texlive[43814] Master/texmf-dist: luamesh (15apr17)

commits+karl at tug.org commits+karl at tug.org
Sun Apr 16 00:59:30 CEST 2017


Revision: 43814
          http://tug.org/svn/texlive?view=revision&revision=43814
Author:   karl
Date:     2017-04-16 00:59:30 +0200 (Sun, 16 Apr 2017)
Log Message:
-----------
luamesh (15apr17)

Modified Paths:
--------------
    trunk/Master/texmf-dist/doc/lualatex/luamesh/README
    trunk/Master/texmf-dist/tex/lualatex/luamesh/luamesh.sty

Added Paths:
-----------
    trunk/Master/texmf-dist/scripts/luamesh/luamesh-polygon.lua
    trunk/Master/texmf-dist/scripts/luamesh/luamesh-tex.lua

Modified: trunk/Master/texmf-dist/doc/lualatex/luamesh/README
===================================================================
--- trunk/Master/texmf-dist/doc/lualatex/luamesh/README	2017-04-15 22:59:15 UTC (rev 43813)
+++ trunk/Master/texmf-dist/doc/lualatex/luamesh/README	2017-04-15 22:59:30 UTC (rev 43814)
@@ -1,6 +1,6 @@
 -*- coding: utf-8 -*-
-Bclogo package by Maxime Chupin 
-Version 0.5 dated 2017/02/09
+luamesh package by Maxime Chupin 
+Version 0.51 dated 2017/04/15
 
 The LuaLaTeX package luamesh allows to compute and draw 2D Delaunay triangulation.
 The algorithm is written with lua, and depending on the choice of the “engine”,
@@ -37,6 +37,8 @@
 
 ===== Lua Script File =====
 luamesh.lua
+luamesh-polygon.lua
+luamesh-tex.lua
 
 ===== Files for LuaLaTeX =====
 luamesh.sty

Added: trunk/Master/texmf-dist/scripts/luamesh/luamesh-polygon.lua
===================================================================
--- trunk/Master/texmf-dist/scripts/luamesh/luamesh-polygon.lua	                        (rev 0)
+++ trunk/Master/texmf-dist/scripts/luamesh/luamesh-polygon.lua	2017-04-15 22:59:30 UTC (rev 43814)
@@ -0,0 +1,87 @@
+-- Given three colinear points p, q, r, the function checks if
+-- point q lies on line segment 'pr'
+function onSegment(p,q,r)
+   if(q.x <= math.max(p.x,r.x) and q.x >= math.min(p.x,r.x) and
+      q.y <= math.max(p.y,r.y) and q.y>= math.min(p.y,r.y)) then
+      return true
+   else
+      return false
+   end
+end
+
+-- To find orientation of ordered triplet (p, q, r).
+-- The function returns following values
+-- 0 --> p, q and r are colinear
+-- 1 --> Clockwise
+-- 2 --> Counterclockwise
+function orientation(p,q,r)
+   val = (q.y-p.y)*(r.x-q.x)-(q.x-p.x)*(r.y-q.y)
+   if(val == 0) then
+      return 0
+   end
+   if(val > 0) then
+      return 1
+   else
+      return 2
+   end
+end
+
+
+-- The function that returns true if line segment 'p1q1'
+-- and 'p2q2' intersect.
