[pstricks] PSTricks tip about 3D Rotation
Juergen Gilg
gilg at acrotex.net
Thu Jun 9 08:28:34 CEST 2011
Dear Pedro,
here my post in english!
Having viewed an "old" example from
http://melusine.eu.org/syracuse/pstricks/pst-solides3d/animations/a09/
i found out that the source code concerning the "viewpoint"
option is meanwhile obsolete and to be changed into actual
syntax, like:
*\psset{viewpoint=70 40 \r\space *rtp2xyz*,Decran=50,lightsrc=50
40 35}*
for this special example.
This causes "a kind of camera flight" however maybe not in the
wanted way.
@ML: Manuel, is there a way to generate the "viewpoint"
coordinates in a way, that these simulate a "camera position"
giving the view with a constant radius versus O(0/0/0) doing a
circle curve on a sphere from almost Northpole to almost
Southpole? Do you have any idea or something already done in your
mighty archives?
The rotation around the z-axis seems to be minor and done easily
in addition.
Juergen
--
Jürgen Gilg
Austr. 59
70376 Stuttgart
-------------------------------------
Tel 0711.59 27 88
e-Mail gilg at acrotex.net
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