[pstricks] Odd (?) behavior of \ThreeDput
Zbigniew Nitecki
zbigniew.nitecki at tufts.edu
Thu Jul 31 14:15:42 CEST 2008
That works fine for the specific case I had. Thanks.
Is there a way of putting in labels parallel to planes other than the
coordinate planes?
Zbigniew Nitecki
Department of Mathematics
Tufts University
Medford, MA 02155
telephones:
Office (617)627-3843
Dept. (617)627-3234
Dept. fax (617)627-3966
http://www.tufts.edu/~znitecki/
On Jul 31, 2008, at 3:23, Herbert Voss wrote:
> Zbigniew Nitecki schrieb:
>> From Section 28.31 of Voss's book (3rd ed.), I expect the following
>> ************************************************************************************
>> \begin{pspicture}(-2.5,-2.0)(2.5,3.5)
>> \psset{xunit=2cm, yunit=2cm}
>> \pstThreeDSquare[fillstyle=solid, fillcolor=lightgray](0,0.5,0)
>> (1,0,0)(0,0,1)
>> \ThreeDput[normal=0 1 0]{
>> \rput(0.2,-0.2){$\vec{x_{0}}$}
>> \rput(0.25,0.45){$R$}
>> }
>> \end{pspicture}
>
>> What is going on? Shouldn't "normal=" specify the normal to the
>> plane
>> containing the text?
>>
>>
>> Related question: It seemed to me that if I changed viewpoint (eg,
>> Alpha=30)
>> without changing the normal, then again the plane of the label was
>> off: it
>> looked as if this is in some absolute coordinate system which does
>> not change
>> with viewpoint. Comment?
>
> use \pstPlanePut
>
> \pstPlanePut[plane=xz,planecorr=normal](0.8,0.5,0.3){$\vec{x_{0}}$}
> \pstPlanePut[plane=xz,planecorr=normal](0.3,0.5,0.7){$R$}
>
>
> Herbert
>
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