[pstricks] Solides3d: strange result to fusion
Jean-Paul Vignault
jpv at melusine.eu.org
Sat Jul 18 18:24:56 CEST 2009
> Hello,
Hello,
> below you see an example handling the fusion of two hollow cones.
> One cone is completely located within the other cone. The fused
> object looks a little bit strange in case of having
> ngrid = a b with a not equal 1. The result is the same for
> a) conecreux without using hollow
> b) cone with using hollow
I have no time to make tests, but I think it's not a bug : this is the
default of painter's algorithm : faces are sorted from farest to
nearest before draw. The distance is from face's center to point of
view.
Best regards
Jean-Paul
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