texlive[46259] Master/texmf-dist: skak (9jan18)

commits+karl at tug.org commits+karl at tug.org
Tue Jan 9 23:29:57 CET 2018


Revision: 46259
          http://tug.org/svn/texlive?view=revision&revision=46259
Author:   karl
Date:     2018-01-09 23:29:56 +0100 (Tue, 09 Jan 2018)
Log Message:
-----------
skak (9jan18)

Modified Paths:
--------------
    trunk/Master/texmf-dist/doc/latex/skak/ChangeLog.md
    trunk/Master/texmf-dist/tex/latex/skak/skak.sty

Added Paths:
-----------
    trunk/Master/texmf-dist/doc/latex/skak/README
    trunk/Master/texmf-dist/doc/latex/skak/informator.pdf
    trunk/Master/texmf-dist/doc/latex/skak/refman.pdf
    trunk/Master/texmf-dist/doc/latex/skak/region.tex
    trunk/Master/texmf-dist/doc/latex/skak/skakdoc.pdf
    trunk/Master/texmf-dist/doc/latex/skak/tuggame.pdf

Removed Paths:
-------------
    trunk/Master/texmf-dist/doc/latex/skak/README.md
    trunk/Master/texmf-dist/doc/latex/skak/_region_.tex
    trunk/Master/texmf-dist/doc/latex/skak/informator.ps
    trunk/Master/texmf-dist/doc/latex/skak/informator.tex
    trunk/Master/texmf-dist/doc/latex/skak/makefile
    trunk/Master/texmf-dist/doc/latex/skak/refman.ps
    trunk/Master/texmf-dist/doc/latex/skak/refman.tex
    trunk/Master/texmf-dist/doc/latex/skak/skakdoc.ps
    trunk/Master/texmf-dist/doc/latex/skak/skakdoc.tex
    trunk/Master/texmf-dist/doc/latex/skak/syntax.tex
    trunk/Master/texmf-dist/doc/latex/skak/tuggame.ps
    trunk/Master/texmf-dist/doc/latex/skak/tuggame.tex
    trunk/Master/texmf-dist/tex/latex/skak/chess-workshop-symbols.sty
    trunk/Master/texmf-dist/tex/latex/skak/uskak.fd

Modified: trunk/Master/texmf-dist/doc/latex/skak/ChangeLog.md
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/ChangeLog.md	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/ChangeLog.md	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,3 +1,10 @@
+Version 1.5.3
+-------------
+
+* cosmetic fixes:
+  - rename makefile to Makefile.
+  - updated version numbers correctly.
+
 Version 1.5.2
 -------------
 

Added: trunk/Master/texmf-dist/doc/latex/skak/README
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/README	                        (rev 0)
+++ trunk/Master/texmf-dist/doc/latex/skak/README	2018-01-09 22:29:56 UTC (rev 46259)
@@ -0,0 +1,56 @@
+skak
+====
+
+This is a package for typesetting chess (skak in Danish) games in
+LaTeX.
+
+The basic idea is to allow the author to write about chess games using
+normal chess notation, have that typeset nicely and then show the
+position when desired. skak has an internal chess board so it is never
+out of sync with the moves described in the text.
+
+For more on the usage see the skakdoc.pdf file.
+
+
+Future Additions/Wish-list
+==========================
+ 
+Choosing Language for mainline
+------------------------------ 
+(Proposal date: mid 2002.) 
+
+It would be nice if one could choose the language for the mainline,
+variation and \hidemoves for each invocation as it allows for easier
+inclusion of analysis from chess programs when using a non-english
+language.
+ 
+ 
+Optimisation of the Implementation
+----------------------------------
+(Proposal date: 2-Jan-2003.) 
+
+I would like to improve some areas of the im-
+plementation since they are unnecessary slow
+and/or complicated, e.g., \IsPieceName could
+easily be implemented as a case statement in-
+stead of a list look-up. I have a strong feeling
+that this would be a lot faster than the current
+implementation which has a very functional pro-
+gramming flavour --- this was very helpful during
+the development, but it has a tendency to be a
+bit inefficient. 
+
+
+Test Suite
+----------
+(Proposal date: 03-Jan-2003.) 
+It would be a very good idea to create a test
+suite created using normal testing techniques.
+Areas of test should include:
+ 
+* resolving ambiguous moves, i.e., ensuring 
+that moves like Rad1 moves the right rook.
+ 
+* all legal SAN moves are accepted.
+
+


Property changes on: trunk/Master/texmf-dist/doc/latex/skak/README
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Deleted: trunk/Master/texmf-dist/doc/latex/skak/README.md
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/README.md	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/README.md	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,56 +0,0 @@
-skak
-====
-
-This is a package for typesetting chess (skak in Danish) games in
-LaTeX.
-
-The basic idea is to allow the author to write about chess games using
-normal chess notation, have that typeset nicely and then show the
-position when desired. skak has an internal chess board so it is never
-out of sync with the moves described in the text.
-
-For more on the usage see the skakdoc.pdf file.
-
-
-Future Additions/Wish-list
-==========================
- 
-Choosing Language for mainline
------------------------------- 
-(Proposal date: mid 2002.) 
-
-It would be nice if one could choose the language for the mainline,
-variation and \hidemoves for each invocation as it allows for easier
-inclusion of analysis from chess programs when using a non-english
-language.
- 
- 
-Optimisation of the Implementation
-----------------------------------
-(Proposal date: 2-Jan-2003.) 
-
-I would like to improve some areas of the im-
-plementation since they are unnecessary slow
-and/or complicated, e.g., \IsPieceName could
-easily be implemented as a case statement in-
-stead of a list look-up. I have a strong feeling
-that this would be a lot faster than the current
-implementation which has a very functional pro-
-gramming flavour --- this was very helpful during
-the development, but it has a tendency to be a
-bit inefficient. 
-
-
-Test Suite
-----------
-(Proposal date: 03-Jan-2003.) 
-It would be a very good idea to create a test
-suite created using normal testing techniques.
-Areas of test should include:
- 
-* resolving ambiguous moves, i.e., ensuring 
-that moves like Rad1 moves the right rook.
- 
-* all legal SAN moves are accepted.
-
-

Deleted: trunk/Master/texmf-dist/doc/latex/skak/_region_.tex
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/_region_.tex	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/_region_.tex	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,52 +0,0 @@
-\message{ !name(longmoves.tex)}\documentclass[11pt,a4paper]{book}
-%
-
-\usepackage{skak}
-%\usepackage{texmate}
-%\usepackage{chessboard}
-%
-
-
-\begin{document}
-
-\message{ !name(longmoves.tex) !offset(-3) }
-
-\pagestyle{headings}
-
-\styleC
-
-\chapter*{}
-
-\section*{8.\ partija\\
-DAMIN GAMBIT. TARRASCHEVA OBRAMBA}
-{\tiny\bf Igrana 26. julija 1906. leta v Nurnbergu}
-%%
-%\newchessgame[id=Vidmar_8,
-%white={M. Vidmar},
-%black={dr. S. Tarrasch},
-%result={1-0}]
-%%
-%\begin{center}
-%{\em\xskakgetgame{white}\ ---\ \xskakgetgame{black}}
-%\end{center}
-
-\newgame\longmoves
-\mainline{1.d4 d5 2.c4 e6 3.Nc3 c5}
-%
-
-basuhsa 
-(\variation{3... Nf6})
-nezadostna in da rni proti daminemu
-gambitu ne more dovolj zgodaj igrati \wmove{c7—c5}. To obrambno potezo je poskušal celo kot odgovor na 2. c2—c4, potem pa se je z njo utaboril
-v tretjem poteznem paru. Njegov veliki sloves je njegovi obrambi dajal 
-odgovarjal
-\variation{4.e3}.
-Nazadnje pa je A. Rubinstein n pravo pot:
-\variation{4. cxd5 exd5 5. Nf3 Nf6 6. g3 Nc6 7. Bg2 Be7 8.O-O O-O}.
-V tej varianti ima črni nedvomno teave, ki so gotovo nekoliko veje od teav v
-ortodoksni obrambi dami-nega gambita. Toda Tarrasch jih nikoli ni priznal. Tarrasch tudi ni nikoli popolnoma razumel svojega velikega
-učenca Rubinsteina. Ta veliki mojster je bil namreč nesporno eden izmed vodilnih pionirjev hipermoderne ole, in Reti ter Nimcovi,
-priznana ustanovitelja te ole, mu ne moreta krajšati ustreznih zaslug.
-
-\end{document}
-\message{ !name(longmoves.tex) !offset(-52) }

Added: trunk/Master/texmf-dist/doc/latex/skak/informator.pdf
===================================================================
(Binary files differ)

Index: trunk/Master/texmf-dist/doc/latex/skak/informator.pdf
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/informator.pdf	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/informator.pdf	2018-01-09 22:29:56 UTC (rev 46259)

