1]+g[1]),.25*(z[2]+y[2]+B[2]+g[2])],G,Q,$,j,k],rt=this.normal(k,G,X,q,Z,K,Q),at=this.normal(q,Z,K,Q,$,j,k),st=this.normal(Q,$,j,k,G,X,q),nt=this.Epsilon,ot=[.5*(s[0]+n[0]),.5*(s[1]+n[1]),.5*(s[2]+n[2])];if(!o)if(o=Straightness(M,w,A,S)<this.res2){let t=unit(this.sumderivative(it[0],it[2],it[5],it[9],it[1],it[3],it[6]));ot=[ot[0]-nt*t[0],ot[1]-nt*t[1],ot[2]-nt*t[2]]}else ot=q;let ht=[.5*(n[0]+a[0]),.5*(n[1]+a[1]),.5*(n[2]+a[2])];if(!h)if(h=Straightness(u,v,x,S)<this.res2){let t=unit(this.sumderivative(it[6],it[3],it[1],it[0],it[7],it[8],it[9]));ht=[ht[0]-nt*t[0],ht[1]-nt*t[1],ht[2]-nt*t[2]]}else ht=Q;let lt=[.5*(a[0]+s[0]),.5*(a[1]+s[1]),.5*(a[2]+s[2])];if(!l)if(l=Straightness(u,f,p,M)<this.res2){let t=unit(this.sumderivative(it[9],it[8],it[7],it[6],it[5],it[2],it[0]));lt=[lt[0]-nt*t[0],lt[1]-nt*t[1],lt[2]-nt*t[2]]}else lt=k;if(c){let t=Array(4),u=Array(4),f=Array(4);for(let e=0;e<4;++e)t[e]=.5*(d[e]+m[e]),u[e]=.5*(m[e]+c[e]),f[e]=.5*(c[e]+d[e]);let v=this.data.Vertex(ot,rt,t),p=this.data.Vertex(ht,at,u),g=this.data.Vertex(lt,st,f);this.Render3(J,e,g,p,a,lt,ht,!1,h,l,c,f,u),this.Render3(tt,g,i,v,lt,s,ot,o,!1,l,f,d,t),this.Render3(et,p,v,r,ht,ot,n,o,h,!1,u,t,m),this.Render3(it,v,p,g,ot,ht,lt,!1,!1,!1,t,u,f)}else{let t=this.vertex(ot,rt),c=this.vertex(ht,at),d=this.vertex(lt,st);this.Render3(J,e,d,c,a,lt,ht,!1,h,l),this.Render3(tt,d,i,t,lt,s,ot,o,!1,!
 l),this.Render3(et,c,t,r,ht,ot,n,o,h,!1),this.Render3(it,t,c,d,ot,ht,lt,!1,!1,!1)}}}Distance(t){let e=t[0],i=t[3],r=t[12],a=t[15],s=Distance2(a,e,this.normal(i,t[2],t[1],e,t[4],t[8],r));return s=Math.max(s,Straightness(e,t[1],t[2],i)),s=Math.max(s,Straightness(e,t[4],t[8],r)),s=Math.max(s,Straightness(i,t[7],t[11],a)),s=Math.max(s,Straightness(r,t[13],t[14],a)),s=Math.max(s,Straightness(t[4],t[5],t[6],t[7])),s=Math.max(s,Straightness(t[8],t[9],t[10],t[11])),s=Math.max(s,Straightness(t[1],t[5],t[9],t[13])),Math.max(s,Straightness(t[2],t[6],t[10],t[14]))}Distance3(t){let e=t[0],i=t[4],r=t[6],a=t[9],s=abs2([(e[0]+r[0]+a[0])*third-i[0],(e[1]+r[1]+a[1])*third-i[1],(e[2]+r[2]+a[2])*third-i[2]]);return s=Math.max(s,Straightness(e,t[1],t[3],r)),s=Math.max(s,Straightness(e,t[2],t[5],a)),Math.max(s,Straightness(r,t[7],t[8],a))}derivative(t,e,i,r){let a=[e[0]-t[0],e[1]-t[1],e[2]-t[2]];if(abs2(a)>this.epsilon)return a;let s=bezierPP(t,e,i);return abs2(s)>this.epsilon?s:bezierPPP(t,e,i,r)}sumderivative(t,e,i,r,a,s,n){let o=this.derivative(t,e,i,r),h=this.derivative(t,a,s,n);return[o[0]+h[0],o[1]+h[1],o[2]+h[2]]}normal(t,e,i,r,a,s,n){let o=a[0]-r[0],h=a[1]-r[1],l=a[2]-r[2],c=i[0]-r[0],d=i[1]-r[1],m=i[2]-r[2],u=[h*m-l*d,l*c-o*m,o*d-h*c];if(abs2(u)>this.epsilon)return unit(u);let f=[c,d,m],v=[o,h,l],p=bezierPP(r,i,e),g=bezierPP(r,a,s),x=cross(g,f),M=cross(v,p);if(abs2(u=[x[0]+M[0],x[1]+M[1],x[2]+M[2]])>this.epsilon)return unit(u);let w=bezierPPP(r,i,e,t),A=bezierPPP(r,a,s,n);x=cross(g,p),M=cross(v,w);let S=cross(A,f),b=cross(A,p),P=cross(g,w),z=cross(A,w);return unit([9*x[0]+3*(M[0]+S[0]+b[0]+P[0])+z[0],9*x[1]+3*(M[1]+S[1]+b[1]+P[1])+z[1],9*x[2]+3*(M[2]+S[2]+b[2]+P[2])+z[2]])}}class BezierCurve extends Geometry{constructor(t,e,i,r,a){super(),this.controlpoints=t,this.Min=r,this.Max=a,this.CenterIndex=e,this.MaterialIndex=i}processLine(t){let e=t[0],i=t[1];this.offscreen([e,i])||(this.data.indices.push(this.data.vertex1(e)),this.data.indices.push(this.data.vertex1(i)),this.append())}process(t){if(2==t.length)return this.processL!
 ine(t);let e=this.data.vertex1(t[0]),i=this.data.vertex1(t[3]);this.Render(t,e,i),this.data.indices.length>0&&this.append()}append(){material1Data.append(this.data)}Render(t,e,i){let r=t[0],a=t[1],s=t[2],n=t[3];if(Straightness(r,a,s,n)<this.res2)this.offscreen([r,n])||(this.data.indices.push(e),this.data.indices.push(i));else{if(this.offscreen(t))return;let o=[.5*(r[0]+a[0]),.5*(r[1]+a[1]),.5*(r[2]+a[2])],h=[.5*(a[0]+s[0]),.5*(a[1]+s[1]),.5*(a[2]+s[2])],l=[.5*(s[0]+n[0]),.5*(s[1]+n[1]),.5*(s[2]+n[2])],c=[.5*(o[0]+h[0]),.5*(o[1]+h[1]),.5*(o[2]+h[2])],d=[.5*(h[0]+l[0]),.5*(h[1]+l[1]),.5*(h[2]+l[2])],m=[.5*(c[0]+d[0]),.5*(c[1]+d[1]),.5*(c[2]+d[2])],u=[r,o,c,m],f=[m,d,l,n],v=this.data.vertex1(m);this.Render(u,e,v),this.Render(f,v,i)}}}class Pixel extends Geometry{constructor(t,e,i,r,a){super(),this.controlpoint=t,this.width=e,this.CenterIndex=0,this.MaterialIndex=i,this.Min=r,this.Max=a}process(t){this.data.indices.push(this.data.vertex0(this.controlpoint,this.width)),this.append()}append(){material0Data.append(this.data)}}class Triangles extends Geometry{constructor(t,e,i){super(),this.CenterIndex=0,this.MaterialIndex=t,this.Min=e,this.Max=i,this.Positions=Positions,this.Normals=Normals,this.Colors=Colors,this.Indices=Indices,Positions=[],Normals=[],Colors=[],Indices=[],this.transparent=Materials[t].diffuse[3]<1}process(t){for(let t=0,e=this.Indices.length;t<e;++t){let e=this.Indices[t],i=e[0],r=this.Positions[i[0]],a=this.Positions[i[1]],s=this.Positions[i[2]];if(!this.offscreen([r,a,s])){let t=e.length>1?e[1]:i;if(t&&0!=t.length||(t=i),this.Colors.length>0){let n=e.length>2?e[2]:i;n&&0!=n.length||(n=i);let o=this.Colors[n[0]],h=this.Colors[n[1]],l=this.Colors[n[2]];this.transparent|=o[3]+h[3]+l[3]<765,materialIndex=-1-this.MaterialIndex,this.data.iVertex(i[0],r,this.Normals[t[0]],o),this.data.iVertex(i[1],a,this.Normals[t[1]],h),this.data.iVertex(i[2],s,this.Normals[t[2]],l)}else materialIndex=1+this.MaterialIndex,this.data.iVertex(i[0],r,this.Normals[t[0]]),this.data.iVertex(i[1],a,this.Normals[t[1]]),this.data.!
 iVertex(i[2],s,this.Normals[t[2]])}}this.data.nvertices=this.Positions.length,this.data.indices.length>0&&this.append()}append(){this.transparent?transparentData.append(this.data):triangleData.append(this.data)}}function home(){mat4.identity(rotMat),initProjection(),setProjection(),remesh=!0,redraw=!0}function initShader(t=[]){let e=getShader(gl,"fragment",t),i=getShader(gl,"vertex",t),r=gl.createProgram();return gl.attachShader(r,i),gl.attachShader(r,e),gl.linkProgram(r),gl.getProgramParameter(r,gl.LINK_STATUS)||alert("Could not initialize shaders"),r}class Split3{constructor(t,e,i,r){this.m0=[.5*(t[0]+e[0]),.5*(t[1]+e[1]),.5*(t[2]+e[2])];let a=.5*(e[0]+i[0]),s=.5*(e[1]+i[1]),n=.5*(e[2]+i[2]);this.m2=[.5*(i[0]+r[0]),.5*(i[1]+r[1]),.5*(i[2]+r[2])],this.m3=[.5*(this.m0[0]+a),.5*(this.m0[1]+s),.5*(this.m0[2]+n)],this.m4=[.5*(a+this.m2[0]),.5*(s+this.m2[1]),.5*(n+this.m2[2])],this.m5=[.5*(this.m3[0]+this.m4[0]),.5*(this.m3[1]+this.m4[1]),.5*(this.m3[2]+this.m4[2])]}}function iszero(t){return 0==t[0]&&0==t[1]&&0==t[2]}function unit(t){let e=1/(Math.sqrt(t[0]*t[0]+t[1]*t[1]+t[2]*t[2])||1);return[t[0]*e,t[1]*e,t[2]*e]}function abs2(t){return t[0]*t[0]+t[1]*t[1]+t[2]*t[2]}function dot(t,e){return t[0]*e[0]+t[1]*e[1]+t[2]*e[2]}function cross(t,e){return[t[1]*e[2]-t[2]*e[1],t[2]*e[0]-t[0]*e[2],t[0]*e[1]-t[1]*e[0]]}function bezierPP(t,e,i){return[t[0]+i[0]-2*e[0],t[1]+i[1]-2*e[1],t[2]+i[2]-2*e[2]]}function bezierPPP(t,e,i,r){return[r[0]-t[0]+3*(e[0]-i[0]),r[1]-t[1]+3*(e[1]-i[1]),r[2]-t[2]+3*(e[2]-i[2])]}function Straightness(t,e,i,r){let a=[third*(r[0]-t[0]),third*(r[1]-t[1]),third*(r[2]-t[2])];return Math.max(abs2([e[0]-a[0]-t[0],e[1]-a[1]-t[1],e[2]-a[2]-t[2]]),abs2([r[0]-a[0]-i[0],r[1]-a[1]-i[1],r[2]-a[2]-i[2]]))}function Distance2(t,e,i){let r=dot([t[0]-e[0],t[1]-e[1],t[2]-e[2]],i);return r*r}function corners(t,e){return[t,[t[0],t[1],e[2]],[t[0],e[1],t[2]],[t[0],e[1],e[2]],[e[0],t[1],t[2]],[e[0],t[1],e[2]],[e[0],e[1],t[2]],e]}function COBTarget(t,e){mat4.fromTranslation(translMat,[center.x,center.y,center.z]),mat4.inve!
 rt(cjMatInv,translMat),mat4.multiply(t,e,cjMatInv),mat4.multiply(t,translMat,t)}function setUniforms(t){let e=t==pixelShader;gl.useProgram(t),t.vertexPositionAttribute=gl.getAttribLocation(t,"position"),gl.enableVertexAttribArray(t.vertexPositionAttribute),e&&(t.vertexWidthAttribute=gl.getAttribLocation(t,"width"),gl.enableVertexAttribArray(t.vertexWidthAttribute)),t==noNormalShader||e||(t.vertexNormalAttribute=gl.getAttribLocation(t,"normal"),gl.enableVertexAttribArray(t.vertexNormalAttribute)),t.vertexMaterialAttribute=gl.getAttribLocation(t,"materialIndex"),gl.enableVertexAttribArray(t.vertexMaterialAttribute),t.projViewMatUniform=gl.getUniformLocation(t,"projViewMat"),t.viewMatUniform=gl.getUniformLocation(t,"viewMat"),t.normMatUniform=gl.getUniformLocation(t,"normMat"),t!=colorShader&&t!=transparentShader||(t.vertexColorAttribute=gl.getAttribLocation(t,"color"),gl.enableVertexAttribArray(t.vertexColorAttribute));for(let e=0;e<Materials.length;++e)Materials[e].setUniform(t,"Materials",e);for(let e=0;e<Lights.length;++e)Lights[e].setUniform(t,"Lights",e);gl.uniformMatrix4fv(t.projViewMatUniform,!1,projViewMat),gl.uniformMatrix4fv(t.viewMatUniform,!1,viewMat),gl.uniformMatrix3fv(t.normMatUniform,!1,normMat)}function handleMouseDown(t){mouseDownOrTouchActive=!0,lastMouseX=t.clientX,lastMouseY=t.clientY}let pinchStart,touchStartTime,pinch=!1;function pinchDistance(t){return Math.hypot(t[0].pageX-t[1].pageX,t[0].pageY-t[1].pageY)}function handleTouchStart(t){t.preventDefault();let e=t.targetTouches;swipe=rotate=pinch=!1,zooming||(1!=e.length||mouseDownOrTouchActive||(touchStartTime=(new Date).getTime(),touchId=e[0].identifier,lastMouseX=e[0].pageX,lastMouseY=e[0].pageY),2!=e.length||mouseDownOrTouchActive||(touchId=e[0].identifier,pinchStart=pinchDistance(e),pinch=!0))}function handleMouseUpOrTouchEnd(t){mouseDownOrTouchActive=!1}function rotateScene(t,e,i,r,a){if(t==i&&e==r)return;let[s,n]=arcball([t,-e],[i,-r]);mat4.fromRotation(rotMats,2*a*ArcballFactor*s/lastzoom,n),mat4.multiply(rotMat,rotMats,rotMat)}functi!
 on shiftScene(t,e,i,r){let a=1/lastzoom;shift.x+=(i-t)*a*halfCanvasWidth,shift.y-=(r-e)*a*halfCanvasHeight}function panScene(t,e,i,r){orthographic?shiftScene(t,e,i,r):(center.x+=(i-t)*(viewParam.xmax-viewParam.xmin),center.y-=(r-e)*(viewParam.ymax-viewParam.ymin))}function updateViewMatrix(){COBTarget(viewMat,rotMat),mat4.translate(viewMat,viewMat,[center.x,center.y,0]),mat3.fromMat4(viewMat3,viewMat),mat3.invert(normMat,viewMat3),mat4.multiply(projViewMat,projMat,viewMat)}function capzoom(){let t=Math.sqrt(Number.MAX_VALUE),e=1/t;Zoom<=e&&(Zoom=e),Zoom>=t&&(Zoom=t),Zoom!=lastzoom&&(remesh=!0),lastzoom=Zoom}function zoomImage(t){let e=zoomStep*halfCanvasHeight*t;const i=Math.log(.1*Number.MAX_VALUE)/Math.log(zoomFactor);Math.abs(e)<i&&(Zoom*=zoomFactor**e,capzoom())}function normMouse(t){let e=t[0],i=t[1],r=Math.hypot(e,i);return r>1&&(denom=1/r,e*=denom,i*=denom),[e,i,Math.sqrt(Math.max(1-i*i-e*e,0))]}function arcball(t,e){let i=normMouse(t),r=normMouse(e),a=dot(i,r);return a>1?a=1:a<-1&&(a=-1),[Math.acos(a),unit(cross(i,r))]}function zoomScene(t,e,i,r){zoomImage(e-r)}const DRAGMODE_ROTATE=1,DRAGMODE_SHIFT=2,DRAGMODE_ZOOM=3,DRAGMODE_PAN=4;function processDrag(t,e,i,r=1){let a;switch(i){case DRAGMODE_ROTATE:a=rotateScene;break;case DRAGMODE_SHIFT:a=shiftScene;break;case DRAGMODE_ZOOM:a=zoomScene;break;case DRAGMODE_PAN:a=panScene;break;default:a=((t,e,i,r)=>{})}a((lastMouseX-halfCanvasWidth)/halfCanvasWidth,(lastMouseY-halfCanvasHeight)/halfCanvasHeight,(t-halfCanvasWidth)/halfCanvasWidth,(e-halfCanvasHeight)/halfCanvasHeight,r),lastMouseX=t,lastMouseY=e,setProjection(),redraw=!0}function handleKey(t){let e=[];switch(t.key){case"x":e=[1,0,0];break;case"y":e=[0,1,0];break;case"z":e=[0,0,1];break;case"h":home();break;case"+":case"=":case">":expand();break;case"-":case"_":case"<":shrink()}e.length>0&&(mat4.rotate(rotMat,rotMat,.1,e),updateViewMatrix(),redraw=!0)}function handleMouseWheel(t){t.preventDefault(),t.deltaY<0?Zoom*=zoomFactor:Zoom/=zoomFactor,capzoom(),setProjection(),redraw=!0}function handleMouseMove(t!
 ){if(!mouseDownOrTouchActive)return;let e;processDrag(t.clientX,t.clientY,e=t.getModifierState("Control")?DRAGMODE_SHIFT:t.getModifierState("Shift")?DRAGMODE_ZOOM:t.getModifierState("Alt")?DRAGMODE_PAN:DRAGMODE_ROTATE)}let indexExt,zooming=!1,swipe=!1,rotate=!1;function handleTouchMove(t){if(t.preventDefault(),zooming)return;let e=t.targetTouches;if(!pinch&&1==e.length&&touchId==e[0].identifier){let t=e[0].pageX,i=e[0].pageY,r=t-lastMouseX,a=i-lastMouseY,s=r*r+a*a<=shiftHoldDistance*shiftHoldDistance;if(s&&!swipe&&!rotate&&(new Date).getTime()-touchStartTime>shiftWaitTime&&(navigator.vibrate&&window.navigator.vibrate(vibrateTime),swipe=!0),swipe)processDrag(t,i,DRAGMODE_SHIFT);else if(!s){rotate=!0,processDrag(e[0].pageX,e[0].pageY,DRAGMODE_ROTATE,.5)}}if(pinch&&!swipe&&2==e.length&&touchId==e[0].identifier){let t=pinchDistance(e),i=t-pinchStart;zooming=!0,(i*=zoomPinchFactor)>zoomPinchCap&&(i=zoomPinchCap),i<-zoomPinchCap&&(i=-zoomPinchCap),zoomImage(i/size2),pinchStart=t,swipe=rotate=zooming=!1,setProjection(),redraw=!0}}function setBuffer(){positionBuffer=gl.createBuffer(),materialBuffer=gl.createBuffer(),colorBuffer=gl.createBuffer(),indexBuffer=gl.createBuffer(),indexExt=gl.getExtension("OES_element_index_uint")}let pixelShader,noNormalShader,materialShader,colorShader,transparentShader,zbuffer=[];function transformVertices(t){let e=viewMat[2],i=viewMat[6],r=viewMat[10];zbuffer.length=t.length;for(let a=0;a<t.length;++a){let s=6*a;zbuffer[a]=e*t[s]+i*t[s+1]+r*t[s+2]}}function draw(){gl.clearColor(Background[0],Background[1],Background[2],Background[3]),gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT),material0Data.clear(),material1Data.clear(),materialData.clear(),colorData.clear(),triangleData.clear(),transparentData.clear(),P.forEach(function(t){t.render()}),drawBuffer(material0Data,pixelShader),drawBuffer(material1Data,noNormalShader),drawBuffer(materialData,materialShader),drawBuffer(colorData,colorShader),drawBuffer(triangleData,transparentShader);let t=transparentData.indices;if(t.length>0){transform!
 Vertices(transparentData.vertices);let e=t.length/3,i=Array(e).fill().map((t,e)=>e);i.sort(function(e,i){let r=3*e;Ia=t[r],Ib=t[r+1],Ic=t[r+2];let a=3*i;return IA=t[a],IB=t[a+1],IC=t[a+2],zbuffer[Ia]+zbuffer[Ib]+zbuffer[Ic]<zbuffer[IA]+zbuffer[IB]+zbuffer[IC]?-1:1});let r=Array(t.length);for(let a=0;a<e;++a){let e=3*i[a];r[3*a]=t[e],r[3*a+1]=t[e+1],r[3*a+2]=t[e+2]}gl.depthMask(!1),drawBuffer(transparentData,transparentShader,r),gl.depthMask(!0)}remesh=!1}function tick(){requestAnimationFrame(tick),redraw&&(draw(),redraw=!1)}function setDimensions(t,e,i,r){let a=t/e,s=1/lastzoom,n=(i/t+viewportshift[0])*lastzoom,o=(r/e+viewportshift[1])*lastzoom;if(orthographic){let t=B[0]-b[0],e=B[1]-b[1];if(t<e*a){let t=.5*e*a*s,i=2*t*n,r=e*s*o;viewParam.xmin=-t-i,viewParam.xmax=t-i,viewParam.ymin=b[1]*s-r,viewParam.ymax=B[1]*s-r}else{let e=.5*t/(a*Zoom),i=t*s*n,r=2*e*o;viewParam.xmin=b[0]*s-i,viewParam.xmax=B[0]*s-i,viewParam.ymin=-e-r,viewParam.ymax=e-r}}else{let t=H*s,e=t*a,i=2*e*n,r=2*t*o;viewParam.xmin=-e-i,viewParam.xmax=e-i,viewParam.ymin=-t-r,viewParam.ymax=t-r}}function setProjection(){setDimensions(canvasWidth,canvasHeight,shift.x,shift.y),(orthographic?mat4.ortho:mat4.frustum)(projMat,viewParam.xmin,viewParam.xmax,viewParam.ymin,viewParam.ymax,-viewParam.zmax,-viewParam.zmin),updateViewMatrix()}function initProjection(){H=-Math.tan(.5*angle)*B[2],center.x=center.y=0,center.z=.5*(b[2]+B[2]),lastzoom=Zoom=Zoom0,viewParam.zmin=b[2],viewParam.zmax=B[2],shift.x=shift.y=0}function setViewport(){gl.viewportWidth=canvasWidth,gl.viewportHeight=canvasHeight,gl.viewport(0,0,gl.viewportWidth,gl.viewportHeight),home()}function setCanvas(){canvas.width=canvasWidth,canvas.height=canvasHeight,size2=Math.hypot(canvasWidth,canvasHeight),halfCanvasWidth=.5*canvasWidth,halfCanvasHeight=.5*canvasHeight}function setsize(t,e){t>maxViewportWidth&&(t=maxViewportWidth),e>maxViewportHeight&&(e=maxViewportHeight),shift.x*=t/canvasWidth,shift.y*=e/canvasHeight,canvasWidth=t,canvasHeight=e,setCanvas(),setViewport()}function expand(){setsize(canva!
 sWidth*resizeStep+.5,canvasHeight*resizeStep+.5)}function shrink(){setsize(Math.max(canvasWidth/resizeStep+.5,1),Math.max(canvasHeight/resizeStep+.5,1))}function webGLStart(){if(canvas=document.getElementById("Asymptote"),absolute)canvasWidth*=window.devicePixelRatio,canvasHeight*=window.devicePixelRatio;else{0==canvas.width&&(canvas.width=Math.max(window.innerWidth-windowTrim,windowTrim)),0==canvas.height&&(canvas.height=Math.max(window.innerHeight-windowTrim,windowTrim));let t=canvasWidth/canvasHeight;canvas.width>canvas.height*t?canvas.width=Math.min(canvas.height*t,canvas.width):canvas.height=Math.min(canvas.width/t,canvas.height),canvas.width>0&&(canvasWidth=canvas.width),canvas.height>0&&(canvasHeight=canvas.height)}setCanvas(),ArcballFactor=1+8*Math.hypot(viewportmargin[0],viewportmargin[1])/size2,viewportshift[0]/=Zoom0,viewportshift[1]/=Zoom0,initGL(),gl.enable(gl.BLEND),gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA),gl.enable(gl.DEPTH_TEST),setViewport(),noNormalShader=initShader(),pixelShader=initShader(["WIDTH"]),materialShader=initShader(["NORMAL"]),colorShader=initShader(["NORMAL","COLOR"]),transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"]),setBuffer(),canvas.onmousedown=handleMouseDown,document.onmouseup=handleMouseUpOrTouchEnd,document.onmousemove=handleMouseMove,canvas.onkeydown=handleKey,canvas.addEventListener("wheel",handleMouseWheel,!1),canvas.addEventListener("touchstart",handleTouchStart,!1),canvas.addEventListener("touchend",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchcancel",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchleave",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchmove",handleTouchMove,!1),document.addEventListener("keydown",handleKey,!1),tick()}
 /*@license for gl-matrix mat3 and mat4 functions:
 Copyright (c) 2015, Brandon Jones, Colin MacKenzie IV.
 