+function doIntersect(p1,q1,p2,q2)
+   -- Find the four orientations needed for general and
+   -- special cases
+   o1 = orientation(p1, q1, p2)
+   o2 = orientation(p1, q1, q2)
+   o3 = orientation(p2, q2, p1)
+   o4 = orientation(p2, q2, q1)
+
+   -- gerenal case (without limite case)
+   if(o1 ~= o2 and o3 ~= o4) then
+      return true
+   end
+
+   -- Special case
+   -- p1, q1 and p2 are colinear and p2 lies on segment p1q1
+   if (o1 == 0 and onSegment(p1, p2, q1)) then return true end
+   -- p1, q1 and p2 are colinear and q2 lies on segment p1q1
+   if (o2 == 0 and onSegment(p1, q2, q1)) then return true end
+   --  p2, q2 and p1 are colinear and p1 lies on segment p2q2
+   if (o3 == 0 and onSegment(p2, p1, q2)) then return true end
+   -- p2, q2 and q1 are colinear and q1 lies on segment p2q2
+   if (o4 == 0 and onSegment(p2, q1, q2)) then return true end
+   return false; -- Doesn't fall in any of the above cases
+end
+
+-- Returns true if the point p lies inside the polygon[] with n vertices
+function isInside(listPoints,p,h)
+   -- if the point is to close to a point of the polygon
+   for i=1,#listPoints do
+      if(math.sqrt(math.pow(p.x-listPoints[i].x,2) + math.pow(p.y-listPoints[i].y,2))<0.4*h) then
+         return false
+      end
+   end
+   -- There must be at least 3 vertices in polygon[]
+   if (#listPoints <= 3)  then return false end
+   -- Create a point for line segment from p to infinite
+   extreme = {x=1e05,y=p.y};
+   -- Count intersections of the above line with sides of polygon
+   count = 0
+   for i=1,#listPoints do
+      ip = (i)%(#listPoints)+1
+      -- Check if the line segment from 'p' to 'extreme' intersects
+      -- with the line segment from 'polygon[i]' to 'polygon[next]'
+      if (doIntersect(listPoints[i], listPoints[ip], p, extreme)) then
+         -- If the point 'p' is colinear with line segment 'i-ip',
+         -- then check if it lies on segment. If it lies, return true,
+         -- otherwise false
+         if (orientation(listPoints[i], p, listPoints[ip]) == 0) then
+            return onSegment(listPoints[i], p, listPoints[ip])
+         end
+         count = count+1
+      end
+   end
+   -- Return true if count is odd, false otherwise
+   return (count%2 == 1)
+end


Property changes on: trunk/Master/texmf-dist/scripts/luamesh/luamesh-polygon.lua
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Added: trunk/Master/texmf-dist/scripts/luamesh/luamesh-tex.lua
===================================================================
--- trunk/Master/texmf-dist/scripts/luamesh/luamesh-tex.lua	                        (rev 0)
+++ trunk/Master/texmf-dist/scripts/luamesh/luamesh-tex.lua	2017-04-15 22:59:30 UTC (rev 43814)
@@ -0,0 +1,998 @@
+-- trace Voronoi with MP
+function traceVoronoiMP(listPoints, triangulation,listVoronoi, points, tri,styleD,styleV)
+   if(styleD == "dashed") then
+      sDelaunay = "dashed evenly"
+   else
+      sDelaunay = ""
+   end
+   if(styleV == "dashed") then
+      sVoronoi = "dashed evenly"
+   else
+      sVoronoi = ""
+   end
+   listCircumC = listCircumCenter(listPoints,triangulation)
+   output = "";
+   output = output .. " pair MeshPoints[];"
+   for i=1,#listPoints do
+      output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;"
+   end
+   output = output .. " pair CircumCenters[];"
+   for i=1,#listCircumC do
+      output = output .. "CircumCenters[".. i .. "] = (" .. listCircumC[i].x .. "," .. listCircumC[i].y .. ")*u;"
+   end
+   if(tri=="show") then
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle "..sDelaunay.." withcolor \\luameshmpcolorBbox;"
+         else
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle "..sDelaunay.." withcolor \\luameshmpcolor;"
+         end
+      end
+   end
+   for i=1,#listVoronoi do
+      PointI = listCircumC[listVoronoi[i][1]]
+      PointJ = listCircumC[listVoronoi[i][2]]
+      output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u "..sVoronoi.." withcolor \\luameshmpcolorVoronoi;"
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{"..j.."}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+      for i=1,#listCircumC do
+         output = output .. "dotlabel.llft (btex $\\CircumPoint_{" .. i .. "}$ etex, (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ")*u ) withcolor \\luameshmpcolorVoronoi ;"
+      end
+   else
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;"
+            j=j+1
+         else
+            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolor withpen pencircle scaled 3;"
+         end
+      end
+      for i=1,#listCircumC do
+         output = output .. "drawdot  (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ")*u  withcolor \\luameshmpcolorVoronoi withpen pencircle scaled 3;"
+      end
+   end
+
+   return output
+end
+
+
+-- trace Voronoi with TikZ
+function traceVoronoiTikZ(listPoints, triangulation,listVoronoi, points, tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   if(styleD == "dashed") then