Property changes on: trunk/Master/texmf-dist/doc/latex/skak/informator.pdf
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/pdf
\ No newline at end of property
Deleted: trunk/Master/texmf-dist/doc/latex/skak/informator.ps
===================================================================
(Binary files differ)

Deleted: trunk/Master/texmf-dist/doc/latex/skak/informator.tex
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/informator.tex	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/informator.tex	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,83 +0,0 @@
-\documentclass[a4paper,twocolumn]{article}
-
-\usepackage{booktabs}
-\pagestyle{empty}
-
-
-\usepackage[ps]{skak}
-\newcommand{\Cmd}[1]{\textsf{\textbf{\textbackslash#1}}}
-
-\title{Informator Symbols Available in the \texttt{skak} Package}
-\author{Torben Hoffmann}
-\begin{document}
-
-\maketitle
-
-Dirk B\"achle has been so kind as to create a number of the symbols
-used in the Informator. They are now a part of the skak font.
-
-\begin{tabular}{lc}
-\toprule
-Command & \multicolumn{1}{l}{Output}\\ \midrule
-\Cmd{wbetter} & \wbetter \\
-\Cmd{bbetter} & \bbetter \\
-\Cmd{wupperhand} & \wupperhand \\
-\Cmd{bupperhand} & \bupperhand \\
-\Cmd{wdecisive} & \wdecisive \\
-\Cmd{bdecisive} & \bdecisive \\
-\Cmd{equal} & \equal \\
-\Cmd{unclear} & \unclear \\
-\Cmd{compensation} & \compensation \\
-\Cmd{devadvantage} & \devadvantage \\
-\Cmd{moreroom} & \moreroom \\
-\Cmd{withattack} & \withattack \\
-\Cmd{withinit} & \withinit \\
-\Cmd{counterplay} & \counterplay \\
-\Cmd{zugzwang} & \zugzwang \\
-\Cmd{mate} & \mate \\
-\Cmd{withidea} & \withidea \\
-\Cmd{onlymove} & \onlymove \\
-\Cmd{betteris} & \betteris \\
-\Cmd{file} & \file \\
-\Cmd{diagonal} & \diagonal \\
-\Cmd{centre} & \centre \\
-\Cmd{kside} & \kside \\
-\Cmd{qside} & \qside \\
-\bottomrule
-\end{tabular}
-
-
-\begin{tabular}{lc}
-\toprule
-Command & \multicolumn{1}{l}{Output}\\ \midrule
-
-\Cmd{weakpt} & \weakpt \\
-\Cmd{ending} & \ending \\
-
-
-\Cmd{bishoppair} & \bishoppair \\
-\Cmd{opposbishops} & \opposbishops \\
-\Cmd{samebishops} & \samebishops \\
-
-\Cmd{unitedpawns} & \unitedpawns \\
-\Cmd{seppawns} & \seppawns \\
-\Cmd{doublepawns} & \doublepawns \\
-\Cmd{passedpawn} & \passedpawn \\
-\Cmd{morepawns} & \morepawns \\
-\Cmd{timelimit} & \timelimit \\
-\Cmd{novelty} & \novelty \\
-\Cmd{comment} & \comment \\
-\Cmd{various} & \various \\
-\Cmd{without} & \without \\
-\Cmd{with} & \with \\
-\Cmd{etc} & \etc \\
-\Cmd{see} & see \\
-
-\Cmd{markera} & \markera \\
-\Cmd{markerb} & \markerb \\
-\bottomrule
-\end{tabular}
-
-
-
-\end{document}

Deleted: trunk/Master/texmf-dist/doc/latex/skak/makefile
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/makefile	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/makefile	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,114 +0,0 @@
-# File: 	Makefile
-# Purpose:	automatic generation of fonts
-# Author:	Torben Hoffmann, based on work by Piet Tutelaers
-# Version:	July 1999
-
-SHELL = /bin/sh
-LATEX = latex
-
-# where should the .sty and .tfm files go?
-TEXMFROOT=$(HOME)/Library/texmf
-INPUTS=$(TEXMFROOT)/tex/latex/skak/
-DESTPK=$(TEXMFROOT)/fonts/pk/public/skak/
-DESTGF=$(TEXMFROOT)/fonts/gf/public/skak/
-DESTTFM=$(TEXMFROOT)/fonts/tfm/public/skak/
-DESTSOURCE=$(TEXMFROOT)/fonts/source/public/skak/
-DESTDOC=$(TEXMFROOT)/doc/latex/skak/
-MFSKAKBASE= mf/skakbrikker.mf mf/skakbase.mf mf/skakinf.mf 
-SKAKMACROS= skak10.600pk skak15.600pk skak20.600pk skak30.600pk skakf10.600pk skakf10b.600pk tex/skak.sty
-
-.SUFFIXES: .dvi .ps .600gf .600pk
-
-all: fonts doc
-
-doc: skakdoc.pdf tuggame.pdf refman.pdf informator.pdf
-
-fonts: skak10.600pk skak15.600pk skak20.600pk skak30.600pk skakf10.600pk skakf10b.600pk 
-
-skakbase: skakbrikker.mf skakbase.mf skakf10.mf skakf10b.mf skakinf.mf 
-
-skakbrikker.mf: mf/skakbrikker.mf 
-	(cp mf/skakbrikker.mf .)	
-
-skakbase.mf: mf/skakbase.mf
-	(cp mf/skakbase.mf .)	
-
-skakf10.mf: mf/skakf10.mf
-	(cp mf/skakf10.mf .)	
-
-skakf10b.mf: mf/skakf10b.mf
-	(cp mf/skakf10b.mf .)	
-
-skakinf.mf: mf/skakinf.mf
-	(cp mf/skakinf.mf .)	
-
-
-skakdoc.dvi: doc/skakdoc.tex $(SKAKMACROS)
-	(cp tex/*.sty .; \
-	 ${LATEX} "\batchmode\input doc/skakdoc.tex" \
-	 ${LATEX} "\batchmode\input doc/skakdoc.tex")
-
-tuggame.dvi: doc/tuggame.tex $(SKAKMACROS) 
-	(cp tex/*.sty .; \
-	 ${LATEX} "\batchmode\input doc/tuggame.tex" \
-	 ${LATEX} "\batchmode\input doc/tuggame.tex")
-
-refman.dvi: doc/refman.tex $(SKAKMACROS) 
-	(cp tex/*.sty .; \
-	 ${LATEX} "\batchmode\input doc/refman.tex" \
-	 ${LATEX} "\batchmode\input doc/refman.tex")
-
-informator.dvi: doc/informator.tex $(SKAKMACROS) 
-	(cp tex/*.sty .; \
-	 ${LATEX} "\batchmode\input doc/informator.tex" \
-	 ${LATEX} "\batchmode\input doc/informator.tex")
-
-
-%.pdf:	%.dvi
-	dvipdf $<
-
-.dvi.pdf : 
-	dvipdf -o $@ $<
-
-.600gf.600pk:
-	gftopk $<
-
-skak10.tfm skak10.600gf: mf/skak10.mf $(MFSKAKBASE) skakbase
-	(mf "\mode:=localfont; input mf/skak10")
-
-skak15.tfm skak15.600gf: mf/skak15.mf $(MFSKAKBASE) skakbase
-	(mf "\mode:=localfont; input mf/skak15")
-
-skak20.tfm skak20.600gf: mf/skak20.mf $(MFSKAKBASE) skakbase
-	(mf "\mode:=localfont; input mf/skak20")
-
-skak30.tfm skak30.600gf: mf/skak30.mf $(MFSKAKBASE) skakbase
-	(mf "\mode:=localfont; input mf/skak30")
-
-skakf10.tfm skakf10.600gf: mf/skakf10.mf $(MFSKAKBASE) skakbase
-	(mf "\mode:=localfont; input mf/skakf10")
-
-# bold versions of the figurine notation fonts
-skakf10b.tfm skakf10b.600gf: mf/skakf10b.mf $(MFSKAKBASE) skakbase
-	(mf "\mode:=localfont; input mf/skakf10b")
-
-install: fonts doc
-	install -d ${DESTPK}
-	install -d ${DESTGF}
-	install -d ${DESTTFM}
-	install -d ${DESTSOURCE}
-	install -d ${INPUTS}
-	install -d ${DESTDOC}
-	install   skak*.600pk $(DESTPK)
-	install   skak*.600gf $(DESTGF)
-	install   skak*.tfm   $(DESTTFM)
-	install   mf/skak*.mf    $(DESTSOURCE)
-	install   tex/skak.sty    $(INPUTS)
-	install   tex/lambda.sty  $(INPUTS)
-	install   *.ps            $(DESTDOC)
-	@echo "Remember to run texhash!"
-clean:
-	rm -f *gf *pk *.ps *.dvi *.aux *.log *.tfm *.mf *.fd *.sty *.toc
-	rm -f test/*.dvi test/*.log test/*.aux
-
-

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Index: trunk/Master/texmf-dist/doc/latex/skak/refman.pdf
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/refman.pdf	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/refman.pdf	2018-01-09 22:29:56 UTC (rev 46259)