@@ -36,4 +35,5 @@
 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-THE SOFTWARE.*/
\ No newline at end of file
+THE SOFTWARE.*/
+let vertex="\nattribute vec3 position;\n#ifdef WIDTH\nattribute float width;\n#endif\n#ifdef NORMAL\nattribute vec3 normal;\n#endif\nattribute float materialIndex;\n#ifdef COLOR\nattribute vec4 color;\n#endif\n\nuniform mat3 normMat;\nuniform mat4 viewMat;\nuniform mat4 projViewMat;\n\n#ifdef NORMAL\n#ifndef ORTHOGRAPHIC\nvarying vec3 ViewPosition;\n#endif\nvarying vec3 Normal;\n#endif\nvarying vec4 diffuse;\nvarying vec3 specular;\nvarying float roughness,metallic,fresnel0;\nvarying vec4 emissive;\n\nstruct Material {\n  vec4 diffuse,emissive,specular;\n  vec4 parameters;\n};\n\nuniform Material Materials[Nmaterials];\n\nvoid main(void)\n{\n  vec4 v=vec4(position,1.0);\n  gl_Position=projViewMat*v;\n#ifdef NORMAL\n#ifndef ORTHOGRAPHIC\n  ViewPosition=(viewMat*v).xyz;\n#endif      \n  Normal=normal*normMat;\n        \n  Material m;\n#ifdef TRANSPARENT\n  m=Materials[int(abs(materialIndex))-1];\n  if(materialIndex >= 0.0) {\n    diffuse=m.diffuse;\n    emissive=m.emissive;\n  } else {\n    diffuse=color;\n#if nlights > 0\n    emissive=vec4(0.0);\n#else\n    emissive=color;\n#endif\n  }\n#else\n  m=Materials[int(materialIndex)];\n#ifdef COLOR\n  diffuse=color;\n#if nlights > 0\n  emissive=vec4(0.0);\n#else\n  emissive=color;\n#endif\n#else\n  diffuse=m.diffuse;\n  emissive=m.emissive;\n#endif\n#endif\n  specular=m.specular.rgb;\n  vec4 parameters=m.parameters;\n  roughness=1.0-parameters[0];\n  metallic=parameters[1];\n  fresnel0=parameters[2];\n#else\n  emissive=Materials[int(materialIndex)].emissive;\n#endif\n#ifdef WIDTH\n  gl_PointSize=width;\n#endif\n}\n",fragment="\n#ifdef NORMAL\n#ifndef ORTHOGRAPHIC\nvarying vec3 ViewPosition;\n#endif\nvarying vec3 Normal;\nvarying vec4 diffuse;\nvarying vec3 specular;\nvarying float roughness,metallic,fresnel0;\n\nfloat Roughness2;\nvec3 normal;\n\nstruct Light {\n  vec3 direction;\n  vec3 color;\n};\n\nuniform Light Lights[Nlights];\n\nfloat NDF_TRG(vec3 h)\n{\n  float ndoth=max(dot(normal,h),0.0);\n  float alpha2=Roughness2*Roughness2;\n  float denom=ndoth*ndot!
 h*(alpha2-1.0)+1.0;\n  return denom != 0.0 ? alpha2/(denom*denom) : 0.0;\n}\n    \nfloat GGX_Geom(vec3 v)\n{\n  float ndotv=max(dot(v,normal),0.0);\n  float ap=1.0+Roughness2;\n  float k=0.125*ap*ap;\n  return ndotv/((ndotv*(1.0-k))+k);\n}\n    \nfloat Geom(vec3 v, vec3 l)\n{\n  return GGX_Geom(v)*GGX_Geom(l);\n}\n    \nfloat Fresnel(vec3 h, vec3 v, float fresnel0)\n{\n  float a=1.0-max(dot(h,v),0.0);\n  float b=a*a;\n  return fresnel0+(1.0-fresnel0)*b*b*a;\n}\n    \n// physical based shading using UE4 model.\nvec3 BRDF(vec3 viewDirection, vec3 lightDirection)\n{\n  vec3 lambertian=diffuse.rgb;\n  vec3 h=normalize(lightDirection+viewDirection);\n      \n  float omegain=max(dot(viewDirection,normal),0.0);\n  float omegali=max(dot(lightDirection,normal),0.0);\n      \n  float D=NDF_TRG(h);\n  float G=Geom(viewDirection,lightDirection);\n  float F=Fresnel(h,viewDirection,fresnel0);\n      \n  float denom=4.0*omegain*omegali;\n  float rawReflectance=denom > 0.0 ? (D*G)/denom : 0.0;\n      \n  vec3 dielectric=mix(lambertian,rawReflectance*specular,F);\n  vec3 metal=rawReflectance*diffuse.rgb;\n      \n  return mix(dielectric,metal,metallic);\n}\n#endif\nvarying vec4 emissive;\n    \nvoid main(void)\n{\n#if defined(NORMAL) && nlights > 0\n  normal=normalize(Normal);\n  normal=gl_FrontFacing ? normal : -normal;\n#ifdef ORTHOGRAPHIC\n  vec3 viewDir=vec3(0.0,0.0,1.0);\n#else\n  vec3 viewDir=-normalize(ViewPosition);\n#endif\n  Roughness2=roughness*roughness;\n  vec3 color=emissive.rgb;\n  for(int i=0; i < nlights; ++i) {\n    Light Li=Lights[i];\n    vec3 L=Li.direction;\n    float cosTheta=max(dot(normal,L),0.0);\n    vec3 radiance=cosTheta*Li.color;\n    color += BRDF(viewDir,L)*radiance;\n  }\n  gl_FragColor=vec4(color,diffuse.a);\n#else\n  gl_FragColor=emissive;\n#endif\n}\n";!function(e,t){if("object"==typeof exports&&"object"==typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var i=t();for(var a in i)("object"==typeof exports?exports:e)[a]=i[a]}}("undefined"!=typeof se!
 lf?self:this,function(){return function(e){var t={};function i(a){if(t[a])return t[a].exports;var r=t[a]={i:a,l:!1,exports:{}};return e[a].call(r.exports,r,r.exports,i),r.l=!0,r.exports}return i.m=e,i.c=t,i.d=function(e,t,a){i.o(e,t)||Object.defineProperty(e,t,{configurable:!1,enumerable:!0,get:a})},i.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return i.d(t,"a",t),t},i.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},i.p="",i(i.s=1)}([function(e,t,i){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.setMatrixArrayType=function(e){t.ARRAY_TYPE=e},t.toRadian=function(e){return e*r},t.equals=function(e,t){return Math.abs(e-t)<=a*Math.max(1,Math.abs(e),Math.abs(t))};var a=t.EPSILON=1e-6;t.ARRAY_TYPE="undefined"!=typeof Float32Array?Float32Array:Array,t.RANDOM=Math.random;var r=Math.PI/180},function(e,t,i){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.mat4=t.mat3=void 0;var a=n(i(2)),r=n(i(3));function n(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i]);return t.default=e,t}t.mat3=a,t.mat4=r},function(e,t,i){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.create=function(){var e=new a.ARRAY_TYPE(9);return e[0]=1,e[1]=0,e[2]=0,e[3]=0,e[4]=1,e[5]=0,e[6]=0,e[7]=0,e[8]=1,e},t.fromMat4=function(e,t){return e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[4],e[4]=t[5],e[5]=t[6],e[6]=t[8],e[7]=t[9],e[8]=t[10],e},t.invert=function(e,t){var i=t[0],a=t[1],r=t[2],n=t[3],s=t[4],o=t[5],l=t[6],h=t[7],c=t[8],d=c*s-o*h,m=-c*n+o*l,f=h*n-s*l,u=i*d+a*m+r*f;if(!u)return null;return u=1/u,e[0]=d*u,e[1]=(-c*a+r*h)*u,e[2]=(o*a-r*s)*u,e[3]=m*u,e[4]=(c*i-r*l)*u,e[5]=(-o*i+r*n)*u,e[6]=f*u,e[7]=(-h*i+a*l)*u,e[8]=(s*i-a*n)*u,e};var a=function(e){if(e&&e.__esModule)return e;var t={};if(null!=e)for(var i in e)Object.prototype.hasOwnProperty.call(e,i)&&(t[i]=e[i]);return t.default=e,t}(i(0))},function(e,t,i){"use strict";Object.defineProperty(t,"__esModule",{value:!0}),t.create=functi!
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 ORM_VECTORS);maxMaterials=Math.floor((e-14)/4),Nmaterials=Math.min(Math.max(Nmaterials,Materials.length),maxMaterials),noNormalShader=initShader(),pixelShader=initShader(["WIDTH"]),materialShader=initShader(["NORMAL"]),colorShader=initShader(["NORMAL","COLOR"]),transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"])}function setBuffers(){positionBuffer=gl.createBuffer(),materialBuffer=gl.createBuffer(),colorBuffer=gl.createBuffer(),indexBuffer=gl.createBuffer()}function noGL(){gl||alert("Could not initialize WebGL")}function saveAttributes(){let e=window.parent.document.asygl[alpha];e.gl=gl,e.nlights=Lights.length,e.Nmaterials=Nmaterials,e.maxMaterials=maxMaterials,e.noNormalShader=noNormalShader,e.pixelShader=pixelShader,e.materialShader=materialShader,e.colorShader=colorShader,e.transparentShader=transparentShader}function restoreAttributes(){let e=window.parent.document.asygl[alpha];gl=e.gl,nlights=e.nlights,Nmaterials=e.Nmaterials,maxMaterials=e.maxMaterials,noNormalShader=e.noNormalShader,pixelShader=e.pixelShader,materialShader=e.materialShader,colorShader=e.colorShader,transparentShader=e.transparentShader}function initGL(){if(alpha=Background[3]<1,embedded){let e=window.parent.document;null==e.asygl&&(e.asygl=Array(2)),context=canvas.getContext("2d"),(offscreen=e.offscreen)||(offscreen=e.createElement("canvas"),e.offscreen=offscreen),e.asygl[alpha]&&e.asygl[alpha].gl?(restoreAttributes(),(Lights.length!=nlights||Math.min(Materials.length,maxMaterials)>Nmaterials)&&(initShaders(),saveAttributes())):((gl=offscreen.getContext("webgl",{alpha:alpha}))||noGL(),initShaders(),e.asygl[alpha]={},saveAttributes())}else(gl=canvas.getContext("webgl",{alpha:alpha}))||noGL(),initShaders();setBuffers(),indexExt=gl.getExtension("OES_element_index_uint")}function getShader(e,t,i,a=[]){let r=`#version 100\n#ifdef GL_FRAGMENT_PRECISION_HIGH\n  precision highp float;\n#else\n  precision mediump float;\n#endif\n  #define nlights ${Lights.length}\n\n  const int Nlights=${Math.max(Lights.length,1)};\n\n  #define Nmateria!
 ls ${Nmaterials}\n`;orthographic&&(r+="#define ORTHOGRAPHIC\n"),a.forEach(e=>r+="#define "+e+"\n");let n=e.createShader(i);return e.shaderSource(n,r+t),e.compileShader(n),e.getShaderParameter(n,e.COMPILE_STATUS)?n:(alert(e.getShaderInfoLog(n)),null)}function drawBuffer(e,t,i=e.indices){if(0==e.indices.length)return;let a=t==pixelShader,r=t!=noNormalShader&&!a;setUniforms(e,t),gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(e.vertices),gl.STATIC_DRAW),gl.vertexAttribPointer(t.vertexPositionAttribute,3,gl.FLOAT,!1,r?24:a?16:12,0),r&&Lights.length>0?gl.vertexAttribPointer(t.vertexNormalAttribute,3,gl.FLOAT,!1,24,12):a&&gl.vertexAttribPointer(t.vertexWidthAttribute,1,gl.FLOAT,!1,16,12),-1!=t.vertexMaterialAttribute&&(gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(e.materialIndices),gl.STATIC_DRAW),gl.vertexAttribPointer(t.vertexMaterialAttribute,1,gl.SHORT,!1,2,0)),t!=colorShader&&t!=transparentShader||(gl.bindBuffer(gl.ARRAY_BUFFER,colorBuffer),gl.bufferData(gl.ARRAY_BUFFER,new Uint8Array(e.colors),gl.STATIC_DRAW),gl.vertexAttribPointer(t.vertexColorAttribute,4,gl.UNSIGNED_BYTE,!0,0,0)),gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,indexBuffer),gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,indexExt?new Uint32Array(i):new Uint16Array(i),gl.STATIC_DRAW),gl.drawElements(r?gl.TRIANGLES:a?gl.POINTS:gl.LINES,i.length,indexExt?gl.UNSIGNED_INT:gl.UNSIGNED_SHORT,0),embedded&&context.drawImage(offscreen,0,0)}class vertexBuffer{constructor(){this.clear()}clear(){this.vertices=[],this.materialIndices=[],this.colors=[],this.indices=[],this.nvertices=0,this.materials=[],this.materialTable=[]}vertex(e,t){return this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.vertices.push(t[0]),this.vertices.push(t[1]),this.vertices.push(t[2]),this.materialIndices.push(materialIndex),this.nvertices++}Vertex(e,t,i=[0,0,0,0]){return this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.vertices.push(t[0]),this.vertices.!
 push(t[1]),this.vertices.push(t[2]),this.materialIndices.push(materialIndex),this.colors.push(i[0]),this.colors.push(i[1]),this.colors.push(i[2]),this.colors.push(i[3]),this.nvertices++}vertex1(e){return this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.materialIndices.push(materialIndex),this.nvertices++}vertex0(e,t){return this.vertices.push(e[0]),this.vertices.push(e[1]),this.vertices.push(e[2]),this.vertices.push(t),this.materialIndices.push(materialIndex),this.nvertices++}iVertex(e,t,i,a=[0,0,0,0]){let r=6*e;this.vertices[r]=t[0],this.vertices[r+1]=t[1],this.vertices[r+2]=t[2],this.vertices[r+3]=i[0],this.vertices[r+4]=i[1],this.vertices[r+5]=i[2],this.materialIndices[e]=materialIndex;let n=4*e;this.colors[n]=a[0],this.colors[n+1]=a[1],this.colors[n+2]=a[2],this.colors[n+3]=a[3],this.indices.push(e)}append(e){append(this.vertices,e.vertices),append(this.materialIndices,e.materialIndices),append(this.colors,e.colors),appendOffset(this.indices,e.indices,this.nvertices),this.nvertices+=e.nvertices}}let materialIndex,material0Data=new vertexBuffer,material1Data=new vertexBuffer,materialData=new vertexBuffer,colorData=new vertexBuffer,transparentData=new vertexBuffer,triangleData=new vertexBuffer;function append(e,t){let i=e.length,a=t.length;e.length+=a;for(let r=0;r<a;++r)e[i+r]=t[r]}function appendOffset(e,t,i){let a=e.length,r=t.length;e.length+=t.length;for(let n=0;n<r;++n)e[a+n]=t[n]+i}class Geometry{constructor(){this.data=new vertexBuffer,this.Onscreen=!1,this.m=[]}offscreen(e){let t=projViewMat,i=e[0],a=i[0],r=i[1],n=i[2],s=1/(t[3]*a+t[7]*r+t[11]*n+t[15]);this.x=this.X=(t[0]*a+t[4]*r+t[8]*n+t[12])*s,this.y=this.Y=(t[1]*a+t[5]*r+t[9]*n+t[13])*s;for(let i=1,a=e.length;i<a;++i){let a=e[i],r=a[0],n=a[1],s=a[2],o=1/(t[3]*r+t[7]*n+t[11]*s+t[15]),l=(t[0]*r+t[4]*n+t[8]*s+t[12])*o,h=(t[1]*r+t[5]*n+t[9]*s+t[13])*o;l<this.x?this.x=l:l>this.X&&(this.X=l),h<this.y?this.y=h:h>this.Y&&(this.Y=h)}return(this.X<-1.01||this.x>1.01||this.Y<-1.01||this.y>1.01)&&(this.Onscreen=!1,!0)}T(e){let t!
 =this.c[0],i=this.c[1],a=this.c[2],r=e[0]-t,n=e[1]-i,s=e[2]-a;return[r*normMat[0]+n*normMat[3]+s*normMat[6]+t,r*normMat[1]+n*normMat[4]+s*normMat[7]+i,r*normMat[2]+n*normMat[5]+s*normMat[8]+a]}Tcorners(e,t){return[this.T(e),this.T([e[0],e[1],t[2]]),this.T([e[0],t[1],e[2]]),this.T([e[0],t[1],t[2]]),this.T([t[0],e[1],e[2]]),this.T([t[0],e[1],t[2]]),this.T([t[0],t[1],e[2]]),this.T(t)]}setMaterial(e,t){null==e.materialTable[this.MaterialIndex]&&(e.materials.length>=Nmaterials&&t(),e.materialTable[this.MaterialIndex]=e.materials.length,e.materials.push(Materials[this.MaterialIndex])),materialIndex=e.materialTable[this.MaterialIndex]}render(){let e;if(this.setMaterialIndex(),0==this.CenterIndex?e=corners(this.Min,this.Max):(this.c=Centers[this.CenterIndex-1],e=this.Tcorners(this.Min,this.Max)),this.offscreen(e))return void this.data.clear();let t,i=this.controlpoints;if(0==this.CenterIndex){if(!remesh&&this.Onscreen)return void this.append();t=i}else{let e=i.length;t=Array(e);for(let a=0;a<e;++a)t[a]=this.T(i[a])}let a=orthographic?1:this.Min[2]/B[2],r=pixel*Math.hypot(a*(viewParam.xmax-viewParam.xmin),a*(viewParam.ymax-viewParam.ymin))/size2;this.res2=r*r,this.Epsilon=FillFactor*r,this.data.clear(),this.Onscreen=!0,this.process(t)}}class BezierPatch extends Geometry{constructor(e,t,i,a,r,n){super(),this.controlpoints=e,this.Min=a,this.Max=r,this.color=n,this.CenterIndex=t;let s=e.length;if(n){let e=n[0][3]+n[1][3]+n[2][3];this.transparent=16==s||4==s?e+n[3][3]<1020:e<765}else this.transparent=Materials[i].diffuse[3]<1;this.MaterialIndex=i,this.vertex=this.transparent?this.data.Vertex.bind(this.data):this.data.vertex.bind(this.data),this.L2norm(this.controlpoints)}setMaterialIndex(){this.transparent?this.setMaterial(transparentData,drawTransparent):this.color?this.setMaterial(colorData,drawColor):this.setMaterial(materialData,drawMaterial)}L2norm(e){let t=e[0];this.epsilon=0;let i=e.length;for(let a=1;a<i;++a)this.epsilon=Math.max(this.epsilon,abs2([e[a][0]-t[0],e[a][1]-t[1],e[a][2]-t[2]]));this.epsilon*=Fuzz4}process!
 Triangle(e){let t=e[0],i=e[1],a=e[2],r=unit(cross([i[0]-t[0],i[1]-t[1],i[2]-t[2]],[a[0]-t[0],a[1]-t[1],a[2]-t[2]]));this.offscreen([t,i,a])||(this.color?(this.data.indices.push(this.data.Vertex(t,r,this.color[0])),this.data.indices.push(this.data.Vertex(i,r,this.color[1])),this.data.indices.push(this.data.Vertex(a,r,this.color[2]))):(this.data.indices.push(this.vertex(t,r)),this.data.indices.push(this.vertex(i,r)),this.data.indices.push(this.vertex(a,r))),this.append())}processQuad(e){let t=e[0],i=e[1],a=e[2],r=e[3],n=cross([i[0]-t[0],i[1]-t[1],i[2]-t[2]],[a[0]-i[0],a[1]-i[1],a[2]-i[2]]),s=cross([a[0]-r[0],a[1]-r[1],a[2]-r[2]],[r[0]-t[0],r[1]-t[1],r[2]-t[2]]),o=unit([n[0]+s[0],n[1]+s[1],n[2]+s[2]]);if(!this.offscreen([t,i,a,r])){let e,n,s,l;this.color?(e=this.data.Vertex(t,o,this.color[0]),n=this.data.Vertex(i,o,this.color[1]),s=this.data.Vertex(a,o,this.color[2]),l=this.data.Vertex(r,o,this.color[3])):(e=this.vertex(t,o),n=this.vertex(i,o),s=this.vertex(a,o),l=this.vertex(r,o)),this.data.indices.push(e),this.data.indices.push(n),this.data.indices.push(s),this.data.indices.push(e),this.data.indices.push(s),this.data.indices.push(l),this.append()}}process(e){if(this.transparent&&(materialIndex=this.color?-1-materialIndex:1+materialIndex),10==e.length)return this.process3(e);if(3==e.length)return this.processTriangle(e);if(4==e.length)return this.processQuad(e);let t=e[0],i=e[3],a=e[12],r=e[15],n=this.normal(i,e[2],e[1],t,e[4],e[8],a);iszero(n)&&iszero(n=this.normal(i,e[2],e[1],t,e[13],e[14],r))&&(n=this.normal(r,e[11],e[7],i,e[4],e[8],a));let s=this.normal(t,e[4],e[8],a,e[13],e[14],r);iszero(s)&&iszero(s=this.normal(t,e[4],e[8],a,e[11],e[7],i))&&(s=this.normal(i,e[2],e[1],t,e[13],e[14],r));let o=this.normal(a,e[13],e[14],r,e[11],e[7],i);iszero(o)&&iszero(o=this.normal(a,e[13],e[14],r,e[2],e[1],t))&&(o=this.normal(t,e[4],e[8],a,e[11],e[7],i));let l=this.normal(r,e[11],e[7],i,e[2],e[1],t);if(iszero(l)&&iszero(l=this.normal(r,e[11],e[7],i,e[4],e[8],a))&&(l=this.normal(a,e[13],e[14],r,e[2],e[1],t)),this.color){let h=!
 this.color[0],c=this.color[1],d=this.color[2],m=this.color[3],f=this.data.Vertex(t,n,h),u=this.data.Vertex(a,s,c),v=this.data.Vertex(r,o,d),g=this.data.Vertex(i,l,m);this.Render(e,f,u,v,g,t,a,r,i,!1,!1,!1,!1,h,c,d,m)}else{let h=this.vertex(t,n),c=this.vertex(a,s),d=this.vertex(r,o),m=this.vertex(i,l);this.Render(e,h,c,d,m,t,a,r,i,!1,!1,!1,!1)}this.data.indices.length>0&&this.append()}append(){this.transparent?transparentData.append(this.data):this.color?colorData.append(this.data):materialData.append(this.data)}Render(e,t,i,a,r,n,s,o,l,h,c,d,m,f,u,v,g){if(this.Distance(e)<this.res2)this.offscreen([n,s,o])||(this.data.indices.push(t),this.data.indices.push(i),this.data.indices.push(a)),this.offscreen([n,o,l])||(this.data.indices.push(t),this.data.indices.push(a),this.data.indices.push(r));else{if(this.offscreen(e))return;let p=e[0],x=e[3],M=e[12],w=e[15],A=new Split3(p,e[1],e[2],x),b=new Split3(e[4],e[5],e[6],e[7]),S=new Split3(e[8],e[9],e[10],e[11]),R=new Split3(M,e[13],e[14],w),P=new Split3(p,e[4],e[8],M),D=new Split3(A.m0,b.m0,S.m0,R.m0),T=new Split3(A.m3,b.m3,S.m3,R.m3),y=new Split3(A.m5,b.m5,S.m5,R.m5),I=new Split3(A.m4,b.m4,S.m4,R.m4),z=new Split3(A.m2,b.m2,S.m2,R.m2),O=new Split3(x,e[7],e[11],w),E=[p,A.m0,A.m3,A.m5,P.m0,D.m0,T.m0,y.m0,P.m3,D.m3,T.m3,y.m3,P.m5,D.m5,T.m5,y.m5],_=[P.m5,D.m5,T.m5,y.m5,P.m4,D.m4,T.m4,y.m4,P.m2,D.m2,T.m2,y.m2,M,R.m0,R.m3,R.m5],L=[y.m5,I.m5,z.m5,O.m5,y.m4,I.m4,z.m4,O.m4,y.m2,I.m2,z.m2,O.m2,R.m5,R.m4,R.m2,w],N=[A.m5,A.m4,A.m2,x,y.m0,I.m0,z.m0,O.m0,y.m3,I.m3,z.m3,O.m3,y.m5,I.m5,z.m5,O.m5],C=E[15],B=this.normal(E[0],E[4],E[8],E[12],E[13],E[14],E[15]);iszero(B)&&iszero(B=this.normal(E[0],E[4],E[8],E[12],E[11],E[7],E[3]))&&(B=this.normal(E[3],E[2],E[1],E[0],E[13],E[14],E[15]));let F=this.normal(_[12],_[13],_[14],_[15],_[11],_[7],_[3]);iszero(F)&&iszero(F=this.normal(_[12],_[13],_[14],_[15],_[2],_[1],_[0]))&&(F=this.normal(_[0],_[4],_[8],_[12],_[11],_[7],_[3]));let V=this.normal(L[15],L[11],L[7],L[3],L[2],L[1],L[0]);iszero(V)&&iszero(V=this.normal(L[15],L[11],L[7],L[3],L[4],L[8],L[12])!
 )&&(V=this.normal(L[12],L[13],L[14],L[15],L[2],L[1],L[0]));let H=this.normal(N[3],N[2],N[1],N[0],N[4],N[8],N[12]);iszero(H)&&iszero(H=this.normal(N[3],N[2],N[1],N[0],N[13],N[14],N[15]))&&(H=this.normal(N[15],N[11],N[7],N[3],N[4],N[8],N[12]));let G=this.normal(L[3],L[2],L[1],C,L[4],L[8],L[12]),U=this.Epsilon,W=[.5*(n[0]+s[0]),.5*(n[1]+s[1]),.5*(n[2]+s[2])];if(!h)if(h=Straightness(p,e[4],e[8],M)<this.res2){let e=unit(this.derivative(_[0],_[1],_[2],_[3]));W=[W[0]-U*e[0],W[1]-U*e[1],W[2]-U*e[2]]}else W=E[12];let Y=[.5*(s[0]+o[0]),.5*(s[1]+o[1]),.5*(s[2]+o[2])];if(!c)if(c=Straightness(M,e[13],e[14],w)<this.res2){let e=unit(this.derivative(L[12],L[8],L[4],L[0]));Y=[Y[0]-U*e[0],Y[1]-U*e[1],Y[2]-U*e[2]]}else Y=_[15];let j=[.5*(o[0]+l[0]),.5*(o[1]+l[1]),.5*(o[2]+l[2])];if(!d)if(d=Straightness(w,e[11],e[7],x)<this.res2){let e=unit(this.derivative(N[15],L[14],L[13],_[12]));j=[j[0]-U*e[0],j[1]-U*e[1],j[2]-U*e[2]]}else j=L[3];let k=[.5*(l[0]+n[0]),.5*(l[1]+n[1]),.5*(l[2]+n[2])];if(!m)if(m=Straightness(p,e[1],e[2],x)<this.res2){let e=unit(this.derivative(E[3],E[7],E[11],E[15]));k=[k[0]-U*e[0],k[1]-U*e[1],k[2]-U*e[2]]}else k=N[0];if(f){let e=Array(4),p=Array(4),x=Array(4),M=Array(4),w=Array(4);for(let t=0;t<4;++t)e[t]=.5*(f[t]+u[t]),p[t]=.5*(u[t]+v[t]),x[t]=.5*(v[t]+g[t]),M[t]=.5*(g[t]+f[t]),w[t]=.5*(e[t]+x[t]);let A=this.data.Vertex(W,B,e),b=this.data.Vertex(Y,F,p),S=this.data.Vertex(j,V,x),R=this.data.Vertex(k,H,M),P=this.data.Vertex(C,G,w);this.Render(E,t,A,P,R,n,W,C,k,h,!1,!1,m,f,e,w,M),this.Render(_,A,i,b,P,W,s,Y,C,h,c,!1,!1,e,u,p,w),this.Render(L,P,b,a,S,C,Y,o,j,!1,c,d,!1,w,p,v,x),this.Render(N,R,P,S,r,k,C,j,l,!1,!1,d,m,M,w,x,g)}else{let e=this.vertex(W,B),f=this.vertex(Y,F),u=this.vertex(j,V),v=this.vertex(k,H),g=this.vertex(C,G);this.Render(E,t,e,g,v,n,W,C,k,h,!1,!1,m),this.Render(_,e,i,f,g,W,s,Y,C,h,c,!1,!1),this.Render(L,g,f,a,u,C,Y,o,j,!1,c,d,!1),this.Render(N,v,g,u,r,k,C,j,l,!1,!1,d,m)}}}process3(e){this.Res2=BezierFactor*BezierFactor*this.res2;let t=e[0],i=e[6],a=e[9],r=this.normal(a,e[5],e[2],t,e[1],e[3],i),n=thi!
 s.normal(t,e[1],e[3],i,e[7],e[8],a),s=this.normal(i,e[7],e[8],a,e[5],e[2],t);if(this.color){let o=this.color[0],l=this.color[1],h=this.color[2],c=this.data.Vertex(t,r,o),d=this.data.Vertex(i,n,l),m=this.data.Vertex(a,s,h);this.Render3(e,c,d,m,t,i,a,!1,!1,!1,o,l,h)}else{let o=this.vertex(t,r),l=this.vertex(i,n),h=this.vertex(a,s);this.Render3(e,o,l,h,t,i,a,!1,!1,!1)}this.data.indices.length>0&&this.append()}Render3(e,t,i,a,r,n,s,o,l,h,c,d,m){if(this.Distance3(e)<this.Res2)this.offscreen([r,n,s])||(this.data.indices.push(t),this.data.indices.push(i),this.data.indices.push(a));else{if(this.offscreen(e))return;let f=e[0],u=e[1],v=e[2],g=e[3],p=e[4],x=e[5],M=e[6],w=e[7],A=e[8],b=e[9],S=[.5*(b[0]+x[0]),.5*(b[1]+x[1]),.5*(b[2]+x[2])],R=[.5*(b[0]+A[0]),.5*(b[1]+A[1]),.5*(b[2]+A[2])],P=[.5*(x[0]+v[0]),.5*(x[1]+v[1]),.5*(x[2]+v[2])],D=[.5*(A[0]+p[0]),.5*(A[1]+p[1]),.5*(A[2]+p[2])],T=[.5*(A[0]+w[0]),.5*(A[1]+w[1]),.5*(A[2]+w[2])],y=[.5*(v[0]+p[0]),.5*(v[1]+p[1]),.5*(v[2]+p[2])],I=[.5*(v[0]+f[0]),.5*(v[1]+f[1]),.5*(v[2]+f[2])],z=[.5*(p[0]+g[0]),.5*(p[1]+g[1]),.5*(p[2]+g[2])],O=[.5*(w[0]+M[0]),.5*(w[1]+M[1]),.5*(w[2]+M[2])],E=[.5*(f[0]+u[0]),.5*(f[1]+u[1]),.5*(f[2]+u[2])],_=[.5*(u[0]+g[0]),.5*(u[1]+g[1]),.5*(u[2]+g[2])],L=[.5*(g[0]+M[0]),.5*(g[1]+M[1]),.5*(g[2]+M[2])],N=[.5*(S[0]+P[0]),.5*(S[1]+P[1]),.5*(S[2]+P[2])],C=[.5*(R[0]+T[0]),.5*(R[1]+T[1]),.5*(R[2]+T[2])],B=[.5*(P[0]+I[0]),.5*(P[1]+I[1]),.5*(P[2]+I[2])],F=[.5*D[0]+.25*(p[0]+u[0]),.5*D[1]+.25*(p[1]+u[1]),.5*D[2]+.25*(p[2]+u[2])],V=[.5*(T[0]+O[0]),.5*(T[1]+O[1]),.5*(T[2]+O[2])],H=[.5*y[0]+.25*(p[0]+w[0]),.5*y[1]+.25*(p[1]+w[1]),.5*y[2]+.25*(p[2]+w[2])],G=[.25*(x[0]+p[0])+.5*z[0],.25*(x[1]+p[1])+.5*z[1],.25*(x[2]+p[2])+.5*z[2]],U=[.5*(E[0]+_[0]),.5*(E[1]+_[1]),.5*(E[2]+_[2])],W=[.5*(_[0]+L[0]),.5*(_[1]+L[1]),.5*(_[2]+L[2])],Y=[.5*(H[0]+U[0]),.5*(H[1]+U[1]),.5*(H[2]+U[2])],j=[.5*(H[0]+W[0]),.5*(H[1]+W[1]),.5*(H[2]+W[2])],k=[.5*(U[0]+W[0]),.5*(U[1]+W[1]),.5*(U[2]+W[2])],X=[.5*(G[0]+V[0]),.5*(G[1]+V[1]),.5*(G[2]+V[2])],Z=[.5*(C[0]+G[0]),.5*(C[1]+G[1]),.5*(C[2]+G[2])],q=[.!
 5*(C[0]+V[0]),.5*(C[1]+V[1]),.5*(C[2]+V[2])],K=[.5*(N[0]+F[0]),.5*(N[1]+F[1]),.5*(N[2]+F[2])],$=[.5*(B[0]+F[0]),.5*(B[1]+F[1]),.5*(B[2]+F[2])],Q=[.5*(N[0]+B[0]),.5*(N[1]+B[1]),.5*(N[2]+B[2])],J=[f,E,I,U,[.5*(y[0]+E[0]),.5*(y[1]+E[1]),.5*(y[2]+E[2])],B,k,Y,$,Q],ee=[k,W,j,L,[.5*(z[0]+O[0]),.5*(z[1]+O[1]),.5*(z[2]+O[2])],X,M,O,V,q],te=[Q,K,N,Z,[.5*(S[0]+D[0]),.5*(S[1]+D[1]),.5*(S[2]+D[2])],S,q,C,R,b],ie=[q,Z,X,K,[.25*(P[0]+T[0]+_[0]+p[0]),.25*(P[1]+T[1]+_[1]+p[1]),.25*(P[2]+T[2]+_[2]+p[2])],j,Q,$,Y,k],ae=this.normal(k,j,X,q,Z,K,Q),re=this.normal(q,Z,K,Q,$,Y,k),ne=this.normal(Q,$,Y,k,j,X,q),se=this.Epsilon,oe=[.5*(n[0]+s[0]),.5*(n[1]+s[1]),.5*(n[2]+s[2])];if(!o)if(o=Straightness(M,w,A,b)<this.res2){let e=unit(this.sumderivative(ie[0],ie[2],ie[5],ie[9],ie[1],ie[3],ie[6]));oe=[oe[0]-se*e[0],oe[1]-se*e[1],oe[2]-se*e[2]]}else oe=q;let le=[.5*(s[0]+r[0]),.5*(s[1]+r[1]),.5*(s[2]+r[2])];if(!l)if(l=Straightness(f,v,x,b)<this.res2){let e=unit(this.sumderivative(ie[6],ie[3],ie[1],ie[0],ie[7],ie[8],ie[9]));le=[le[0]-se*e[0],le[1]-se*e[1],le[2]-se*e[2]]}else le=Q;let he=[.5*(r[0]+n[0]),.5*(r[1]+n[1]),.5*(r[2]+n[2])];if(!h)if(h=Straightness(f,u,g,M)<this.res2){let e=unit(this.sumderivative(ie[9],ie[8],ie[7],ie[6],ie[5],ie[2],ie[0]));he=[he[0]-se*e[0],he[1]-se*e[1],he[2]-se*e[2]]}else he=k;if(c){let e=Array(4),f=Array(4),u=Array(4);for(let t=0;t<4;++t)e[t]=.5*(d[t]+m[t]),f[t]=.5*(m[t]+c[t]),u[t]=.5*(c[t]+d[t]);let v=this.data.Vertex(oe,ae,e),g=this.data.Vertex(le,re,f),p=this.data.Vertex(he,ne,u);this.Render3(J,t,p,g,r,he,le,!1,l,h,c,u,f),this.Render3(ee,p,i,v,he,n,oe,o,!1,h,u,d,e),this.Render3(te,g,v,a,le,oe,s,o,l,!1,f,e,m),this.Render3(ie,v,g,p,oe,le,he,!1,!1,!1,e,f,u)}else{let e=this.vertex(oe,ae),c=this.vertex(le,re),d=this.vertex(he,ne);this.Render3(J,t,d,c,r,he,le,!1,l,h),this.Render3(ee,d,i,e,he,n,oe,o,!1,h),this.Render3(te,c,e,a,le,oe,s,o,l,!1),this.Render3(ie,e,c,d,oe,le,he,!1,!1,!1)}}}Distance(e){let t=e[0],i=e[3],a=e[12],r=e[15],n=Distance2(r,t,this.normal(i,e[2],e[1],t,e[4],e[8],a));return n=Math.max(n,Straightness(t,!
 e[1],e[2],i)),n=Math.max(n,Straightness(t,e[4],e[8],a)),n=Math.max(n,Straightness(i,e[7],e[11],r)),n=Math.max(n,Straightness(a,e[13],e[14],r)),n=Math.max(n,Straightness(e[4],e[5],e[6],e[7])),n=Math.max(n,Straightness(e[8],e[9],e[10],e[11])),n=Math.max(n,Straightness(e[1],e[5],e[9],e[13])),Math.max(n,Straightness(e[2],e[6],e[10],e[14]))}Distance3(e){let t=e[0],i=e[4],a=e[6],r=e[9],n=abs2([(t[0]+a[0]+r[0])*third-i[0],(t[1]+a[1]+r[1])*third-i[1],(t[2]+a[2]+r[2])*third-i[2]]);return n=Math.max(n,Straightness(t,e[1],e[3],a)),n=Math.max(n,Straightness(t,e[2],e[5],r)),Math.max(n,Straightness(a,e[7],e[8],r))}derivative(e,t,i,a){let r=[t[0]-e[0],t[1]-e[1],t[2]-e[2]];if(abs2(r)>this.epsilon)return r;let n=bezierPP(e,t,i);return abs2(n)>this.epsilon?n:bezierPPP(e,t,i,a)}sumderivative(e,t,i,a,r,n,s){let o=this.derivative(e,t,i,a),l=this.derivative(e,r,n,s);return[o[0]+l[0],o[1]+l[1],o[2]+l[2]]}normal(e,t,i,a,r,n,s){let o=r[0]-a[0],l=r[1]-a[1],h=r[2]-a[2],c=i[0]-a[0],d=i[1]-a[1],m=i[2]-a[2],f=[l*m-h*d,h*c-o*m,o*d-l*c];if(abs2(f)>this.epsilon)return unit(f);let u=[c,d,m],v=[o,l,h],g=bezierPP(a,i,t),p=bezierPP(a,r,n),x=cross(p,u),M=cross(v,g);if(abs2(f=[x[0]+M[0],x[1]+M[1],x[2]+M[2]])>this.epsilon)return unit(f);let w=bezierPPP(a,i,t,e),A=bezierPPP(a,r,n,s);x=cross(p,g),M=cross(v,w);let b=cross(A,u),S=cross(A,g),R=cross(p,w),P=cross(A,w);return unit([9*x[0]+3*(M[0]+b[0]+S[0]+R[0])+P[0],9*x[1]+3*(M[1]+b[1]+S[1]+R[1])+P[1],9*x[2]+3*(M[2]+b[2]+S[2]+R[2])+P[2]])}}class BezierCurve extends Geometry{constructor(e,t,i,a,r){super(),this.controlpoints=e,this.Min=a,this.Max=r,this.CenterIndex=t,this.MaterialIndex=i}setMaterialIndex(){this.setMaterial(material1Data,drawMaterial1)}processLine(e){let t=e[0],i=e[1];this.offscreen([t,i])||(this.data.indices.push(this.data.vertex1(t)),this.data.indices.push(this.data.vertex1(i)),this.append())}process(e){if(2==e.length)return this.processLine(e);let t=this.data.vertex1(e[0]),i=this.data.vertex1(e[3]);this.Render(e,t,i),this.data.indices.length>0&&this.append()}append(){material1Data.append(th!
 is.data)}Render(e,t,i){let a=e[0],r=e[1],n=e[2],s=e[3];if(Straightness(a,r,n,s)<this.res2)this.offscreen([a,s])||(this.data.indices.push(t),this.data.indices.push(i));else{if(this.offscreen(e))return;let o=[.5*(a[0]+r[0]),.5*(a[1]+r[1]),.5*(a[2]+r[2])],l=[.5*(r[0]+n[0]),.5*(r[1]+n[1]),.5*(r[2]+n[2])],h=[.5*(n[0]+s[0]),.5*(n[1]+s[1]),.5*(n[2]+s[2])],c=[.5*(o[0]+l[0]),.5*(o[1]+l[1]),.5*(o[2]+l[2])],d=[.5*(l[0]+h[0]),.5*(l[1]+h[1]),.5*(l[2]+h[2])],m=[.5*(c[0]+d[0]),.5*(c[1]+d[1]),.5*(c[2]+d[2])],f=[a,o,c,m],u=[m,d,h,s],v=this.data.vertex1(m);this.Render(f,t,v),this.Render(u,v,i)}}}class Pixel extends Geometry{constructor(e,t,i,a,r){super(),this.controlpoint=e,this.width=t,this.CenterIndex=0,this.MaterialIndex=i,this.Min=a,this.Max=r}setMaterialIndex(){this.setMaterial(material0Data,drawMaterial0)}process(e){this.data.indices.push(this.data.vertex0(this.controlpoint,this.width)),this.append()}append(){material0Data.append(this.data)}}class Triangles extends Geometry{constructor(e,t,i){super(),this.CenterIndex=0,this.MaterialIndex=e,this.Min=t,this.Max=i,this.Positions=Positions,this.Normals=Normals,this.Colors=Colors,this.Indices=Indices,Positions=[],Normals=[],Colors=[],Indices=[],this.transparent=Materials[e].diffuse[3]<1}setMaterialIndex(){this.transparent?this.setMaterial(transparentData,drawTransparent):this.setMaterial(triangleData,drawTriangle)}process(e){materialIndex=this.Colors.length>0?-1-materialIndex:1+materialIndex;for(let e=0,t=this.Indices.length;e<t;++e){let t=this.Indices[e],i=t[0],a=this.Positions[i[0]],r=this.Positions[i[1]],n=this.Positions[i[2]];if(!this.offscreen([a,r,n])){let e=t.length>1?t[1]:i;if(e&&0!=e.length||(e=i),this.Colors.length>0){let s=t.length>2?t[2]:i;s&&0!=s.length||(s=i);let o=this.Colors[s[0]],l=this.Colors[s[1]],h=this.Colors[s[2]];this.transparent|=o[3]+l[3]+h[3]<765,this.data.iVertex(i[0],a,this.Normals[e[0]],o),this.data.iVertex(i[1],r,this.Normals[e[1]],l),this.data.iVertex(i[2],n,this.Normals[e[2]],h)}else this.data.iVertex(i[0],a,this.Normals[e[0]]),this.data.iVertex(i!
 [1],r,this.Normals[e[1]]),this.data.iVertex(i[2],n,this.Normals[e[2]])}}this.data.nvertices=this.Positions.length,this.data.indices.length>0&&this.append()}append(){this.transparent?transparentData.append(this.data):triangleData.append(this.data)}}function home(){mat4.identity(rotMat),initProjection(),setProjection(),remesh=!0,redraw=!0}function initShader(e=[]){let t=getShader(gl,vertex,gl.VERTEX_SHADER,e),i=getShader(gl,fragment,gl.FRAGMENT_SHADER,e),a=gl.createProgram();return gl.attachShader(a,t),gl.attachShader(a,i),gl.linkProgram(a),gl.getProgramParameter(a,gl.LINK_STATUS)||alert("Could not initialize shaders"),a}class Split3{constructor(e,t,i,a){this.m0=[.5*(e[0]+t[0]),.5*(e[1]+t[1]),.5*(e[2]+t[2])];let r=.5*(t[0]+i[0]),n=.5*(t[1]+i[1]),s=.5*(t[2]+i[2]);this.m2=[.5*(i[0]+a[0]),.5*(i[1]+a[1]),.5*(i[2]+a[2])],this.m3=[.5*(this.m0[0]+r),.5*(this.m0[1]+n),.5*(this.m0[2]+s)],this.m4=[.5*(r+this.m2[0]),.5*(n+this.m2[1]),.5*(s+this.m2[2])],this.m5=[.5*(this.m3[0]+this.m4[0]),.5*(this.m3[1]+this.m4[1]),.5*(this.m3[2]+this.m4[2])]}}function iszero(e){return 0==e[0]&&0==e[1]&&0==e[2]}function unit(e){let t=1/(Math.sqrt(e[0]*e[0]+e[1]*e[1]+e[2]*e[2])||1);return[e[0]*t,e[1]*t,e[2]*t]}function abs2(e){return e[0]*e[0]+e[1]*e[1]+e[2]*e[2]}function dot(e,t){return e[0]*t[0]+e[1]*t[1]+e[2]*t[2]}function cross(e,t){return[e[1]*t[2]-e[2]*t[1],e[2]*t[0]-e[0]*t[2],e[0]*t[1]-e[1]*t[0]]}function bezierPP(e,t,i){return[e[0]+i[0]-2*t[0],e[1]+i[1]-2*t[1],e[2]+i[2]-2*t[2]]}function bezierPPP(e,t,i,a){return[a[0]-e[0]+3*(t[0]-i[0]),a[1]-e[1]+3*(t[1]-i[1]),a[2]-e[2]+3*(t[2]-i[2])]}function Straightness(e,t,i,a){let r=[third*(a[0]-e[0]),third*(a[1]-e[1]),third*(a[2]-e[2])];return Math.max(abs2([t[0]-r[0]-e[0],t[1]-r[1]-e[1],t[2]-r[2]-e[2]]),abs2([a[0]-r[0]-i[0],a[1]-r[1]-i[1],a[2]-r[2]-i[2]]))}function Distance2(e,t,i){let a=dot([e[0]-t[0],e[1]-t[1],e[2]-t[2]],i);return a*a}function corners(e,t){return[e,[e[0],e[1],t[2]],[e[0],t[1],e[2]],[e[0],t[1],t[2]],[t[0],e[1],e[2]],[t[0],e[1],t[2]],[t[0],t[1],e[2]],t]}function COBTarget(e,t){ma!
 t4.fromTranslation(translMat,[center.x,center.y,center.z]),mat4.invert(cjMatInv,translMat),mat4.multiply(e,t,cjMatInv),mat4.multiply(e,translMat,e)}function setUniforms(e,t){let i=t==pixelShader;gl.useProgram(t),t.vertexPositionAttribute=gl.getAttribLocation(t,"position"),gl.enableVertexAttribArray(t.vertexPositionAttribute),i&&(t.vertexWidthAttribute=gl.getAttribLocation(t,"width"),gl.enableVertexAttribArray(t.vertexWidthAttribute));let a=t!=noNormalShader&&!i&&Lights.length>0;if(a&&(t.vertexNormalAttribute=gl.getAttribLocation(t,"normal"),gl.enableVertexAttribArray(t.vertexNormalAttribute)),t.vertexMaterialAttribute=gl.getAttribLocation(t,"materialIndex"),-1!=t.vertexMaterialAttribute&&gl.enableVertexAttribArray(t.vertexMaterialAttribute),t.projViewMatUniform=gl.getUniformLocation(t,"projViewMat"),t.viewMatUniform=gl.getUniformLocation(t,"viewMat"),t.normMatUniform=gl.getUniformLocation(t,"normMat"),t!=colorShader&&t!=transparentShader||(t.vertexColorAttribute=gl.getAttribLocation(t,"color"),gl.enableVertexAttribArray(t.vertexColorAttribute)),a)for(let e=0;e<Lights.length;++e)Lights[e].setUniform(t,e);if(-1!=t.vertexMaterialAttribute)for(let i=0;i<e.materials.length;++i)e.materials[i].setUniform(t,i);gl.uniformMatrix4fv(t.projViewMatUniform,!1,projViewMat),gl.uniformMatrix4fv(t.viewMatUniform,!1,viewMat),gl.uniformMatrix3fv(t.normMatUniform,!1,normMat)}function handleMouseDown(e){mouseDownOrTouchActive=!0,lastMouseX=e.clientX,lastMouseY=e.clientY}let pinchStart,touchStartTime,pinch=!1;function pinchDistance(e){return Math.hypot(e[0].pageX-e[1].pageX,e[0].pageY-e[1].pageY)}function handleTouchStart(e){e.preventDefault();let t=e.targetTouches;swipe=rotate=pinch=!1,zooming||(1!=t.length||mouseDownOrTouchActive||(touchStartTime=(new Date).getTime(),touchId=t[0].identifier,lastMouseX=t[0].pageX,lastMouseY=t[0].pageY),2!=t.length||mouseDownOrTouchActive||(touchId=t[0].identifier,pinchStart=pinchDistance(t),pinch=!0))}function handleMouseUpOrTouchEnd(e){mouseDownOrTouchActive=!1}function rotateScene(e,t,i,a,r){if(e==!
 i&&t==a)return;let[n,s]=arcball([e,-t],[i,-a]);mat4.fromRotation(rotMats,2*r*ArcballFactor*n/lastzoom,s),mat4.multiply(rotMat,rotMats,rotMat)}function shiftScene(e,t,i,a){let r=1/lastzoom;shift.x+=(i-e)*r*halfCanvasWidth,shift.y-=(a-t)*r*halfCanvasHeight}function panScene(e,t,i,a){orthographic?shiftScene(e,t,i,a):(center.x+=(i-e)*(viewParam.xmax-viewParam.xmin),center.y-=(a-t)*(viewParam.ymax-viewParam.ymin))}function updateViewMatrix(){COBTarget(viewMat,rotMat),mat4.translate(viewMat,viewMat,[center.x,center.y,0]),mat3.fromMat4(viewMat3,viewMat),mat3.invert(normMat,viewMat3),mat4.multiply(projViewMat,projMat,viewMat)}function capzoom(){let e=Math.sqrt(Number.MAX_VALUE),t=1/e;Zoom<=t&&(Zoom=t),Zoom>=e&&(Zoom=e),Zoom!=lastzoom&&(remesh=!0),lastzoom=Zoom}function zoomImage(e){let t=zoomStep*halfCanvasHeight*e;const i=Math.log(.1*Number.MAX_VALUE)/Math.log(zoomFactor);Math.abs(t)<i&&(Zoom*=zoomFactor**t,capzoom())}function normMouse(e){let t=e[0],i=e[1],a=Math.hypot(t,i);return a>1&&(denom=1/a,t*=denom,i*=denom),[t,i,Math.sqrt(Math.max(1-i*i-t*t,0))]}function arcball(e,t){let i=normMouse(e),a=normMouse(t),r=dot(i,a);return r>1?r=1:r<-1&&(r=-1),[Math.acos(r),unit(cross(i,a))]}function zoomScene(e,t,i,a){zoomImage(t-a)}const DRAGMODE_ROTATE=1,DRAGMODE_SHIFT=2,DRAGMODE_ZOOM=3,DRAGMODE_PAN=4;function processDrag(e,t,i,a=1){let r;switch(i){case DRAGMODE_ROTATE:r=rotateScene;break;case DRAGMODE_SHIFT:r=shiftScene;break;case DRAGMODE_ZOOM:r=zoomScene;break;case DRAGMODE_PAN:r=panScene;break;default:r=((e,t,i,a)=>{})}r((lastMouseX-halfCanvasWidth)/halfCanvasWidth,(lastMouseY-halfCanvasHeight)/halfCanvasHeight,(e-halfCanvasWidth)/halfCanvasWidth,(t-halfCanvasHeight)/halfCanvasHeight,a),lastMouseX=e,lastMouseY=t,setProjection(),redraw=!0}function handleKey(e){let t=[];switch(e.key){case"x":t=[1,0,0];break;case"y":t=[0,1,0];break;case"z":t=[0,0,1];break;case"h":home();break;case"+":case"=":case">":expand();break;case"-":case"_":case"<":shrink()}t.length>0&&(mat4.rotate(rotMat,rotMat,.1,t),updateViewMatrix(),redraw=!0)}functio!
 n handleMouseWheel(e){e.preventDefault(),e.deltaY<0?Zoom*=zoomFactor:Zoom/=zoomFactor,capzoom(),setProjection(),redraw=!0}function handleMouseMove(e){if(!mouseDownOrTouchActive)return;let t;processDrag(e.clientX,e.clientY,t=e.getModifierState("Control")?DRAGMODE_SHIFT:e.getModifierState("Shift")?DRAGMODE_ZOOM:e.getModifierState("Alt")?DRAGMODE_PAN:DRAGMODE_ROTATE)}let zooming=!1,swipe=!1,rotate=!1;function handleTouchMove(e){if(e.preventDefault(),zooming)return;let t=e.targetTouches;if(!pinch&&1==t.length&&touchId==t[0].identifier){let e=t[0].pageX,i=t[0].pageY,a=e-lastMouseX,r=i-lastMouseY,n=a*a+r*r<=shiftHoldDistance*shiftHoldDistance;if(n&&!swipe&&!rotate&&(new Date).getTime()-touchStartTime>shiftWaitTime&&(navigator.vibrate&&window.navigator.vibrate(vibrateTime),swipe=!0),swipe)processDrag(e,i,DRAGMODE_SHIFT);else if(!n){rotate=!0,processDrag(t[0].pageX,t[0].pageY,DRAGMODE_ROTATE,.5)}}if(pinch&&!swipe&&2==t.length&&touchId==t[0].identifier){let e=pinchDistance(t),i=e-pinchStart;zooming=!0,(i*=zoomPinchFactor)>zoomPinchCap&&(i=zoomPinchCap),i<-zoomPinchCap&&(i=-zoomPinchCap),zoomImage(i/size2),pinchStart=e,swipe=rotate=zooming=!1,setProjection(),redraw=!0}}let pixelShader,noNormalShader,materialShader,colorShader,transparentShader,zbuffer=[];function transformVertices(e){let t=viewMat[2],i=viewMat[6],a=viewMat[10];zbuffer.length=e.length;for(let r=0;r<e.length;++r){let n=6*r;zbuffer[r]=t*e[n]+i*e[n+1]+a*e[n+2]}}function drawMaterial0(){drawBuffer(material0Data,pixelShader),material0Data.clear()}function drawMaterial1(){drawBuffer(material1Data,noNormalShader),material1Data.clear()}function drawMaterial(){drawBuffer(materialData,materialShader),materialData.clear()}function drawColor(){drawBuffer(colorData,colorShader),colorData.clear()}function drawTriangle(){drawBuffer(triangleData,transparentShader),triangleData.clear()}function drawTransparent(){let e=transparentData.indices;if(e.length>0){transformVertices(transparentData.vertices);let t=e.length/3,i=Array(t).fill().map((e,t)=>t);i.sort(function(t,i){let !
 a=3*t;Ia=e[a],Ib=e[a+1],Ic=e[a+2];let r=3*i;return IA=e[r],IB=e[r+1],IC=e[r+2],zbuffer[Ia]+zbuffer[Ib]+zbuffer[Ic]<zbuffer[IA]+zbuffer[IB]+zbuffer[IC]?-1:1});let a=Array(e.length);for(let r=0;r<t;++r){let t=3*i[r];a[3*r]=e[t],a[3*r+1]=e[t+1],a[3*r+2]=e[t+2]}gl.depthMask(!1),drawBuffer(transparentData,transparentShader,a),gl.depthMask(!0)}transparentData.clear()}function drawBuffers(){drawMaterial0(),drawMaterial1(),drawMaterial(),drawColor(),drawTriangle(),drawTransparent()}function draw(){embedded&&(offscreen.width=canvas.width,offscreen.height=canvas.height,setViewport()),gl.clearColor(Background[0],Background[1],Background[2],Background[3]),gl.clear(gl.COLOR_BUFFER_BIT|gl.DEPTH_BUFFER_BIT);for(let e=0;e<P.length;++e)P[e].render();drawBuffers(),remesh=!1}function tick(){requestAnimationFrame(tick),redraw&&(draw(),redraw=!1)}function setDimensions(e,t,i,a){let r=e/t,n=1/lastzoom,s=(i/e+viewportshift[0])*lastzoom,o=(a/t+viewportshift[1])*lastzoom;if(orthographic){let e=B[0]-b[0],t=B[1]-b[1];if(e<t*r){let e=.5*t*r*n,i=2*e*s,a=t*n*o;viewParam.xmin=-e-i,viewParam.xmax=e-i,viewParam.ymin=b[1]*n-a,viewParam.ymax=B[1]*n-a}else{let t=.5*e/(r*Zoom),i=e*n*s,a=2*t*o;viewParam.xmin=b[0]*n-i,viewParam.xmax=B[0]*n-i,viewParam.ymin=-t-a,viewParam.ymax=t-a}}else{let e=H*n,t=e*r,i=2*t*s,a=2*e*o;viewParam.xmin=-t-i,viewParam.xmax=t-i,viewParam.ymin=-e-a,viewParam.ymax=e-a}}function setProjection(){setDimensions(canvasWidth,canvasHeight,shift.x,shift.y),(orthographic?mat4.ortho:mat4.frustum)(projMat,viewParam.xmin,viewParam.xmax,viewParam.ymin,viewParam.ymax,-viewParam.zmax,-viewParam.zmin),updateViewMatrix()}function initProjection(){H=-Math.tan(.5*angle)*B[2],center.x=center.y=0,center.z=.5*(b[2]+B[2]),lastzoom=Zoom=Zoom0,viewParam.zmin=b[2],viewParam.zmax=B[2],shift.x=shift.y=0}function setViewport(){gl.viewportWidth=canvasWidth,gl.viewportHeight=canvasHeight,gl.viewport(0,0,gl.viewportWidth,gl.viewportHeight),gl.scissor(0,0,gl.viewportWidth,gl.viewportHeight)}function setCanvas(){canvas.width=canvasWidth,canvas.height=canvasH!
 eight,embedded&&(offscreen.width=canvasWidth,offscreen.height=canvasHeight),size2=Math.hypot(canvasWidth,canvasHeight),halfCanvasWidth=.5*canvasWidth,halfCanvasHeight=.5*canvasHeight}function setsize(e,t){e>maxViewportWidth&&(e=maxViewportWidth),t>maxViewportHeight&&(t=maxViewportHeight),shift.x*=e/canvasWidth,shift.y*=t/canvasHeight,canvasWidth=e,canvasHeight=t,setCanvas(),setViewport(),home()}function expand(){setsize(canvasWidth*resizeStep+.5,canvasHeight*resizeStep+.5)}function shrink(){setsize(Math.max(canvasWidth/resizeStep+.5,1),Math.max(canvasHeight/resizeStep+.5,1))}function webGLStart(){if(canvas=document.getElementById("Asymptote"),embedded=window.parent.document!=document,initGL(),absolute&&!embedded)canvasWidth*=window.devicePixelRatio,canvasHeight*=window.devicePixelRatio;else{0==canvas.width&&(canvas.width=Math.max(window.innerWidth-windowTrim,windowTrim)),0==canvas.height&&(canvas.height=Math.max(window.innerHeight-windowTrim,windowTrim));let e=canvasWidth/canvasHeight;canvas.width>canvas.height*e?canvas.width=Math.min(canvas.height*e,canvas.width):canvas.height=Math.min(canvas.width/e,canvas.height),canvas.width>0&&(canvasWidth=canvas.width),canvas.height>0&&(canvasHeight=canvas.height)}setCanvas(),ArcballFactor=1+8*Math.hypot(viewportmargin[0],viewportmargin[1])/size2,viewportshift[0]/=Zoom0,viewportshift[1]/=Zoom0,gl.enable(gl.BLEND),gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA),gl.enable(gl.DEPTH_TEST),gl.enable(gl.SCISSOR_TEST),setViewport(),home(),canvas.onmousedown=handleMouseDown,document.onmouseup=handleMouseUpOrTouchEnd,document.onmousemove=handleMouseMove,canvas.onkeydown=handleKey,canvas.addEventListener("wheel",handleMouseWheel,!1),canvas.addEventListener("touchstart",handleTouchStart,!1),canvas.addEventListener("touchend",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchcancel",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchleave",handleMouseUpOrTouchEnd,!1),canvas.addEventListener("touchmove",handleTouchMove,!1),document.addEventListener("keydown",handleKey,!
 !1),tick()}