+      sDelaunay = ",dashed"
+   else
+      sDelaunay = ""
+   end
+   if(styleV == "dashed") then
+      sVoronoi = ",dashed"
+   else
+      sVoronoi = ""
+   end
+   listCircumC = listCircumCenter(listPoints,triangulation)
+    output = ""
+   for i=1,#listPoints do
+      output = output .. "\\coordinate (MeshPoints".. i .. ") at  (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");"
+   end
+   for i=1,#listCircumC do
+      output = output .. "\\coordinate (CircumPoints".. i .. ") at  (" .. listCircumC[i].x .. "," .. listCircumC[i].y .. ");"
+   end
+   if(tri=="show") then
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox..sDelaunay.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color..sDelaunay.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
+      end
+   end
+   for i=1,#listVoronoi do
+      PointI = listCircumC[listVoronoi[i][1]]
+      PointJ = listCircumC[listVoronoi[i][2]]
+      output = output .. "\\draw[color="..colorVoronoi..sVoronoi.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..");"
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+      for i=1,#listCircumC do
+         output = output .. "\\draw[color="..colorVoronoi.."] (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\CircumPoint_{" .. i .. "}$};"
+      end
+   else
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         end
+      end
+      for i=1,#listCircumC do
+         output = output .. "\\draw[color="..colorVoronoi.."] (" .. listCircumC[i].x ..",".. listCircumC[i].y .. ") node {$\\bullet$};"
+      end
+   end
+   return output
+end
+
+
+
+-- buildVoronoi with MP
+function buildVoronoiMPBW(chaine,mode,points,bbox,scale,tri,styleD,styleV)
+   local listPoints = buildList(chaine, mode)
+   local triangulation = BowyerWatson(listPoints,bbox)
+   local listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with TikZ
+function buildVoronoiTikZBW(chaine,mode,points,bbox,scale,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   local listPoints = buildList(chaine, mode)
+   local triangulation = BowyerWatson(listPoints,bbox)
+   local listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"   tex.sprint(output)
+end
+
+
+-- buildVoronoi with MP
+function buildVoronoiMPBWinc(chaine,beginning, ending,mode,points,bbox,scale,tri,styleD,styleV)
+   local listPoints = buildList(chaine, mode)
+   local triangulation = BowyerWatson(listPoints,bbox)
+   local listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with TikZ
+function buildVoronoiTikZBWinc(chaine,beginning, ending,mode,points,bbox,scale,tri,color,colorBbox,colorVoronoi)
+   local listPoints = buildList(chaine, mode,styleD,styleV)
+   local triangulation = BowyerWatson(listPoints,bbox)
+   local listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+
+-- trace a triangulation with TikZ
+function traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = ""
+   for i=1,#listPoints do
+      output = output .. "\\coordinate (MeshPoints".. i .. ") at  (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");"
+   end
+   for i=1,#triangulation do
+      PointI = listPoints[triangulation[i][1]]
+      PointJ = listPoints[triangulation[i][2]]
+      PointK = listPoints[triangulation[i][3]]
+      if(triangulation[i].type == "bbox") then
+         output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      else
+         output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      end
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+   end
+   if(points=="dotpoints") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$};"
+         end
+      end
+   end
+   return output
+end
+
+
+-- trace a triangulation with MP
+function traceMeshMP(listPoints, triangulation,points)
+   output = "";
+   output = output .. " pair MeshPoints[];"
+   for i=1,#listPoints do
+      output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;"
+   end
+   for i=1,#triangulation do
+      PointI = listPoints[triangulation[i][1]]
+      PointJ = listPoints[triangulation[i][2]]
+      PointK = listPoints[triangulation[i][3]]
+      if(triangulation[i].type == "bbox") then
+         output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;"
+      else
+         output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+      end
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{"..j.."}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+   end
+   if(points=="dotpoints") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;"
+            j=j+1
+         else
+            output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u withcolor \\luameshmpcolor withpen pencircle scaled 3;"
+         end
+      end
+   end
+   return output
+end
+
+
+-- buildMesh with MP
+function buildMeshMPBW(chaine,mode,points,bbox,scale)
+   local listPoints = buildList(chaine, mode)