Property changes on: trunk/Master/texmf-dist/doc/latex/skak/refman.pdf
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Deleted: trunk/Master/texmf-dist/doc/latex/skak/refman.tex
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/refman.tex	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/refman.tex	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,324 +0,0 @@
-\documentclass[10pt,a4paper,twocolumn,landscape]{article}
-
-%\usepackage{a4wide}
-\usepackage[dvips]{geometry}
-
-\usepackage{titlesec}
-\titleformat{\section}
-  {\sffamily\large\bfseries}{}{0em}{}
-\titleformat{\subsection}
-  {\sffamily\normalsize\bfseries}{}{0em}{}
-
-\titlespacing*{\section}{0pt}{1.5ex plus 0.5ex minus .2ex}{1ex plus
-  .2ex}
-% \titlespacing*{\subsection}{0pt}{2.5ex plus 0.75ex minus .2ex}{1ex
-%   plus .2ex}
-
-\usepackage{fancyhdr}
-\pagestyle{fancy}
-\fancyhead{}
-\chead{\textbf{\texttt{skak} version 1.2 \textsf{Reference Manual}}}
-
-
-\usepackage[ps]{skak}
-
-\newcommand{\Cmd}[1]{\textsf{\textbf{\textbackslash#1}}}
-\newcommand{\Arg}[1]{\textsf{\textsl{#1}}}
-
-\newcommand{\Option}[2]{\textsf{\textbf{#1}}\ #2\smallskip}
-
-\newcommand{\ArgInDescription}[1]{\Arg{\{#1\}}}
-
-\newcommand{\command}[3]{\Cmd{#1}\Apply{\ArgInDescription}{\Listize[#2]}\newline#3\smallskip}
-
-\newcommand{\simpleCommand}[2]{\Cmd{#1}\newline#2\smallskip}
-
-\setlength{\parindent}{0pt}
-
-\newcommand{\myheading}[1]{{\large{\textsf{\textbf{#1}}}}\bigskip}
-
-\begin{document}
-%\tracingmacros=0
-
-%\twocolumn
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Updating the board}
-%\myheading{Updating the board}
-
-% These commands are used to update the position on the
-% board. \Cmd{mainline} is the heart of the \texttt{skak} package.
-
-
-
-\simpleCommand{newgame}
-{Initialises the board to the opening position.}
-
-\command{mainline}{SAN moves}
-{Updates the board with the \Arg{SAN moves} and
-typesets \Arg{SAN moves} according to the current \Cmd{mainlinestyle}.}
-
-\command{hidemoves}{SAN moves}
-{Updates the board with the \Arg{SAN moves} but does
-  \emph{not} typeset the moves --- this is useful for commenting a
-  game where you want to focus on a certain position after
-  some moves have already been made.}
-
-\def\tmpCmd#1{\Arg{\textless row#1\textgreater/}} 
-\command{fenboard}{FEN position}
-{Initialises the board to the position described with \Arg{FEN
-    position}. The format of a FEN position is:\newline
-  \Arg{\textless board rows\textgreater} \Arg{w\textbar
-  b} \Arg{\textless castling options\textgreater} \Arg{\textless en
-  passant square\textgreater}\newline \Arg{\textless 50 moves
-  counter\textgreater} \Arg{\textless move number\textgreater}\newline
-The FEN for the opening position is\newline 
-\Arg{rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR}\newline
-\Arg{w KQkq - 0 1}\newline
-Note: the 50 moves counter is not used by the \texttt{skak} game
-engine, but it is updated to stay in sync with external programs.}
-
-% \simpleCommand{boardasfen}
-% {Returns the current position in the FEN notation.}
-
-%\newpage
-
-
-
-%\newpage
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Describing moves}
-\bigskip
-
-
-% Apart from showing the moves that update the board it is also
-% possible to describe moves in the running text.  
-
-\command{variation}{SAN moves}
-{This will typeset \Arg{SAN moves} using the current \Cmd{variationstyle}. This command undoes the last move so you have to start one ply back.}
-
-\command{variationcurrentt}{SAN moves}
-{Like \Cmd{variation}, but does not undo the last move.}
-
-\command{continuevariation}{SAN moves}
-{Continues the variation but undoes the last move first.}
-
-\command{continuevariationcurrent}{SAN moves}
-{Continues the variation without undoing the last move first.}
-
-\command{wmove}{SAN move}
-{Typesets \Arg{SAN move} using the current \Cmd{variationstyle}.
-Example: \texttt{\textbackslash wmove\{Nf3\}} gives \wmove{Nf3}.}
-
-\command{bmove}{SAN move}
-{Typesets \Arg{SAN move} using the current \Cmd{variationstyle} but
-  with \ldots (or something similar according to the style) in front
-  of the move --- can be used to describe a single black move. Example:
- \texttt{\textbackslash bmove\{Nxd4\}} gives \bmove{Nxd4}}
-
-\command{movecomment}{Chess moves}
-{Typesets the \Arg{Chess moves} using the current \Cmd{variationstyle},
-but doesn't check for move numbers like \Cmd{variation} does.}
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Showing the board}
-
-
-
-\simpleCommand{showboard}
-{Shows the current position from whites perspective.}
-
-\simpleCommand{showinverseboard}
-{Shows the current position from blacks perspective.}
-
-
-
-\section{Style selection}
-
-\simpleCommand{styleA}
-{Chooses the \Arg{styleA} for typesetting of moves.}
-
-\simpleCommand{styleB}
-{Chooses the \Arg{styleB} for typesetting of moves. This is the
-  default style.}
-
-\simpleCommand{styleC}
-{Chooses the \Arg{styleC} for typesetting of moves.}
-
-
-%\newpage
-
-
-\section{Size of the board}
-
-
-
-\simpleCommand{normalboard}
-{The default size of the board typeset by the \Cmd{showboard}
-  commands.}
-
-\newcommand{\boardsize}[1]{
-\simpleCommand{#1board}
-{The \Cmd{showboard} commands will be typeset in a #1 font.}}
-
-\boardsize{tiny}
-
-\boardsize{small}
-
-\boardsize{large}
-
-%\newpage
-\section{Notation and mover}
-
-\simpleCommand{notationOn}
-{The \Cmd{showboard} commands show rank and file names. This is the
-  default.}
-
-\simpleCommand{notationOff}
-{The \Cmd{showboard} commands show only the board.}
-
-\simpleCommand{showmoverOn}
-{The \Cmd{showboard} commands indicate --- with a small box --- which
-  player has to move. Note: this only works when the ps option is used.}
-
-\simpleCommand{showmoverOff}
-{The dual of \Cmd{showmoverOn}.}
-
-
-
-\section{Selective showing of pieces}
-
-\simpleCommand{showall}
-{Makes the \Cmd{showboard} commands show all pieces.}
-
-\simpleCommand{showonlywhite}
-{The \Cmd{showboard} commands will only show the white pieces.}
-
-\simpleCommand{showonlyblack}
-{The \Cmd{showboard} commands will only show the black pieces.}
-
-\simpleCommand{showonlypawns}
-{The \Cmd{showboard} commands will only show the pawns.}
-
-\command{showonly}{piece names}
-{The argument \Arg{piece names} is a comma separated list of names of
-  pieces to be shown using the \Cmd{showboard} commands. White pieces
-  are named \Arg{K,Q,R,B,N,P} and black's \Arg{k,q,r,b,n,p}. Note: called with no arguments all pieces are showed!}
-
-\command{showallbut}{piece names}
-{The argument \Arg{piece names} is a comma separated list of names of
-  pieces which will \emph{not} be shown when using the \Cmd{showboard}
-  commands. Note: called with an empty list no pieces are shown!}
-
-
-%\newpage
-\section{Move arrows}
-
-\command{printarrow}{from,to} 
-{Draws an arrow on the last typeset
-  board from the square \Arg{from} to the square \Arg{to}.}
-
-\Cmd{highlight}\Arg{[ms]}\Arg{\{square list\}}\newline
-The comma separated \Arg{square list} will by default be highlighted using a
-  thick frame on the last
-  typeset board. The optional marker symbol
-\Arg{ms} can be one of X, x, O and o in
-  which case a cross or a circle is used to highlight the square.
-
-\command{printknightmove}{from,to}
-{Draws a bent arrow from the square \Arg{from} to the square \Arg{to}.}
-
-%\newpage
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Customizations}
-
-\command{newskaklanguage}{language,piecenames}
-{Defines a new \Arg{language} for the input of SAN
-  moves. \Arg{piecenames} are the uppercase letters used for the
-  pieces in the order King, Queen, Rook, Bishop, Knight,
-  Pawn. Example: 
-\mbox{\texttt{\textbackslash newskaklanguage\{danish\}\{KDTLSB\}}}
-defines  \Arg{danish} as a new input language.}
-
-\Cmd{skaklanguage}\Arg{[language]}\newline
-Chooses \Arg{language} as new input language --- defaults to \Arg{english}.
-
-\smallskip
-
-\simpleCommand{mainlinestyle}
-{Activates the typesetting style for the mainline --- this command can
-  be redefined if special requirements for the typesetting exists.}
-
-\simpleCommand{variationstyle}
-{Similar to \Cmd{mainlinestyle} just for the typesetting of variations.}
-
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Game storage}
-
-
-\command{savegame}{file name}
-{Writes the FEN string for the current position on the board to the
-  file \texttt{\textless file name\textgreater.fen}}
-
-\command{loadgame}{file name} {Load the position stored in the file
-  \texttt{\textless file name\textgreater.fen}}
-
-\command{storegame}{name}
-{Stores the current game position using \Arg{name} as reference.}
-
-\command{restoregame}{name}
-{Restores the game previously saved using \Cmd{storegame}.} 
-
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Package options}
-
-\Option{ps}{Includes the \texttt{ps-tricks} package in order to make
-  ornaments on the board. Required to make the following commands
-  work: \Cmd{showmoverOn}, \Cmd{printarrow}, \Cmd{highlight},
-  \Cmd{printknightmove}.}
-
-\Option{psoff}{Does \emph{not} include the \texttt{ps-tricks} package.}
-
-\Option{mover}{Issues the \Cmd{showmoveOn} command.}
-
-\Option{moveroff}{Issues the \Cmd{showmoveOn} command.}
-
-\Option{notation}{Issues the \Cmd{notationOn} command.}
-
-\Option{english}{Makes english the preferred input language --- the
-  only defined language at the moment.}
-
-\Option{styleA}{Chooses \Cmd{styleA} style for the typesetting of
-  moves.}
-
-\Option{styleB}{Chooses \Cmd{styleB} style for the typesetting of
-  moves.}
-
-\Option{styleC}{Chooses \Cmd{styleC} style for the typesetting of
-  moves.}
-
-\newcommand{\sizeoption}[1]{\Option{#1}{The board is shown using the
-    #1 size font.}}
-
-\sizeoption{tiny}
-
-\sizeoption{small}
-
-\sizeoption{normal}
-
-\sizeoption{large}
-
-\bigskip
-
-The default options are \textsf{\textbf{notation, normal, psoff,
-    english, moveroff, styleB}}.
-
-\end{document}
-
-
-
-
-
-