Modified: trunk/Build/source/utils/asymptote/beziercurve.h
===================================================================
--- trunk/Build/source/utils/asymptote/beziercurve.h	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/beziercurve.h	2019-10-21 17:29:28 UTC (rev 52473)
@@ -39,12 +39,6 @@
   
   void append() {
     material1Data.append1(data);
-    
-    if(material1Data.vertices1.size() >= gl::maxvertices) {
-      drawBuffer(material1Data,noNormalShader);
-      material1Data.clear();
-      gl::forceRemesh=true;
-    }
   }
   
   void queue(const triple *g, bool straight, double ratio) {
@@ -62,12 +56,6 @@
   
   void append() {
     material0Data.append0(data);
-    
-    if(material0Data.vertices0.size() >= gl::maxvertices) {
-      drawBuffer(material0Data,pixelShader);
-      material0Data.clear();
-      gl::forceRemesh=true;
-    }
   }
   
   void queue(const triple& p, double width) {

Modified: trunk/Build/source/utils/asymptote/bezierpatch.cc
===================================================================
--- trunk/Build/source/utils/asymptote/bezierpatch.cc	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/bezierpatch.cc	2019-10-21 17:29:28 UTC (rev 52473)
@@ -820,9 +820,12 @@
 //  ybuffer.resize(n);
   zbuffer.resize(n);
   
