[pstricks] 3d circle around a line

Joel Salomon joelcsalomon at gmail.com
Tue Dec 13 09:01:21 CET 2005


On 12/13/05, Joel Salomon <joelcsalomon at gmail.com> wrote:
> How can I get a circle (or part of one) normal to the axis of rotation μ⃗?

Of course, I can compute a cross product by hand (or with my TI-89);
does pstricks have the capability of computing it for me?

And my second question still stands.

--Joel




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