Added: trunk/Master/texmf-dist/doc/latex/skak/region.tex
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/region.tex	                        (rev 0)
+++ trunk/Master/texmf-dist/doc/latex/skak/region.tex	2018-01-09 22:29:56 UTC (rev 46259)
@@ -0,0 +1,52 @@
+\message{ !name(longmoves.tex)}\documentclass[11pt,a4paper]{book}
+%
+
+\usepackage{skak}
+%\usepackage{texmate}
+%\usepackage{chessboard}
+%
+
+
+\begin{document}
+
+\message{ !name(longmoves.tex) !offset(-3) }
+
+\pagestyle{headings}
+
+\styleC
+
+\chapter*{}
+
+\section*{8.\ partija\\
+DAMIN GAMBIT. TARRASCHEVA OBRAMBA}
+{\tiny\bf Igrana 26. julija 1906. leta v Nurnbergu}
+%%
+%\newchessgame[id=Vidmar_8,
+%white={M. Vidmar},
+%black={dr. S. Tarrasch},
+%result={1-0}]
+%%
+%\begin{center}
+%{\em\xskakgetgame{white}\ ---\ \xskakgetgame{black}}
+%\end{center}
+
+\newgame\longmoves
+\mainline{1.d4 d5 2.c4 e6 3.Nc3 c5}
+%
+
+basuhsa 
+(\variation{3... Nf6})
+nezadostna in da rni proti daminemu
+gambitu ne more dovolj zgodaj igrati \wmove{c7—c5}. To obrambno potezo je poskušal celo kot odgovor na 2. c2—c4, potem pa se je z njo utaboril
+v tretjem poteznem paru. Njegov veliki sloves je njegovi obrambi dajal 
+odgovarjal
+\variation{4.e3}.
+Nazadnje pa je A. Rubinstein n pravo pot:
+\variation{4. cxd5 exd5 5. Nf3 Nf6 6. g3 Nc6 7. Bg2 Be7 8.O-O O-O}.
+V tej varianti ima črni nedvomno teave, ki so gotovo nekoliko veje od teav v
+ortodoksni obrambi dami-nega gambita. Toda Tarrasch jih nikoli ni priznal. Tarrasch tudi ni nikoli popolnoma razumel svojega velikega
+učenca Rubinsteina. Ta veliki mojster je bil namreč nesporno eden izmed vodilnih pionirjev hipermoderne ole, in Reti ter Nimcovi,
+priznana ustanovitelja te ole, mu ne moreta krajšati ustreznih zaslug.
+
+\end{document}
+\message{ !name(longmoves.tex) !offset(-52) }


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===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/skakdoc.pdf	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/skakdoc.pdf	2018-01-09 22:29:56 UTC (rev 46259)