+  double Tz0=gl::dView[2];
+  double Tz1=gl::dView[6];
+  double Tz2=gl::dView[10];
   for(unsigned i=0; i < n; ++i) {
     const GLfloat *v=b[i].position;
-    zbuffer[i]=TransformZ(triple(v[0],v[1],v[2]),gl::dprojView);
+    zbuffer[i]=Tz0*v[0]+Tz1*v[1]+Tz2*v[2];
   }
 }
 

Modified: trunk/Build/source/utils/asymptote/bezierpatch.h
===================================================================
--- trunk/Build/source/utils/asymptote/bezierpatch.h	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/bezierpatch.h	2019-10-21 17:29:28 UTC (rev 52473)
@@ -125,21 +125,11 @@
   void append() {
     if(transparent)
       transparentData.Append(data);
-    else if(color) {
-      colorData.Append(data);
-      if(colorData.Vertices.size() >= gl::maxvertices) {
-        drawBuffer(colorData,colorShader);
-        colorData.clear();
-        gl::forceRemesh=true;
-      }
-    }
     else {
-      materialData.append(data);
-      if(materialData.vertices.size() >= gl::maxvertices) {
-        drawBuffer(materialData,materialShader);
-        materialData.clear();
-        gl::forceRemesh=true;
-      }
+      if(color)
+        colorData.Append(data);
+      else
+        materialData.append(data);
     }
   }
   
@@ -193,14 +183,8 @@
   void append() {
     if(transparent)
       transparentData.Append(data);
-    else {
+    else
       triangleData.Append(data);
-      if(triangleData.Vertices.size() >= gl::maxvertices) {
-        drawBuffer(triangleData,transparentShader);
-        triangleData.clear();
-        gl::forceRemesh=true;
-      }
-    }
   }
 
 };

Modified: trunk/Build/source/utils/asymptote/build-scripts/build-asygl
===================================================================
--- trunk/Build/source/utils/asymptote/build-scripts/build-asygl	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/build-scripts/build-asygl	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,5 +1,16 @@
 #!/bin/sh
-if [ ! $# = 0 ]; then echo Usage: "$0"; exit 1; fi
+if [ $# -gt 1 -o \( $# = 1 -a "$1" != "debug" \) ]; then \
+    echo Usage: "$0 [debug]"; exit 1; \
+fi
+
+if [ $# -eq 1 ]; then \
+UGLIFY=cat; \
+UGLIFYOPT=""; \
+else \
+UGLIFY=uglifyjs; \
+UGLIFYOPTIONS="-m -c --comments"; \
+fi    
+
 GL_MATRIX_VERSION=2.4.0
 GL_MATRIX_DIR=gl-matrix-$GL_MATRIX_VERSION
 GL_MATRIX_DIR_PRUNED=$GL_MATRIX_DIR-pruned
@@ -18,4 +29,12 @@
 echo "*/"| cat LICENSE.md - >> LICENSE.js
 cd ..
 fi
-cat $GL_MATRIX_DIR_PRUNED/dist/gl-matrix.js webgl/gl.js $GL_MATRIX_DIR_PRUNED/LICENSE.js | uglifyjs -m -c -o base/webgl/asygl.js --comments
+SHADERS=`mktemp`
+echo "let vertex=\`" > $SHADERS
+echo "\`;" | cat webgl/vertex.glsl - >> $SHADERS
+echo "let fragment=\`" >> $SHADERS
+echo "\`;" | cat webgl/fragment.glsl - >> $SHADERS
+cat webgl/license $GL_MATRIX_DIR_PRUNED/LICENSE.js \
+    $SHADERS $GL_MATRIX_DIR_PRUNED/dist/gl-matrix.js webgl/gl.js | \
+    $UGLIFY $UGLIFYOPTIONS > base/webgl/asygl.js
+rm $SHADERS

Modified: trunk/Build/source/utils/asymptote/configure
===================================================================
--- trunk/Build/source/utils/asymptote/configure	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/configure	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,6 +1,6 @@
 #! /bin/sh
 # Guess values for system-dependent variables and create Makefiles.
-# Generated by GNU Autoconf 2.69 for Asymptote 2.58.
+# Generated by GNU Autoconf 2.69 for Asymptote 2.59.
 #
 # Report bugs to <http://sourceforge.net/projects/asymptote>.
 #
@@ -580,8 +580,8 @@
 # Identity of this package.
 PACKAGE_NAME='Asymptote'
 PACKAGE_TARNAME='asymptote'
-PACKAGE_VERSION='2.58'
-PACKAGE_STRING='Asymptote 2.58'
+PACKAGE_VERSION='2.59'
+PACKAGE_STRING='Asymptote 2.59'
 PACKAGE_BUGREPORT='http://sourceforge.net/projects/asymptote'
 PACKAGE_URL=''
 
@@ -1287,7 +1287,7 @@
   # Omit some internal or obsolete options to make the list less imposing.
   # This message is too long to be a string in the A/UX 3.1 sh.
   cat <<_ACEOF
-\`configure' configures Asymptote 2.58 to adapt to many kinds of systems.
+\`configure' configures Asymptote 2.59 to adapt to many kinds of systems.
 
 Usage: $0 [OPTION]... [VAR=VALUE]...
 
@@ -1352,7 +1352,7 @@
 
 if test -n "$ac_init_help"; then
   case $ac_init_help in
-     short | recursive ) echo "Configuration of Asymptote 2.58:";;
+     short | recursive ) echo "Configuration of Asymptote 2.59:";;
    esac
   cat <<\_ACEOF
 
@@ -1469,7 +1469,7 @@
 test -n "$ac_init_help" && exit $ac_status
 if $ac_init_version; then
   cat <<\_ACEOF
-Asymptote configure 2.58
+Asymptote configure 2.59
 generated by GNU Autoconf 2.69
 
 Copyright (C) 2012 Free Software Foundation, Inc.
@@ -2055,7 +2055,7 @@
 This file contains any messages produced by compilers while
 running configure, to aid debugging if configure makes a mistake.
 
-It was created by Asymptote $as_me 2.58, which was
+It was created by Asymptote $as_me 2.59, which was
 generated by GNU Autoconf 2.69.  Invocation command line was
 
   $ $0 $@
@@ -9094,7 +9094,7 @@
 # report actual input values of CONFIG_FILES etc. instead of their
 # values after options handling.
 ac_log="
-This file was extended by Asymptote $as_me 2.58, which was
+This file was extended by Asymptote $as_me 2.59, which was
 generated by GNU Autoconf 2.69.  Invocation command line was
 
   CONFIG_FILES    = $CONFIG_FILES
@@ -9156,7 +9156,7 @@
 cat >>$CONFIG_STATUS <<_ACEOF || ac_write_fail=1
 ac_cs_config="`$as_echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`"
 ac_cs_version="\\
-Asymptote config.status 2.58
+Asymptote config.status 2.59
 configured by $0, generated by GNU Autoconf 2.69,
   with options \\"\$ac_cs_config\\"
 

Modified: trunk/Build/source/utils/asymptote/configure.ac
===================================================================
--- trunk/Build/source/utils/asymptote/configure.ac	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/configure.ac	2019-10-21 17:29:28 UTC (rev 52473)
@@ -3,7 +3,7 @@
 # this file.
 
 AC_PREREQ(2)
-AC_INIT([Asymptote],[2.58],[http://sourceforge.net/projects/asymptote])
+AC_INIT([Asymptote],[2.59],[http://sourceforge.net/projects/asymptote])
 VERSION=$PACKAGE_VERSION
 AC_SUBST(VERSION)
 m4_include([ax_pthread.m4])

Modified: trunk/Build/source/utils/asymptote/doc/CAD.pdf
===================================================================
(Binary files differ)

Modified: trunk/Build/source/utils/asymptote/doc/FAQ/asy-faq.info
===================================================================
--- trunk/Build/source/utils/asymptote/doc/FAQ/asy-faq.info	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/doc/FAQ/asy-faq.info	2019-10-21 17:29:28 UTC (rev 52473)
@@ -10,7 +10,7 @@
 File: asy-faq.info, Node: Top, Next: Question 1.1, Up: (dir)
 
             ASYMPTOTE FREQUENTLY ASKED QUESTIONS
-                            11 Oct 2019
+                            19 Oct 2019
                           
 This is the list of Frequently Asked Questions about Asymptote (asy).
 

Modified: trunk/Build/source/utils/asymptote/doc/TeXShopAndAsymptote.pdf
===================================================================
(Binary files differ)

Modified: trunk/Build/source/utils/asymptote/doc/asy-latex.pdf
===================================================================
(Binary files differ)

Modified: trunk/Build/source/utils/asymptote/doc/asy.1
===================================================================
--- trunk/Build/source/utils/asymptote/doc/asy.1	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/doc/asy.1	2019-10-21 17:29:28 UTC (rev 52473)
@@ -169,9 +169,6 @@
 .B \-maxtile pair        
 Maximum rendering tile size [(1024,768)].
 .TP
-.B \-maxvertices n       
-Maximum number of vertices to queue [0].
-.TP
 .B \-maxviewport pair    
 Maximum viewport size [(2048,2048)].
 .TP

Modified: trunk/Build/source/utils/asymptote/doc/asyRefCard.pdf
===================================================================
(Binary files differ)

Modified: trunk/Build/source/utils/asymptote/doc/asymptote.pdf
===================================================================
(Binary files differ)

Modified: trunk/Build/source/utils/asymptote/doc/asymptote.texi
===================================================================
--- trunk/Build/source/utils/asymptote/doc/asymptote.texi	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/doc/asymptote.texi	2019-10-21 17:29:28 UTC (rev 52473)
@@ -513,6 +513,7 @@
 dvips
 dvisvgm
 convert
+asygl
 @end verbatim
 @noindent
 
@@ -7874,11 +7875,11 @@
 @code{@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/elevation.html,,elevation}@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/elevation.asy,,.asy}} and @code{@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/sphericalharmonic.html,,sphericalharmonic}@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/sphericalharmonic.asy,,.asy}} 
 illustrate how to draw a surface with patch-dependent colors.
 The examples @code{@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/vertexshading.html,,vertexshading}@uref{http://asymptote.sourceforge.net/gallery/3Dwebgl/vertexshading.asy,,.asy}} and @code{@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/smoothelevation.html,,smoothelevation}@uref{http://asymptote.sourceforge.net/gallery/3Dgraphs/smoothelevation.asy,,.asy}} illustrate
-vertex-dependent colors, which is supported for both
- at code{Asymptote}'s native @code{OpenGL} renderer and two-dimensional
-projections. Since the @acronym{PRC} output format does not currently support
-vertex shading of Bezier surfaces, @acronym{PRC} patches are shaded
-with the mean of the four vertex colors.
+vertex-dependent colors, which are supported by
+ at code{Asymptote}'s native @code{OpenGL}/@code{WebGL} renderers
+and the two-dimensional vector output format (@code{settings.render=0}). Since
+the @acronym{PRC} output format does not currently support vertex
+shading of Bezier surfaces, @acronym{PRC} patches are shaded with the mean of the four vertex colors.
 
 @cindex @code{surface}
 @cindex @code{planar}
@@ -8048,8 +8049,7 @@
 dynamically remeshed to fit the browser window dimensions.
 However, the setting @code{absolute=true} can be used to force the image to be
 rendered at its designed size (accounting for multiple device pixels
-per @code{css} pixel). This setting should not be used when
-embedding a @code{WebGL} file within another @acronym{HTML} document.
+per @code{css} pixel).
 
 The interactive @code{WebGL} files produced by @code{Asymptote} use the
 default mouse and (many of the same) key bindings as the @code{OpenGL}
@@ -8056,10 +8056,10 @@
 renderer.
 
 By default, viewing the 3D @acronym{HTML} files generated by Asymptote requires
-network access to download the @code{asygl} rendering library, which
+network access to download the @code{AsyGL} rendering library, which
 is normally cached by the browser for future use.
 However, the setting @code{offline=true} can be used to embed this
-small (about 42kB) library within a stand-alone @acronym{HTML} file
+small (about 48kB) library within a stand-alone @acronym{HTML} file
 that can be viewed offline.
 
 @cindex @code{antialias}

Modified: trunk/Build/source/utils/asymptote/doc/png/asymptote.info
===================================================================
--- trunk/Build/source/utils/asymptote/doc/png/asymptote.info	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/doc/png/asymptote.info	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,7 +1,7 @@
 This is asymptote.info, produced by makeinfo version 6.5 from
 asymptote.texi.
 
-This file documents 'Asymptote', version 2.58.
+This file documents 'Asymptote', version 2.59.
 
    <http://asymptote.sourceforge.net>
 
@@ -22,7 +22,7 @@
 Asymptote
 *********
 
-This file documents 'Asymptote', version 2.58.
+This file documents 'Asymptote', version 2.59.
 
    <http://asymptote.sourceforge.net>
 
@@ -430,6 +430,7 @@
 dvips
 dvisvgm
 convert
+asygl
 
    Warnings (such as "unbounded" and "offaxis") may be enabled or
 disabled with the functions
@@ -6847,11 +6848,11 @@
    The examples 'elevation.asy' and 'sphericalharmonic.asy' illustrate
 how to draw a surface with patch-dependent colors.  The examples
 'vertexshading.asy' and 'smoothelevation.asy' illustrate
-vertex-dependent colors, which is supported for both 'Asymptote''s
-native 'OpenGL' renderer and two-dimensional projections.  Since the PRC
-output format does not currently support vertex shading of Bezier
-surfaces, PRC patches are shaded with the mean of the four vertex
-colors.
+vertex-dependent colors, which are supported by 'Asymptote''s native
+'OpenGL'/'WebGL' renderers and the two-dimensional vector output format
+('settings.render=0').  Since the PRC output format does not currently
+support vertex shading of Bezier surfaces, PRC patches are shaded with
+the mean of the four vertex colors.
 
    A surface can be constructed from a cyclic 'path3' with the
 constructor
@@ -6972,8 +6973,7 @@
      remeshed to fit the browser window dimensions.  However, the
      setting 'absolute=true' can be used to force the image to be
      rendered at its designed size (accounting for multiple device
-     pixels per 'css' pixel).  This setting should not be used when
-     embedding a 'WebGL' file within another HTML document.
+     pixels per 'css' pixel).
 
      The interactive 'WebGL' files produced by 'Asymptote' use the
      default mouse and (many of the same) key bindings as the 'OpenGL'
@@ -6980,10 +6980,10 @@
      renderer.
 
      By default, viewing the 3D HTML files generated by Asymptote
-     requires network access to download the 'asygl' rendering library,
+     requires network access to download the 'AsyGL' rendering library,
      which is normally cached by the browser for future use.  However,
      the setting 'offline=true' can be used to embed this small (about
-     42kB) library within a stand-alone HTML file that can be viewed
+     48kB) library within a stand-alone HTML file that can be viewed
      offline.
 