+   local triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshMP(listPoints, triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- buildMesh with MP include code
+function buildMeshMPBWinc(chaine,beginning, ending,mode,points,bbox,scale)
+   local listPoints = buildList(chaine, mode)
+   local triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshMP(listPoints, triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- buildMesh with TikZ
+function buildMeshTikZBW(chaine,mode,points,bbox,scale,color,colorBbox)
+   local listPoints = buildList(chaine, mode)
+   local triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+-- buildMesh with TikZ
+function buildMeshTikZBWinc(chaine,beginning, ending,mode,points,bbox,scale,color,colorBbox)
+   local listPoints = buildList(chaine, mode)
+   local triangulation = BowyerWatson(listPoints,bbox)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+-- print points of the mesh
+function tracePointsMP(listPoints,points)
+   output = "";
+   output = output .. " pair MeshPoints[];"
+   for i=1,#listPoints do
+      output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;"
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+   else
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "drawdot  (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolorBbox withpen pencircle scaled 3;"
+         else
+            output = output .. "drawdot (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u  withcolor \\luameshmpcolor withpen pencircle scaled 3;"
+         end
+      end
+   end
+   return output
+end
+
+-- print points of the mesh
+function tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "";
+   for i=1,#listPoints do
+      output = output .. "\\coordinate (MeshPoints".. i .. ") at  (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");"
+   end
+   if(points=="points") then
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j = j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+   else
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} ;"
+         end
+      end
+   end
+   return output
+end
+
+-- print points to mesh
+function printPointsMP(chaine,mode,points,bbox,scale)
+   local listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsMP(listPoints,points)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- print points to mesh
+function printPointsMPinc(chaine,beginning, ending, mode,points,bbox,scale)
+   local listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsMP(listPoints,points)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+-- print points to mesh
+function printPointsTikZ(chaine,mode,points,bbox,scale,color,colorBbox)
+   local listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+-- print points to mesh
+function printPointsTikZinc(chaine,beginning, ending, mode,points,bbox,scale,color,colorBbox)
+   local listPoints = buildList(chaine, mode)
+   if(bbox == "bbox" ) then
+      listPoints = buildBoundingBox(listPoints)
+   end
+   output = tracePointsTikZ(listPoints,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+-- buildMesh
+function buildRect(largeur,a,b,nbrA, nbrB)
+   local listPoints = rectangleList(a,b,nbrA,nbrB)
+   local triangulation = BowyerWatson(listPoints,"none")
+   traceTikZ(listPoints, triangulation,largeur,"none")
+end
+
+
+--
+function TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack, colorNew, colorCircle,colorBbox)
+   output = ""
+   -- build the triangulation
+   local triangulation = BowyerWatson(listPoints,bbox)
+   local badTriangles = buildBadTriangles(P,triangulation,listPoints)
+   for i=1,#listPoints do
+      output = output .. "\\coordinate (MeshPoints".. i .. ") at  (" .. listPoints[i].x .. "," .. listPoints[i].y .. ");"
+   end
+   if(step == "badT") then
+      -- draw all triangle
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
+      end
+      -- draw and fill the bad triangle
+      for i=1,#badTriangles do
+         PointI = listPoints[triangulation[badTriangles[i]][1]]
+         PointJ = listPoints[triangulation[badTriangles[i]][2]]
+         PointK = listPoints[triangulation[badTriangles[i]][3]]
+         output = output .. "\\draw[fill="..colorBack.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+      end
+      -- draw the circoncircle
+      for i=1,#badTriangles do
+         PointI = listPoints[triangulation[badTriangles[i]][1]]
+         PointJ = listPoints[triangulation[badTriangles[i]][2]]
+         PointK = listPoints[triangulation[badTriangles[i]][3]]
+         center, radius = circoncircle(PointI, PointJ, PointK)
+         output = output .. "\\draw[dashed, color="..colorCircle.."] ("..center.x .. "," .. center.y .. ") circle ("..radius ..");"
+      end
+      -- mark the points
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j = j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+      -- mark the point to add
+      output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
+   elseif(step == "cavity") then
