[pstricks] [Solved] x- and yunit behavior in 3D pictures
Leon Free
leon.free at free.fr
Tue Jan 5 15:50:48 CET 2016
Thanks a lot! That solves the problem.
Le mardi 05 janv. 2016 à 14:24:24 (+0100), Herbert Voss a écrit :
> Am 05.01.2016 um 13:50 schrieb Leon Free:
>
> >But I am not sure this is the mapping that operates on the rendering
> >of 3D vectors after changing the yunit value (although that may be
> >true for (x,y) vectors). For instance, I get the same (distorted)
> >result as in my initial example when using a plane that goes through
> >(1,1,0) with normal (1,2,1)..
>
> xunit and yunit are only valid _after_ the 3D->2D transformation.
>
> Herbert
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