[OS X TeX] Re: A Textures Query

Jack Kuipers kprs at calvin.edu
Fri Sep 16 01:49:39 CEST 2005


Blessings,

		Jack Kuipers
On 15 Sep, 2005, at 6:29 PM, Bruno Voisin wrote:

> Le 15 sept. 05 à 22:51, Maarten Sneep a écrit :
>
>> On 15 Sep 2005, at 21:12, Siep Kroonenberg wrote:
>>
>>> On Sep 15, 2005, at 11:12 AM, Jack Kuipers wrote:
>>>
>>>> IS THERE A WAY TO SALVAGE OR CONVERT THE INFORMATION IN MY OLD 
>>>> TEXTURES FILES or RUN THEM UNDER TeXShop 1.5.3e or later? HOW, 
>>>> first of all,  to get all of the figures back out of TEXTURES ---- 
>>>> and then to get them all properly converted (say, using 
>>>> GraphicConverter batch) is the primary issue;
>>>>
>>>> I can do ONE figure (at a time) --- but 100++ figures??? I might 
>>>> not survive it. ANY suggestions would be so very much welcomed.
>>>
>> If I recall correctly, the way textures stored its figures was in the 
>> resource fork of the TeX file. Graphic Converter may be able to 
>> translate these directly as a batch, but you may end up with 
>> bitmapped (raster) images, something you may not like.
>>
>> Another option is to use DeRez to extract the files, but we would 
>> need some description/header file for DeRez to extract the bits & 
>> bytes correctly.
>>
>> It would help to know (a) in which format you actually included the 
>> figures (pict, eps, tiff), and (b) to have a simple sample of these 
>> files, so we can try out different methods. Since the figures are 
>> likely to reside in the resource fork, you have to compress the 
>> file(s) with a resource-aware utility (stuff-it, or use the Finder to 
>> create a zip file - but I keep forgetting whether that was available 
>> in Panther, or did we really get it in tiger only?)
>
> What I've just tried:
>
> - Download ResPloder <http://ljug.com/sw/resploder.html>. Taken a 
> Textures file, containing pictures in PICT resource format (for 
> example KaleidaGraph graphs) visible in the Pictures window, ResPloder 
> will convert all the resources from this file into individual files, 
> and put them in a series of folder. In particular, a PICT folder 
> containing all the PICT resources as individual files.
>
> - You may then open these files with GraphicConverter, and ask for 
> conversion to EPS. However, I've never managed to get GraphicConverter 
> to deal with EPS files correctly.
>
> - You may also use Adobe Illustrator to open the PICT file, and save 
> it to EPS format.
>
> - Then you can use Preview, or TeXShop, to convert the EPS files to 
> PDF which is the preferred format for graphics on OS X (and for 
> pdfTeX). And you may include the pictures, for example, in LaTeX with 
> the graphics or graphicx package.
>
> But yes, it's not automated. ResPloder might be able to convert all 
> the 100+ pictures in your Textures file to individual PICT files in 
> one go, but you'll have to process these files one by one. If 
> "convert" from ImageMagick could perform the conversion from PICT to 
> EPS, then a command-line expert would probably be able to provide some 
> code for converting all the PICT files in a folder in one go. A 
> problem, though, could be the names created by ResPloder for these 
> files, namely "r.17056", which have no recognizable .pict or .pct 
> extension.
>
> There's also another case to consider: some PICT images contain 
> actually EPS code inside a comment field. These files are called 
> PostScript PICT in KaleidaGraph, for example. When using these files 
> in Textures, the EPS code is used for printing, and the PICT code for 
> previewing. It's this EPS code that should be used in OS X, but I 
> don't know how to extract it from the PICT file.
>
> Hope this helps,

> Thank you all for responding. Not yet clear what to do but your 
> thoughts suggest what to try. If I have anything positive to report 
> --- I will do so.

> Bruno Voisin------------------------- Info --------------------------
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