+      polygon = buildCavity(badTriangles, triangulation)
+      polyNew = cleanPoly(polygon)
+      -- remove the bad triangles
+      for j=1,#badTriangles do
+         table.remove(triangulation,badTriangles[j]-(j-1))
+      end
+      -- draw the triangles
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
+      end
+      -- fill and draw the cavity
+      path = ""
+      for i=1,#polyNew do
+         PointI = listPoints[polyNew[i]]
+         path = path .. "(".. PointI.x ..",".. PointI.y ..")--"
+      end
+      output = output .. "\\draw[color="..colorNew..",fill ="..colorBack..", thick] " .. path .. "cycle;"
+      -- mark the points of the mesh
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+      -- mark the adding point
+      output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
+   elseif(step == "newT") then
+      polygon = buildCavity(badTriangles, triangulation)
+      polyNew = cleanPoly(polygon)
+      -- remove the bad triangles
+      for j=1,#badTriangles do
+         table.remove(triangulation,badTriangles[j]-(j-1))
+      end
+      -- draw the triangle of the triangulation
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         else
+            output = output .. "\\draw[color="..color.."] (".. PointI.x ..",".. PointI.y ..")--("..PointJ.x..",".. PointJ.y ..")--("..PointK.x..",".. PointK.y ..")--cycle;"
+         end
+      end
+      -- fill and draw the cavity
+      path = ""
+      for i=1,#polyNew do
+         PointI = listPoints[polyNew[i]]
+         path = path .. "(".. PointI.x ..",".. PointI.y ..")--"
+      end
+      output = output .. "\\draw[color="..colorNew..",fill ="..colorBack..", thick] " .. path .. "cycle;"
+      -- draw the new triangles composed by the edges of the polygon and the added point
+      for i=1,#polygon do
+         output = output .. "\\draw[color=TeXCluaMeshNewTikZ, thick]".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ") -- (" .. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y ..");"
+         output = output .. "\\draw[color="..colorNew..", thick]".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ") -- (" .. P.x .. "," .. P.y ..");"
+         output = output .. "\\draw[color="..colorNew..", thick]".."(".. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y .. ") -- (" .. P.x .. "," .. P.y ..");"
+      end
+      -- mark points
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "\\draw[color="..colorBbox.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint^*_{" .. j .. "}$};"
+            j=j+1
+         else
+            output = output .. "\\draw[color="..color.."] (" .. listPoints[i].x ..",".. listPoints[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+         end
+      end
+      -- mark the added point
+      output = output .. "\\draw[color="..colorNew.."] (" .. P.x ..",".. P.y .. ") node {$\\bullet$} node[anchor=north east] {$\\NewPoint$};"
+   end
+   return output
+end
+
+function TeXaddOnePointMPBW(listPoints,P,step,bbox)
+   output = "";
+   output = output .. "pair MeshPoints[];"
+   -- build the triangulation
+   local triangulation = {}
+   local badTriangles = {}
+   triangulation = BowyerWatson(listPoints,bbox)
+   badTriangles = buildBadTriangles(P,triangulation,listPoints)
+   for i=1,#listPoints do
+      output = output .. "MeshPoints[".. i .. "] = (" .. listPoints[i].x .. "," .. listPoints[i].y .. ")*u;"
+   end
+   if(step == "badT") then
+      -- draw all triangle
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;"
+         else
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+         end
+      end
+      -- draw and fill the bad triangle
+      for i=1,#badTriangles do
+         PointI = listPoints[triangulation[badTriangles[i]][1]]
+         PointJ = listPoints[triangulation[badTriangles[i]][2]]
+         PointK = listPoints[triangulation[badTriangles[i]][3]]
+         output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+         output = output .. "fill (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBack;"
+      end
+      -- draw the circoncircle
+      for i=1,#badTriangles do
+         PointI = listPoints[triangulation[badTriangles[i]][1]]
+         PointJ = listPoints[triangulation[badTriangles[i]][2]]
+         PointK = listPoints[triangulation[badTriangles[i]][3]]
+         center, radius = circoncircle(PointI, PointJ, PointK)
+         output = output .. "draw fullcircle scaled ("..radius .."*2u) shifted ("..center.x .. "*u," .. center.y .. "*u) dashed evenly withcolor \\luameshmpcolorCircle;"
+      end
+      -- mark the points
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+      -- mark the point to add
+      output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew;"
+   elseif(step == "cavity") then
+      polygon = buildCavity(badTriangles, triangulation)
+      polyNew = cleanPoly(polygon)
+      -- remove the bad triangles
+      for j=1,#badTriangles do
