[pstricks] pst-vue3d

Herbert Voss Herbert.Voss at FU-Berlin.DE
Fri Oct 29 17:30:37 CEST 2010

Am 29.10.2010 14:22, schrieb Poul Riis:
> The code below shows what I want (a sketch of a classical experiment with
> two colliding steel balls, one rolling down a track, colliding with the
> other ball, initially at rest).
> I'm sorry that it's not minimal because I've embedded some raw postscript
> code in pst-vue3d. Of course it would be more convenient if there were
> some pst-vue3d commands for the semicircles and  the trajectories and the
> track.

yiu should give pst-solides3d a try. It is much more flexibly in drawing
function and solids in 3d

> Two other minor questions:
> 1) Is there a way to make psPrintValue align things better automatically?

no, because everything is done on PS side where nothing is known about
the TeX side

> 2) The CylindreThreeD command seems to be very slow. Is it possible to
> adjust the number of grid lines?

they are hardcoded in the macro. But you can change it:

      /incrementANGLE 10 def
      /incrementHAUTEUR Hcylindre 5 div def


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