[pstricks] Confusion with with \psSolid[](0,0,0)?

Jean-Paul Vignault jpv at melusine.eu.org
Thu Jul 16 18:25:09 CEST 2009

 > Hello,


 > below examples, which leads to different results. The origin of a
 > solides3D object (e.g. cylinder) is shifted in combination with
 > 'solidmemory' and the (0,0,0)-option. Drawing \axesIIID after psSolid
 > eliminates the shifting again.
 > Works this as designed? For reproducing please comment out the single
 > parts. psgrid is the reference system.

hmm.. I can't find the bug, which seems to be in file
pst-solides3d.tex :(

In fact, the option 'solidmemory' is really tricky... Need some time.

 > Best Regards,

Best Regards,

 > Robert.


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