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===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/skakdoc.tex	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/skakdoc.tex	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,620 +0,0 @@
-\documentclass[10pt]{article}
-
-\usepackage{lambda,ifthen,calc}
-\usepackage{tabularx}
-\usepackage[ps,mover,small,skaknew]{skak}
-\usepackage{fancyvrb}
-\usepackage{multicol}
-\usepackage[final]{showexpl}
-
-
-
-\makeatletter
-%% to get showexpl to respekt empty lines
-%% this corrects a bug in showexpl as long
-%% as the new version isn't there
-\renewcommand*\SX at resultInput{%
-  %%\MakePercentComment\catcode`\^^M=10\relax
-  \SX@@preset\SX at preset
-  \if at SX@rangeaccept
-    \let\@tempa=\SX at input% Nur sinnvoll bei \LTXinputExample
-  \else
-    \let\@tempa=\input
-  \fi
-  \@tempa{\SX at codefile}%
-  \MakePercentIgnore}
-\makeatother
-
-
-\lstset{width=0.5} % wider examples
-\lstset{preset=\raggedright}
-
-\usepackage[inactive]{pst-pdf}
-%\usepackage{pst-pdf}
-
-\makeatletter
-% to be able to redefine showboard, should go in skak.sty
-\def\notationOn{\let\print at board=\show at board@notation%
-  \let\print at inverseboard=\show at board@notation at inverse}
-\def\notationOff{\let\print at board=\show at board%
-  \let\print at inverseboard=\show at board@inverse}
-
-\renewcommand\showboard{\print at board}
-\renewcommand\showinverseboard{\print at inverseboard}
-\makeatother
-
-\notationOn
-
-\let\ORIshowboard\showboard
-\let\ORIshowinverseboard\showinverseboard
-\renewcommand\showboard{%
-    \makebox[8\squarelength]{%
-    \rule{0pt}{9\squarelength}% for better spacing above board
-    \begin{postscript}% siehe pst-pdf.sty
-    [trim = \squarelength{} 0pt \squarelength{} 0pt]
-    \ORIshowboard
-    \end{postscript}}}
-
-\renewcommand\showinverseboard{%
-    \makebox[8\squarelength]{%
-    \rule{0pt}{9\squarelength}% for better spacing above board
-    \begin{postscript}% siehe pst-pdf.sty
-    [trim = \squarelength{} 0pt \squarelength{} 0pt]
-    \ORIshowinverseboard
-    \end{postscript}}}
-
-
-\newcommand{\package}[1]{\textsf{#1}}
-\newcommand{\command}[1]{\textbackslash\texttt{#1}}
-\newcommand{\pgn}{PGN\ }
-\newcommand{\san}{SAN\ }
-\newcommand{\fen}{FEN\ }
-\newcommand{\xboard}{xboard}
-\newcommand{\metafont}{\textsc{Metafont}\ }
-\newcommand{\filename}[1]{\texttt{#1}}
-%\newenvironment{example}
-%   {\VerbatimEnvironment\begin{VerbatimOut}{test.out}}
-%   {\end{VerbatimOut}\small\noindent
-%\begin{multicols}{2}
-%\BVerbatimInput{test.out}
-%\columnbreak%
-%
-%\input{test.out}%
-%\end{multicols}
-%   \normalsize}
-
-
-
-\newcommand{\Guido}{Guido Governatori\ }
-\newcommand{\Harri}{Harri Haanpaa\ }
-\newcommand{\Ingo}{Ingo Sander\ }
-\newcommand{\Dirk}{Dirk B\"achle\ }
-\newcommand{\Ulrike}{Ulrike Fischer\ }
-\newcommand{\Andreas}{Andreas Wilm\ }
-
-
-
-\title{Typesetting Chess in \LaTeX with the \package{skak} Package\\
-Version 1.5.2}
-\author{Torben Hoffmann\\ e-mail: \texttt{torben.lehoff at gmail.com}}
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\begin{document}
-\maketitle
-
-\begin{abstract}
-  This user guide shows how to use an enhancement to the existing
-  package for typesetting chess in \LaTeX (\package{skak}). The
-  primary improvement over the old package is that it has become
-  easier to typeset chess games with this new package.
-\end{abstract}
-
-\newpage
-\tableofcontents
-\newpage
-
-
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Terms of Usage}
-\label{sec:terms-usage}
-
-This package is distributed under the terms described in the Latex
-Project Public Licence, i.e.,
-
-\begin{quote}
-  This software is copyright but you are granted a license which gives
-  you, the ``user'' of the software, legal permission to copy,
-  distribute, and/or modify the software. However, if you modify the
-  software and then distribute it (even just locally) you must change
-  the name of the software to avoid confusion.
-\end{quote}
-
-
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Installing the \package{skak} Package}
-\label{sec:install}
-
-I could not get the makefile to do the job, so if someone could help
-me out on this I would be very glad indeed.
-
-Basically all you have to do is to follow the guidelines in the
-makefile. First you create all the required directories (stated in the
-\texttt{install} section of the makefile) and then you run the
-\texttt{make install} command. Remember to run \texttt{texhash} after
-you have updated your texmf tree.
-
-Sorry that it is not working $100\%$--- I just do not have the time for
-it right now.
-
-If you cannot get the things working just put the files where \TeX and
-the other tools can find them and you will be just fine.
-
-For Windows user I can recommend the MikTeX installation since it has
-skak as a package and all you have to do is to use the MikTeX
-installation tools and select installation of skak and you're up and
-running.
-
-Ultimately the skak package should be documented using the \LaTeX
-standard documentation, but that is a major undertaking that will not
-happen right now.
-
-\subsection{Using the \package{lambda} Package}
-\label{sec:using-lambda}
-
-The \package{skak} package uses the \package{lambda} package to do
-some of the hard processing necessary to allow the \pgn notation as
-input --- since it is not standard in \LaTeX distributions it is
-included in the distribution of the \package{skak} package.
-
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Basic usage of the \package{skak} package}
-\label{sec:basic-usage}
-
-Once the \package{skak} package has been installed you only need to
-know very few things in order to produce nicely typeset chess games:
-
-\begin{itemize}
-\item write \verb|\usepackage{skak}| in the preamble.
-\item the \command{newgame} command.
-\item the \command{mainline} command.
-\item the \command{variation} command.
-\item the \command{showboard} command.
-\end{itemize}
-
-As an example I will describe some moves from the Ruy Lopez opening
---- please note that the comments are just idle talk. In the left
-column the input is shown and the corresponding output is shown in the
-right column.
-
-\begin{LTXexample}
-\newgame
-\mainline{1.e4 e5 2. Nf3 Nc6 3.Bb5}
-
-\showboard
-\end{LTXexample}
-
-The \command{newgame} command sets up the internal board or a new
-game. The \command{mainline} command does two things: it typesets the
-moves and updates the board so that \command{showboard} will show the
-current board position.
-
-\begin{LTXexample}
-\mainline{3...a6} \savegame{pap1}
-Rarely used these days,
-\variation{3...Nf6} is more in
-fashion since blah blah...
-\mainline{4.Ba4}
-
-\showboard
-\end{LTXexample}
-
-
-
-This example shows that if it is black to move the move number shoud
-be followed by three periods. Furthermore, it also shows that the
-\command{variation} command merely typesets the moves --- it does
-\emph{not} update the board, but apart from that it expects the same
-input as \command{mainline}.
-
-The four commands introduced in this section will enable you to
-comment your games with minimal effort and still get great results ---
-in fact most chess books can be writen using only these commands!
-
-But the \package{skak} package offers a lot more that can make chess
-typesetting easier for your --- these features are the topics of the
-next two sections.
-
-
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Intermediate Usage of the \package{skak} Package}
-\label{sec:intermediate}
-
-This section describes how to
-\begin{itemize}
-\item do game management,
-\item add ornaments to the board and
-\item controlling some aspects of showing the board.
-\end{itemize}
-
-
-\subsection{Game Management}
-\label{sec:game-management}
-
-Returning to the Ruy Lopez example suppose you want to go into details
-about a number of variations after white's third move, preferably
-showing the board in all the lines you describe.
-
-One way to do this is to use the \command{hidemoves} command like
-this:
-
-\begin{LTXexample}
-\newgame
-\mainline{1.e4 e5 2. Nf3 Nc6 3.Bb5}
-
-\showboard
-\end{LTXexample}
-
-\begin{LTXexample}
-\mainline{3...a6} blah blah
-
-\showboard
-
-\end{LTXexample}
-
-\begin{LTXexample}
-\newgame
-\hidemoves{1.e4 e5 2. Nf3 Nc6 3.Bb5}
-\mainline{3...Nge7} blah blah
-
-\showboard
-\end{LTXexample}
-
-This is, admittedly, a labourious way of doing it, but the example
-shows how \command{hidemoves} can fast-forward you to any point in a game.
-
-
-\package{skak} offers you ways of storing game positions
-\begin{itemize}
-\item in memory or
-\item in a file.
-\end{itemize}
-
-The former is done using the \command{storegame} and
-\command{restoregame} commands like this:
-
-\begin{LTXexample}
-\newgame
-\mainline{1.e4 e5 2. Nf3 Nc6 3.Bb5}
-\storegame{game1}
-\mainline{3...a6 4.Ba4 b5}
-
-\showboard
-\restoregame{game1}
-
-\mainline{3...Bd7}
-\showboard
-\end{LTXexample}
-
-
-Saving and loading to/from a file is the same just with the commands
-\command{savegame} and \command{loadgame}.
-
-
-\section{Ornaments}
-\label{sec:ornaments}
-
-
-
-\subsection{Showing the Board}
-\label{sec:showing-board}
-
-We have already seen \command{showboard} in action, but is is possible
-to alter the way the board looks like.
-
-With the \command{mover}\footnote{\command{mover} only works if the \package{skak} is loaded with the ps option.} command one can request that a little marker
-is shown next to the board indicating who is to move next.
-
-\begin{LTXexample}
-\newgame
-
-\showboard
-
-\end{LTXexample}
-
-\begin{LTXexample}%9 okay
-
-\mainline{1.d4}
-
-\showboard
-\end{LTXexample}
-
-This can be turned off with \command{moveroff}. You can also remove
-the notation around the board using \command{notationoff} which gives
-this appearance:
-
-\begin{LTXexample}
-\newgame
-\notationoff
-\showboard
-
-\end{LTXexample}
-
-The notation is added again after one has issued
-\command{notationon}. \notationon
-
-A more elaborate explanation of how the appearance of the notation
-around the board is configured can be found in \cite{chessnfss}.
-
-Although it is rarely seen is chess books \package{skak} offers
-the possibility of showing the board from black's perspective
-using the
-\command{showinverseboard} command.
-
-\begin{LTXexample}
-\newgame
-\showboard
-
-\end{LTXexample}
-
-If you are writing about an opening from black's point of view this
-command/feature could be a welcome refreshment in presentation style.
-
-
-\subsection{Handy Commands}
-\label{sec:handycommands}
-
-By requst of users and own usage a couple of handy commands have been
-added to \package{skak} that you might find useful too.
-
-\command{wmove\{\emph{move}\}} typesets a single move, whereas
-\command{bmove\{\emph{move}\}} does the same only with leading
-ellipses (see \ref{sec:advanced-usage}for in-depth explanation). This
-is useful for short remarks like:
-
-\begin{LTXexample}
-\bmove{Nd4} would have been better.
-\end{LTXexample}
-
-
-\command{lastmove} is a shorthand for commenting on the last move made:
-
-\begin{LTXexample}
-\newgame
-\mainline{1.a3}
-
-\lastmove{} is bad.
-\end{LTXexample}
-
-%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-\section{Advanced Usage}
-\label{sec:advanced-usage}
-
-This section will describe some features of the \package{skak} package
-that allows you to control a lot with regards to the typesetting of
-moves as well as how the board is shown.
-
-Furthermore, we will take a look at how the board is set up in
-arbitrary positions and how the input language can be changed.
-
-
-\subsection{Tailoring of the Board Appearance}
-\label{sec:tail-board-appe}
-
-In additon to the ornaments and showing the board upside down
-described in \ref{sec:intermediate} one can choose to show only a
-subset of the pieces actually on the board.
-
-The simple commands \command{showonlywhite} and \command{showonlyblack} shows
-only one colour on the board:
-
-\begin{LTXexample}
-\newgame
-\mainline{1.e4 e5 2. Nf3 Nc6 3.Bb5}
-
-\showonlywhite
-\showboard
-
-\end{LTXexample}
-
-\begin{LTXexample}
-\showonlyblack
-\showboard
-\end{LTXexample}
-
-
-This is often used when describing openingswhere one wants to focus on
-the merrits of the piece set-up on one side without considering how
-the other side is positioned.
-
-In addition to the commands for showing only one colour it is also
-possible to show any subset of the pieces on the board using the
-\command{showonly} command that takes a comma sperated list of piece
-names as argument:
-
-\begin{LTXexample}
-The pawn structure is
-now like this:
-
-\showonly{P,p}
-\showboard
-\end{LTXexample}
-
-The piece names are the standard English name with the addition that
-white pieces are denoted by upper case and black's by lowercase. Pawns
-are P and p.
-
-It is also possible to do the opposite of \command{showonly} using
-\command{showallbut}:
-
-\begin{LTXexample}
-\showallbut{P,p}
-\showboard
-\end{LTXexample}
-
-
-\subsection{Setting up the Board}
-\label{sec:setting-up-board}
-
-So far we have only looked how to start a new game, but you can also
-set up the board in \emph{any} position using the command
-\command{fenboard}:
-
-Forsyth-Edwards Notation (FEN) is a standard used to describe chess
-positions. It starts with a description of the contents of the ranks
-on the board. The ranks are separted by a slash starting with the
-eighth row, so if you want to write down the FEN of a
-position you should be seated as white and work your way dow the
-board. The pieces are designated using the stardard English piece
-names.
-
-After the position of the pieces the following information is given
-separated by spaces:
-\begin{itemize}
-\item who it is to move (w or b).
-\item castling options left for white. - for none, and K and Q for
-  options to castle kingside or queenside for white and k and q for black
-\item en passant square, if applicable otherwise a -.
-\item number of halfmoves since the last capture.
-\item the move number.
-\end{itemize}
-
-
-\begin{LTXexample}
-\fenboard{r5k1/1b1p1ppp/p7/1p1Q4/
-2p1r3/PP4Pq/BBP2b1P/R4R1K w - - 0 20}
-
-\mbox{}
-\bigskip
-
-\showboard
-
-
-\mainline{20.Qxb7 Rae8 21.Qd5}
-
-\end{LTXexample}
-
-
-\subsection{Typesetting Style}
-\label{sec:typesetting-style}
-
-There are a couple of ways to configure how the move are typeset as
-described in the following.
-
-
-\subsubsection{\command{styleA}}
-\label{sec:stylea}
-
-The \command{styleA} will switch the typesetting to the way it has
-been the standard in Denmark and --- I believe --- Germany.
-
-\begin{LTXexample}
-\newgame
-\styleA
-
-\mainline{1.e4 c5 2.Nf3 Nc6} 
-\end{LTXexample}
-
-
-\subsubsection{\command{styleB}}
-\label{sec:styleb}
-
-The style selected by \command{styleB} is the default one.
-
-\begin{LTXexample}
-\newgame
-\styleB
-
-\mainline{1.e4 c5 2.Nf3 Nc6} 
-\end{LTXexample}
-
-
-\subsubsection{\command{styleC}}
-\label{sec:styleb}
-
-The style selected by \command{styleC} is an elaboration on
-\command{styleB}: it typesets the moves line by line for each move for
-the mainline but on the same line for variations --- this style is
-used in many books these days, but look the best in a two-column
-setting where the linewidth is small.
-
-\begin{LTXexample}
-\newgame
-\styleC
-
-\mainline{1.e4 c5 2.Nf3 Nc6} 
-
-Interesting how \variation{2...d6} is blah blah.
-\end{LTXexample}
-
-\styleB
-
-
-\subsubsection{\command{variationstyle} and  \command{mainlinestyle}}
-\label{sec:variationstyle}
-
-Configuration of these commands allows for total control of the
-typesetting of the mainline and variations, they default to:
-
-\begin{verbatim}
-\def\mainlinestyle{\bfseries}% could also contain
-                             % definitions of the
-                             % various style options
-\def\variationstyle{}% as with mainlinestyle
-\end{verbatim}
-
-They are used by \command{styleC} to control the switching back and
-forth between a tabbed environment and normal typesetting:
-
-\begin{verbatim}
-\def\mainlinestyle{\styleC\bfseries}
-\def\variationstyle{\styleB}
-\end{verbatim}
-
-
-
-\subsubsection{\command{longmoves} and \command{sanmoves}}
-\label{sec:commandlongmove}
-
-The \command{longmoves} command will ensure that the full move, i.e., including the from
-square is typeset. This is also know as \emph{algebraic} notation ---
-can be quite handy when writing about chess for children or other
-newcommers to chess notation.
-
-\begin{LTXexample}
-\newgame
-\longmoves
-
-\mainline{1.e4 c5 2.Nf3 Nc6} 
-\end{LTXexample}
-
-\shortmoves
-
-The \command{shortmoves} command returns things to normal.
-
-
-\subsection{Input Language}
-\label{sec:input-language}
-
-The \package{skak} package by default uses the English letters for the
-pieces, i.e., K for King, Q for Queen, R for Rook, B for Bishop, N for
-Knight and P for Pawn.
-
-The \command{newskaklanguage} command makes it possible to define
-other languages than English, e.g., suppose I want to use the Danish
-piece letters:
-
-\begin{LTXexample}
-\newskaklanguage{danish}{KDTLSB}
-
-\skaklanguage[danish]
-
-\newgame
-\mainline{1.e4 c5 2.Sf3 Sc6} 
-\end{LTXexample}
-
-
-
-\end{document}