   3. Render the scene to a specified rasterized format 'outformat' at
@@ -8158,7 +8158,6 @@
 -loop                  Loop 3D animations [false]
 -m,-mask               Mask fpu exceptions; command-line only
 -maxtile pair          Maximum rendering tile size [(1024,768)]
--maxvertices n         Maximum number of vertices to queue [0]
 -maxviewport pair      Maximum viewport size [(2048,2048)]
 -multiline             Input code over multiple lines at the prompt [false]
 -multipleView          View output from multiple batch-mode files [false]
@@ -8664,9 +8663,9 @@
 * ---:                                   Bezier curves.      (line   84)
 * -=:                                    Self & prefix operators.
                                                              (line    6)
-* -c:                                    Options.            (line  195)
-* -l:                                    Options.            (line  214)
-* -u:                                    Options.            (line  205)
+* -c:                                    Options.            (line  194)
+* -l:                                    Options.            (line  213)
+* -u:                                    Options.            (line  204)
 * -V:                                    Configuring.        (line    6)
 * -V <1>:                                Drawing in batch mode.
                                                              (line   16)
@@ -8679,7 +8678,7 @@
 * 2D graphs:                             graph.              (line    6)
 * 3D graphs:                             graph3.             (line    6)
 * 3D grids:                              grid3.              (line    6)
-* 3D PostScript:                         three.              (line  634)
+* 3D PostScript:                         three.              (line  633)
 * ::                                     Arithmetic & logical.
                                                              (line   61)
 * :::                                    Bezier curves.      (line   70)
@@ -8714,7 +8713,7 @@
                                                              (line   35)
 * accel:                                 Paths and guides.   (line  126)
 * accel <1>:                             Paths and guides.   (line  132)
-* accel <2>:                             three.              (line  535)
+* accel <2>:                             three.              (line  534)
 * access:                                Import.             (line    6)
 * acknowledgments:                       Credits.            (line    6)
 * acos:                                  Mathematical functions.
@@ -8727,8 +8726,8 @@
                                                              (line  212)
 * add <1>:                               Frames and pictures.
                                                              (line  226)
-* add <2>:                               three.              (line  307)
-* addViews:                              three.              (line  428)
+* add <2>:                               three.              (line  306)
+* addViews:                              three.              (line  427)
 * adjust:                                Pens.               (line  123)
 * Ai:                                    Mathematical functions.
                                                              (line   48)
@@ -8739,7 +8738,7 @@
 * alias:                                 Structures.         (line   62)
 * alias <1>:                             Arrays.             (line  174)
 * Align:                                 label.              (line   12)
-* aligndir:                              Options.            (line  187)
+* aligndir:                              Options.            (line  186)
 * all:                                   Arrays.             (line  325)
 * Allow:                                 Pens.               (line  346)
 * and:                                   Bezier curves.      (line   56)
@@ -8752,22 +8751,22 @@
 * animation:                             animation.          (line    6)
 * animation <1>:                         animation.          (line    6)
 * annotate:                              annotate.           (line    6)
-* antialias:                             three.              (line  249)
-* antialias <1>:                         Options.            (line  156)
+* antialias:                             three.              (line  248)
+* antialias <1>:                         Options.            (line  155)
 * append:                                Files.              (line   36)
 * append <1>:                            Arrays.             (line   39)
 * arc:                                   Paths and guides.   (line   24)
 * Arc:                                   Paths and guides.   (line   37)
-* arc <1>:                               three.              (line  318)
+* arc <1>:                               three.              (line  317)
 * ArcArrow:                              draw.               (line   26)
-* ArcArrow3:                             three.              (line  601)
+* ArcArrow3:                             three.              (line  600)
 * ArcArrows:                             draw.               (line   26)
-* ArcArrows3:                            three.              (line  601)
+* ArcArrows3:                            three.              (line  600)
 * arclength:                             Paths and guides.   (line  153)
-* arclength <1>:                         three.              (line  535)
+* arclength <1>:                         three.              (line  534)
 * arcpoint:                              Paths and guides.   (line  163)
 * arctime:                               Paths and guides.   (line  157)
-* arctime <1>:                           three.              (line  535)
+* arctime <1>:                           three.              (line  534)
 * arguments:                             Default arguments.  (line    6)
 * arithmetic operators:                  Arithmetic & logical.
                                                              (line    6)
@@ -8781,10 +8780,10 @@
 * arrow keys:                            Drawing in interactive mode.
                                                              (line   11)
 * arrow keys <1>:                        GUI usage.          (line    6)
-* Arrow3:                                three.              (line  601)
+* Arrow3:                                three.              (line  600)
 * arrows:                                draw.               (line   26)
 * Arrows:                                draw.               (line   26)
-* Arrows3:                               three.              (line  601)
+* Arrows3:                               three.              (line  600)
 * as:                                    Import.             (line   67)
 * ascii:                                 Data types.         (line  308)
 * ascii <1>:                             Data types.         (line  308)
@@ -8806,7 +8805,7 @@
 * asyinclude:                            LaTeX usage.        (line   45)
 * asymptote.sty:                         LaTeX usage.        (line    6)
 * asymptote.xml:                         Editing modes.      (line   48)
-* ASYMPTOTE_CONFIG:                      Options.            (line  127)
+* ASYMPTOTE_CONFIG:                      Options.            (line  126)
 * atan:                                  Mathematical functions.
                                                              (line    6)
 * aTan:                                  Mathematical functions.
@@ -8820,8 +8819,8 @@
                                                              (line  271)
 * attach <1>:                            LaTeX usage.        (line   50)
 * attach <2>:                            graph.              (line  406)
-* autoadjust:                            three.              (line  393)
-* autoimport:                            Options.            (line  123)
+* autoadjust:                            three.              (line  392)
+* autoimport:                            Options.            (line  122)
 * automatic scaling:                     graph.              (line  690)
 * automatic scaling <1>:                 graph.              (line  690)
 * axialshade:                            fill.               (line   43)
@@ -8835,11 +8834,11 @@
 * background <1>:                        three.              (line   97)
 * background color:                      Frames and pictures.
                                                              (line  180)
-* BackView:                              three.              (line  421)
+* BackView:                              three.              (line  420)
 * Bar:                                   draw.               (line   19)
-* Bar3:                                  three.              (line  601)
+* Bar3:                                  three.              (line  600)
 * Bars:                                  draw.               (line   19)
-* Bars3:                                 three.              (line  601)
+* Bars3:                                 three.              (line  600)
 * barsize:                               draw.               (line   19)
 * base modules:                          Base modules.       (line    6)
 * basealign:                             Pens.               (line  181)
@@ -8848,18 +8847,18 @@
                                                              (line    6)
 * beep:                                  Data types.         (line  381)
 * BeginArcArrow:                         draw.               (line   26)
-* BeginArcArrow3:                        three.              (line  601)
+* BeginArcArrow3:                        three.              (line  600)
 * BeginArrow:                            draw.               (line   26)
-* BeginArrow3:                           three.              (line  601)
+* BeginArrow3:                           three.              (line  600)
 * BeginBar:                              draw.               (line   19)
-* BeginBar3:                             three.              (line  601)
+* BeginBar3:                             three.              (line  600)
 * BeginDotMargin:                        draw.               (line   42)
-* BeginDotMargin3:                       three.              (line  617)
+* BeginDotMargin3:                       three.              (line  616)
 * BeginMargin:                           draw.               (line   42)
-* BeginMargin3:                          three.              (line  617)
+* BeginMargin3:                          three.              (line  616)
 * BeginPenMargin:                        draw.               (line   42)
-* BeginPenMargin2:                       three.              (line  617)
-* BeginPenMargin3:                       three.              (line  617)
+* BeginPenMargin2:                       three.              (line  616)
+* BeginPenMargin3:                       three.              (line  616)
 * BeginPoint:                            label.              (line   55)
 * Bessel:                                Mathematical functions.
                                                              (line   48)
@@ -8871,7 +8870,7 @@
 * bezulate:                              three.              (line  134)
 * Bi:                                    Mathematical functions.
                                                              (line   48)
-* Billboard:                             three.              (line  505)
+* Billboard:                             three.              (line  504)
 * binary:                                Files.              (line   76)
 * binary format:                         Files.              (line   76)
 * binary operators:                      Arithmetic & logical.
@@ -8879,7 +8878,7 @@
 * binarytree:                            binarytree.         (line    6)
 * Bi_deriv:                              Mathematical functions.
                                                              (line   48)
-* black stripes:                         three.              (line  249)
+* black stripes:                         three.              (line  248)
 * Blank:                                 draw.               (line   26)
 * block.bottom:                          flowchart.          (line   19)
 * block.bottomleft:                      flowchart.          (line   19)
@@ -8898,7 +8897,7 @@
                                                              (line    6)
 * Bottom:                                graph.              (line  132)
 * BottomTop:                             graph.              (line  138)
-* BottomView:                            three.              (line  421)
+* BottomView:                            three.              (line  420)
 * bounding box:                          Frames and pictures.
                                                              (line  180)
 * Bounds:                                graph3.             (line   21)
@@ -8906,8 +8905,8 @@
                                                              (line   25)
 * box <1>:                               Frames and pictures.
                                                              (line  130)
-* box <2>:                               three.              (line  340)
-* box <3>:                               three.              (line  342)
+* box <2>:                               three.              (line  339)
+* box <3>:                               three.              (line  341)
 * bp:                                    Drawing in batch mode.
                                                              (line   23)
 * brace:                                 Paths and guides.   (line   51)
@@ -8925,7 +8924,7 @@
 * CAD:                                   CAD.                (line    6)
 * calculateTransform:                    Frames and pictures.
                                                              (line  118)
-* camera:                                three.              (line  387)
+* camera:                                three.              (line  386)
 * casts:                                 Casts.              (line    6)
 * cbrt:                                  Mathematical functions.
                                                              (line    6)
@@ -8933,7 +8932,7 @@
 * ceil:                                  Mathematical functions.
                                                              (line   26)
 * Center:                                label.              (line   60)
-* center:                                three.              (line  370)
+* center:                                three.              (line  369)
 * checker:                               Pens.               (line  268)
 * Chinese:                               unicode.            (line   12)
 * choose:                                Mathematical functions.
@@ -8942,7 +8941,7 @@
                                                              (line   48)
 * circle:                                Paths and guides.   (line   10)
 * Circle:                                Paths and guides.   (line   18)
-* circle <1>:                            three.              (line  314)
+* circle <1>:                            three.              (line  313)
 * circle <2>:                            flowchart.          (line   61)
 * circlebarframe:                        markers.            (line   18)
 * CJK:                                   unicode.            (line   12)
@@ -8964,7 +8963,7 @@
 * colors:                                Pens.               (line   54)
 * comma:                                 Files.              (line   61)
 * comma-separated-value mode:            Arrays.             (line  357)
-* command-line options:                  Configuring.        (line   88)
+* command-line options:                  Configuring.        (line   89)
 * command-line options <1>:              Options.            (line    6)
 * comment character:                     Files.              (line   16)
 * compass directions:                    Labels.             (line   18)
@@ -8976,13 +8975,13 @@
 * conditional <1>:                       Arithmetic & logical.
                                                              (line   61)
 * config:                                Configuring.        (line   72)
-* config <1>:                            Options.            (line  127)
+* config <1>:                            Options.            (line  126)
 * configuration file:                    Configuring.        (line   20)
-* configuration file <1>:                Options.            (line  127)
+* configuration file <1>:                Options.            (line  126)
 * configuring:                           Configuring.        (line    6)
 * conj:                                  Data types.         (line   62)
 * constructors:                          Structures.         (line   91)
-* context:                               Options.            (line  156)
+* context:                               Options.            (line  155)
 * continue:                              Programming.        (line   48)
 * continue <1>:                          Debugger.           (line   31)
 * contour:                               contour.            (line    6)
@@ -8993,8 +8992,8 @@
 * convert:                               Configuring.        (line   72)
 * convert <1>:                           Files.              (line  155)
 * convert <2>:                           animation.          (line    6)
-* convert <3>:                           Options.            (line  156)
-* convertOptions:                        Options.            (line  142)
+* convert <3>:                           Options.            (line  155)
+* convertOptions:                        Options.            (line  141)
 * Coons shading:                         fill.               (line   77)
 * copy:                                  Arrays.             (line  167)
 * cos:                                   Mathematical functions.
@@ -9020,7 +9019,7 @@
 * curlSpecifier:                         Paths and guides.   (line  408)
 * currentlight:                          three.              (line   76)
 * currentpen:                            Pens.               (line    6)
-* currentprojection:                     three.              (line  418)
+* currentprojection:                     three.              (line  417)
 * curve:                                 slopefield.         (line   20)
 * custom axis types:                     graph.              (line  141)
 * custom mark routine:                   graph.              (line  577)
@@ -9032,7 +9031,7 @@
 * cyclic:                                Paths and guides.   (line   85)
 * cyclic <1>:                            Paths and guides.   (line  376)
 * cyclic <2>:                            Arrays.             (line   39)
-* cyclic <3>:                            three.              (line  535)
+* cyclic <3>:                            three.              (line  534)
 * Cyrillic:                              unicode.            (line    7)
 * dashdotted:                            Pens.               (line  102)
 * dashed:                                Pens.               (line  102)
@@ -9046,7 +9045,7 @@
 * default arguments:                     Default arguments.  (line    6)
 * defaultformat:                         graph.              (line  175)
 * DefaultHead:                           draw.               (line   26)
-* DefaultHead3:                          three.              (line  601)
+* DefaultHead3:                          three.              (line  600)
 * defaultpen:                            Pens.               (line   49)
 * defaultpen <1>:                        Pens.               (line  122)
 * defaultpen <2>:                        Pens.               (line  127)
@@ -9073,7 +9072,7 @@
 * dir <1>:                               Data types.         (line   90)
 * dir <2>:                               Data types.         (line  180)
 * dir <3>:                               Paths and guides.   (line  109)
-* dir <4>:                               three.              (line  535)
+* dir <4>:                               three.              (line  534)
 * direction specifier:                   Bezier curves.      (line    6)
 * directory:                             Files.              (line   25)
 * dirSpecifier:                          Paths and guides.   (line  390)
@@ -9088,11 +9087,11 @@
 * dot <3>:                               Arrays.             (line  254)
 * dot <4>:                               Arrays.             (line  257)
 * DotMargin:                             draw.               (line   42)
-* DotMargin3:                            three.              (line  617)
+* DotMargin3:                            three.              (line  616)
 * DotMargins:                            draw.               (line   42)
-* DotMargins3:                           three.              (line  617)
+* DotMargins3:                           three.              (line  616)
 * dotted:                                Pens.               (line  102)
-* double deferred drawing:               three.              (line  292)
+* double deferred drawing:               three.              (line  291)
 * double precision:                      Files.              (line   76)
 * draw:                                  Drawing commands.   (line   31)
 * draw <1>:                              draw.               (line    6)
@@ -9105,10 +9104,10 @@
 * drawline:                              math.               (line    9)
 * drawtree:                              drawtree.           (line    6)
 * dvips:                                 Configuring.        (line   72)
-* dvipsOptions:                          Options.            (line  142)
+* dvipsOptions:                          Options.            (line  141)
 * dvisvgm:                               Configuring.        (line   72)
-* dvisvgm <1>:                           Options.            (line  161)
-* dvisvgmOptions:                        Options.            (line  142)
+* dvisvgm <1>:                           Options.            (line  160)
+* dvisvgmOptions:                        Options.            (line  141)
 * E:                                     Labels.             (line   18)
 * E <1>:                                 Mathematical functions.
                                                              (line   48)
@@ -9123,34 +9122,34 @@
 * else:                                  Programming.        (line   26)
 * emacs:                                 Editing modes.      (line    6)
 * embed:                                 embed.              (line    6)
-* Embedded:                              three.              (line  505)
+* Embedded:                              three.              (line  504)
 * emissivepen:                           three.              (line   66)
 * empty:                                 Frames and pictures.
                                                              (line    7)
 * EndArcArrow:                           draw.               (line   26)
-* EndArcArrow3:                          three.              (line  601)
+* EndArcArrow3:                          three.              (line  600)
 * EndArrow:                              draw.               (line   26)
-* EndArrow3:                             three.              (line  601)
+* EndArrow3:                             three.              (line  600)
 * EndBar:                                draw.               (line   19)
-* EndBar3:                               three.              (line  601)
+* EndBar3:                               three.              (line  600)
 * EndDotMargin:                          draw.               (line   42)
-* EndDotMargin3:                         three.              (line  617)
+* EndDotMargin3:                         three.              (line  616)
 * endl:                                  Files.              (line   61)
 * EndMargin:                             draw.               (line   42)
-* EndMargin3:                            three.              (line  617)
+* EndMargin3:                            three.              (line  616)
 * EndPenMargin:                          draw.               (line   42)
-* EndPenMargin2:                         three.              (line  617)
-* EndPenMargin3:                         three.              (line  617)
+* EndPenMargin2:                         three.              (line  616)
+* EndPenMargin3:                         three.              (line  616)
 * EndPoint:                              label.              (line   55)
 * envelope:                              Frames and pictures.
                                                              (line   25)
-* environment variables:                 Configuring.        (line   92)
+* environment variables:                 Configuring.        (line   93)
 * eof:                                   Files.              (line   93)
 * eof <1>:                               Arrays.             (line  339)
 * eol:                                   Files.              (line   93)
 * eol <1>:                               Arrays.             (line  339)
 * EPS:                                   label.              (line   78)
-* EPS <1>:                               Options.            (line  156)
+* EPS <1>:                               Options.            (line  155)
 * erase:                                 Drawing in interactive mode.
                                                              (line   11)
 * erase <1>:                             Data types.         (line  256)
@@ -9187,12 +9186,12 @@
 * extension:                             Paths and guides.   (line  246)
 * extension <1>:                         MetaPost.           (line   10)
 * external:                              embed.              (line   11)
-* extrude:                               three.              (line  529)
+* extrude:                               three.              (line  528)
 * F:                                     Mathematical functions.
                                                              (line   48)
 * fabs:                                  Mathematical functions.
                                                              (line    6)
-* face:                                  three.              (line  642)
+* face:                                  three.              (line  641)
 * factorial:                             Mathematical functions.
                                                              (line   39)
 * Fedora:                                UNIX binary distributions.
@@ -9222,7 +9221,7 @@
 * firstcut:                              Paths and guides.   (line  262)
 * fit:                                   Frames and pictures.
                                                              (line  113)
-* fit3:                                  three.              (line  305)
+* fit3:                                  three.              (line  304)
 * fixedscaling:                          Frames and pictures.
                                                              (line   81)
 * floor:                                 Mathematical functions.
@@ -9238,13 +9237,13 @@
 * fontsize:                              Pens.               (line  192)
 * for:                                   Programming.        (line   26)
 * format:                                Data types.         (line  289)
-* format <1>:                            Options.            (line  156)
+* format <1>:                            Options.            (line  155)
 * forum:                                 Help.               (line    6)
 * frame:                                 Frames and pictures.
                                                              (line    7)
 * freshnel0:                             three.              (line   66)
 * from:                                  Import.             (line   16)
-* FrontView:                             three.              (line  421)
+* FrontView:                             three.              (line  420)
 * function declarations:                 Functions.          (line   79)
 * Function shading:                      fill.               (line   99)
 * function shading:                      fill.               (line   99)
@@ -9263,8 +9262,8 @@
 * getstring:                             Files.              (line  118)
 * gettriple:                             Files.              (line  118)
 * git:                                   Git.                (line    6)
-* glOptions:                             three.              (line  249)
-* glOptions <1>:                         Options.            (line  142)
+* glOptions:                             three.              (line  248)
+* glOptions <1>:                         Options.            (line  141)
 * GNU Scientific Library:                Mathematical functions.
                                                              (line   48)
 * gouraudshade:                          fill.               (line   62)
@@ -9274,7 +9273,7 @@
 * graph3:                                graph3.             (line    6)
 * graphic:                               label.              (line   78)
 * graphical user interface:              GUI.                (line    6)
-* graphics:                              Options.            (line  161)
+* graphics:                              Options.            (line  160)
 * gray:                                  Pens.               (line   25)
 * grayscale:                             Pens.               (line   25)
 * Grayscale:                             palette.            (line    9)
@@ -9286,7 +9285,7 @@
                                                              (line   63)
 * gsl:                                   Mathematical functions.
                                                              (line   48)
-* gsOptions:                             Options.            (line  142)
+* gsOptions:                             Options.            (line  141)
 * GUI:                                   GUI.                (line    6)
 * GUI installation:                      GUI installation.   (line    6)
 * GUI usage:                             GUI usage.          (line    6)
@@ -9304,7 +9303,7 @@
 * hex <1>:                               Pens.               (line   64)
 * hexadecimal:                           Data types.         (line  305)
 * hexadecimal <1>:                       Pens.               (line   62)
-* hidden surface removal:                three.              (line  642)
+* hidden surface removal:                three.              (line  641)
 * histogram:                             Mathematical functions.
                                                              (line   39)
 * history:                               Files.              (line  143)
@@ -9311,23 +9310,23 @@
 * history <1>:                           Interactive mode.   (line   54)
 * historylines:                          Interactive mode.   (line   57)
 * HookHead:                              draw.               (line   26)
-* HookHead3:                             three.              (line  601)
+* HookHead3:                             three.              (line  600)
 * Horizontal:                            flowchart.          (line   77)
 * HTML5:                                 three.              (line  220)
 * htmlviewer:                            Configuring.        (line   20)
 * htmlviewer <1>:                        Configuring.        (line   43)
-* htmlviewerOptions:                     Options.            (line  142)
-* hyperrefOptions:                       Options.            (line  142)
+* htmlviewerOptions:                     Options.            (line  141)
+* hyperrefOptions:                       Options.            (line  141)
 * hypot:                                 Mathematical functions.
                                                              (line    6)
 * I:                                     Mathematical functions.
                                                              (line   48)
-* iconify:                               three.              (line  249)
+* iconify:                               three.              (line  248)
 * identity:                              Transforms.         (line   24)
 * identity <1>:                          Mathematical functions.
                                                              (line    6)
 * identity <2>:                          Arrays.             (line  296)
-* identity4:                             three.              (line  473)
+* identity4:                             three.              (line  472)
 * if:                                    Programming.        (line   26)
 * IgnoreAspect:                          Frames and pictures.
                                                              (line   63)
@@ -9335,7 +9334,7 @@
 * image <1>:                             palette.            (line   58)
 * ImageMagick:                           Configuring.        (line   72)
 * ImageMagick <1>:                       animation.          (line    6)
-* ImageMagick <2>:                       Options.            (line  156)
+* ImageMagick <2>:                       Options.            (line  155)
 * images:                                palette.            (line    6)
 * implicit casts:                        Casts.              (line    6)
 * implicit linear solver:                MetaPost.           (line   10)
@@ -9363,7 +9362,7 @@
 * inside:                                Paths and guides.   (line  294)
 * inside <1>:                            Paths and guides.   (line  299)
 * inside <2>:                            Paths and guides.   (line  305)
-* insphere:                              three.              (line  564)
+* insphere:                              three.              (line  563)
 * inst:                                  Debugger.           (line   35)
 * installation:                          Installation.       (line    6)
 * int:                                   Data types.         (line   30)
@@ -9383,23 +9382,23 @@
 * interpolate:                           interpolate.        (line    6)
 * intersect:                             Paths and guides.   (line  195)
 * intersect <1>:                         math.               (line   13)
-* intersect <2>:                         three.              (line  535)
+* intersect <2>:                         three.              (line  534)
 * intersectionpoint:                     Paths and guides.   (line  238)
 * intersectionpoint <1>:                 math.               (line   17)
-* intersectionpoint <2>:                 three.              (line  535)
+* intersectionpoint <2>:                 three.              (line  534)
 * intersectionpoints:                    Paths and guides.   (line  242)
-* intersectionpoints <1>:                three.              (line  535)
-* intersectionpoints <2>:                three.              (line  548)
+* intersectionpoints <1>:                three.              (line  534)
+* intersectionpoints <2>:                three.              (line  547)
 * intersections:                         Paths and guides.   (line  206)
 * intersections <1>:                     Paths and guides.   (line  213)
-* intersections <2>:                     three.              (line  535)
-* intersections <3>:                     three.              (line  541)
+* intersections <2>:                     three.              (line  534)
+* intersections <3>:                     three.              (line  540)
 * InTicks:                               graph3.             (line   35)
 * intMax:                                Data types.         (line   30)
 * intMin:                                Data types.         (line   30)
 * inverse:                               Transforms.         (line   16)
 * inverse <1>:                           Arrays.             (line  302)
-* invert:                                three.              (line  463)
+* invert:                                three.              (line  462)
 * invisible:                             Pens.               (line   43)
 * isnan:                                 Data types.         (line   35)
 * i_scaled:                              Mathematical functions.
@@ -9431,7 +9430,7 @@
 * label <1>:                             label.              (line    6)
 * Label <1>:                             label.              (line   14)
 * Label <2>:                             graph.              (line  330)
-* label <2>:                             three.              (line  499)
+* label <2>:                             three.              (line  498)
 * labelpath:                             labelpath.          (line    6)
 * labelpath3:                            labelpath3.         (line    6)
 * labelx:                                graph.              (line  330)
@@ -9440,7 +9439,7 @@
                                                              (line  104)
 * lastcut:                               Paths and guides.   (line  266)
 * lasy-mode:                             Editing modes.      (line    6)
-* latex:                                 Options.            (line  156)
+* latex:                                 Options.            (line  155)
 * LaTeX fonts:                           Pens.               (line  206)
 * LaTeX usage:                           LaTeX usage.        (line    6)
 * latexmk:                               LaTeX usage.        (line   30)
@@ -9455,7 +9454,7 @@
 * LeftSide:                              label.              (line   60)
 * LeftTicks:                             graph.              (line  160)
 * LeftTicks <1>:                         graph.              (line  233)
-* LeftView:                              three.              (line  421)
+* LeftView:                              three.              (line  420)
 * legend:                                Drawing commands.   (line   31)
 * legend <1>:                            draw.               (line   64)
 * legend <2>:                            graph.              (line  424)
@@ -9467,11 +9466,11 @@
 * length <3>:                            Paths and guides.   (line   76)
 * length <4>:                            Paths and guides.   (line  373)
 * length <5>:                            Arrays.             (line   39)
-* length <6>:                            three.              (line  535)
+* length <6>:                            three.              (line  534)
 * letter:                                Configuring.        (line   66)
 * lexorder:                              math.               (line   67)
 * lexorder <1>:                          math.               (line   70)
-* libgs:                                 Options.            (line  161)
+* libgs:                                 Options.            (line  160)
 * libm routines:                         Mathematical functions.
                                                              (line    6)
 * libsigsegv:                            Functions.          (line  100)
@@ -9504,8 +9503,8 @@
 * longdashed:                            Pens.               (line  102)
 * longitude:                             Data types.         (line  168)
 * loop:                                  Programming.        (line   26)
-* lualatex:                              Options.            (line  156)
-* luatex:                                Options.            (line  156)
+* lualatex:                              Options.            (line  155)
+* luatex:                                Options.            (line  155)
 * MacOS X binary distributions:          MacOS X binary distributions.
                                                              (line    6)
 * makepen:                               Pens.               (line  321)
@@ -9512,11 +9511,11 @@
 * map:                                   Arrays.             (line  131)
 * Margin:                                draw.               (line   42)
 * Margin <1>:                            draw.               (line   42)
-* Margin3:                               three.              (line  617)
-* Margin3 <1>:                           three.              (line  617)
+* Margin3:                               three.              (line  616)
+* Margin3 <1>:                           three.              (line  616)
 * Margins:                               draw.               (line   42)
-* margins:                               three.              (line  298)
-* Margins3:                              three.              (line  617)
+* margins:                               three.              (line  297)
+* Margins3:                              three.              (line  616)
 * mark:                                  graph.              (line  480)
 * markangle:                             markers.            (line   35)
 * marker:                                graph.              (line  480)
@@ -9533,12 +9532,12 @@
                                                              (line    7)
 * max <2>:                               Arrays.             (line  221)
 * max <3>:                               Arrays.             (line  231)
-* max <4>:                               three.              (line  535)
+* max <4>:                               three.              (line  534)
 * maxbound:                              Data types.         (line  134)
 * maxbound <1>:                          Data types.         (line  204)
-* maxtile:                               three.              (line  249)
+* maxtile:                               three.              (line  248)
 * maxtimes:                              Paths and guides.   (line  233)
-* maxviewport:                           three.              (line  249)
+* maxviewport:                           three.              (line  248)
 * metallic:                              three.              (line   66)
 * MetaPost:                              MetaPost.           (line    6)
 * MetaPost ... :                         Bezier curves.      (line   70)
@@ -9548,9 +9547,9 @@
 * MetaPost whatever:                     MetaPost.           (line   10)
 * Microsoft Windows:                     Microsoft Windows.  (line    6)
 * MidArcArrow:                           draw.               (line   26)
-* MidArcArrow3:                          three.              (line  601)
+* MidArcArrow3:                          three.              (line  600)
 * MidArrow:                              draw.               (line   26)
-* MidArrow3:                             three.              (line  601)
+* MidArrow3:                             three.              (line  600)
 * MidPoint:                              label.              (line   55)
 * midpoint:                              Paths and guides.   (line  180)
 * min:                                   Paths and guides.   (line  275)
@@ -9558,7 +9557,7 @@
                                                              (line    7)
 * min <2>:                               Arrays.             (line  216)
 * min <3>:                               Arrays.             (line  226)
-* min <4>:                               three.              (line  535)
+* min <4>:                               three.              (line  534)
 * minbound:                              Data types.         (line  131)
 * minbound <1>:                          Data types.         (line  201)
 * minipage:                              label.              (line  116)
@@ -9600,12 +9599,12 @@
                                                              (line  154)
 * nolight:                               three.              (line   76)
 * NoMargin:                              draw.               (line   42)
-* NoMargin3:                             three.              (line  617)
+* NoMargin3:                             three.              (line  616)
 * None:                                  draw.               (line   19)
 * None <1>:                              draw.               (line   26)
 * none:                                  Files.              (line   61)
-* normal:                                three.              (line  521)
-* nosafe:                                Options.            (line  182)
+* normal:                                three.              (line  520)
+* nosafe:                                Options.            (line  181)
 * NOT:                                   Arithmetic & logical.
                                                              (line   68)
 * notaknot:                              graph.              (line   36)
@@ -9617,16 +9616,16 @@
                                                              (line  140)
 * nullpen <2>:                           Frames and pictures.
                                                              (line  149)
-* NURBS:                                 three.              (line  397)
-* O:                                     three.              (line  310)
+* NURBS:                                 three.              (line  396)
+* O:                                     three.              (line  309)
 * obj:                                   obj.                (line    6)
-* oblique:                               three.              (line  353)
-* obliqueX:                              three.              (line  360)
-* obliqueY:                              three.              (line  366)
-* obliqueZ:                              three.              (line  353)
+* oblique:                               three.              (line  352)
+* obliqueX:                              three.              (line  359)
+* obliqueY:                              three.              (line  365)
+* obliqueZ:                              three.              (line  352)
 * ode:                                   ode.                (line    6)
 * offset:                                Pens.               (line  123)
-* offset <1>:                            Options.            (line  187)
+* offset <1>:                            Options.            (line  186)
 * OmitTick:                              graph.              (line  223)
 * OmitTickInterval:                      graph.              (line  223)
 * OmitTickIntervals:                     graph.              (line  223)
@@ -9650,15 +9649,15 @@
 * OR:                                    Arithmetic & logical.
                                                              (line   68)
 * orient:                                Data types.         (line  108)
-* orient <1>:                            three.              (line  552)
+* orient <1>:                            three.              (line  551)
 * orientation:                           Frames and pictures.
                                                              (line  104)
-* orthographic:                          three.              (line  370)
+* orthographic:                          three.              (line  369)
 * outformat:                             three.              (line  172)
 * outprefix:                             Frames and pictures.
                                                              (line   91)
 * output:                                Files.              (line   36)
-* output <1>:                            Options.            (line  156)
+* output <1>:                            Options.            (line  155)
 * OutTicks:                              graph3.             (line   35)
 * overloading functions:                 Functions.          (line   55)
 * overwrite:                             Pens.               (line  343)
@@ -9689,22 +9688,22 @@
 * patterns:                              Pens.               (line  254)
 * patterns <1>:                          patterns.           (line    6)
 * PBR:                                   three.              (line   74)
-* PDF:                                   Options.            (line  156)
-* pdflatex:                              Options.            (line  156)
-* pdfreloadOptions:                      Options.            (line  142)
+* PDF:                                   Options.            (line  155)
+* pdflatex:                              Options.            (line  155)
+* pdfreloadOptions:                      Options.            (line  141)
 * pdfviewer:                             Configuring.        (line   20)
-* pdfviewerOptions:                      Options.            (line  142)
+* pdfviewerOptions:                      Options.            (line  141)
 * pen:                                   Pens.               (line    6)
 * PenMargin:                             draw.               (line   42)
-* PenMargin2:                            three.              (line  617)
-* PenMargin3:                            three.              (line  617)
+* PenMargin2:                            three.              (line  616)
+* PenMargin3:                            three.              (line  616)
 * PenMargins:                            draw.               (line   42)
-* PenMargins2:                           three.              (line  617)
-* PenMargins3:                           three.              (line  617)
+* PenMargins2:                           three.              (line  616)
+* PenMargins3:                           three.              (line  616)
 * periodic:                              graph.              (line   36)
 * perl:                                  LaTeX usage.        (line   30)
 * perpendicular:                         geometry.           (line    6)
-* perspective:                           three.              (line  397)
+* perspective:                           three.              (line  396)
 * physically based rendering:            three.              (line   74)
 * picture:                               Frames and pictures.
                                                              (line   39)
@@ -9711,16 +9710,16 @@
 * picture alignment:                     Frames and pictures.
                                                              (line  226)
 * piecewisestraight:                     Paths and guides.   (line   92)
-* pixel:                                 three.              (line  624)
+* pixel:                                 three.              (line  623)
 * Pl:                                    Mathematical functions.
                                                              (line   48)
 * plain:                                 plain.              (line    6)
 * planar:                                three.              (line  116)
-* plane:                                 three.              (line  336)
-* planeproject:                          three.              (line  518)
+* plane:                                 three.              (line  335)
+* planeproject:                          three.              (line  517)
 * point:                                 Paths and guides.   (line   95)
 * point <1>:                             Paths and guides.   (line  379)
-* point <2>:                             three.              (line  535)
+* point <2>:                             three.              (line  534)
 * polar:                                 Data types.         (line  148)
 * polargraph:                            graph.              (line   88)
 * polygon:                               graph.              (line  480)
@@ -9729,7 +9728,7 @@
                                                              (line  104)
 * position:                              three.              (line   76)
 * postcontrol:                           Paths and guides.   (line  146)
-* postcontrol <1>:                       three.              (line  535)
+* postcontrol <1>:                       three.              (line  534)
 * postfix operators:                     Self & prefix operators.
                                                              (line   19)
 * postscript:                            Frames and pictures.
@@ -9738,10 +9737,10 @@
 * PostScript subpath:                    Paths.              (line   23)
 * pow10:                                 Mathematical functions.
                                                              (line    6)
-* prc:                                   three.              (line  267)
+* prc:                                   three.              (line  266)
 * precision:                             Files.              (line   93)
 * precontrol:                            Paths and guides.   (line  139)
-* precontrol <1>:                        three.              (line  535)
+* precontrol <1>:                        three.              (line  534)
 * prefix operators:                      Self & prefix operators.
                                                              (line    6)
 * private:                               Structures.         (line    6)
@@ -9749,7 +9748,7 @@
 * pstoedit:                              PostScript to Asymptote.
                                                              (line    6)
 * psviewer:                              Configuring.        (line   20)
-* psviewerOptions:                       Options.            (line  142)
+* psviewerOptions:                       Options.            (line  141)
 * pt:                                    Figure size.        (line   18)
 * public:                                Structures.         (line    6)
 * push:                                  Arrays.             (line   39)
@@ -9773,7 +9772,7 @@
 * radians:                               Mathematical functions.
                                                              (line   17)
 * radius:                                Paths and guides.   (line  135)
-* radius <1>:                            three.              (line  535)
+* radius <1>:                            three.              (line  534)
 * Rainbow:                               palette.            (line   12)
 * rand:                                  Mathematical functions.
                                                              (line   39)
@@ -9802,7 +9801,7 @@
 * rename:                                Files.              (line  152)
 * render:                                three.              (line   46)
 * render <1>:                            three.              (line  172)
-* render <2>:                            Options.            (line  156)
+* render <2>:                            Options.            (line  155)
 * replace:                               Data types.         (line  269)
 * resetdefaultpen:                       Pens.               (line  370)
 * rest arguments:                        Rest arguments.     (line    6)
@@ -9814,7 +9813,7 @@
 * reverse <1>:                           Paths and guides.   (line  183)
 * reverse <2>:                           Paths and guides.   (line  382)
 * reverse <3>:                           Arrays.             (line  136)
-* reverse <4>:                           three.              (line  535)
+* reverse <4>:                           three.              (line  534)
 * rewind:                                Files.              (line   93)
 * rfind:                                 Data types.         (line  246)
 * rgb:                                   Pens.               (line   30)
@@ -9826,9 +9825,9 @@
 * RightSide:                             label.              (line   60)
 * RightTicks:                            graph.              (line  160)
 * RightTicks <1>:                        graph.              (line  233)
-* RightView:                             three.              (line  421)
+* RightView:                             three.              (line  420)
 * Rotate:                                label.              (line   36)
-* rotate:                                three.              (line  489)
+* rotate:                                three.              (line  488)
 * Rotate(pair z):                        label.              (line   39)
 * round:                                 Mathematical functions.
                                                              (line   26)
@@ -9841,7 +9840,7 @@
 * runtime imports:                       Import.             (line   97)
 * Russian:                               unicode.            (line    7)
 * S:                                     Labels.             (line   18)
-* safe:                                  Options.            (line  182)
+* safe:                                  Options.            (line  181)
 * save:                                  Frames and pictures.
                                                              (line  283)
 * saveline:                              Files.              (line  135)
@@ -9851,8 +9850,8 @@
 * scale <2>:                             Transforms.         (line   36)
 * scale <3>:                             graph.              (line  690)
 * Scale <1>:                             graph.              (line  707)
-* scale <4>:                             three.              (line  488)
-* scale3:                                three.              (line  486)
+* scale <4>:                             three.              (line  487)
+* scale3:                                three.              (line  485)
 * scaled graph:                          graph.              (line  670)
 * scientific graph:                      graph.              (line  387)
 * scroll:                                Files.              (line  109)
@@ -9873,7 +9872,7 @@
                                                              (line    6)
 * sequence:                              Arrays.             (line  118)
 * settings:                              Configuring.        (line   20)
-* settings <1>:                          Options.            (line  127)
+* settings <1>:                          Options.            (line  126)
 * sgn:                                   Mathematical functions.
                                                              (line   26)
 * shading:                               fill.               (line   32)
@@ -9881,12 +9880,12 @@
 * shift:                                 Transforms.         (line   26)
 * shift <1>:                             Transforms.         (line   28)
 * shift <2>:                             Transforms.         (line   46)
-* shift <3>:                             three.              (line  478)
+* shift <3>:                             three.              (line  477)
 * shiftless:                             Transforms.         (line   46)
 * shininess:                             three.              (line   66)
 * shipout:                               Frames and pictures.
                                                              (line   91)
-* showtarget:                            three.              (line  370)
+* showtarget:                            three.              (line  369)
 * Si:                                    Mathematical functions.
                                                              (line   48)
 * signedint:                             Files.              (line   76)
@@ -9906,9 +9905,9 @@
 * singlereal <1>:                        Files.              (line   89)
 * sinh:                                  Mathematical functions.
                                                              (line    6)
-* SixViews:                              three.              (line  436)
-* SixViewsFR:                            three.              (line  436)
-* SixViewsUS:                            three.              (line  436)
+* SixViews:                              three.              (line  435)
+* SixViewsFR:                            three.              (line  435)
+* SixViewsUS:                            three.              (line  435)
 * size:                                  Figure size.        (line    6)
 * size <1>:                              Paths and guides.   (line   81)
 * size <2>:                              Paths and guides.   (line  370)
@@ -9916,9 +9915,9 @@
                                                              (line   48)
 * size <4>:                              Frames and pictures.
                                                              (line   74)
-* size <5>:                              three.              (line  535)
-* size <6>:                              Options.            (line  156)
-* size3:                                 three.              (line  295)
+* size <5>:                              three.              (line  534)
+* size <6>:                              Options.            (line  155)
+* size3:                                 three.              (line  294)
 * Slant:                                 label.              (line   42)
 * slant:                                 Transforms.         (line   38)
 * sleep:                                 Data types.         (line  375)
@@ -9962,7 +9961,7 @@
 * stop:                                  Debugger.           (line   10)
 * straight:                              Paths and guides.   (line   88)
 * Straight:                              graph.              (line   30)
-* straight <1>:                          three.              (line  535)
+* straight <1>:                          three.              (line  534)
 * strftime:                              Data types.         (line  320)
 * strftime <1>:                          Data types.         (line  345)
 * string:                                Data types.         (line  207)
@@ -9974,7 +9973,7 @@
 * struct:                                Structures.         (line    6)
 * structures:                            Structures.         (line    6)
 * subpath:                               Paths and guides.   (line  186)
-* subpath <1>:                           three.              (line  535)
+* subpath <1>:                           three.              (line  534)
 * subpictures:                           Frames and pictures.
                                                              (line  113)
 * substr:                                Data types.         (line  261)
@@ -9986,9 +9985,9 @@
 * surface <1>:                           three.              (line  116)
 * surface <2>:                           three.              (line  130)
 * surface <3>:                           graph3.             (line   99)
-* SVG:                                   Options.            (line  161)
+* SVG:                                   Options.            (line  160)
 * system:                                Data types.         (line  353)
-* system <1>:                            Options.            (line  182)
+* system <1>:                            Options.            (line  181)
 * syzygy:                                syzygy.             (line    6)
 * tab:                                   Files.              (line   61)
 * tab completion:                        Drawing in interactive mode.
@@ -9999,7 +9998,7 @@
                                                              (line   20)
 * tanh:                                  Mathematical functions.
                                                              (line    6)
-* target:                                three.              (line  370)
+* target:                                three.              (line  369)
 * tell:                                  Files.              (line   93)
 * tension:                               Bezier curves.      (line   56)
 * tension <1>:                           three.              (line    6)
@@ -10009,12 +10008,12 @@
 * tessellation:                          three.              (line  142)
 * tex:                                   Frames and pictures.
                                                              (line  300)
-* tex <1>:                               Options.            (line  156)
+* tex <1>:                               Options.            (line  155)
 * TeX fonts:                             Pens.               (line  215)
 * TeX string:                            Data types.         (line  207)
 * texcommand:                            Configuring.        (line   72)
 * TeXHead:                               draw.               (line   26)
-* TeXHead3:                              three.              (line  601)
+* TeXHead3:                              three.              (line  600)
 * texpath:                               Configuring.        (line   72)
 * texpath <1>:                           label.              (line  113)
 * texpreamble:                           Frames and pictures.
@@ -10028,9 +10027,9 @@
 * thin:                                  three.              (line  154)
 * this:                                  Structures.         (line    6)
 * three:                                 three.              (line    6)
-* ThreeViews:                            three.              (line  436)
-* ThreeViewsFR:                          three.              (line  436)
-* ThreeViewsUS:                          three.              (line  436)
+* ThreeViews:                            three.              (line  435)
+* ThreeViewsFR:                          three.              (line  435)
+* ThreeViewsUS:                          three.              (line  435)
 * tick:                                  graph.              (line  330)
 * ticks:                                 graph.              (line  160)
 * Ticks:                                 graph.              (line  160)
@@ -10045,12 +10044,12 @@
 * times:                                 Paths and guides.   (line  220)
 * times <1>:                             Paths and guides.   (line  224)
 * Top:                                   graph.              (line  135)
-* TopView:                               three.              (line  421)
+* TopView:                               three.              (line  420)
 * trace:                                 Debugger.           (line   50)
 * trailingzero:                          graph.              (line  175)
 * transform:                             Transforms.         (line    6)
-* transform <1>:                         three.              (line  510)
-* transform3:                            three.              (line  473)
+* transform <1>:                         three.              (line  509)
+* transform3:                            three.              (line  472)
 * transparency:                          Pens.               (line  237)
 * transparent:                           three.              (line   97)
 * transpose:                             Arrays.             (line  203)
@@ -10065,7 +10064,7 @@
                                                              (line   48)
 * triple:                                Data types.         (line  137)
 * TrueMargin:                            draw.               (line   42)
-* TrueMargin3:                           three.              (line  617)
+* TrueMargin3:                           three.              (line  616)
 * tube:                                  three.              (line  154)
 * tube <1>:                              tube.               (line    6)
 * tutorial:                              Tutorial.           (line    6)
@@ -10087,10 +10086,10 @@
 * unit:                                  Data types.         (line   83)
 * unit <1>:                              Data types.         (line  173)
 * unitbox:                               Paths.              (line   44)
-* unitbox <1>:                           three.              (line  342)
+* unitbox <1>:                           three.              (line  341)
 * unitcircle:                            Paths.              (line   17)
 * unitcircle <1>:                        Paths.              (line   17)
-* unitcircle <2>:                        three.              (line  310)
+* unitcircle <2>:                        three.              (line  309)
 * unitrand:                              Mathematical functions.
                                                              (line   39)
 * unitsize:                              Figure size.        (line   39)
@@ -10100,7 +10099,7 @@
                                                              (line    6)
 * unpacking:                             Rest arguments.     (line   39)
 * unravel:                               Import.             (line   29)
-* up:                                    three.              (line  370)
+* up:                                    three.              (line  369)
 * update:                                Files.              (line   36)
 * UpsideDown:                            Frames and pictures.
                                                              (line  104)
@@ -10128,10 +10127,10 @@
 * Vertical:                              flowchart.          (line   77)
 * Viewport:                              three.              (line   76)
 * viewportheight:                        LaTeX usage.        (line   50)
-* viewportmargin:                        three.              (line  298)
-* viewportsize:                          three.              (line  298)
+* viewportmargin:                        three.              (line  297)
+* viewportsize:                          three.              (line  297)
 * viewportwidth:                         LaTeX usage.        (line   50)
-* views:                                 three.              (line  267)
+* views:                                 three.              (line  266)
 * vim:                                   Editing modes.      (line   32)
 * virtual functions:                     Structures.         (line  181)
 * void:                                  Data types.         (line   10)
@@ -10148,11 +10147,11 @@
 * word:                                  Arrays.             (line  349)
 * write:                                 Files.              (line   53)
 * write <1>:                             Arrays.             (line  388)
-* X:                                     three.              (line  310)
+* X:                                     three.              (line  309)
 * xasy:                                  GUI.                (line    6)
 * xaxis3:                                graph3.             (line    7)
 * xdr:                                   Files.              (line   76)
-* xelatex:                               Options.            (line  156)
+* xelatex:                               Options.            (line  155)
 * XEquals:                               graph.              (line  265)
 * xequals:                               graph.              (line  278)
 * xlimits:                               graph.              (line  639)
@@ -10161,10 +10160,10 @@
 * xpart:                                 Data types.         (line   94)
 * xpart <1>:                             Data types.         (line  184)
 * xscale:                                Transforms.         (line   30)
-* xscale3:                               three.              (line  480)
+* xscale3:                               three.              (line  479)
 * xtick:                                 graph.              (line  330)
-* XY:                                    three.              (line  495)
-* XY <1>:                                three.              (line  510)
+* XY:                                    three.              (line  494)
+* XY <1>:                                three.              (line  509)
 * XYEquals:                              graph3.             (line   21)
 * XYZero:                                graph3.             (line   21)
 * XZEquals:                              graph3.             (line   21)
@@ -10174,7 +10173,7 @@
                                                              (line    6)
 * Y <1>:                                 Mathematical functions.
                                                              (line   48)
-* Y <2>:                                 three.              (line  310)
+* Y <2>:                                 three.              (line  309)
 * yaxis3:                                graph3.             (line    7)
 * YEquals:                               graph.              (line  128)
 * yequals:                               graph.              (line  278)
@@ -10182,14 +10181,14 @@
 * ypart:                                 Data types.         (line   97)
 * ypart <1>:                             Data types.         (line  187)
 * yscale:                                Transforms.         (line   32)
-* yscale3:                               three.              (line  482)
+* yscale3:                               three.              (line  481)
 * ytick:                                 graph.              (line  330)
-* YX:                                    three.              (line  510)
-* YZ:                                    three.              (line  510)
+* YX:                                    three.              (line  509)
+* YZ:                                    three.              (line  509)
 * YZEquals:                              graph3.             (line   21)
 * YZero:                                 graph.              (line  123)
 * YZZero:                                graph3.             (line   21)
-* Z:                                     three.              (line  310)
+* Z:                                     three.              (line  309)
 * zaxis3:                                graph3.             (line    7)
 * zeroTransform:                         Transforms.         (line   44)
 * zerowinding:                           Pens.               (line  164)
@@ -10206,10 +10205,10 @@
 * zeta:                                  Mathematical functions.
                                                              (line   48)
 * zpart:                                 Data types.         (line  190)
-* zscale3:                               three.              (line  484)
-* ZX:                                    three.              (line  510)
-* ZX <1>:                                three.              (line  510)
-* ZY:                                    three.              (line  510)
+* zscale3:                               three.              (line  483)
+* ZX:                                    three.              (line  509)
+* ZX <1>:                                three.              (line  509)
+* ZY:                                    three.              (line  509)
 