+         table.remove(triangulation,badTriangles[j]-(j-1))
+      end
+      -- draw the triangles
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;"
+         else
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+         end
+      end
+      -- fill and draw the cavity
+      path = ""
+      for i=1,#polyNew do
+         PointI = listPoints[polyNew[i]]
+         path = path .. "(".. PointI.x ..",".. PointI.y ..")*u--"
+      end
+      output = output .. "fill " .. path .. "cycle withcolor \\luameshmpcolorBack;"
+      output = output .. "draw " .. path .. "cycle withcolor \\luameshmpcolorNew  withpen pencircle scaled 1pt;"
+      -- mark the points of the mesh
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+      -- mark the adding point
+      output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew ;"
+   elseif(step == "newT") then
+      polygon = buildCavity(badTriangles, triangulation)
+      polyNew = cleanPoly(polygon)
+      -- remove the bad triangles
+      for j=1,#badTriangles do
+         table.remove(triangulation,badTriangles[j]-(j-1))
+      end
+      -- draw the triangle of the triangulation
+      for i=1,#triangulation do
+         PointI = listPoints[triangulation[i][1]]
+         PointJ = listPoints[triangulation[i][2]]
+         PointK = listPoints[triangulation[i][3]]
+         if(triangulation[i].type == "bbox") then
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolorBbox;"
+         else
+            output = output .. "draw (".. PointI.x ..",".. PointI.y ..")*u--("..PointJ.x..",".. PointJ.y ..")*u--("..PointK.x..",".. PointK.y ..")*u--cycle withcolor \\luameshmpcolor;"
+         end
+      end
+      -- fill  the cavity
+      path = ""
+      for i=1,#polyNew do
+         PointI = listPoints[polyNew[i]]
+         path = path .. "(".. PointI.x ..",".. PointI.y ..")*u--"
+      end
+      output = output .. "fill " .. path .. "cycle withcolor \\luameshmpcolorBack;"
+      -- draw the new triangles composed by the edges of the polygon and the added point
+      for i=1,#polygon do
+         output = output .. "draw".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ")*u -- (" .. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y ..")*u withcolor \\luameshmpcolorNew  withpen pencircle scaled 1pt;"
+         output = output .. "draw".."(".. listPoints[polygon[i][1]].x .. "," .. listPoints[polygon[i][1]].y .. ")*u -- (" .. P.x .. "," .. P.y ..")*u withcolor \\luameshmpcolorNew withpen pencircle scaled 1pt;"
+         output = output .. "draw".."(".. listPoints[polygon[i][2]].x .. "," .. listPoints[polygon[i][2]].y .. ")*u -- (" .. P.x .. "," .. P.y ..")*u withcolor \\luameshmpcolorNew withpen pencircle scaled 1pt;"
+      end
+      -- mark points
+      j=1
+      for i=1,#listPoints do
+         if(listPoints[i].type == "bbox") then
+            output = output .. "dotlabel.llft (btex $\\MeshPoint^{*}_{" .. j .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolorBbox ;"
+            j=j+1
+         else
+            output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. listPoints[i].x ..",".. listPoints[i].y .. ")*u ) withcolor \\luameshmpcolor ;"
+         end
+      end
+      -- mark the added point
+      output = output .. "dotlabel.llft (btex $\\NewPoint$ etex,(" .. P.x ..",".. P.y .. ")*u) withcolor \\luameshmpcolorNew ;"
+   end
+   return output
+end
+
+
+function TeXOnePointTikZBW(chaine,point,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   local listPoints = {}
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. output .. "\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+function TeXOnePointTikZBWinc(chaine,point,beginning, ending,step,scale,mode,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   local listPoints = {}
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointTikZ(listPoints,P,step,bbox,color,colorBack,colorNew,colorCircle,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. beginning..output ..ending.. "\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+function TeXOnePointMPBW(chaine,point,step,scale,mode,bbox)
+   local listPoints = {}
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointMPBW(listPoints,P,step,bbox)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale..";".. output .. "endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+function TeXOnePointMPBWinc(chaine,point,beginning,ending,step,scale,mode,bbox)
+   local listPoints = {}
+   if(mode=="int") then
+      Sx,Sy=string.match(point,"%((.+),(.+)%)")
+      P = {x=Sx, y=Sy}
+      listPoints = buildList(chaine, mode)
+   else
+      -- point is a number
+      P, listPoints = buildListExt(chaine,tonumber(point))
+   end
+   output = TeXaddOnePointMPBW(listPoints,P,step,bbox)
+   output = "\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+function drawGmshMP(file,points,scale)
+   local listPoints,triangulation = readGmsh(file)