Deleted: trunk/Master/texmf-dist/doc/latex/skak/syntax.tex
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/syntax.tex	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/syntax.tex	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,321 +0,0 @@
-\documentclass[a4paper]{article}
-
-\usepackage{skak}
-
-\def\package#1{``\textsf{#1}''}
-\def\command#1{``\texttt{\symbol{92}#1}''}
-\def\commandwarg#1#2{\texttt{\symbol{92}#1}\{\textit{#2}\}}
-\def\base#1{$_{\scriptscriptstyle #1}$}
-\def\abbrev#1{\textsf{#1}}
-\def\bnf#1{\textit{#1}}
-\def\bnfterm#1{\textbf{#1}}
-\def\bnfprod{$\rightarrow$}
-\def\bnfempty{$\epsilon$}
-\def\bnfor{$|$}
-\def\bnfjoin{$\bowtie$}
-
-\setlength{\parindent}{0pt}
-
-\title{The Syntax of Chess Moves in the \LaTeX{} Package \package{skak} (Draft)}
-\author{Dirk B\"achle}
-
-\begin{document}
-
-\maketitle
-
-\begin{abstract}
-This short document contains some thoughts and ideas about the ``to be supported''
-syntax of chess moves, including SAN (Short Algebraic Notation) as well as LAN
-(Long Algebraic Notation). 
-
-The main purpose of this draft is to specify a concrete set of allowed chess moves.
-In the next step, extensive test routines for this syntax should be generated
-that can be used to verify the final implementation\ldots
-\end{abstract}
-
-\section*{Stage 1: Parsing \command{mainline}/\command{variation}}
-
-The commands \command{mainline} and \command{variation} should accept
-a nonemtpy list of space separated ``move tokens'' (\abbrev{MT}):
-
-\medskip
-\hfil\commandwarg{mainline}{MT\_list}\hfil or \hfil\commandwarg{variation}{MT\_list}\hfil
-
-where
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{MT\_list} \bnfprod\={} \bnf{MT} \bnfterm{space} \bnf{MT\_list}\\
- \>\bnfor{} \bnf{MT}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-using BNF (Backus-Naur Form) notation with `\bnfterm{space}' as the
-terminal symbol for the character '\ ' (ASCII code 
-32\base{10}).
-
-\section*{Stage 2: Splitting off move numbers}
-
-Each \abbrev{MT} may be either a chess move (\abbrev{CM}), a move number (\abbrev{MN})
-or a token like ``\texttt{2.Kg1}'' that combines both:
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{MT} \bnfprod\={} \bnf{MN} \bnf{CM}\\
- \>\bnfor{} \bnf{CM}\\
- \>\bnfor{} \bnf{MN}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-The only task of this stage is to separate ``combined tokens'' (first rule in the
-production above) and, therefore, supply the next stage 3 with a steady stream
-of single move tokens (\abbrev{M}). 
-
-\begin{quote}
-Remark: This ``separation'' probably has to be done by inspecting the whole
-token character for character. Thus, it appears to be efficient to already
-collect information about the move number \abbrev{MN} (White/Black to move,
-getting the number itself, suppressing leading zeros) in this early stage\ldots
-\end{quote}
-
-No semantic checking is done here, i.e.~this stage doesn't
-detect errors like \mbox{``\texttt{2.~Kg1 3.~Bf4}''}.
-
-\section*{Stage 3: Parsing single move tokens}
-
-At this point, we can be sure to get either a chess move \abbrev{CM}
-or a move number \abbrev{MN}:
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{M} \bnfprod\={} \bnf{CM}\\
- \>\bnfor{} \bnf{MN}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Both can be distinguished well by inspecting the first character of the token, since
-only move numbers \abbrev{MN} may start with a digit (\abbrev{D}).
-
-This stage would be the right place to check for the correct order
-of chess moves and move numbers, i.e.~if a \abbrev{MN} is encountered
-the right side (White or Black) should be to move.
-
-\section*{Parsing move numbers}
-
-Move numbers \abbrev{MN} consist of an integer value (\abbrev{N}), immediately
-followed by one or three dots as terminal symbols, signalling whether it's
-Whites or Blacks move.
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{MN} \bnfprod\={} \bnf{N} \bnfterm{...}\\
- \>\bnfor{} \bnf{N} \bnfterm{.}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-An integer value \abbrev{N} is a nonempty list of single digits 
-(\abbrev{D})\ldots
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{N} \bnfprod\={} \bnf{D} \bnf{N}\\
- \>\bnfor{} \bnf{D}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-\ldots where each digit \abbrev{D} should be contained in the set of terminal
-symbols 0--9.
-
-\begin{center}
-\begin{minipage}{5cm}
-\begin{tabbing}
-\bnf{D} \bnfprod\={} \bnfterm{0}\bnfor\bnfterm{1}\bnfor\bnfterm{2}%
-\bnfor\bnfterm{3}\bnfor\bnfterm{4}\bnfor\bnfterm{5}\bnfor\bnfterm{6}%
-\bnfor\bnfterm{7}\bnfor\bnfterm{8}\bnfor\bnfterm{9}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Here, the move number can be checked against the internal move counter
-if necessary.
-
-\section*{Parsing chess moves}
-
-A chess move \abbrev{CM} starts with the ``move specification'' (\abbrev{MS}),
-giving information about the piece that is to move and the source and
-destination squares. Additionally, an arbitrary number of character tokens may follow
-as a move comment (\abbrev{MC}). So, after enough ``hints'' for executing the move
-are collected, i.e.~\abbrev{MS} was ``matched'', the rest of the token is regarded
-as comment \abbrev{MC} and is output unchanged.
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{CM} \bnfprod\={} \bnf{MS} \bnf{MC}\\
- \>\bnfor{} \bnf{MS}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Before defining the move specification \abbrev{MS} itself a few helping nonterminal
-symbols are introduced. Please, remember that bold characters within
-the ``rules'' denote terminal symbols\ldots
-
-\begin{enumerate}
-\item A ``piece'' character (\abbrev{P})
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{P} \bnfprod\={} \bnfterm{K}\bnfor\bnfterm{Q}\bnfor\bnfterm{B}%
-\bnfor\bnfterm{N}\bnfor\bnfterm{R}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Remark: This definition uses the english letters for the single pieces. The
-real implementation should be independent of the used language.
-
-\item A ``file'' character (\abbrev{f})
-
-\begin{center}
-\begin{minipage}{5cm}
-\begin{tabbing}
-\bnf{f} \bnfprod\={} \bnfterm{a}\bnfor\bnfterm{b}\bnfor\bnfterm{c}%
-\bnfor\bnfterm{d}\bnfor\bnfterm{e}\bnfor\bnfterm{f}\bnfor\bnfterm{g}%
-\bnfor\bnfterm{h}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-\item A ``rank'' character (\abbrev{r})
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{r} \bnfprod\={} \bnfterm{1}\bnfor\bnfterm{2}\bnfor\bnfterm{3}%
-\bnfor\bnfterm{4}\bnfor\bnfterm{5}\bnfor\bnfterm{6}\bnfor\bnfterm{7}%
-\bnfor\bnfterm{8}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-\item A ``capture'' character (\bnfjoin)
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnfjoin{} \bnfprod\={} \bnfterm{-}\\
- \>\bnfor{} \bnfterm{x}\\
- \>\bnfor{} \bnfempty
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-where '\bnfempty' denotes the ``empty symbol''.
-
-\end{enumerate}
-
-
-Move specifications (\abbrev{MS}) can be subdivided into the following groups:
-
-\begin{itemize}
-\item Starting with a ``piece'' character
-
-\begin{itemize}
-\item With source square
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{MS} \bnfprod\={} \bnf{P} \bnf{f} \bnf{r} \bnfjoin{} \bnf{f} \bnf{r}\\
- \>\bnfor{} \bnf{P} \bnf{f} \bnfjoin{} \bnf{f} \bnf{r}\\
- \>\bnfor{} \bnf{P} \bnf{r} \bnfjoin{} \bnf{f} \bnf{r}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Examples: ``\texttt{Qf3-f4}'', ``\texttt{Ree6}'', ``\texttt{N1xc3}''
-\item Only a destination square present
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{MS} \bnfprod\={} \bnf{P} \bnfjoin{} \bnf{f} \bnf{r}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Example: ``\texttt{Nxc4}''
-\end{itemize}
-
-\item Without leading ``piece'' character
-
-\begin{itemize}
-\item With source square
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{MS} \bnfprod\={} \bnf{f} \bnf{r} \bnfjoin{} \bnf{f} \bnf{r} \bnf{P}\\
- \>\bnfor{} \bnf{f} \bnfjoin{} \bnf{f} \bnf{r} \bnf{P}\\
- \>\bnfor{} \bnf{f} \bnf{r} \bnfjoin{} \bnf{f} \bnf{r}\\
- \>\bnfor{} \bnf{f} \bnfjoin{} \bnf{f} \bnf{r}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Examples: ``\texttt{f7-f8R}'', ``\texttt{dxe8B}'', ``\texttt{g2-g4}'', 
-``\texttt{fxe6}''
-\item Only a destination square present
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{MS} \bnfprod\={} \bnf{f} \bnf{r} \bnf{P}\\
- \>\bnfor{} \bnf{f} \bnf{r}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Examples: ``\texttt{e8R}'', ``\texttt{a6}''
-\end{itemize}
-
-
-\item Castlings
-
-\begin{center}
-\begin{minipage}{3cm}
-\begin{tabbing}
-\bnf{MS} \bnfprod\={} \bnfterm{O-O-O}\\
- \>\bnfor{} \bnfterm{O-O}
-\end{tabbing}
-\end{minipage}
-\end{center}
-
-Both of these terminals use the letter 'O' (ASCII code 
-79\base{10}) and not the digit '0'
-(ASCII code 48\base{10})!
-\end{itemize}
-
-\section*{Final remark}
-
-This text tries to provide only the syntax for the frontend of the new ``move
-machine''. All the things that happen after the input was ``matched'' and
-information was drawn out of the given ``chess moves'' to the largest extent,
-i.e.~the semantic actions, are beyond the scope of this document.
-
-So, at the moment it is perfectly legal and syntactically correct to say
-``\texttt{4. gxf8K}''\ldots
-
-\end{document}
-

