[OS X TeX] Re: A Textures Query
stephenmoye at cox.net
Thu Sep 15 23:54:25 CEST 2005
On Sep 15, 2005, at 4:51 PM, Maarten Sneep wrote:
> On 15 Sep 2005, at 21:12, Siep Kroonenberg wrote:
>> On Sep 15, 2005, at 11:12 AM, Jack Kuipers wrote:
>>> I have a large TEXTURES file which when typeset produces all 400+
>>> pages including 100++ figures which comprise my Quaternion Book.
>>> All of these output pdf.pages were furnished to and used by
>>> Princeton University Press as camera-ready for the publication of
>>> the book (5 years ago). These original Textures (LaTeX) files
>>> were produced on my Macintosh Computers: OS 7x (or earlier), 8x,
>>> to 9.2.2. And all the figures are, of course, embedded within the
>>> Textures software either as pict or eps or somesuch.
>>> IS THERE A WAY TO SALVAGE OR CONVERT THE INFORMATION IN MY OLD
>>> TEXTURES FILES or RUN THEM UNDER TeXShop 1.5.3e or later? HOW,
>>> first of all, to get all of the figures back out of TEXTURES
>>> ---- and then to get them all properly converted (say, using
>>> GraphicConverter batch) is the primary issue;
>>> I can do ONE figure (at a time) --- but 100++ figures??? I might
>>> not survive it. ANY suggestions would be so very much welcomed.
>> I have no experience with TeXtures or TeXtures files, but I once
>> lifted eps files out of dvips output with a short Perl script, which
>> I still have lying around. This approach might be adaptable to
>> PostScript output from TeXtures, depending on what information
>> TeXtures leaves in from the included eps.
> If I recall correctly, the way textures stored its figures was in
> the resource fork of the TeX file. Graphic Converter may be able to
> translate these directly as a batch, but you may end up with
> bitmapped (raster) images, something you may not like.
> Another option is to use DeRez to extract the files, but we would
> need some description/header file for DeRez to extract the bits &
> bytes correctly.
> It would help to know (a) in which format you actually included the
> figures (pict, eps, tiff), and (b) to have a simple sample of these
> files, so we can try out different methods. Since the figures are
> likely to reside in the resource fork, you have to compress the file
> (s) with a resource-aware utility (stuff-it, or use the Finder to
> create a zip file - but I keep forgetting whether that was
> available in Panther, or did we really get it in tiger only?)
If you can print your Textures to a PostScript file, then you can
create a PDF. There are tools for making pages of PDFs into eps
files, including Acrobat itself. It is a somewhat tortuous route, but
it is possible.
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