+   output = traceMeshMP(listPoints,triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+function drawGmshMPinc(file,beginning,ending,points,scale)
+   local listPoints,triangulation = readGmsh(file)
+   output = traceMeshMP(listPoints,triangulation,points)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+
+--
+function drawGmshTikZ(file,points,scale,color)
+   local listPoints,triangulation = readGmsh(file)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+--
+function drawGmshTikZinc(file,beginning, ending,points,scale,color)
+   local listPoints,triangulation = readGmsh(file)
+   output = traceMeshTikZ(listPoints, triangulation,points,color,colorBbox)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with MP
+function gmshVoronoiMP(file,points,scale,tri,styleD,styleV)
+   local listPoints,triangulation = readGmsh(file)
+   local listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV)
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with TikZ
+function gmshVoronoiTikZ(file,points,scale,tri,color,colorVoronoi,styleD,styleV)
+   local listPoints,triangulation = readGmsh(file)
+   local listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"   tex.sprint(output)
+end
+
+
+-- buildVoronoi with MP
+function gmshVoronoiMPinc(file,beginning, ending,points,scale,tri,styleD,styleV)
+   local listPoints,triangulation = readGmsh(file)
+   local listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiMP(listPoints,triangulation,listVoronoi,points,tri,styleD,styleV)
+   output = "\\leavevmode\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+-- buildVoronoi with TikZ
+function gmshVoronoiTikZinc(file,beginning, ending,points,scale,tri,color,colorVoronoi,styleD,styleV)
+   local listPoints,triangulation = readGmsh(file)
+   local listVoronoi = buildVoronoi(listPoints, triangulation)
+   output = traceVoronoiTikZ(listPoints,triangulation,listVoronoi,points,tri,color,colorBbox,colorVoronoi,styleD,styleV)
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" ..beginning.. output..ending .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+
+--------------------------------------------------
+--         Meshing of a polygon                 --
+--------------------------------------------------
+
+function  tracePolygonMP(polygon,points)
+   output = "";
+   output = output .. "pair polygon[];"
+   for i=1,#polygon do
+      output = output .. "polygon[".. i .. "] = (" .. polygon[i].x .. "," .. polygon[i].y .. ")*u;"
+   end
+   output = output .. "draw "
+   for i=1,#polygon do
+      output = output .. "(" .. polygon[i].x .. "," .. polygon[i].y .. ")*u -- "
+   end
+   output = output .. "cycle withcolor \\luameshmpcolorPoly withpen pencircle scaled 1pt;"
+   if(points=="points") then
+      for i=1,#polygon do
+         output = output .. "dotlabel.llft (btex $\\MeshPoint_{" .. i .. "}$ etex, (" .. polygon[i].x ..",".. polygon[i].y .. ")*u ) withcolor \\luameshmpcolorPoly ;"
+      end
+   end
+   if(points=="dotpoints") then
+         for i=1,#polygon do
+         output = output .. "drawdot  (" .. polygon[i].x ..",".. polygon[i].y .. ")*u  withcolor \\luameshmpcolorPoly withpen pencircle scaled 3;"
+      end
+   end
+   return output
+end
+
+
+function  tracePolygonTikZ(polygon,points, colorPoly)
+   output = "";
+   for i=1,#polygon do
+      output = output .. "\\coordinate (polygon".. i .. ") at  (" .. polygon[i].x .. "," .. polygon[i].y .. ");"
+   end
+   output = output .. "\\draw[color=".. colorPoly .. ", thick]"
+   for i=1,#polygon do
+      output = output .. "(" .. polygon[i].x .. "," .. polygon[i].y .. ") -- "
+   end
+   output = output .. "cycle;"
+   if(points=="points") then
+      for i=1,#polygon do
+         output = output .. "\\draw[color="..colorPoly.."] (" .. polygon[i].x ..",".. polygon[i].y .. ") node {$\\bullet$} node[anchor=north east] {$\\MeshPoint_{" .. i .. "}$};"
+      end
+   end
+   if(points=="dotpoints") then
+      for i=1,#polygon do
+         output = output .. "\\draw[color="..colorPoly.."] (" .. polygon[i].x ..",".. polygon[i].y .. ") node {$\\bullet$};"
+      end
+   end
+   return output
+end
+
+
+
+function drawMeshPolygonMP(chaine,mode,h,step,
+                             points,scale,random)
+   local polygon = buildList(chaine, mode)
+   polygon = addPointsPolygon(polygon,h)
+   local grid = buildGrid(polygon,h,random)
+   local listPoints = addGridPoints(polygon,grid,h)
+   if(step=="polygon") then
+      -- the polygon
+      output = tracePolygonMP(polygon,points)
+   end
+   if(step=="grid") then
+      -- polygon + grid
+      output = tracePointsMP(grid,points)
+      output = output .. tracePolygonMP(polygon,points)
+   end
+   if(step=="points") then
+      -- polygon + only grid points inside the polygon
+      output = tracePointsMP(listPoints,points)
+      output = output .. tracePolygonMP(polygon,points)
+   end
+   if(step=="mesh") then
+      -- polygon + mesh
+      triangulation = BowyerWatson(listPoints,"none") -- no bbox
