[metapost] Drawing a urn
Hartmut Henkel
hartmut_henkel at gmx.de
Thu Nov 29 14:28:29 CET 2007
On Thu, 29 Nov 2007, Martin Kaffanke wrote:
> I'd like to draw an urn where we have a probability of .57 to get a dark
> ball when we choose a random ball.
>
> This looks nice, but it shows a fifty-fifty chance. How would you go
> further to show a chance of .57 instead of .5?
>
> Second: !important! I'd like to have the balls randomized. In a java
> application I do the same by creating 100 boolean values (true = dark,
> false = white) something like
they already already look rather mixed when you use an accumulator loop
(variable q), where you also easily can set the probability value, e.
g.:
beginfig(1)
u := 5mm;
s := .05u;
draw (0,10u+s)--(0,.5u)..(.15u,.15u)..(.5u,0)
--(9.5u+2s,0)..(9.85u+2s,.15u)..(10u+2s,.5u)--(10u+2s , 10u+s);
q = 0;
path c;
for i=1 upto 10:
for j=1 upto 10:
%q := q + 0.5;
%q := q + 0.5 + uniformdeviate(0.2) - 0.1;
%q := q + 0.57;
q := q + 0.57 + uniformdeviate(0.2) - 0.1;
c := fullcircle scaled 1u shifted (j*u-u/2+s,i*u-u/2+s);
if (q >= 1):
fill c withcolor .7white;
q := q - 1;
else:
fill c withcolor .4white;
fi;
endfor;
endfor;
endfig;
end
it works without the uniformdeviate() as well, but this additional
randomization makes it look better particularly for cases like 0.5.
Regards, Hartmut
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