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===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/tuggame.pdf	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/tuggame.pdf	2018-01-09 22:29:56 UTC (rev 46259)

Property changes on: trunk/Master/texmf-dist/doc/latex/skak/tuggame.pdf
___________________________________________________________________
Added: svn:mime-type
## -0,0 +1 ##
+application/pdf
\ No newline at end of property
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Deleted: trunk/Master/texmf-dist/doc/latex/skak/tuggame.tex
===================================================================
--- trunk/Master/texmf-dist/doc/latex/skak/tuggame.tex	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/doc/latex/skak/tuggame.tex	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,122 +0,0 @@
-% This is a skak version of the tugame.ltx which Piet Tutelaers made
-% to show how the original chess package could be used.
-% I have changed it to use the skak package commands as a
-% demonstration of how to use the skak package.
-% Author: Torben Hoffmann
-%
-% Change history
-% --------------
-% Version          Comments 
-%  1.0             Initial version adapted to the skak package.
-
-% The original comments follows below
-%===================================================================
-%
-% TUGgame.ltx
-% -----------
-% LaTeX source of example in TUGboat article (part of the game Fisher
-% lost against Tal), input'ted by TUGboat.ltx.
-% Author : Piet Tutelaers (internet: rcpt at urc.tue.nl)
-% Version: 1.2 ( 8 Jun 1991)
-%    Reflects changes in chess.sty version 1.2
-% Version: 1.1 (30 Nov 1990)
-%    Improvements over version 1.0:
-%     - two typos corrected, thanks Hugo
-%===================================================================
-
-
-\documentclass[10pt]{article}
-
-\usepackage[ps,mover,styleC]{skak}
-\usepackage[final]{showexpl}
-\usepackage{a4wide}
-
-
-\makeatletter
-%% to get showexpl to respekt empty lines
-%% this corrects a bug in showexpl as long
-%% as the new version isn't there
-\renewcommand*\SX at resultInput{%
-  %%\MakePercentComment\catcode`\^^M=10\relax
-  \SX@@preset\SX at preset
-  \if at SX@rangeaccept
-    \let\@tempa=\SX at input% Nur sinnvoll bei \LTXinputExample
-  \else
-    \let\@tempa=\input
-  \fi
-  \@tempa{\SX at codefile}%
-  \MakePercentIgnore}
-\makeatother
-
-
-\lstset{width=0.5} % wider examples
-\lstset{preset=\raggedright}
-
-
-
-
-\title{Example of the LaTeX-input and output of an annotated 
-chess game using \texttt{skak.sty}}
-\author{Torben Hoffmann}
-
-\begin{document}
-
-\parindent=0pt
-
-\maketitle
-
-
-\begin{LTXexample}
-\fenboard{1q3kr1/3rb2p/p3Q3/8/1p6/8/%
-PPP3PP/4R2K w - - 0 26}
-
-
-$$\showboard$$
-
-Fischer--Tal after \movecomment{25... Kf8!}
-
-\mainline{26. Qxd7}
-
-Not \variation{26. Rf1+ Kg7 27. Rf7+ Kh8} and if
-\continuevariationcurrent{28. Qxd7 Rd8 29. Qg4 Qe5} wins. 
-
-\mainline{26...Qd6 27. Qb7 Rg6}
-Within a handful of moves the game has changed its complexion. 
-Now it is White who must fight for a draw! 
-
-\mainline{28. c3}
-Black's extra piece means less with each pawn that's exchanged.
-
-\mainline{28...a5}
-On \variation{28...bxc3 29. Qc8+ Bd8 30. Qxc3}=.
-
-\end{LTXexample}
-
-\begin{LTXexample}
-
-\storegame{mainline}
-\mainline{29. Qc8+} 
-On the wrong track. Right is \variation{29. cxb4 Qxb4}  (if 
-\continuevariation{29... axb4 30. a3! bxa3 31. bxa3 Qxa3} 
-draws) 
-\restoregame{mainline} \hidemoves{29. cxb4 Qxb4}
-\variationcurrent{30. Qf3+ Kg7 31. Qe2} draws, 
-since Black can't possibly build up a winning K-side 
-attack and his own king is to exposed.
-
-\restoregame{mainline} \hidemoves{29. Qc8+}
-
-\mainline{29...Kg7 30. Qc4 Bd8 31. cxb4 axb4}
-On \variation{31... Qxb4 32. Qe2} 
-White should draw with best play.
-$$\showboard$$
-
-\end{LTXexample}
-
-\end{document}
-
-
-
-
-
-