+      output = traceMeshMP(listPoints,triangulation,points)
+      output = output .. tracePolygonMP(polygon,points)
+   end
+
+   output = "\\leavevmode\\begin{mplibcode}beginfig(0);u:="..scale.. ";" .. output .."endfig;\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+
+function drawMeshPolygonTikZ(chaine,mode,h,step,
+                             points,scale,color,colorPoly,random)
+   local polygon = buildList(chaine, mode)
+   polygon = addPointsPolygon(polygon,h)
+   local grid = buildGrid(polygon,h,random)
+   local listPoints = addGridPoints(polygon,grid,h)
+   if(step=="polygon") then
+      -- the polygon
+      output = tracePolygonTikZ(polygon,points,colorPoly)
+   end
+   if(step=="grid") then
+      -- polygon + grid
+      output = tracePointsTikZ(grid,points,color,"none") -- none for colorBbox
+      output = output .. tracePolygonTikZ(polygon,points,colorPoly)
+   end
+   if(step=="points") then
+      -- polygon + only grid points inside the polygon
+      output = tracePointsTikZ(listPoints,points,color,"none")
+      output = output .. tracePolygonTikZ(polygon,points,colorPoly)
+   end
+   if(step=="mesh") then
+      -- polygon + mesh
+      triangulation = BowyerWatson(listPoints,"none") -- no bbox
+      output = traceMeshTikZ(listPoints,triangulation,points,color,"none")
+      output = output .. tracePolygonTikZ(polygon,points,colorPoly)
+   end
+   output = "\\noindent\\begin{tikzpicture}[x=" .. scale .. ",y=" .. scale .."]" .. output .."\\end{tikzpicture}"
+   tex.sprint(output)
+end
+
+function drawMeshPolygonMPinc(chaine,beginning,ending,mode,h,step,
+                             points,scale,random)
+   local polygon = buildList(chaine, mode)
+   polygon = addPointsPolygon(polygon,h)
+   local grid = buildGrid(polygon,h,random)
+   local listPoints = addGridPoints(polygon,grid,h)
+   if(step=="polygon") then
+      -- the polygon
+      output = tracePolygonMP(polygon,points)
+   end
+   if(step=="grid") then
+      -- polygon + grid
+      output = tracePointsMP(grid,points)
+      output = output .. tracePolygonMP(polygon,points)
+   end
+   if(step=="points") then
+      -- polygon + only grid points inside the polygon
+      output = tracePointsMP(listPoints,points)
+      output = output .. tracePolygonMP(polygon,points)
+   end
+   if(step=="mesh") then
+      -- polygon + mesh
+      triangulation = BowyerWatson(listPoints,"none") -- no bbox
+      output = traceMeshMP(listPoints,triangulation,points)
+      output = output .. tracePolygonMP(polygon,points)
+   end
+   output = "\\begin{mplibcode}u:="..scale..";"..beginning .. output .. ending .. "\\end{mplibcode}"
+   tex.sprint(output)
+end
+
+
+
+function drawMeshPolygonTikZinc(chaine,beginning,ending,mode,h,step,
+                             points,scale,color,colorPoly,random)
+   local polygon = buildList(chaine, mode)
+   polygon = addPointsPolygon(polygon,h)
+   local grid = buildGrid(polygon,h,random)
+   local listPoints = addGridPoints(polygon,grid,h)
+   if(step=="polygon") then
+      -- the polygon
+      output = tracePolygonTikZ(polygon,points,colorPoly)
+   end
+   if(step=="grid") then
+      -- polygon + grid
+      output = tracePointsTikZ(grid,points,color,"none") -- none for colorBbox
+      output = output .. tracePolygonTikZ(polygon,points,colorPoly)
+   end
+   if(step=="points") then
+      -- polygon + only grid points inside the polygon
+      output = tracePointsTikZ(listPoints,points,color,"none")
+      output = output .. tracePolygonTikZ(polygon,points,colorPoly)
+   end
+   if(step=="mesh") then
+      -- polygon + mesh
+      triangulation = BowyerWatson(listPoints,"none") -- no bbox
+      output = traceMeshTikZ(listPoints,triangulation,points,color,"none")
+      output = output .. tracePolygonTikZ(polygon,points,colorPoly)
+   end
+   output = "\\noindent\\begin{tikzpicture}[x="..scale..",y="..scale.."]".. beginning..output ..ending.. "\\end{tikzpicture}"
+   tex.sprint(output)
+end


Property changes on: trunk/Master/texmf-dist/scripts/luamesh/luamesh-tex.lua
___________________________________________________________________
Added: svn:eol-style
## -0,0 +1 ##
+native
\ No newline at end of property
Added: svn:executable
## -0,0 +1 ##
+*
\ No newline at end of property
Modified: trunk/Master/texmf-dist/tex/lualatex/luamesh/luamesh.sty
===================================================================
--- trunk/Master/texmf-dist/tex/lualatex/luamesh/luamesh.sty	2017-04-15 22:59:15 UTC (rev 43813)
+++ trunk/Master/texmf-dist/tex/lualatex/luamesh/luamesh.sty	2017-04-15 22:59:30 UTC (rev 43814)
@@ -1,7 +1,7 @@
 \NeedsTeXFormat{LaTeX2e}%
 \def\PackageName{luamesh}%
-\def\fileversion{v0.5}%
-\def\filedate{2017/02/09}%
+\def\fileversion{v0.51}%
+\def\filedate{2017/04/15}%
 \ProvidesPackage{luamesh}[\filedate\space\fileversion]%
 %
 % package to load



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