 
 
@@ -10221,144 +10220,144 @@
 Node: MacOS X binary distributions13364
 Node: Microsoft Windows13918
 Node: Configuring15123
-Node: Search paths19579
-Node: Compiling from UNIX source20418
-Node: Editing modes23478
-Node: Git25899
-Node: Uninstall26299
-Node: Tutorial26645
-Node: Drawing in batch mode27534
-Node: Drawing in interactive mode28409
-Node: Figure size29441
-Node: Labels31033
-Node: Paths31860
-Ref: unitcircle32475
-Node: Drawing commands34375
-Node: draw36090
-Ref: arrows37272
-Node: fill42770
-Ref: gradient shading43816
-Node: clip48332
-Node: label48919
-Ref: Label49519
-Node: Bezier curves55390
-Node: Programming59287
-Ref: array iteration61040
-Node: Data types61207
-Ref: format71869
-Node: Paths and guides76315
-Ref: circle76569
-Ref: extension86268
-Node: Pens93077
-Ref: fillrule100766
-Ref: basealign101670
-Ref: transparency104504
-Ref: makepen108096
-Ref: overwrite108979
-Node: Transforms110193
-Node: Frames and pictures112025
-Ref: envelope113183
-Ref: size114276
-Ref: unitsize115263
-Ref: shipout116336
-Ref: filltype118687
-Ref: add121859
-Ref: add about122801
-Ref: tex125830
-Node: Files126726
-Ref: cd127713
-Ref: scroll132398
-Node: Variable initializers135316
-Node: Structures138033
-Node: Operators145535
-Node: Arithmetic & logical145849
-Node: Self & prefix operators148219
-Node: User-defined operators149013
-Node: Implicit scaling149926
-Node: Functions150489
-Ref: stack overflow153632
-Node: Default arguments153914
-Node: Named arguments154670
-Node: Rest arguments157240
-Node: Mathematical functions160362
-Node: Arrays165018
-Ref: sort172126
-Ref: tridiagonal174751
-Ref: solve175982
-Node: Slices180122
-Node: Casts184030
-Node: Import186300
-Node: Static191558
-Node: LaTeX usage194451
-Node: Base modules200945
-Node: plain203502
-Node: simplex204176
-Node: math204450
-Node: interpolate207159
-Node: geometry207438
-Node: trembling208032
-Node: stats208301
-Node: patterns208561
-Node: markers208797
-Node: tree210657
-Node: binarytree210842
-Node: drawtree211508
-Node: syzygy211709
-Node: feynman211983
-Node: roundedpath212258
-Node: animation212541
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-Node: embed214075
-Node: slide215029
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-Node: babel217323
-Node: labelpath217553
-Node: labelpath3218374
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-Node: graph219466
-Ref: ticks226627
-Ref: pathmarkers240360
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-Node: palette259214
-Ref: images259332
-Ref: image263506
-Ref: logimage264026
-Ref: penimage265131
-Ref: penfunctionimage265393
-Node: three266164
-Ref: PostScript3D295302
-Node: obj297040
-Node: graph3297289
-Ref: GaussianSurface302569
-Node: grid3303718
-Node: solids304502
-Node: tube305494
-Node: flowchart307728
-Node: contour312336
-Node: contour3317651
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-Node: slopefield319685
-Node: ode321174
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-Ref: configuration file328279
-Ref: settings328279
-Ref: texengines329543
-Ref: convert329543
-Node: Interactive mode333031
-Ref: history335181
-Node: GUI336487
-Node: GUI installation337038
-Node: GUI usage337768
-Node: PostScript to Asymptote338684
-Node: Help339442
-Node: Debugger341096
-Node: Credits342852
-Node: Index343869
+Node: Search paths19585
+Node: Compiling from UNIX source20424
+Node: Editing modes23484
+Node: Git25905
+Node: Uninstall26305
+Node: Tutorial26651
+Node: Drawing in batch mode27540
+Node: Drawing in interactive mode28415
+Node: Figure size29447
+Node: Labels31039
+Node: Paths31866
+Ref: unitcircle32481
+Node: Drawing commands34381
+Node: draw36096
+Ref: arrows37278
+Node: fill42776
+Ref: gradient shading43822
+Node: clip48338
+Node: label48925
+Ref: Label49525
+Node: Bezier curves55396
+Node: Programming59293
+Ref: array iteration61046
+Node: Data types61213
+Ref: format71875
+Node: Paths and guides76321
+Ref: circle76575
+Ref: extension86274
+Node: Pens93083
+Ref: fillrule100772
+Ref: basealign101676
+Ref: transparency104510
+Ref: makepen108102
+Ref: overwrite108985
+Node: Transforms110199
+Node: Frames and pictures112031
+Ref: envelope113189
+Ref: size114282
+Ref: unitsize115269
+Ref: shipout116342
+Ref: filltype118693
+Ref: add121865
+Ref: add about122807
+Ref: tex125836
+Node: Files126732
+Ref: cd127719
+Ref: scroll132404
+Node: Variable initializers135322
+Node: Structures138039
+Node: Operators145541
+Node: Arithmetic & logical145855
+Node: Self & prefix operators148225
+Node: User-defined operators149019
+Node: Implicit scaling149932
+Node: Functions150495
+Ref: stack overflow153638
+Node: Default arguments153920
+Node: Named arguments154676
+Node: Rest arguments157246
+Node: Mathematical functions160368
+Node: Arrays165024
+Ref: sort172132
+Ref: tridiagonal174757
+Ref: solve175988
+Node: Slices180128
+Node: Casts184036
+Node: Import186306
+Node: Static191564
+Node: LaTeX usage194457
+Node: Base modules200951
+Node: plain203508
+Node: simplex204182
+Node: math204456
+Node: interpolate207165
+Node: geometry207444
+Node: trembling208038
+Node: stats208307
+Node: patterns208567
+Node: markers208803
+Node: tree210663
+Node: binarytree210848
+Node: drawtree211514
+Node: syzygy211715
+Node: feynman211989
+Node: roundedpath212264
+Node: animation212547
+Ref: animate212968
+Node: embed214081
+Node: slide215035
+Node: MetaPost215367
+Node: unicode216086
+Node: latin1216960
+Node: babel217329
+Node: labelpath217559
+Node: labelpath3218380
+Node: annotate218691
+Node: CAD219161
+Node: graph219472
+Ref: ticks226633
+Ref: pathmarkers240366
+Ref: marker240837
+Ref: markuniform241191
+Ref: errorbars242999
+Ref: automatic scaling247473
+Node: palette259220
+Ref: images259338
+Ref: image263512
+Ref: logimage264032
+Ref: penimage265137
+Ref: penfunctionimage265399
+Node: three266170
+Ref: PostScript3D295249
+Node: obj296987
+Node: graph3297236
+Ref: GaussianSurface302516
+Node: grid3303665
+Node: solids304449
+Node: tube305441
+Node: flowchart307675
+Node: contour312283
+Node: contour3317598
+Node: smoothcontour3317911
+Node: slopefield319632
+Node: ode321121
+Node: Options321378
+Ref: configuration file328163
+Ref: settings328163
+Ref: texengines329427
+Ref: convert329427
+Node: Interactive mode332915
+Ref: history335065
+Node: GUI336371
+Node: GUI installation336922
+Node: GUI usage337652
+Node: PostScript to Asymptote338568
+Node: Help339326
+Node: Debugger340980
+Node: Credits342736
+Node: Index343753
 
 End Tag Table

Modified: trunk/Build/source/utils/asymptote/drawelement.h
===================================================================
--- trunk/Build/source/utils/asymptote/drawelement.h	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/drawelement.h	2019-10-21 17:29:28 UTC (rev 52473)
@@ -463,18 +463,6 @@
   }
 };
  
-#ifdef HAVE_GL
-template<class T>
-void registerBuffer(std::vector<T>& buffervector, GLuint bufferIndex) {
-  if (!buffervector.empty()) {
-    glBindBuffer(GL_ARRAY_BUFFER,bufferIndex);
-    glBufferData(GL_ARRAY_BUFFER,sizeof(T)*buffervector.size(),
-                 buffervector.data(),GL_STATIC_DRAW);
-    glBindBuffer(GL_ARRAY_BUFFER,0);
-  }
-}
-#endif
-
 #ifdef HAVE_LIBGLM
 void setcolors(bool colors,
                const prc::RGBAColour& diffuse,

Modified: trunk/Build/source/utils/asymptote/drawpath3.cc
===================================================================
--- trunk/Build/source/utils/asymptote/drawpath3.cc	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/drawpath3.cc	2019-10-21 17:29:28 UTC (rev 52473)
@@ -91,6 +91,11 @@
   } else
     offscreen=bbox2(Min,Max).offscreen();
   
+  RGBAColour Black(0.0,0.0,0.0,color.A);
+  setcolors(false,Black,color,Black,1.0,0.0,0.04);
+
+  setMaterial(material1Data,drawMaterial1);
+  
   if(offscreen) { // Fully offscreen
     R.Onscreen=false;
     R.data.clear();
@@ -114,9 +119,6 @@
   
     const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety()));
   
-    RGBAColour Black(0.0,0.0,0.0,color.A);
-    setcolors(false,Black,color,Black,1.0,0.0,0.04);
-  
     R.queue(controls,g.straight(i),size3.length()/size2);
   }
   
@@ -258,14 +260,16 @@
 #ifdef HAVE_GL
   if(invisible) return;
   
+  RGBAColour Black(0.0,0.0,0.0,color.A);
+  setcolors(false,color,color,Black,1.0,0.0,0.04);
+
+  setMaterial(material0Data,drawMaterial0);
+
   if(bbox2(Min,Max).offscreen()) { // Fully offscreen
     R.data.clear();
     return;
   }
 
-  RGBAColour Black(0.0,0.0,0.0,color.A);
-  setcolors(false,color,color,Black,1.0,0.0,0.04);
-  
   R.queue(v,width);
 #endif
 }

Modified: trunk/Build/source/utils/asymptote/drawsurface.cc
===================================================================
--- trunk/Build/source/utils/asymptote/drawsurface.cc	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/drawsurface.cc	2019-10-21 17:29:28 UTC (rev 52473)
@@ -56,7 +56,7 @@
                const RGBAColour& diffuse,
                const RGBAColour& emissive,
                const RGBAColour& specular, double shininess,
-               double metallic, double fresnel0, jsfile *out) 
+               double metallic, double fresnel0, jsfile *out)
 {
   Material m;
   if(colors) {
@@ -76,10 +76,6 @@
     materialIndex=material.size();
     if(materialIndex >= nmaterials)
       nmaterials=min(Maxmaterials,2*nmaterials);
-#ifdef HAVE_GL
-    if(!out && materialIndex >= Maxmaterials)
-      clearMaterialBuffer(true);
-#endif    
     material.push_back(m);
     materialMap[m]=materialIndex;
     if(out)
@@ -275,6 +271,17 @@
     return;
   }
 
+  setcolors(colors,diffuse,emissive,specular,shininess,metallic,fresnel0);
+  
+  if(transparent)
+    setMaterial(transparentData,drawTransparent);
+  else {
+    if(colors)
+      setMaterial(colorData,drawColor);
+    else
+      setMaterial(materialData,drawMaterial);
+  }
+  
   triple *Controls;
   triple Controls0[16];
   if(billboard) {
@@ -294,14 +301,8 @@
     
   const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety()));
 
-  setcolors(colors,diffuse,emissive,specular,shininess,metallic,fresnel0);
-  
-  GLfloat c[16];
-  if(colors)
-    for(size_t i=0; i < 4; ++i)
-      storecolor(c,4*i,colors[i]);
-  
   if(gl::outlinemode) {
+    setMaterial(material1Data,drawMaterial);
     triple edge0[]={Controls[0],Controls[4],Controls[8],Controls[12]};
     C.queue(edge0,straight,size3.length()/size2);
     triple edge1[]={Controls[12],Controls[13],Controls[14],Controls[15]};
@@ -311,6 +312,11 @@
     triple edge3[]={Controls[3],Controls[2],Controls[1],Controls[0]};
     C.queue(edge3,straight,size3.length()/size2);
   } else {
+    GLfloat c[16];
+    if(colors)
+      for(size_t i=0; i < 4; ++i)
+        storecolor(c,4*i,colors[i]);
+
     S.queue(Controls,straight,size3.length()/size2,transparent,
             colors ? c : NULL);
   }
@@ -506,6 +512,17 @@
     return;
   }
 
+  setcolors(colors,diffuse,emissive,specular,shininess,metallic,fresnel0);
+  
+  if(transparent)
+    setMaterial(transparentData,drawTransparent);
+  else {
+    if(colors)
+      setMaterial(colorData,drawColor);
+    else
+      setMaterial(materialData,drawMaterial);
+  }
+
   triple *Controls;
   triple Controls0[10];
   if(billboard) {
@@ -525,14 +542,8 @@
     
   const pair size3(s*(B.getx()-b.getx()),s*(B.gety()-b.gety()));
 
-  setcolors(colors,diffuse,emissive,specular,shininess,metallic,fresnel0);
-  
-  GLfloat c[12];
-  if(colors)
-    for(size_t i=0; i < 3; ++i)
-      storecolor(c,4*i,colors[i]);
-    
   if(gl::outlinemode) {
+    setMaterial(material1Data,drawMaterial);
     triple edge0[]={Controls[0],Controls[1],Controls[3],Controls[6]};
     C.queue(edge0,straight,size3.length()/size2);
     triple edge1[]={Controls[6],Controls[7],Controls[8],Controls[9]};
@@ -539,9 +550,15 @@
     C.queue(edge1,straight,size3.length()/size2);
     triple edge2[]={Controls[9],Controls[5],Controls[2],Controls[0]};
     C.queue(edge2,straight,size3.length()/size2);
-  } else
+  } else {
+    GLfloat c[12];
+    if(colors)
+      for(size_t i=0; i < 3; ++i)
+        storecolor(c,4*i,colors[i]);
+
     S.queue(Controls,straight,size3.length()/size2,transparent,
             colors ? c : NULL);
+  }
 #endif
 }
 
@@ -913,12 +930,18 @@
     return;
   }
 
+  setcolors(nC,diffuse,emissive,specular,shininess,metallic,fresnel0);
+
+  if(transparent)
+    setMaterial(transparentData,drawTransparent);
+  else
+    setMaterial(triangleData,drawTriangle);
+
   if(!remesh && R.Onscreen) { // Fully onscreen; no need to re-render
     R.append();
     return;
   }
     
-  setcolors(nC,diffuse,emissive,specular,shininess,metallic,fresnel0);
   R.queue(nP,P,nN,N,nC,C,nI,PI,NI,CI,transparent);
 #endif
 }

Modified: trunk/Build/source/utils/asymptote/examples/arrows3.asy
===================================================================
--- trunk/Build/source/utils/asymptote/examples/arrows3.asy	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/examples/arrows3.asy	2019-10-21 17:29:28 UTC (rev 52473)
@@ -11,12 +11,29 @@
 defaultpen(0.75mm);
 
 path3 g=arc(O,1,90,-60,90,60);
-transform3 t=shift(invert(3S,O));
 
 draw(g,blue,Arrows3(TeXHead3),currentlight);
 draw(scale3(3)*g,green,ArcArrows3(HookHead3),currentlight);
 draw(scale3(6)*g,red,Arrows3(DefaultHead3),currentlight);
 
+transform3 t=shift(invert(3S,O));
+
 draw(t*g,blue,Arrows3(TeXHead2),currentlight);
 draw(t*scale3(3)*g,green,ArcArrows3(HookHead2,NoFill),currentlight);
 draw(t*scale3(6)*g,red,Arrows3(DefaultHead2(normal=Z)),currentlight);
+
+transform3 t=shift(invert(6S,O));
+
+draw(t*g,blue,Arrow3(TeXHead3,position=Relative(0.5)),currentlight);
+draw(t*scale3(3)*g,purple,Arrow3(HookHead3,position=Relative(0.5)),
+     currentlight);
+draw(t*scale3(6)*g,red,Arrow3(DefaultHead3,position=Relative(0.5)),
+     currentlight);
+
+transform3 t=shift(invert(9S,O));
+
+draw(t*g,blue,Arrow3(TeXHead2,position=Relative(0.5)),currentlight);
+draw(t*scale3(3)*g,green,Arrow3(HookHead2,position=Relative(0.5),NoFill),
+     currentlight);
+draw(t*scale3(6)*g,red,Arrow3(DefaultHead2(normal=Z),position=Relative(0.5)),
+     currentlight);

Modified: trunk/Build/source/utils/asymptote/examples/extrudedcontour.asy
===================================================================
--- trunk/Build/source/utils/asymptote/examples/extrudedcontour.asy	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/examples/extrudedcontour.asy	2019-10-21 17:29:28 UTC (rev 52473)
@@ -11,16 +11,15 @@
 real f(pair z) {return (z.x+z.y)/(2+cos(z.x)*sin(z.y));}
 guide[][] g=contour(f,(-10,-10),(10,10),new real[]{8},150);
 
-render render=render(merge=true);
 for(guide p:g[0]){
-  draw(extrude(p,8Z),palered,render);
-  draw(path3(p),red+2pt,render);
+  draw(extrude(p,8Z),palered);
+  draw(path3(p),red+2pt);
 }
 
-draw(lift(f,g),red+2pt,render);
+draw(lift(f,g),red+2pt);
 
 surface s=surface(f,(0,0),(10,10),20,Spline);
 s.colors(palette(s.map(zpart),Rainbow()+opacity(0.5)));
-draw(s,render);
+draw(s);
 axes3("$x$","$y$","$z$",Arrow3);
 

Modified: trunk/Build/source/utils/asymptote/examples/pathintersectsurface.asy
===================================================================
--- trunk/Build/source/utils/asymptote/examples/pathintersectsurface.asy	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/examples/pathintersectsurface.asy	2019-10-21 17:29:28 UTC (rev 52473)
@@ -5,7 +5,7 @@
 
 path3 g=randompath3(10);
 
-draw(g,red+thin());
+draw(g,red);
 
 triple[][] P={
   {(0,0,0),(1,0,0),(1,0,0),(2,0,0)},

Added: trunk/Build/source/utils/asymptote/examples/tiling.asy
===================================================================
--- trunk/Build/source/utils/asymptote/examples/tiling.asy	                        (rev 0)
+++ trunk/Build/source/utils/asymptote/examples/tiling.asy	2019-10-21 17:29:28 UTC (rev 52473)
@@ -0,0 +1,7 @@
+size(0,150);
+import patterns;
+
+add("checker",checker(blue));
+
+filldraw(unitcircle,pattern("checker"));
+

Modified: trunk/Build/source/utils/asymptote/glrender.cc
===================================================================
--- trunk/Build/source/utils/asymptote/glrender.cc	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/glrender.cc	2019-10-21 17:29:28 UTC (rev 52473)
@@ -74,6 +74,9 @@
 
 const size_t Nbuffer=10000;
 const size_t nbuffer=1000;
+
+GLuint attributeBuffer;
+GLuint indicesBuffer; 
 }
 
 #endif /* HAVE_GL */
@@ -86,7 +89,7 @@
 using camp::MaterialMap;
 
 namespace camp {
-mem::vector<Material> material;
+std::vector<Material> material;
 MaterialMap materialMap;
 size_t materialIndex;
 
@@ -101,9 +104,6 @@
 bool glthread=false;
 bool initialize=true;
 
-GLint Maxvertices;
-size_t maxvertices;
-
 using camp::picture;
 using camp::drawRawImage;
 using camp::transform;
@@ -197,6 +197,7 @@
 dmat4 drotateMat; 
 
 const double *dprojView;
+const double *dView;
 double BBT[9];
 
 GLuint ubo;
@@ -323,6 +324,7 @@
 #endif
 #endif
   dviewMat=dmat4(1.0);
+  dView=value_ptr(dviewMat);
   viewMat=mat4(dviewMat);
   
   drotateMat=dmat4(1.0); 
@@ -344,8 +346,6 @@
 timeval lastframetime;
 int oldWidth,oldHeight;
 
-bool forceRemesh=false;
-
 bool queueScreen=false;
 
 string Action;
@@ -420,11 +420,11 @@
 }
 #endif
 
-void initshaders()
+void initShaders()
 {
   Nlights=nlights == 0 ? 0 : max(Nlights,nlights);
-
   Nmaterials=max(Nmaterials,nmaterials);
+  
   shaderProg=glCreateProgram();
   string vs=locateFile("shaders/vertex.glsl");
   string fs=locateFile("shaders/fragment.glsl");
@@ -465,7 +465,7 @@
                                                shaderParams);
 }
 
-void deleteshaders() 
+void deleteShaders() 
 {
   glDeleteProgram(camp::transparentShader);
   glDeleteProgram(camp::colorShader);
@@ -474,6 +474,24 @@
   glDeleteProgram(camp::noNormalShader);
 }
 