Deleted: trunk/Master/texmf-dist/tex/latex/skak/chess-workshop-symbols.sty
===================================================================
--- trunk/Master/texmf-dist/tex/latex/skak/chess-workshop-symbols.sty	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/tex/latex/skak/chess-workshop-symbols.sty	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,61 +0,0 @@
-%% Define a set of informant-like symbols.
-%% This is based on the similar section in
-%% the original Tutelaers chess.sty. Original
-%% credits to Henry Thomas and John Saba as well.
-%% I had to remove a couple of them, due to conflicts
-%% or bad dependencies.
-%%
-%% For a complete list of informant symbols see Informant#51 (1991) pp 10-12.
-%%
-\ProvidesPackage{chess-workshop-symbols}[2000/08/26]
-\RequirePackage{latexsym}
-
-\providecommand{\wbetter}{\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{+}\hbox{=}}}$}}
-\providecommand{\bbetter}{\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{=}\kern-.3ex\hbox{+}}}$}}
-\providecommand{\wupperhand}{\mbox{$\pm$}}
-\providecommand{\bupperhand}{\mbox{$\mp$}}
-\providecommand{\wdecisive}{\mbox{$+\hbox{}-$}}
-\providecommand{\bdecisive}{\mbox{$-\hbox{}+$}}
-\providecommand{\equal}{=}
-\providecommand{\unclear}{\mbox{$\infty$}}
-
-
-\providecommand{\compensation}{\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{\kern.056em\vbox{\hrule width0.89em\kern0.35ex\hrule width0.89em}}\kern.2ex\hbox{$\infty$}}}$}}
-\providecommand{\withattack}{$\rightarrow$}
-\providecommand{\withinit}{$\uparrow$}
-\providecommand{\counterplay}{\hbox{\baselineskip0pt$\vcenter{\vbox{\hbox{$\leftarrow$}\hbox{$\rightarrow$}}}$}}
-\providecommand{\zugzwang}{$\odot$}
-\providecommand{\mate}{\kern.4pt\mbox{\vrule width2ex height1.18ex depth-1.1ex\kern-2ex\vrule width2ex height.52ex depth-.44ex\kern-1.381ex\vrule width.08ex height1.8ex depth.2ex\kern0.615ex\vrule width.08ex height1.8ex depth.2ex\kern0.406ex}\kern.4pt}
-\providecommand{\withidea}{$\triangle$}
-\providecommand{\onlymove}{$\Box$}
-\providecommand{\betteris}{\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{$\frown$}\kern-0.35ex\hrule width0.95em}}$}}
-\providecommand{\file}{$\Leftrightarrow$}
-
-\providecommand{\diagonal}{$\nearrow$}
-% + \centre        {$\Box$\kern-.6em\raise.54ex\hbox{\smrm\char'053}}
-\providecommand{\kside}{$\gg$}
-\providecommand{\qside}{$\ll$}
-\providecommand{\weakpt}{$\times$}
-% + \ending        {$\perp$}
-
-\providecommand{\blackbox}{\vrule height .8ex width 1.2ex depth 0ex}
-\providecommand{\whitebox}{\vbox{\hrule height .1pt\hbox{\vrule width .1pt\kern.6ex\vbox{\kern.8ex}\kern.6ex\vrule width .1pt}\hrule height .1pt}}
-\providecommand{\bishoppair}{\whitebox\kern-2pt\raise1.8pt\hbox{\whitebox}}
-\providecommand{\opposbishops}{\whitebox\kern-2pt\raise1.8pt\hbox{\blackbox}}
-\providecommand{\samebishops}{\blackbox\kern-2pt\raise1.8pt\hbox{\blackbox}}
-
-\providecommand{\unitedpawns}{$\circ\kern-.05em\circ$}
-\providecommand{\seppawns}{$\circ\kern-.3em\cdot\kern-.35em\cdot\kern-.1em\circ$}
-\providecommand{\doublepawns}{\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{$\circ$}\vskip.8pt\hbox{$\circ$}}}$}}
-
-% + \passedpawn  {\mbox{\baselineskip0pt$\vcenter{\vbox{\hbox{\kern0.14em\symbolsix\char'042}\hbox{$\circ$}}}$}}
-\providecommand{\morepawns}{$>$}
-\providecommand{\timelimit}{$\oplus$}
-\providecommand{\novelty}{{\sc N}}
-\providecommand{\comment}{{\sc RR}}
-\providecommand{\various}{{\sc R}}
-\providecommand{\without}{\kern.4pt\mbox{\vrule width 1ex height.08ex depth0ex\kern-0.08ex\vrule width0.08ex height1.5ex depth0ex}\kern.4pt}
-\providecommand{\with}{\kern.4pt\mbox{\vrule width 0.08ex height1.5ex depth0ex\kern-0.08ex\vrule width 1ex height.08ex depth0ex}\kern.4pt}
-\providecommand{\etc}{$\parallel$}
-%\providecommand{\see}{\kern.4pt\mbox{\vrule width 1em height.54ex depth-.46ex}\kern.4pt}
-\providecommand{\see} {see}

Modified: trunk/Master/texmf-dist/tex/latex/skak/skak.sty
===================================================================
--- trunk/Master/texmf-dist/tex/latex/skak/skak.sty	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/tex/latex/skak/skak.sty	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,5 +1,5 @@
 \NeedsTeXFormat{LaTeX2e}
-\ProvidesPackage{skak}[2013/07/18 v1.5.1 Chess typesetting]
+\ProvidesPackage{skak}[2018/01/08 v1.5.3 Chess typesetting]
 
 \DeclareOption{tiny}{\AtEndOfClass{\tinyboard}}
 \DeclareOption{small}{\AtEndOfClass{\smallboard}}

Deleted: trunk/Master/texmf-dist/tex/latex/skak/uskak.fd
===================================================================
--- trunk/Master/texmf-dist/tex/latex/skak/uskak.fd	2018-01-09 19:23:39 UTC (rev 46258)
+++ trunk/Master/texmf-dist/tex/latex/skak/uskak.fd	2018-01-09 22:29:56 UTC (rev 46259)
@@ -1,11 +0,0 @@
-\DeclareFontFamily{U}{skak}{}
-  \DeclareFontShape{U}{skak}{m}{n}{<-> skakf10 }{}
-  \DeclareFontShape{U}{skak}{m}{sl}{<-> sub skakf10/m/n }{}
-  \DeclareFontShape{U}{skak}{m}{it}{<-> sub skakf10/m/n }{}
-  \DeclareFontShape{U}{skak}{m}{sc}{<-> sub skakf10/m/n }{}
-  \DeclareFontShape{U}{skak}{m}{u}{<-> sub skakf10/m/n }{}
-  \DeclareFontShape{U}{skak}{bx}{n}{<-> skakf10b }{}
-  \DeclareFontShape{U}{skak}{bx}{sl}{<-> sub skakf10b/bx/n }{}
-  \DeclareFontShape{U}{skak}{bx}{it}{<-> sub skakf10b/bx/n }{}
-  \DeclareFontShape{U}{skak}{b}{u}{<-> skakf10b }{}
-\endinput



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