[pstricks] Confusion with with \psSolid[](0,0,0)?
Jean-Paul Vignault
jpv at melusine.eu.org
Thu Jul 16 18:25:09 CEST 2009
> Hello,
Hello,
> below examples, which leads to different results. The origin of a
> solides3D object (e.g. cylinder) is shifted in combination with
> 'solidmemory' and the (0,0,0)-option. Drawing \axesIIID after psSolid
> eliminates the shifting again.
>
> Works this as designed? For reproducing please comment out the single
> parts. psgrid is the reference system.
hmm.. I can't find the bug, which seems to be in file
pst-solides3d.tex :(
In fact, the option 'solidmemory' is really tricky... Need some time.
> Best Regards,
Best Regards,
> Robert.
Jean-Paul.
More information about the PSTricks
mailing list