+void setBuffers()
+{
+  glGenBuffers(1,&camp::attributeBuffer);
+  glGenBuffers(1,&camp::indicesBuffer);
+  glGenBuffers(1,&ubo);
+  
+  GLuint vao;
+  glGenVertexArrays(1,&vao);
+  glBindVertexArray(vao);
+
+  camp::material0Data.reserve0();
+  camp::material1Data.reserve1();
+  camp::materialData.reserve();
+  camp::colorData.Reserve();
+  camp::triangleData.Reserve();
+  camp::transparentData.Reserve();
+}
+
 void drawscene(int Width, int Height)
 {
 #ifdef HAVE_PTHREAD
@@ -487,8 +505,8 @@
 
   if((nlights == 0 && Nlights > 0) || nlights > Nlights || 
      nmaterials > Nmaterials) {
-    deleteshaders();
-    initshaders();
+    deleteShaders();
+    initShaders();
     lastshader=-1;
   }
 
@@ -500,20 +518,12 @@
   
   double size2=hypot(Width,Height);
   
-  if(forceRemesh) {
-    remesh=true;
-    forceRemesh=false;
-  }
-  
-  camp::clearBuffers();
-  
   if(remesh)
     camp::drawElement::center.clear();
   
   Picture->render(size2,m,M,perspective,remesh);
   
-  if(!forceRemesh)
-    remesh=false;
+  remesh=false;
 }
 
 // Return x divided by y rounded up to the nearest integer.
@@ -873,6 +883,7 @@
   
   dviewMat=translate(translate(dmat4(1.0),dvec3(cx,cy,cz))*drotateMat,
                      dvec3(0,0,-cz));
+  dView=value_ptr(dviewMat);
   viewMat=mat4(dviewMat);
 
   setProjection();
@@ -1444,9 +1455,6 @@
   glutInit(&argc,argv);
   screenWidth=glutGet(GLUT_SCREEN_WIDTH);
   screenHeight=glutGet(GLUT_SCREEN_HEIGHT);
-  
-  maxvertices=getSetting<Int>("maxvertices");
-  if(maxvertices == 0) maxvertices=Maxvertices;
 #endif
 }
 
@@ -1732,8 +1740,6 @@
   Maxmaterials=val/sizeof(Material);
   if(nmaterials > Maxmaterials) nmaterials=Maxmaterials;
 
-  glGetIntegerv(GL_MAX_ELEMENTS_VERTICES,&Maxvertices);
-
   if(glinitialize) {
     glinitialize=false;
     int result = glewInit();
@@ -1743,7 +1749,8 @@
       exit(-1);
     }
     
-    initshaders();
+    initShaders();
+    setBuffers();
   }
   
   glClearColor(Background[0],Background[1],Background[2],Background[3]);
@@ -1822,7 +1829,18 @@
   return Strdup(buf.str());
 } 
 
-void setUniforms(GLint shader)
+template<class T>
+void registerBuffer(const std::vector<T>& buffervector, GLuint bufferIndex,
+                    GLint type=GL_ARRAY_BUFFER) {
+  if(!buffervector.empty()) {
+    glBindBuffer(type,bufferIndex);
+    glBufferData(type,buffervector.size()*sizeof(T),
+                 buffervector.data(),GL_STATIC_DRAW);
+    glBindBuffer(type,0);
+  }
+}
+
+void setUniforms(const vertexBuffer& data, GLint shader, GLint materialAttrib)
 {
   bool normal=shader != pixelShader && shader != noNormalShader;
     
@@ -1857,37 +1875,31 @@
 #endif
   }
   
-  GLuint binding=0;
-  GLint blockindex=glGetUniformBlockIndex(shader,"MaterialBuffer");
-  glUniformBlockBinding(shader,blockindex,binding);
-    
-  glGenBuffers(1,&gl::ubo);
-  glBindBuffer(GL_UNIFORM_BUFFER,gl::ubo);
-    
-  glBufferData(GL_UNIFORM_BUFFER,material.size()*sizeof(Material),
-               material.data(),GL_STATIC_DRAW);
-  glBindBufferBase(GL_UNIFORM_BUFFER,binding,gl::ubo);
+  if(materialAttrib != -1) {
+    GLuint binding=0;
+    GLint blockindex=glGetUniformBlockIndex(shader,"MaterialBuffer");
+    glUniformBlockBinding(shader,blockindex,binding);
+    registerBuffer(data.materials,gl::ubo,GL_UNIFORM_BUFFER);
+    glBindBufferBase(GL_UNIFORM_BUFFER,binding,gl::ubo);
+  }
   
-  glUniformMatrix4fv(glGetUniformLocation(shader,"projViewMat"),1,GL_FALSE, value_ptr(gl::projViewMat));
+  glUniformMatrix4fv(glGetUniformLocation(shader,"projViewMat"),1,GL_FALSE,
+                     value_ptr(gl::projViewMat));
   
-  glUniformMatrix4fv(glGetUniformLocation(shader,"viewMat"),1,GL_FALSE, value_ptr(gl::viewMat));
+  glUniformMatrix4fv(glGetUniformLocation(shader,"viewMat"),1,GL_FALSE,
+                     value_ptr(gl::viewMat));
   
   if(normal)
-    glUniformMatrix3fv(glGetUniformLocation(shader,"normMat"),1,GL_FALSE, value_ptr(gl::normMat));
+    glUniformMatrix3fv(glGetUniformLocation(shader,"normMat"),1,GL_FALSE,
+                       value_ptr(gl::normMat));
 }
 
-void deleteUniforms()
-{
-  glBindBuffer(GL_UNIFORM_BUFFER,0);
-  glDeleteBuffers(1,&gl::ubo);
-}
-  
 void drawBuffer(vertexBuffer& data, GLint shader)
 {
   if(data.indices.empty()) return;
   
   bool pixel=shader == pixelShader;
-  bool normal=!pixel && (shader != noNormalShader);
+  bool normal=shader != noNormalShader && !pixel;
   bool color=shader == colorShader || shader == transparentShader;
   
   const size_t size=sizeof(GLfloat);
@@ -1896,37 +1908,26 @@
     (normal ? sizeof(vertexData) :
      (pixel ? sizeof(vertexData0) : sizeof(vertexData1)));
 
-  GLuint vertsBufferIndex;
-  GLuint elemBufferIndex; 
-
-  GLuint vao;
+  if(color) registerBuffer(data.Vertices,attributeBuffer);
+  else if(normal) registerBuffer(data.vertices,attributeBuffer);
+  else if(pixel) registerBuffer(data.vertices0,attributeBuffer);
+  else registerBuffer(data.vertices1,attributeBuffer);
   
-  glGenVertexArrays(1,&vao);
-  glBindVertexArray(vao);
-
-  glGenBuffers(1,&vertsBufferIndex);
-  glGenBuffers(1,&elemBufferIndex);
+  registerBuffer(data.indices,indicesBuffer);
   
-  if(color) registerBuffer(data.Vertices,vertsBufferIndex);
-  else if(normal) registerBuffer(data.vertices,vertsBufferIndex);
-  else if(pixel) registerBuffer(data.vertices0,vertsBufferIndex);
-  else registerBuffer(data.vertices1,vertsBufferIndex);
-  
-  registerBuffer(data.indices,elemBufferIndex);
-  
-  glBindBuffer(GL_ARRAY_BUFFER,vertsBufferIndex);
-  glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,elemBufferIndex);
+  glBindBuffer(GL_ARRAY_BUFFER,attributeBuffer);
+  glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,indicesBuffer);
 
-  camp::setUniforms(shader);
-
   const GLint posAttrib=glGetAttribLocation(shader,"position");
   const GLint materialAttrib=glGetAttribLocation(shader,"material");
-  GLint normalAttrib,colorAttrib,widthAttrib=0;
+  GLint normalAttrib=0,colorAttrib=0,widthAttrib=0;
   
+  camp::setUniforms(data,shader,materialAttrib);
+
   glVertexAttribPointer(posAttrib,3,GL_FLOAT,GL_FALSE,bytestride,(void *) 0);
   glEnableVertexAttribArray(posAttrib);
     
-  if(normal) {
+  if(normal && gl::Nlights > 0) {
     normalAttrib=glGetAttribLocation(shader,"normal");
     glVertexAttribPointer(normalAttrib,3,GL_FLOAT,GL_FALSE,bytestride,
                           (void *) (3*size));
@@ -1938,9 +1939,11 @@
     glEnableVertexAttribArray(widthAttrib);
   }
     
-  glVertexAttribIPointer(materialAttrib,1,GL_INT,bytestride, 
-                         (void *) ((normal ? 6 : (pixel ? 4 : 3))*size));
-  glEnableVertexAttribArray(materialAttrib);
+  if(materialAttrib != -1) {
+    glVertexAttribIPointer(materialAttrib,1,GL_INT,bytestride, 
+                           (void *) ((normal ? 6 : (pixel ? 4 : 3))*size));
+    glEnableVertexAttribArray(materialAttrib);
+  }
 
   if(color) {
     colorAttrib=glGetAttribLocation(shader,"color");
@@ -1949,13 +1952,12 @@
     glEnableVertexAttribArray(colorAttrib);
   }
   
-  glFlush(); // Workaround broken MSWindows drivers for Intel GPU
   glDrawElements(normal ? GL_TRIANGLES : (pixel ? GL_POINTS : GL_LINES),
                  data.indices.size(),GL_UNSIGNED_INT,(void *) 0);
 
   glDisableVertexAttribArray(posAttrib);
-  if(normal)
-   glDisableVertexAttribArray(normalAttrib);
+  if(normal && gl::Nlights > 0)
+    glDisableVertexAttribArray(normalAttrib);
   if(pixel)
    glDisableVertexAttribArray(widthAttrib);
   glDisableVertexAttribArray(materialAttrib);
@@ -1962,46 +1964,64 @@
   if(color)
     glDisableVertexAttribArray(colorAttrib);
   
-  deleteUniforms();
+  if(materialAttrib != -1)
+    glBindBuffer(GL_UNIFORM_BUFFER,0);
   
   glBindBuffer(GL_ARRAY_BUFFER,0);
   glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
+}
 
-  glBindVertexArray(0);
-  glDeleteVertexArrays(1,&vao);
-  
-  glDeleteBuffers(1,&vertsBufferIndex);
-  glDeleteBuffers(1,&elemBufferIndex);
+void drawMaterial0()
+{
+  drawBuffer(material0Data,pixelShader);
+  material0Data.clear();
 }
 
-void drawBuffers() 
+void drawMaterial1()
 {
-  drawBuffer(material0Data,pixelShader);
   drawBuffer(material1Data,noNormalShader);
+  material1Data.clear();
+}
+
+void drawMaterial()
+{
   drawBuffer(materialData,materialShader);
+  materialData.clear();
+}
+
+void drawColor()
+{
   drawBuffer(colorData,colorShader);
+  colorData.clear();
+}
+
+void drawTriangle()
+{
   drawBuffer(triangleData,transparentShader);
+  triangleData.clear();
+}
+
+void drawTransparent()
+{
   sortTriangles();
-  
   glDepthMask(GL_FALSE); // Enable transparency
   drawBuffer(transparentData,transparentShader);
   glDepthMask(GL_TRUE); // Disable transparency
+  transparentData.clear();
 }
 
-void clearBuffers()
+void drawBuffers()
 {
-  material0Data.clear();
-  material1Data.clear();
-  materialData.clear();
-  colorData.clear();
-  triangleData.clear();
-  transparentData.clear();
+  drawMaterial0();
+  drawMaterial1();
+  drawMaterial();
+  drawColor();
+  drawTriangle();
+  drawTransparent();
 }
 
-void clearMaterialBuffer(bool draw)
+void clearMaterialBuffer()
 {
-  if(draw)
-    drawBuffers();
   material.clear();
   material.reserve(nmaterials);
   materialMap.clear();
@@ -2008,7 +2028,21 @@
   materialIndex=0;
 }
 
+void setMaterial(vertexBuffer& data, draw_t *draw)
+{
+  if(materialIndex >= data.materialTable.size() ||
+     data.materialTable[materialIndex] == -1) {
+    if(data.materials.size() >= Maxmaterials)
+      (*draw)();
+    size_t size0=data.materialTable.size();
+    data.materialTable.resize(materialIndex+1);
+    for(size_t i=size0; i < materialIndex; ++i)
+      data.materialTable[i]=-1;
+    data.materialTable[materialIndex]=data.materials.size();
+    data.materials.push_back(material[materialIndex]);
+  }
+  materialIndex=data.materialTable[materialIndex];
+}
 
 }
-
 #endif /* HAVE_GL */

Modified: trunk/Build/source/utils/asymptote/glrender.h
===================================================================
--- trunk/Build/source/utils/asymptote/glrender.h	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/glrender.h	2019-10-21 17:29:28 UTC (rev 52473)
@@ -10,6 +10,7 @@
 #include "triple.h"
 
 #ifdef HAVE_LIBGLM
+#define GLM_ENABLE_EXPERIMENTAL
 #include <glm/glm.hpp>
 #include <glm/gtc/matrix_transform.hpp>
 #include <glm/gtc/type_ptr.hpp>
@@ -96,8 +97,6 @@
 
 extern bool outlinemode;
 extern bool wireframeMode;
-extern size_t maxvertices;
-extern bool forceRemesh;
 
 extern bool orthographic;
 extern double xmin,xmax;
@@ -136,9 +135,6 @@
 #ifdef HAVE_GL
 extern GLuint ubo;
 GLuint initHDR();
-
-void setUniforms(GLint shader);
-void deleteUniforms();
 #endif
 
 projection camera(bool user=true);
@@ -151,10 +147,8 @@
               double *diffuse, double *specular, bool view, int oldpid=0);
 
 extern const double *dprojView;
+extern const double *dView;
 
-void initshader();
-void deleteshader();
-
 extern double BBT[9];
 
 }
@@ -186,7 +180,7 @@
 #ifdef HAVE_LIBGLM
 typedef mem::map<CONST Material,size_t> MaterialMap;
 
-extern mem::vector<Material> material;
+extern std::vector<Material> material;
 extern MaterialMap materialMap;
 extern size_t materialIndex;
 extern int MaterialIndex;
@@ -281,6 +275,10 @@
   std::vector<vertexData1> vertices1;
   std::vector<vertexData0> vertices0;
   std::vector<GLuint> indices;
+
+  std::vector<Material> materials;
+  std::vector<GLint> materialTable;
+
   void clear() {
     vertices.clear();
     Vertices.clear();
@@ -287,12 +285,27 @@
     vertices1.clear();
     vertices0.clear();
     indices.clear();
+    materials.clear();
+    materialTable.clear();
+  }
+
+  void reserve0() {
+    vertices0.reserve(nbuffer);
+  }
+
+  void reserve1() {
+    vertices1.reserve(nbuffer);
+  }
+
+ void reserve() {
     vertices.reserve(Nbuffer);
+    indices.reserve(Nbuffer);
+ }
+
+ void Reserve() {
     Vertices.reserve(Nbuffer);
-    vertices1.reserve(nbuffer);
-    vertices0.reserve(nbuffer);
     indices.reserve(Nbuffer);
-  }
+ }
   
 // Store the vertex v and its normal vector n.
   GLuint vertex(const triple &v, const triple& n) {
@@ -300,7 +313,7 @@
     vertices.push_back(vertexData(v,n));
     return nvertices;
   }     
-  
+
 // Store the vertex v and its normal vector n, without an explicit color.
   GLuint tvertex(const triple &v, const triple& n) {
     size_t nvertices=Vertices.size();
@@ -307,7 +320,7 @@
     Vertices.push_back(VertexData(v,n));
     return nvertices;
   }
-  
+
 // Store the vertex v, its normal vector n, and colors c.
   GLuint Vertex(const triple &v, const triple& n, GLfloat *c) {
     size_t nvertices=Vertices.size();
@@ -314,7 +327,7 @@
     Vertices.push_back(VertexData(v,n,c));
     return nvertices;
   }     
-  
+
 // Store the vertex v.
   GLuint vertex1(const triple &v) {
     size_t nvertices=vertices1.size();
@@ -321,7 +334,7 @@
     vertices1.push_back(vertexData1(v));
     return nvertices;
   }     
-  
+
 // Store the pixel v and its width.
   GLuint vertex0(const triple &v, double width) {
     size_t nvertices=vertices0.size();
@@ -328,7 +341,7 @@
     vertices0.push_back(vertexData0(v,width));
     return nvertices;
   }     
-  
+
   // append array b onto array a with offset
   void appendOffset(std::vector<GLuint>& a,
                     const std::vector<GLuint>& b, size_t offset) {
@@ -344,22 +357,21 @@
     appendOffset(indices,b.indices,vertices.size());
     vertices.insert(vertices.end(),b.vertices.begin(),b.vertices.end());
   }
-  
+
   void Append(const vertexBuffer& b) {
     appendOffset(indices,b.indices,Vertices.size());
     Vertices.insert(Vertices.end(),b.Vertices.begin(),b.Vertices.end());
   }
-  
+
   void append1(const vertexBuffer& b) {
     appendOffset(indices,b.indices,vertices1.size());
     vertices1.insert(vertices1.end(),b.vertices1.begin(),b.vertices1.end());
   }
-  
+
   void append0(const vertexBuffer& b) {
     appendOffset(indices,b.indices,vertices0.size());
     vertices0.insert(vertices0.end(),b.vertices0.begin(),b.vertices0.end());
   }
-
 };
 
 extern GLint pixelShader;
@@ -372,14 +384,23 @@
 extern vertexBuffer material1Data;   // material Bezier curves
 extern vertexBuffer materialData;    // material Bezier patches & triangles
 extern vertexBuffer colorData;       // colored Bezier patches & triangles
+extern vertexBuffer triangleData;    // opaque indexed triangles
 extern vertexBuffer transparentData; // transparent patches & triangles
-extern vertexBuffer triangleData;    // opaque indexed triangles
 
-extern void drawBuffer(vertexBuffer& data, GLint shader);
-extern void drawBuffers(); 
-extern void clearBuffers();
-extern void clearMaterialBuffer(bool draw=false);
+void drawBuffer(vertexBuffer& data, GLint shader);
+void drawBuffers();
+void clearMaterialBuffer();
 
+typedef void draw_t();
+void setMaterial(vertexBuffer& data, draw_t *draw);
+
+void drawMaterial0();
+void drawMaterial1();
+void drawMaterial();
+void drawColor();
+void drawTriangle();
+void drawTransparent();
+
 #endif
 
 }

Modified: trunk/Build/source/utils/asymptote/jsfile.cc
===================================================================
--- trunk/Build/source/utils/asymptote/jsfile.cc	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/jsfile.cc	2019-10-21 17:29:28 UTC (rev 52473)
@@ -21,9 +21,7 @@
   out.open(name);
   out << "<!DOCTYPE html>" << newl << newl;
     
-  bool absolute=getSetting<bool>("absolute");
-  if(!absolute)
-    out << "<!-- Use the following line to include this file within another web page:" << newl
+  out << "<!-- Use the following line to embed this file within another web page:" << newl
       << newl
       << "<object data=\"" << name <<"\" style=\"width:"
       << gl::fullWidth << ";height:" << gl::fullHeight
@@ -31,22 +29,26 @@
       << "-->" << newl << newl;
 
   out.precision(getSetting<Int>("digits"));
-  copy(locateFile(WebGLheader));
+  out << "<html>"
+      << newl << newl << "<head>"
+      << newl << "<meta http-equiv=\"content-type\" content=\"text/html; charset=ISO-8859-1\">"
+      << newl<< "<meta name=\"viewport\" content=\"user-scalable=no\"/>"
+      << newl << newl;
   
   if(getSetting<bool>("offline")) {
     out << "<script>" << newl;
     copy(locateFile(AsyGL));
-    out << "</script>" << newl;
+    out << newl << "</script>" << newl;
   } else {
     out << "<script type=\"text/javascript\"" << newl << "src=\""
-        << getSetting<string>("asygl") << "\"></script>" << newl;
+        << getSetting<string>("asygl") << "\">" << newl << "</script>" << newl;
   }
   out << "<script type=\"text/javascript\">" << newl;
   out << newl
       << "canvasWidth=" << gl::fullWidth << ";" << newl
       << "canvasHeight=" << gl::fullHeight << ";" << newl
-      << "absolute=" << std::boolalpha << absolute << ";" << newl
-      << newl
+      << "absolute=" << std::boolalpha << getSetting<bool>("absolute") << ";"
+      << newl << newl
       <<  "b=[" << gl::xmin << "," << gl::ymin << "," << gl::zmin << "];" 
       << newl
       <<  "B=[" << gl::xmax << "," << gl::ymax << "," << gl::zmax << "];" 
@@ -100,7 +102,13 @@
       out << newl << drawElement::center[i] << ",";
     out << newl << "];" << newl;
   }
-  copy(locateFile(WebGLfooter));
+  out << "</script>"
+      << newl << newl << "</head>"
+      << newl << newl << "<body style=\"overflow: hidden;\" onload=\"webGLStart();\">"
+      << newl << "<canvas id=\"Asymptote\" style=\"border: none;\" width=\"0\" height=\"0\" />"
+      << newl << "</body>"
+      << newl << newl << "</html>"
+      << newl;
 }
 
 void jsfile::addColor(const prc::RGBAColour& c) 

Modified: trunk/Build/source/utils/asymptote/profile.py
===================================================================
--- trunk/Build/source/utils/asymptote/profile.py	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/profile.py	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,3 +1,5 @@
+#!/usr/bin/env python3
+
 import sys
 from pprint import pprint
 
@@ -30,8 +32,8 @@
                      + sum(child['nsecsTotal'] for child in tree['children']))
 
 def printName(name, prefix=''):
-    print prefix+"fl=", name[1]
-    print prefix+"fn=", name[0]
+    print (prefix+"fl=", name[1])
+    print (prefix+"fn=", name[0])
 
 class Arc:
     def __init__(self):
@@ -61,13 +63,13 @@
             self.addChildTime(child)
 
     def dump(self):
-        print POS, self.instructions, self.nsecs
+        print (POS, self.instructions, self.nsecs)
         for name in self.arcs:
             printName(name, prefix='c')
             arc = self.arcs[name]
-            print "calls="+str(arc.calls), POS
-            print POS, arc.instTotal, arc.nsecsTotal
-        print
+            print ("calls="+str(arc.calls), POS)
+            print (POS, arc.instTotal, arc.nsecsTotal)
+        print ()
 
 def analyse(funcs, tree):
     funcs[nameFromNode(tree)].analyse(tree)
@@ -75,7 +77,7 @@
         analyse(funcs, child)
 
 def dump(funcs):
-    print "events: Instructions Nanoseconds"
+    print ("events: Instructions Nanoseconds")
     for name in funcs:
         printName(name)
         funcs[name].dump()

Modified: trunk/Build/source/utils/asymptote/revision.cc
===================================================================
--- trunk/Build/source/utils/asymptote/revision.cc	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/revision.cc	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,2 +1,2 @@
-const char *REVISION="2.58";
+const char *REVISION="2.59";
 const char *AsyGLVersion="1.00";

Modified: trunk/Build/source/utils/asymptote/settings.cc
===================================================================
--- trunk/Build/source/utils/asymptote/settings.cc	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/settings.cc	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1344,7 +1344,6 @@
   addOption(new userSetting("user", 'u', "string",
                             "General purpose user string"));
   
-  addOption(new IntSetting("maxvertices", 0, "n", "Maximum number of vertices to queue", 0));
   addOption(new realSetting("zoomfactor", 0, "factor", "Zoom step factor",
                             1.05));
   addOption(new realSetting("zoomPinchFactor", 0, "n",

Modified: trunk/Build/source/utils/asymptote/triple.h
===================================================================
--- trunk/Build/source/utils/asymptote/triple.h	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/triple.h	2019-10-21 17:29:28 UTC (rev 52473)
@@ -103,14 +103,6 @@
                 (t[1]*v.x+t[5]*v.y+t[9]*v.z+t[13])*f);
   }
   
-  // return z component of v*t.
-  friend double TransformZ(const triple& v, const double* t)
-  {
-    double f=t[3]*v.x+t[7]*v.y+t[11]*v.z+t[15];
-    f=1.0/f;
-    return (t[2]*v.x+t[6]*v.y+t[10]*v.z+t[14])*f;
-  }
-  
   friend void transformtriples(const double* t, size_t n, triple* d,
                                const triple* s)
   {

Added: trunk/Build/source/utils/asymptote/webgl/fragment.glsl
===================================================================
--- trunk/Build/source/utils/asymptote/webgl/fragment.glsl	                        (rev 0)
+++ trunk/Build/source/utils/asymptote/webgl/fragment.glsl	2019-10-21 17:29:28 UTC (rev 52473)
@@ -0,0 +1,95 @@
+#ifdef NORMAL
+#ifndef ORTHOGRAPHIC
+varying vec3 ViewPosition;
+#endif
+varying vec3 Normal;
+varying vec4 diffuse;
+varying vec3 specular;
+varying float roughness,metallic,fresnel0;
+
+float Roughness2;
+vec3 normal;
+
+struct Light {
+  vec3 direction;
+  vec3 color;
+};
+
+uniform Light Lights[Nlights];
+
+float NDF_TRG(vec3 h)
+{
+  float ndoth=max(dot(normal,h),0.0);
+  float alpha2=Roughness2*Roughness2;
+  float denom=ndoth*ndoth*(alpha2-1.0)+1.0;
+  return denom != 0.0 ? alpha2/(denom*denom) : 0.0;
+}
+    
+float GGX_Geom(vec3 v)
+{
+  float ndotv=max(dot(v,normal),0.0);
+  float ap=1.0+Roughness2;
+  float k=0.125*ap*ap;
+  return ndotv/((ndotv*(1.0-k))+k);
+}
+    
+float Geom(vec3 v, vec3 l)
+{
+  return GGX_Geom(v)*GGX_Geom(l);
+}
+    
+float Fresnel(vec3 h, vec3 v, float fresnel0)
+{
+  float a=1.0-max(dot(h,v),0.0);
+  float b=a*a;
+  return fresnel0+(1.0-fresnel0)*b*b*a;
+}
+    
+// physical based shading using UE4 model.
+vec3 BRDF(vec3 viewDirection, vec3 lightDirection)
+{
+  vec3 lambertian=diffuse.rgb;
+  vec3 h=normalize(lightDirection+viewDirection);
+      
+  float omegain=max(dot(viewDirection,normal),0.0);
+  float omegali=max(dot(lightDirection,normal),0.0);
+      
+  float D=NDF_TRG(h);
+  float G=Geom(viewDirection,lightDirection);
+  float F=Fresnel(h,viewDirection,fresnel0);
+      
+  float denom=4.0*omegain*omegali;
+  float rawReflectance=denom > 0.0 ? (D*G)/denom : 0.0;
+      
+  vec3 dielectric=mix(lambertian,rawReflectance*specular,F);
+  vec3 metal=rawReflectance*diffuse.rgb;
+      
+  return mix(dielectric,metal,metallic);
+}
+#endif
+varying vec4 emissive;
+    
+void main(void)
+{
+#if defined(NORMAL) && nlights > 0
+  normal=normalize(Normal);
+  normal=gl_FrontFacing ? normal : -normal;
+#ifdef ORTHOGRAPHIC
+  vec3 viewDir=vec3(0.0,0.0,1.0);
+#else
+  vec3 viewDir=-normalize(ViewPosition);
+#endif
+  Roughness2=roughness*roughness;
+  vec3 color=emissive.rgb;
+  for(int i=0; i < nlights; ++i) {
+    Light Li=Lights[i];
+    vec3 L=Li.direction;
+    float cosTheta=max(dot(normal,L),0.0);
+    vec3 radiance=cosTheta*Li.color;
+    color += BRDF(viewDir,L)*radiance;
+  }
+  gl_FragColor=vec4(color,diffuse.a);
+#else
+  gl_FragColor=emissive;
+#endif
+}

Modified: trunk/Build/source/utils/asymptote/webgl/gl.js
===================================================================
--- trunk/Build/source/utils/asymptote/webgl/gl.js	2019-10-21 15:58:57 UTC (rev 52472)
+++ trunk/Build/source/utils/asymptote/webgl/gl.js	2019-10-21 17:29:28 UTC (rev 52473)
@@ -1,27 +1,43 @@
-/*@license
- gl.js: Render Bezier patches via subdivision with WebGL.
-  Copyright 2019: John C. Bowman and Supakorn "Jamie" Rassameemasmuang
-  University of Alberta
+let P=[]; // Array of Bezier patches, triangles, curves, and pixels
+let Materials=[]; // Array of materials
+let Lights=[]; // Array of lights
+let Centers=[]; // Array of billboard centers
+let Background=[1,1,1,1]; // Background color
 
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 3 of the License, or
-(at your option) any later version.
+let canvasWidth,canvasHeight;
 
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU Lesser General Public License for more details.
+let absolute=false;
 
-You should have received a copy of the GNU Lesser General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
+let b,B; // Scene min,max bounding box corners (3-tuples)
+let angle; // Field of view angle
+let Zoom0; // Initial zoom
+let viewportmargin; // Margin around viewport (2-tuple)
+let viewportshift=[0,0]; // Viewport shift (for perspective projection)
 
+let zoomFactor;
+let zoomPinchFactor;
+let zoomPinchCap;
+let zoomStep;
 
-let gl;
+let shiftHoldDistance;
+let shiftWaitTime;
+let vibrateTime;
 
-let canvas;
-let canvasWidth,canvasHeight;
+let embedded; // Is image embedded within another window?
+
+let canvas; // Rendering canvas
+let gl; // WebGL rendering context
+let alpha; // Is background opaque?
+
+let offscreen; // Offscreen rendering canvas for embedded images
+let context; // 2D context for copying embedded offscreen images
+
+let nlights=0; // Number of lights compiled in shader
+let Nmaterials=1; // Maximum number of materials compiled in shader
+
+let materials=[]; // Subset of Materials passed as uniforms
+let maxMaterials; // Limit on number of materials allowed in shader
+
 let halfCanvasWidth,halfCanvasHeight;
 
 let pixel=0.75; // Adaptive rendering constant.
@@ -28,24 +44,13 @@
 let BezierFactor=0.4;
 let FillFactor=0.1;
 let Zoom;
-let Zoom0;
 
 let maxViewportWidth=window.innerWidth;
 let maxViewportHeight=window.innerHeight;
-let viewportmargin=0;
-let viewportshift=[0,0];
 
 const windowTrim=10;
 let resizeStep=1.2;
-let zoomFactor;
-let zoomPinchFactor;
-let zoomPinchCap;
-let zoomStep;
 
-let shiftHoldDistance;
-let shiftWaitTime;
-let vibrateTime;
-
 let lastzoom;
 let H; // maximum camera view half-height
 
@@ -53,15 +58,6 @@
 let Fuzz4=Fuzz2*Fuzz2;
 let third=1/3;
 
-let P=[]; // Array of Bezier patches, triangles, curves, and pixels
-let Materials=[]; // Array of materials
-let Lights=[]; // Array of lights
-let Centers=[]; // Array of billboard centers
-let Background=[1,1,1,1]; // Background color
-
-// Don't account for device pixels when embedding in another html document
-let absolute=false;
-
 let rotMat=mat4.create();
 let projMat=mat4.create(); // projection matrix
 let viewMat=mat4.create(); // view matrix
@@ -77,7 +73,6 @@
 let center={x:0,y:0,z:0};
 let size2;
 let ArcballFactor;
-let b,B; // Scene min,max bounding box corners
 let shift={
   x:0,y:0
 };
@@ -116,22 +111,16 @@
     this.fresnel0=fresnel0;
   }
 
-  setUniform(program,stringLoc,index=null) {
-    let getLoc;
-    if (index === null)
-      getLoc =
-        param => gl.getUniformLocation(program,stringLoc+"."+param);
-    else
-      getLoc =
-        param => gl.getUniformLocation(program,stringLoc+"["+index+"]."+param);
+  setUniform(program,index) {
+    let getLoc=
+        param => gl.getUniformLocation(program,"Materials["+index+"]."+param);
 
     gl.uniform4fv(getLoc("diffuse"),new Float32Array(this.diffuse));
     gl.uniform4fv(getLoc("emissive"),new Float32Array(this.emissive));
     gl.uniform4fv(getLoc("specular"),new Float32Array(this.specular));
 
-    gl.uniform1f(getLoc("shininess"),this.shininess);
-    gl.uniform1f(getLoc("metallic"),this.metallic);
-    gl.uniform1f(getLoc("fresnel0"),this.fresnel0);
+    gl.uniform4f(getLoc("parameters"),this.shininess,this.metallic,
+                 this.fresnel0,0);
   }
 }
 
@@ -144,9 +133,9 @@
     this.color=color;
   }
 
-  setUniform(program,stringLoc,index) {
+  setUniform(program,index) {
     let getLoc=
-        param => gl.getUniformLocation(program,stringLoc+"["+index+"]."+param);
+        param => gl.getUniformLocation(program,"Lights["+index+"]."+param);
 
     gl.uniform3fv(getLoc("direction"),new Float32Array(this.direction));
     gl.uniform3fv(getLoc("color"),new Float32Array(this.color));
@@ -153,19 +142,110 @@
   }
 }
 
-function initGL() {
-  try {
-    gl=canvas.getContext("webgl",{alpha:Background[3] < 1});
-  } catch(e) {}
+function initShaders()
+{
+  let maxUniforms=gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS);
+  maxMaterials=Math.floor((maxUniforms-14)/4);
+  Nmaterials=Math.min(Math.max(Nmaterials,Materials.length),maxMaterials);
+
+  noNormalShader=initShader();
+  pixelShader=initShader(["WIDTH"]);
+  materialShader=initShader(["NORMAL"]);
+  colorShader=initShader(["NORMAL","COLOR"]);
+  transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"]);
+}
+
+// Create buffers for the patch and its subdivisions.
+function setBuffers()
+{
+  positionBuffer=gl.createBuffer();
+  materialBuffer=gl.createBuffer();
+  colorBuffer=gl.createBuffer();
+  indexBuffer=gl.createBuffer();
+}
+
+function noGL() {
   if (!gl)
     alert("Could not initialize WebGL");
 }
 
-function getShader(gl,id,options=[]) {
-  let shaderScript=document.getElementById(id);
-  if(!shaderScript)
-    return null;
+function saveAttributes()
+{
+  let a=window.parent.document.asygl[alpha];
 
+  a.gl=gl;
+  a.nlights=Lights.length;
+  a.Nmaterials=Nmaterials;
+  a.maxMaterials=maxMaterials;
+
+  a.noNormalShader=noNormalShader;
+  a.pixelShader=pixelShader;
+  a.materialShader=materialShader;
+  a.colorShader=colorShader;
+  a.transparentShader=transparentShader;
+}
+
+function restoreAttributes()
+{
+  let a=window.parent.document.asygl[alpha];
+
+  gl=a.gl;
+  nlights=a.nlights;
+  Nmaterials=a.Nmaterials;
+  maxMaterials=a.maxMaterials;
+
+  noNormalShader=a.noNormalShader;
+  pixelShader=a.pixelShader;
+  materialShader=a.materialShader;
+  colorShader=a.colorShader;
+  transparentShader=a.transparentShader;
+}
+
+let indexExt;
+
+function initGL()
+{
+  alpha=Background[3] < 1;
+
+  if(embedded) {
+    let p=window.parent.document;
+
+    if(p.asygl == null)
+      p.asygl=Array(2);
+  
+    context=canvas.getContext("2d");
+    offscreen=p.offscreen;
+    if(!offscreen) {
+      offscreen=p.createElement("canvas");
+      p.offscreen=offscreen;
+    }
+
+    if(!p.asygl[alpha] || !p.asygl[alpha].gl) {
+      gl=offscreen.getContext("webgl",{alpha:alpha});
+      if(!gl) noGL();
+      initShaders();
+      p.asygl[alpha]={};
+      saveAttributes();
+    } else {
+      restoreAttributes();
+      if((Lights.length != nlights) ||
+         Math.min(Materials.length,maxMaterials) > Nmaterials) {
+        initShaders();
+        saveAttributes();
+      }
+    }
+  } else {
+    gl=canvas.getContext("webgl",{alpha:alpha});
+    if(!gl) noGL();
+    initShaders();
+  }
+
+  setBuffers();
+  indexExt=gl.getExtension("OES_element_index_uint");
+}
+
+function getShader(gl,shaderScript,type,options=[])
+{
   let str=`#version 100
 #ifdef GL_FRAGMENT_PRECISION_HIGH
   precision highp float;
@@ -173,8 +253,8 @@
   precision mediump float;
 #endif
   #define nlights ${Lights.length}\n
-  const int nLights=${Math.max(Lights.length,1)};\n
-  const int nMaterials=${Math.max(Materials.length,1)};\n`
+  const int Nlights=${Math.max(Lights.length,1)};\n
+  #define Nmaterials ${Nmaterials}\n`;
 
   if(orthographic)
     str += `#define ORTHOGRAPHIC\n`;
@@ -181,21 +261,8 @@
 
   options.forEach(s => str += `#define `+s+`\n`);
 
-  let k=shaderScript.firstChild;
-  while(k) {
-    if(k.nodeType == 3)
-      str += k.textContent;
-    k=k.nextSibling;
-  }
-  let shader;
-  if(shaderScript.type == "x-shader/x-fragment")
-    shader = gl.createShader(gl.FRAGMENT_SHADER);
-  else if (shaderScript.type == "x-shader/x-vertex")
-    shader = gl.createShader(gl.VERTEX_SHADER);
-  else
-    return null;
-
-  gl.shaderSource(shader,str);
+  let shader=gl.createShader(type);
+  gl.shaderSource(shader,str+shaderScript);
   gl.compileShader(shader);
   if(!gl.getShaderParameter(shader,gl.COMPILE_STATUS)) {
     alert(gl.getShaderInfoLog(shader));
@@ -204,14 +271,14 @@
   return shader;
 }
 
-
 function drawBuffer(data,shader,indices=data.indices)
 {
   if(data.indices.length == 0) return;
+  
   let pixel=shader == pixelShader;
-  let normal=!pixel && (shader != noNormalShader);
+  let normal=shader != noNormalShader && !pixel;
 
-  setUniforms(shader);
+  setUniforms(data,shader);
 
   gl.bindBuffer(gl.ARRAY_BUFFER,positionBuffer);
   gl.bufferData(gl.ARRAY_BUFFER,new Float32Array(data.vertices),
@@ -218,7 +285,7 @@
                 gl.STATIC_DRAW);
   gl.vertexAttribPointer(shader.vertexPositionAttribute,
                          3,gl.FLOAT,false,normal ? 24 : (pixel ? 16 : 12),0);
-  if(normal)
+  if(normal && Lights.length > 0)
     gl.vertexAttribPointer(shader.vertexNormalAttribute,
                            3,gl.FLOAT,false,24,12);
   else if(pixel)
@@ -225,11 +292,13 @@
     gl.vertexAttribPointer(shader.vertexWidthAttribute,
                            1,gl.FLOAT,false,16,12);
 
-  gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer);
-  gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(data.materials),
-                gl.STATIC_DRAW);
-  gl.vertexAttribPointer(shader.vertexMaterialAttribute,
-                         1,gl.SHORT,false,2,0);
+  if(shader.vertexMaterialAttribute != -1) {
+    gl.bindBuffer(gl.ARRAY_BUFFER,materialBuffer);
+    gl.bufferData(gl.ARRAY_BUFFER,new Int16Array(data.materialIndices),
+                  gl.STATIC_DRAW);
+    gl.vertexAttribPointer(shader.vertexMaterialAttribute,
+                           1,gl.SHORT,false,2,0);
+  }
 
   if(shader == colorShader || shader == transparentShader) {
     gl.bindBuffer(gl.ARRAY_BUFFER,colorBuffer);
@@ -247,6 +316,8 @@
   gl.drawElements(normal ? gl.TRIANGLES : (pixel ? gl.POINTS : gl.LINES),
                   indices.length,
                   indexExt ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT,0);
+  if(embedded)
+    context.drawImage(offscreen,0,0);
 }
 
 class vertexBuffer {
@@ -255,10 +326,13 @@
   }
   clear() {
     this.vertices=[];
-    this.materials=[];
+    this.materialIndices=[];
     this.colors=[];
     this.indices=[];
     this.nvertices=0;
+
+    this.materials=[];
+    this.materialTable=[];
   }
 
   // material vertex 
@@ -269,7 +343,7 @@
     this.vertices.push(n[0]);
     this.vertices.push(n[1]);
     this.vertices.push(n[2]);
-    this.materials.push(materialIndex);
+    this.materialIndices.push(materialIndex);
     return this.nvertices++;
   }
 
@@ -281,7 +355,7 @@
     this.vertices.push(n[0]);
     this.vertices.push(n[1]);
     this.vertices.push(n[2]);
-    this.materials.push(materialIndex);
+    this.materialIndices.push(materialIndex);
     this.colors.push(c[0]);
     this.colors.push(c[1]);
     this.colors.push(c[2]);
@@ -294,7 +368,7 @@
     this.vertices.push(v[0]);
     this.vertices.push(v[1]);
     this.vertices.push(v[2]);
-    this.materials.push(materialIndex);
+    this.materialIndices.push(materialIndex);
     return this.nvertices++;
   }
 
@@ -304,7 +378,7 @@
     this.vertices.push(v[1]);
     this.vertices.push(v[2]);
     this.vertices.push(width);
-    this.materials.push(materialIndex);
+    this.materialIndices.push(materialIndex);
     return this.nvertices++;
   }
 
@@ -317,7 +391,7 @@
     this.vertices[i6+3]=n[0];
     this.vertices[i6+4]=n[1];
     this.vertices[i6+5]=n[2];
-    this.materials[i]=materialIndex;
+    this.materialIndices[i]=materialIndex;
     let i4=4*i;
     this.colors[i4]=c[0];
     this.colors[i4+1]=c[1];
@@ -328,7 +402,7 @@
 
   append(data) {
     append(this.vertices,data.vertices);
-    append(this.materials,data.materials);
+    append(this.materialIndices,data.materialIndices);
     append(this.colors,data.colors);
     appendOffset(this.indices,data.indices,this.nvertices);
     this.nvertices += data.nvertices;
@@ -417,10 +491,21 @@
     return [this.T(m),this.T([m[0],m[1],M[2]]),this.T([m[0],M[1],m[2]]),
             this.T([m[0],M[1],M[2]]),this.T([M[0],m[1],m[2]]),
             this.T([M[0],m[1],M[2]]),this.T([M[0],M[1],m[2]]),this.T(M)];
+  }
 
+  setMaterial(data,draw) {
+    if(data.materialTable[this.MaterialIndex] == null) {
+      if(data.materials.length >= Nmaterials)
+        draw();
+      data.materialTable[this.MaterialIndex]=data.materials.length;
+      data.materials.push(Materials[this.MaterialIndex]);
+    }
+    materialIndex=data.materialTable[this.MaterialIndex];
   }
 
   render() {
+    this.setMaterialIndex();
+
     // First check if re-rendering is required
     let v;
     if(this.CenterIndex == 0)
@@ -452,8 +537,6 @@
         P[i]=this.T(p[i]);
     }
 
-    materialIndex=this.MaterialIndex;
-
     let s=orthographic ? 1 : this.Min[2]/B[2];
     let res=pixel*Math.hypot(s*(viewParam.xmax-viewParam.xmin),
                              s*(viewParam.ymax-viewParam.ymin))/size2;
@@ -490,16 +573,24 @@
                         sum+color[3][3] < 1020 : sum < 765;
     } else
       this.transparent=Materials[MaterialIndex].diffuse[3] < 1;
-    if(this.transparent) {
-      this.MaterialIndex=color ? -1-MaterialIndex : 1+MaterialIndex;
-      this.vertex=this.data.Vertex.bind(this.data);
-    } else {
-      this.MaterialIndex=MaterialIndex;
-      this.vertex=this.data.vertex.bind(this.data);
-    }
+    this.MaterialIndex=MaterialIndex;
+
+    this.vertex=this.transparent ? this.data.Vertex.bind(this.data) :
+      this.data.vertex.bind(this.data);
     this.L2norm(this.controlpoints);
   }
 
+  setMaterialIndex() {
+    if(this.transparent)
+      this.setMaterial(transparentData,drawTransparent);
+    else {
+      if(this.color)
+        this.setMaterial(colorData,drawColor);
+      else
+        this.setMaterial(materialData,drawMaterial);
+    }
+  }
+
 // Render a Bezier patch via subdivision.
   L2norm(p) {
     let p0=p[0];
@@ -567,6 +658,9 @@
   }
 
   process(p) {
+    if(this.transparent) // Override materialIndex to encode color vs material
+      materialIndex=this.color ? -1-materialIndex : 1+materialIndex;
+
     if(p.length == 10) return this.process3(p);
     if(p.length == 3) return this.processTriangle(p);
     if(p.length == 4) return this.processQuad(p);
@@ -1257,6 +1351,10 @@
     this.MaterialIndex=MaterialIndex;
   }
 
+  setMaterialIndex() {
+    this.setMaterial(material1Data,drawMaterial1);
+  }
+
   processLine(p) {
     let p0=p[0];
     let p1=p[1];
@@ -1324,6 +1422,10 @@
     this.Max=Max;
   }
 
+  setMaterialIndex() {
+    this.setMaterial(material0Data,drawMaterial0);
+  }
+
   process(p) {
     this.data.indices.push(this.data.vertex0(this.controlpoint,this.width));
     this.append();
@@ -1352,7 +1454,17 @@
     this.transparent=Materials[MaterialIndex].diffuse[3] < 1;
   }
     
+  setMaterialIndex() {
+    if(this.transparent)
+      this.setMaterial(transparentData,drawTransparent);
+    else
+      this.setMaterial(triangleData,drawTriangle);
+  }
+
   process(p) {
+    // Override materialIndex to encode color vs material
+    materialIndex=this.Colors.length > 0 ? -1-materialIndex : 1+materialIndex;
+
     for(let i=0, n=this.Indices.length; i < n; ++i) {
       let index=this.Indices[i];
       let PI=index[0];
@@ -1369,12 +1481,10 @@
           let C1=this.Colors[CI[1]];
           let C2=this.Colors[CI[2]];
           this.transparent |= C0[3]+C1[3]+C2[3] < 765;
-          materialIndex=-1-this.MaterialIndex;
           this.data.iVertex(PI[0],P0,this.Normals[NI[0]],C0);
           this.data.iVertex(PI[1],P1,this.Normals[NI[1]],C1);
           this.data.iVertex(PI[2],P2,this.Normals[NI[2]],C2);
         } else {
-          materialIndex=1+this.MaterialIndex;
           this.data.iVertex(PI[0],P0,this.Normals[NI[0]]);
           this.data.iVertex(PI[1],P1,this.Normals[NI[1]]);
           this.data.iVertex(PI[2],P2,this.Normals[NI[2]]);
@@ -1404,8 +1514,8 @@
 
 function initShader(options=[])
 {
-  let fragmentShader=getShader(gl,"fragment",options);
-  let vertexShader=getShader(gl,"vertex",options);
+  let vertexShader=getShader(gl,vertex,gl.VERTEX_SHADER,options);
+  let fragmentShader=getShader(gl,fragment,gl.FRAGMENT_SHADER,options);
   let shader=gl.createProgram();
 
   gl.attachShader(shader,vertexShader);
@@ -1524,31 +1634,29 @@
   mat4.multiply(out,translMat,out);
 }
 
-function setUniforms(shader)
+function setUniforms(data,shader)
 {
   let pixel=shader == pixelShader;
 
   gl.useProgram(shader);
 
-  shader.vertexPositionAttribute=
-    gl.getAttribLocation(shader,"position");
+  shader.vertexPositionAttribute=gl.getAttribLocation(shader,"position");
   gl.enableVertexAttribArray(shader.vertexPositionAttribute);
 
   if(pixel) {
-    shader.vertexWidthAttribute=
-      gl.getAttribLocation(shader,"width");
+    shader.vertexWidthAttribute=gl.getAttribLocation(shader,"width");
     gl.enableVertexAttribArray(shader.vertexWidthAttribute);
   }
 
-  if(shader != noNormalShader && !pixel) {
-    shader.vertexNormalAttribute=
-      gl.getAttribLocation(shader,"normal");
+  let normals=shader != noNormalShader && !pixel && Lights.length > 0;
+  if(normals) {
+    shader.vertexNormalAttribute=gl.getAttribLocation(shader,"normal");
     gl.enableVertexAttribArray(shader.vertexNormalAttribute);
   }
 
-  shader.vertexMaterialAttribute=
-    gl.getAttribLocation(shader,"materialIndex");
-  gl.enableVertexAttribArray(shader.vertexMaterialAttribute);
+  shader.vertexMaterialAttribute=gl.getAttribLocation(shader,"materialIndex");
+  if(shader.vertexMaterialAttribute != -1)
+    gl.enableVertexAttribArray(shader.vertexMaterialAttribute);
 
   shader.projViewMatUniform=gl.getUniformLocation(shader,"projViewMat");
   shader.viewMatUniform=gl.getUniformLocation(shader,"viewMat");
@@ -1560,11 +1668,15 @@
     gl.enableVertexAttribArray(shader.vertexColorAttribute);
   }
 
-  for(let i=0; i < Materials.length; ++i)
-    Materials[i].setUniform(shader,"Materials",i);
+  if(normals) {
+    for(let i=0; i < Lights.length; ++i)
+      Lights[i].setUniform(shader,i);
+  }
 
-  for(let i=0; i < Lights.length; ++i)
-    Lights[i].setUniform(shader,"Lights",i);
+  if(shader.vertexMaterialAttribute != -1) {
+    for(let i=0; i < data.materials.length; ++i)
+      data.materials[i].setUniform(shader,i);
+  }
 
   gl.uniformMatrix4fv(shader.projViewMatUniform,false,projViewMat);
   gl.uniformMatrix4fv(shader.viewMatUniform,false,viewMat);
@@ -1875,18 +1987,6 @@
   }
 }
 
-let indexExt;
-
-// Create buffers for the patch and its subdivisions.
-function setBuffer()
-{
-  positionBuffer=gl.createBuffer();
-  materialBuffer=gl.createBuffer();
-  colorBuffer=gl.createBuffer();
-  indexBuffer=gl.createBuffer();
-  indexExt=gl.getExtension("OES_element_index_uint");
-}
-
 let zbuffer=[];
 
 function transformVertices(vertices)
@@ -1901,28 +2001,38 @@
   }
 }
 
-function draw()
+function drawMaterial0()
 {
-  gl.clearColor(Background[0],Background[1],Background[2],Background[3]);
-  gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+  drawBuffer(material0Data,pixelShader);
+  material0Data.clear();
+}
 
-  material0Data.clear();
+function drawMaterial1()
+{
+  drawBuffer(material1Data,noNormalShader);
   material1Data.clear();
+}
+
+function drawMaterial()
+{
+  drawBuffer(materialData,materialShader);
   materialData.clear();
+}
+
+function drawColor()
+{
+  drawBuffer(colorData,colorShader);
   colorData.clear();
-  triangleData.clear();
-  transparentData.clear();
+}
 
-  P.forEach(function(p) {
-    p.render();
-  });
-
-  drawBuffer(material0Data,pixelShader);
-  drawBuffer(material1Data,noNormalShader);
-  drawBuffer(materialData,materialShader);
-  drawBuffer(colorData,colorShader);
+function drawTriangle()
+{
   drawBuffer(triangleData,transparentShader);
+  triangleData.clear();
+}
 
+function drawTransparent()
+{
   let indices=transparentData.indices;
   if(indices.length > 0) {
     transformVertices(transparentData.vertices);
@@ -1959,7 +2069,35 @@
     drawBuffer(transparentData,transparentShader,Indices);
     gl.depthMask(true); // Disable transparency
   }
+  transparentData.clear();
+}
 
+function drawBuffers()
+{
+  drawMaterial0();
+  drawMaterial1();
+  drawMaterial();
+  drawColor();
+  drawTriangle();
+  drawTransparent();
+}
+
+function draw()
+{
+  if(embedded) {
+    offscreen.width=canvas.width;
+    offscreen.height=canvas.height;
+    setViewport();
+  }
+
+  gl.clearColor(Background[0],Background[1],Background[2],Background[3]);
+  gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
+
+  for(let i=0; i < P.length; ++i)
+    P[i].render();
+
+  drawBuffers();
+
   remesh=false;
 }
 
@@ -2040,7 +2178,7 @@
   gl.viewportWidth=canvasWidth;
   gl.viewportHeight=canvasHeight;
   gl.viewport(0,0,gl.viewportWidth,gl.viewportHeight);
-  home();
+  gl.scissor(0,0,gl.viewportWidth,gl.viewportHeight);
 }
 
 function setCanvas()
@@ -2047,6 +2185,10 @@
 {
   canvas.width=canvasWidth;
   canvas.height=canvasHeight;
+  if(embedded) {
+    offscreen.width=canvasWidth;
+    offscreen.height=canvasHeight;
+  }
   size2=Math.hypot(canvasWidth,canvasHeight);
   halfCanvasWidth=0.5*canvasWidth;
   halfCanvasHeight=0.5*canvasHeight;
@@ -2067,6 +2209,7 @@
   canvasHeight=h;
   setCanvas();
   setViewport();
+  home();
 }
 
 function expand() 
@@ -2085,8 +2228,11 @@
 function webGLStart()
 {
   canvas=document.getElementById("Asymptote");
+  embedded=window.parent.document != document;
 
-  if(absolute) {
+  initGL();
+
+  if(absolute && !embedded) {
     canvasWidth *= window.devicePixelRatio;
     canvasHeight *= window.devicePixelRatio;
   } else {
@@ -2110,26 +2256,20 @@
   }
 
   setCanvas();
+
   ArcballFactor=1+8*Math.hypot(viewportmargin[0],viewportmargin[1])/size2;
 
   viewportshift[0] /= Zoom0;
   viewportshift[1] /= Zoom0;
 
-  initGL();
-
   gl.enable(gl.BLEND);
   gl.blendFunc(gl.SRC_ALPHA,gl.ONE_MINUS_SRC_ALPHA);
   gl.enable(gl.DEPTH_TEST);
+  gl.enable(gl.SCISSOR_TEST);
+
   setViewport();
+  home();
 
-  noNormalShader=initShader();
-  pixelShader=initShader(["WIDTH"]);
-  materialShader=initShader(["NORMAL"]);
-  colorShader=initShader(["NORMAL","COLOR"]);
-  transparentShader=initShader(["NORMAL","COLOR","TRANSPARENT"]);
-
-  setBuffer();
-
   canvas.onmousedown=handleMouseDown;
   document.onmouseup=handleMouseUpOrTouchEnd;
   document.onmousemove=handleMouseMove;

Added: trunk/Build/source/utils/asymptote/webgl/license
===================================================================
--- trunk/Build/source/utils/asymptote/webgl/license	                        (rev 0)
+++ trunk/Build/source/utils/asymptote/webgl/license	2019-10-21 17:29:28 UTC (rev 52473)
@@ -0,0 +1,18 @@
+/*@license
+ AsyGL: Render Bezier patches and triangles via subdivision with WebGL.
+  Copyright 2019: John C. Bowman and Supakorn "Jamie" Rassameemasmuang
+  University of Alberta
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/

Added: trunk/Build/source/utils/asymptote/webgl/vertex.glsl
===================================================================
--- trunk/Build/source/utils/asymptote/webgl/vertex.glsl	                        (rev 0)
+++ trunk/Build/source/utils/asymptote/webgl/vertex.glsl	2019-10-21 17:29:28 UTC (rev 52473)
@@ -0,0 +1,84 @@
+attribute vec3 position;
+#ifdef WIDTH
+attribute float width;
+#endif
+#ifdef NORMAL
+attribute vec3 normal;
+#endif
+attribute float materialIndex;
+#ifdef COLOR
+attribute vec4 color;
+#endif
+
+uniform mat3 normMat;
+uniform mat4 viewMat;
+uniform mat4 projViewMat;
+
+#ifdef NORMAL
+#ifndef ORTHOGRAPHIC
+varying vec3 ViewPosition;
+#endif
+varying vec3 Normal;
+#endif
+varying vec4 diffuse;
+varying vec3 specular;
+varying float roughness,metallic,fresnel0;
+varying vec4 emissive;
+
+struct Material {
+  vec4 diffuse,emissive,specular;
+  vec4 parameters;
+};
+
+uniform Material Materials[Nmaterials];
+
+void main(void)
+{
+  vec4 v=vec4(position,1.0);
+  gl_Position=projViewMat*v;
+#ifdef NORMAL
+#ifndef ORTHOGRAPHIC
+  ViewPosition=(viewMat*v).xyz;
+#endif      
+  Normal=normal*normMat;
+        
+  Material m;
+#ifdef TRANSPARENT
+  m=Materials[int(abs(materialIndex))-1];
+  if(materialIndex >= 0.0) {
+    diffuse=m.diffuse;
+    emissive=m.emissive;
+  } else {
+    diffuse=color;
+#if nlights > 0
+    emissive=vec4(0.0);
+#else
+    emissive=color;
+#endif
+  }
+#else
+  m=Materials[int(materialIndex)];
+#ifdef COLOR
+  diffuse=color;
+#if nlights > 0
+  emissive=vec4(0.0);
+#else
+  emissive=color;
+#endif
+#else
+  diffuse=m.diffuse;
+  emissive=m.emissive;
+#endif
+#endif
+  specular=m.specular.rgb;
+  vec4 parameters=m.parameters;
+  roughness=1.0-parameters[0];
+  metallic=parameters[1];
+  fresnel0=parameters[2];
+#else
+  emissive=Materials[int(materialIndex)].emissive;
+#endif
+#ifdef WIDTH
+  gl_PointSize=width;
+#endif
+}



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